Wild Sand Chapter 3
Yu-gi-oh crossover with Ranma 1/2
by Naquiel

Disclaimer - Ranma and Yu-gi-oh don't belong to me so please don't sue.

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Chapter 3

Ranma was lying on his bed. He had just come back from Juuban. As soon as he was back, he nearly choked on his own tongue, laughing. Gold Heart of Tokyo, just thinking of it made him chuckle.
He took on a more serious disposition, and took out a card from his sub-space pocket.
The card depicted a large gooey monster with face-like imprints covering its black, oily surface. It's attack and defense points were 0 and 0. Its title was Animated Ooze, a zombie type. Upon seeing it's special ability, Ranma couldn't help but smile.
He put the card back into his sub-space pocket and began to try to get some sleep. As he lay on his futon, his sleepy mind came up with a memory of his mother telling him of some of the properties of some of his new deck:
"As you know there are six types of monster in Duel Monsters," his mother stated. Her voice sure and strong: with pride. "Wind; earth; light; dark; fire and water. There are numerous sub-types, fiends, spell-casters, dragons, and so forth. I find that a truly successful deck is a deck with a wide array of these cards. Of all of the cards in Duel Monsters, the God cards are the best and most devastatingly powerful. I have one such card. A card so rare and powerful, that I have told no one about my possessing it, until now. The card is called the God of Osiris Card, with an attack and defense of a thousand multiplied by the number of cards in the player's hand. And every time an enemy opponent sends out a monster with less than 1900 attack points, it is destroyed."
She expertly took the fabled card from the top of her pile and showed it's awesome black and red dragon visage to her son. She then took cards from the top of the deck and told Ranma of each of them.
"The wind type, Winged Dragon, Guardian of the Fortress, has attack points of 1400 and defence points of 1200. This creature has a fireball attack that is useful against those that are vulnerable to flames, however, machine types are more or less immune to fire and magic attacks, so be careful when and who you use it against, otherwise it does good in a pinch.
"The light type, Mystical Elf has attack points of 800 and defence points of 2000. She is wonderfully flexible strategically and defensively, however there is little sense in using her in attack mode, unless something like Sword and Shield is used on her.
"The light type, Ancient Elf has attack points of 1450 and defence points of 1200. Another Elven monster, similar, yet remarkably different: from the Mystic Elf. This creature is best used offensively rather than defensively, yet is still magically capable as the Mystic Elf. It is best to use these together in a combo with heavy-duty enhancements.
"The light type, Time Wizard has attack points of 500 and defence points of 400. This card is wonderfully useful in the fact it can either win the game for you or obliterate the forces you have on the field. Its attack is a game of chance. If you are lucky the entire stadium in subjected to a time warp which ages everything by 1000 years. If your not lucky, all of your monsters are destroyed and half of their attack points are deducted from your life-points. Used well this card can enhance you forces and since few monsters can survive such a time distortion it is exceptionally helpful, but only in desperate circumstances!
"The earth type, Silver Fang has attack points of 1200 and defence points of 800. It is quite weak but there are a few strategies that can utilise it. It can be of great help.
"The fire type, Flame Swordsman has attack points of 1800 and defence points of 1600. It is useful as a monster in many ways, as it can get juiced up with various cards, such as Salamandra, which raises its attack points by 800. A really useful card to use throughout a game, as are many cards.
"The dark type, Magical Ghost has attack points of 1300 and defence points of 1400. As it is a ghost type it can utilise many Genie magic cards, such as Ancient Lamp.
"The dark type, Mystic Clown has attack points of 1500 and defence points of 1000. It has just enough power to survive for you to enhance it with, say, Sword of Dark Destruction, using that in combo with Tweedledum and Tweedledee is a good strategy, powering up two dark types.
"The dark type, Dark Monster has attack points of 2200 and defence points of 2500. This card is best in defence but is wicked in offence, particularly if enhanced with the strategy I mentioned for Mystic Clown and its magic card combo.
"The dark type, Curse of Dragon has attack points of 2000 and defence points of 1500. A multipurpose monster, good in defence, better in offence, capable of fusing with Gaia the Fierce Knight to become Gaia the Dragon Champion.
"The dark type, Dark Magician has attack points of 2500 and defence points of 2100. This card is one of the best cards, in my opinion. Although it is by far not the strongest, it is very strong offensively and defensively, compared to the average Duel Monster.
"The dark type, Sword Stalker has attack points of 2400 and defence points of 1800. This monster has an effect attached to it. It collects the wasted life force of fallen allies and uses that power to boost its attack points.
"The dark type, Summoned Skull has attack points of 2500 and defence points of 1200. Its electrical attack is impressive and devastating, especially is water is present to conduct the electricity better, giving a 500 points boost.
"The dark type, Witty Phantom has attack points of 1400 and defence points of 1300. Not particularly useful, but a faithful card that is good for weak opponents and sacrifices.
"Okay, magic cards. Enhancers are the most useful magic cards, and most magic cards are enhancers, such as:
"Sword of Dark Destruction is a dark type enhancer by 500 attack points. Salamandra enhances fire sword attacks by 800; Invigoration boosts any monster by 200 attack points; Book of Sacred Arts raises spell-caster subtype monsters by 300 attack and defence points and Horn of the Unicorn enhances a monsters attack points by 600.
"However other useful magic cards are those that effect the field or summon monsters or cards or even counteract other magic cards. Such cards are like:
"The magic card, Swords of Revealing Light freezes enemy monsters for three turns and bathes the field in brilliantly bright light. The magic card, Reborn the Monster resurrects a fallen monster from either opponent's graveyard. The magic card, Rebirth resurrects a fallen allied monster. Polyerisation fuses two compatible monsters together. Change of Heart takes control of a monster for one turn. Black Hole destroys all monsters on the field. De-spell negates one unused magic card. Tweedledum and Tweedledee duplicates the powers / properties of a magic card. This is a constant magic card and will remains on the field unless it is destroyed or taken out of play."
Nodaka paused for a moment to take a sip of tea.
"The magic cards, however can do only so much for you. As you can activate magic cards, your opponent must be made to activate trap cards. In many cases, trap cards are, in some ways, more useful than magic cards, having greater effects over greater areas or more focused in their abilities. I find trap cards quite useful and have a good varied selection, such as:
"Mirror Force which reflects an enemy attack, and destroys the enemy monsters with a lower attack / defence point rating than the attack. Spell Binding Circle traps an attacking monster and diverts energy attacks, from the enemy to strike that monster. Kunai with chain traps and attacking monster and once activated becomes an equipment magic card that raises the attack points of the monster using it by 500. Fissure captures and destroys an attacking enemy monster in a fissure. Negate, negates any attack against the player for one turn. Call of the Haunted raises fallen friendly monsters, but as zombies. And Gorgon's Eyes turns attacking monsters in to stone.
"Lastly, but not least, are my rarest and most powerful cards. I believe you are familiar with The God of Osiris." She pointed to the card and took another sip of her tea as her son nodded sharply.
"Well I also have the three parts of the Gate Guardian, Shuiji, Kanejin and Sanga. The attack and defence of each is 2000/1900, however if all are assembled then they become the Gate Guardian with attack and defence points of 3750/3400. Very few monsters or strategies can defeat a Gate Guardian."
Ranma smiled in the real world. He used his mother's wisdom well, using the Gate Guardian against Saffron, and then making it even more powerful, using the fusion techniques she described.
He was still smiling as he was swept away by his dreams

The next day, he woke up without a drop of water on him and without breasts. He usually liked water, despite the curse. But whenever Akane 'kindly' woke him up with ice cold water, he developed an aversion to going near it in the morning, especially if it was in the hands of a certain tomboy, whose name will go unsaid. Akane!
He took his blankets off him and sat up. He was wearing his vest and sweatpants, both of which, he was unpleased to say, were rank!
He quickly got changed and washed using his magic. He was aware that Kasumi knew he was back. And since girls talk...
"Ranma no baka!" screamed Akane from outside the door, a second before she broke it down. Ranma then calmly breezed past her. Akane was slightly more enraged that he ignored her and followed him downstairs.

"Ranma no Hentai!"
An innocent vase ate mallet.
"Ranma no Baka!"
Now, a window;
"Stand still!"
A small squeal and a splattering sound. P-Chan, aka Royoga, aka lost boy, was bashed into piggy paste.
"Oh, P-Chan. Ranma. It's all your fault!"

Nabiki and Kasumi could only stare dumbfounded as Ranma walked into the kitchen, Akane unsuccessfully trying to hit him, but succeeding in destroying everything else in sight.
Ranma just calmly took a sandwich, instants before the rest were mashed, took his bookbag and bento, and walked out the front door. All the time, dodging Akane with little, or no, effort.

Ranma walked cheerfully along the top of the canal fence. His bookbag bumping gently against him as he moved, the scent of summer blooms in the air. Ah, life didn't get any better than this.
It was in that moment: a tall; green-haired women, in a fuku, appeared the fence in front of him and levelled a staff at him. Before he could react, a bolt of purple energy shot towards him, as fast as its name reached his ears.
"Dead Scream."

Everything was all fuzzy, his eyes weren't working properly: things looked blurry. He heard voices.
"Taya. He's waking up!" said a youthful voice. Ranma's eyes could make out a figure crouch above him, with blonde hair and a green jacket.
"Quiet, Joey!" another voice, feminine, and again young. He saw another figure crouch next to him: a girl in a creamy-white shirt, a blue mini-skirt and pink vest, she had brown hair.
"Yeah, Joey!" this voice was gruff, a brotherly taunt. It came from a figure just within his sight, a tall boy with dark brown hair, in a tan trench coat.
"Ah, shaddup, Tristan!" again form the green-jacket boy.
"Guys!" Kami, that voice. It was soft and gentle, nothing particularly threatening, but to one with such developed senses, he could feel the palatable taste of, it was impossible, another Millennium Puzzle.
In an instant, Ranma pooled his Chi resources and sat up. His eyes realigned, and refocused, in seconds, seconds used to get some distance between him and them, by the use of a few back-flips.
They all recoiled at his sudden movement, and stared at him.
Ranma shook his head to get rid of the cobwebs and looked at them again. One of them, Joey, was blonde and showed some promise as a fighter. Tristan also had potential. The girl, Taya, he assumed, was a dancer, probably had quite some potential as a martial artist. Finally, there was a small, oddly haired, boy, along with a tall white haired boy, both had Millennium Items, the Puzzle and Ring.
Ranma felt his chest. His item was present, but cloaked, invisible.
The small boy smiled and walked up to him, holding out his hand in friendship. "Hiya. I'm Yugi. Who are you?"
"Um, I'm Ranma," Ranma couldn't contain his curiosity and confusion. "How the Hell, do you have the Millennium Puzzle? And that other boy, he has the Millennium Ring! It isn't possible!"

Yugi blinked at the tall, black-haired boy. Ten minutes ago, seconds after he defeated the evil soul that possessed Bakura in a Shadow Game, the boy feel from the sky. Odd as it was, that was nothing in comparison to the fact that he was surrounded in purple energy, which dissipated quickly after he landed.
What he really didn't understand about the boy was why he was saying that the Millennium Items were impossible! Second to that was why he reacted to the people who tried to help him!
He decided to humour the obviously confused boy. "My Grandpa gave it to my but it was in pieces and..."

"And you solved the puzzle making it into a single pyramid-shaped millennium Item!" Ranma finished it for him. "That's the same as it was for me!"
"Huh?" the boy, Yugi, was obviously as confused as Ranma. So, he to decided to humour him, by demonstration.
Ranma took a neutral stance, calm and relaxed, his hand in front of his chest. He muttered loudly for Yugi's benefit. The Fused Item: decloaked.
All present gasped, except for Ranma, of course!
"Um, perhaps I should start at the beginning?"
Suddenly a scream of anguish reached their ears.

Mai could only stare in shock as her Harpy Ladies were destroyed.
"Now you know why all fear the night," a dark voice from the other side of the stadium chuckled nastily. His face; was obscured; by a mist of pitch-black darkness, that enshrouded his entire field. "Now, hand over your star chips. Loser!"
She moaned as she pressed the clip in her duelling glove to release all of her chips. They scattered all over, mirroring her despair at losing.
On the darkened field: the shroud dissipated, to reveal a giant of a man on the other podium. He had markings on his face were akin to that of a clown and he was about, just less than the height of two men. He wore a navy trench coat and had two gigantic duelling gloves on his hands.
"I guess you just 'panicked,' heh, Mai!" he laughed as he came down the motorised platform and came round the stadium. He had just reached her, when a group of people came from the forest, into the clearing where the stadium was situated.
"Mai, Are you okay?" Yugi shouted in concern. The group of people stopping short of Mai, as her suddenly frail form was over shadowed by an intimidating man.
"Your too late," Mai whispered in return. She didn't want him, to see her, this weak. Her normally sharp eyes didn't even notice Ranma's unfamiliar figure.
"Ha. More fresh meat!" laughed the monstrous man.
"What kind of man are ya? Pickin' on a girl like that!" roared Ranma.
Mai's head snapped up and saw Ranma. She looked questioningly at Yugi, who gave a little shrug in return.
The large man just laughed. "I am the best Eliminator you'll find little boy. My name is Panik. My job is to duel and defeat weak little duellists, like you and your friends; and make you panic! I really like my job," he let off a peal of laughter.
Ranma bowed his head and suddenly smiled, "Well, if you're the best, let's duel!"
"Where's your star chips?" he smiled cruelly.
Ranma looked puzzled for a moment and then looked at the podium Mai used. The platform was now at ground level and he could see that somehow a single star-shaped golden thing was wedged in between to panels of metal. He assumed that was a star chip.
He put one hand behind his back and transported the small item into his hand. His new friends saw what happened, but he would cross that bridge when he came to it. He held out the chip silently. The man, Panik nodded and made his way to the red podium, while Ranma used the blue podium.

They went up, transported by the elevating platforms. Ranma put his deck down and took his hand, the top five cards from the top.
Panik smiled awfully and drew his hand.
Ranma broke the silence, "Panik if I win, you give Mai's chips back. If I lose you get my chip."
"Not enough, little boy!"
Ranma gritted his teeth, "How about this, If you win, any card I used during the duel you can get!"
"Alright" Panik smirked cruelly, confident in his duelling prowess.
"Let's Duel," they shouted simultaneously.

Ranma smiled as he saw his hand. He had Mystic Elf (800/2000), Ancient Elf (1450/1200), Animated Ooze, Perfect Balance and Invigoration magic cards.
Panik smirked even more at Ranma. "Here, my impetuous friend. You have bet much more than a star chip, or a mere card. You bet your life!" he laughed and pressed a button of a pop-out console.
At the edge of the stadium, two flame-throwers appeared and aimed themselves at Ranma. They spat out a long rope of flame that headed towards Ranma.
He calmly pointed his hand at one of the flame-throwers and let loose a small Chi bolt, he quickly repeated the action to the other flame-thrower, before the first one was half-way towards the first flame-thrower. He smoothly then resumed his previous neutral stance on the podium, scrutinising his cards as if nothing happened. Then the bolts hit.

Both Panik and the group of people could only watch as Ranma blurred and sent two small spheres of blue energy at the nozzles of the flame-throwers. When the two hit their respective flame-throwers, there was a loud boom as two controlled explosions took place. When the smoke cleared, there were no remains of the flame-throwing nozzles, just a crater of melted metal and plastic.

Ranma narrowed his eyes at Panik. "Threaten me again and I'll be aiming at your head!"
Panik was shaking as he drew his chosen card from his hand, but grew more confident and steady, as his belief of his being a superior duellist asserted itself. "Behold the dark cloak of the Castle of Dark Illusion!"
Above one of the square in his field, a plume of golden sparks announced the appearance of a largish floating castle. It was like it was created by making towers of yellow play-dough on top of a stand, with a large yellow and black collar. With the towers being twisted by some gigantic hand. From the bottom of it grew 'roots' of deformed towers. From under the structure, a shadow grew, like a dark cloud. It consumed Panik's entire field. (920/1930) It points rose as it gained a field power bonus.
"Ha. Do you see! You cannot see any monster I summon, and I can attack your without anything stopping me! And look, with this being night time, my Castle of Dark Illusion is gaining a field power bonus. And do not think of trying to get any field power bonuses of your own, just as the shadow blocks the light from above, it blocks the field power form the ground below! Only the night gives bonuses here!"
With fear, comes the retreat of reason and logic, essentials in Duel Monsters. Ranma display of destroying the flame-throwers; made Panik very fearful, despite his bolstered confidence. This slip up was a mix of overconfidence and residual fear, and Ranma always used his enemies' periods of weakness to his advantage.

Ranma looked at the duellist and placed down two cards. A monster card, facedown, in defence mode, along with a magic card, Perfect balance.
"Well, Panic, if I can't get any field power bonuses, then neither are you. My magic card Perfect Balance makes it so that no field has the ability to give field power in this game, that includes the night!" Ranma smiled at him.

Panik frowned and gritted his teeth at the young upstart. He placed a monster card down in attack mode and finished his turn.
He would make this young fool beg for forgiveness, he vowed to himself.

Ranma put down his newly drawn card, Unrevealing Haze, and placed his now disguised Mystic Elf into attack mode, while also putting down Ancient Elf down in attack mode. He drew two new cards, Books of Sacred Arts and Polyerisation. He now had those two along with Invigoration, Spellbinding Circle and Animated Ooze.
He placed down Animated Ooze in attack mode and was about to place Spellbinding Circle, when...

"Hurry up, you coward! Aren't you going to try to break through my wall of shadows? Do you think I'm weak, huh?" roared Panik angrily. The little punk wasn't taking him nearly seriously enough.

Ranma replied quietly and calmly. "I will not attack until I wish to do so. You play for yourself and keep your nose out of my business. But if you really want me to attack you..." A gap appeared in the pure white fog of his field, it revealed Animated Ooze (0/0). "...Then let me humour you. Animated Ooze, use your special ability!"
Panik could only gasp and the oily mound of... something, grew a tendril, which it drove into the ground. Instants later, it appeared from right under his revealed Barroks, (1380/1530) and split into a thousand strands which ensnared his Barroks. The demonic Duel Monster; was dragged underground. It reappeared, still dragged by the tendril, and was sucked inside the oily mass, it's outline barely visible, energy flying from it into the unseen parts of Ranma's field.
"Wha?" asked Panic.
"What you have just seen is the special ability of my Animated Ooze, Internal Symbiosis. Animated Ooze can attack through any barrier, navigate a course to bypass, any and all defences, and it doesn't activate any trap cards. When it ensnares an enemy monster, all friendly monsters, already out, get an equal share of its' attack and defence points. Even if it destroyed, Animated Ooze can come back from the dead after two turns. Although it can't attack directly, if its enemy is absorbed, then the foe cannot attack or defend. It is completely paralysed." Although Panik explained too much of his own strategies to Ranma, Ranma was not worried about making the same mistake. Animated Ooze isn't unstoppable, but it is very close to it.
Although if he knew, if it was destroyed Ranma would lose the power up and Panik wouldn't lose life-points from his Barroks destruction, then Panik would gain an upper edge, that could turn things for his favour. Ranma didn't want that.

"Yugi, have you ever seen a monster like that?" asked Joey of his smaller friend.
"Joey, I haven't seen anyone play like Ranma does or seen any card called Animated Ooze! It seems that he is using Panik's own tactics against him." Yugi answered his friend as honestly as he could, without revealing what he had seen when he used his Puzzles magic to have a peak at Ranma's board. Yugi guessed that Ranma allowed him to do so. "Ranma is building up something. You heard when he said that all his friendly monsters gained a power boost for every monster ensnared. If you ask me, he is getting ready to reveal his aces, and I don't think that Panik can do anything about it!"

Panik was, well, panicking. He put down Dark Chimera into defence mode and waited, and drew another useless magic card. He drew and drew but couldn't find a decent card to help him. If only he could get rid of Ranma's unrevealing Haze card. A card came to mind, and Panik began to smile behind his shroud of darkness.

Ranma's amazing eyesight: allowed him a glimpse of Panik's smile through the shadowy fog. Panik had something coming. Ranma could feel it.
He placed down Book of Sacred Arts magic card, and a monster card, in attack mode. He then ordered Animated Ooze to consume another of Panik's monsters.

Panik could only look with absolute hatred at both the duellist, and the monster, as his Dark Chimera; was taken by a large oily, black tendril. He drew another card. When he drew his attention to it, he felt victory close at hand, or at least a better understanding of what Ranma was planning.
"Go, Reaper of the Cards!"
A floating; cloaked and cowled figure with a scythe and a band of Duel Monster cards around its body; flew from it's summoning square, towards Ranma's side of the stadium. It raised its scythe and slashed at the mist.
The mist in it's entirety, dissipated, leaving the field open.
Panik scrutinised it, and saw the horribly familiar Animated Ooze monster. Beside it were Mystic Elf, Ancient Elf, and Dark Magician. He used his console to check their power readings, and nearly got a heart attack.

Ranma smiled at the Reaper of the Cards. He knew that Panik would have one of those... things about. He saw Panik scanning his field, and smiled more. Due to Animated Ooze, the monsters gained much more power than normal, but also it was due to the Book of Sacred Arts. To elaborate, Mystic Elf had 2026 attack points 3418 defence, just as Ancient Elf was at 2676/2618 and Dark Magician was at 3336/3053. Each of them was super powerful.
"Dark Magician. Deal with that Reaper of the Cards! Dark Magic Attack" shouted Ranma. From Dark Magician's out stretched hand shot a fabulous bolt of white and purple energy that hit the Reaper of the Cards, who had not yet retreated to the darkness. The dark type monster was obliterated and in that single action, Panik's life-points went down from 2000 to 544.

Panik looked on in shock, as did the others. The shear power in that single attack was nearly enough to end the duel, and was done so lightly.
Panik decided to go on the defensive. He looked at his hand. He had two cards that might be of use. Dark Imp (1500/1900), and Chaos Shield.
He put down Dark Imp, and Chaos Shield. He merged Chaos Shield with his Castle of Dark Illusion, creating an impenetrable shield around his Dark Imp. His strategy was to use the period of safety to power up his Dark Imp to contend with Ranma's monsters, or until he drew a more powerful monster, capable of helping.

Ranma observed Panik's lack of offensive action throughout his turn. He didn't allow himself to see through the shroud and ruin the surprise. Instead, he took his facedown Polyerisation card and merged the two elves, the Mystic and Ancient, into the Elven Sage (4700/6000). A tall and imposing figure in a pastel blue cloak, with gold and silver borders and a long necklace of sapphires and diamonds from its neck, the face obscured by a cowl.
"Since the beginning of this match, I have been making my Mystic Elf chant a spell, when I summoned the Ancient Elf, I made him chant the self-same spell. Now their spell has reached fruition, now that they are one, the spell can call forth, all of their combined power. Elven Sage, channel your energies into Dark Magician!" stated Ranma, to everyone present.
From the pastel form, an aura of cerulean blue shot from around it and flowed like water into a purple aura around the Dark Magician (8036/9053). Its hair glowed white with the power, it grew much taller, it's suit became white where it was black and blue where it was purple and its eyes glowed with sheer power.

Yugi gasped at the shear power of the supercharged Dark Magician.
Mai also gaped. "It's more powerful than any card I have ever seen!"
Joey just looked at it dumbfounded.
Bakura frowned at the Dark Magician. To create such a powerful monster, Ranma must truly a gifted duellist.

Panik could only look in shock at the tall white and blue figure. He looked at the stats of his monster and castle, and had a sinking feeling.

Ranma smiled and whispered, "Dark magic attack."
The tall figure held out its hand and pointed a finger forward. From that small finger grew an ever-expanding sphere of purple energy, with white lightening crackling around it. It shot forward and all was white.

Panik and all the others turned their eyes, the light hurting their eyes; all, that is except for Ranma.

The aftermath was silence, pure silence. Panik's life-points were at 0 and Ranma's were still at 2000. The Holo-field was cleared and Panik was staring disbelieving, at his life-point meter.
Slowly but surely, he became angry, mad, insanely so. "I may have lost the duel, Ranma, but I can still eliminate you!" he screamed and punched a button, on a pop-out console, too hard, causing it to break.
Around the stadium, flame-throwers came out of hidden compartments and ignited. Flame-throwers from the front of Panik's podium shot directly at Ranma.
Soon the entire stadium was in the centre of a massive flame-tornado.

Yugi and the others were a good distance away, the Puzzle shielding them all from the intense heat.
Tristan could only say one thing. "Ranma's toast!"

Inside the tornado, Ranma faced a dumbfounded Panik.
"You... survived!"
Ranma smiled and began. "Of course I did. Do you think a little fire would have hurt me? Kami, you are really ignorant of who I am... aren't you? Well, let me tell you. I am your Oblivion!" He shouted and thrust his hand out at Panik.
The image of the bullying, would-be murderer duellist shattered like glass and faded. His body disappearing, and his cards flew through the air to Ranma's hand.
Ranma looked at the deck and sensed some decent cards that he could use. He smacked his head, and muttered 'stupid.' He held out his hand again and Mai's star chips flew to his hand from the pile of clothing that was once Panik. Ranma had an idea and summoned ten of the remaining chips; that were on Panik's giant duelling gloves, along with one of his gloves, which he resized.
Ranma held his arm above his head and made a counteracting wind to undo the raging fiery tornado.

Shortly, Ranma is in front of the group of questioning people.
"Here you go," he said handing the stolen star chips to a shocked Mai's hand.
"How'd ya do that?"
"Where do you get a Animated Ooze?"
"Who are you?"
Ranma calmed them down with some placating gestures, "Hey, hey. I'll tell ya!"

Later they were all around a campfire, eating some canned soup. They had heard, all, of Ranma's unbelievable story, just as he listened to their story. In the end they both trusted each the other to take the stories at face value.
Joey took another spoonful of soup and burst out. "I can't take it any more. If I have any more of that leak soup, I'm gonna string a leak!" He calmed down and slumped dejectedly. "If only I had a cheeseburger!"
"Here you go," said Ranma as he passed a small box over to Joey.
Joey looked at the box and read the lettering around it. "McDonald's. How do ya have a McDonald's on ya in a place like this?" he ranted.
"Simple. I conjured it," Ranma went back to his soup.
"Hey, Ranma. Think you could conjure some steak?" asked Tristan
"Sure," Ranma held his hands out palm-up and conjured a plate with a red steak on it. "I hope you like it rare!"
"I love it rare! Thanks Ranma!" said Tristan as Ranma passed him the plate.
"Salad. Please. Need salad!" groaned the girls in unison.
Ranma obliged and handed the two bowls to them.
"Ranma, may I get a small coke and a cheese burger?" asked Yugi tentatively.
"Yes, and may I please have a large coke and an Okonomiyaki?" asked Bakura gently.
Ranma looked at them for a while and then stood up, giving them and unreadable expression. "Come with me, please."
The two followed him, dumbfounded as to his odd behaviour.
They gathered around the same tree stump that Yugi and Dark Bakura battled before they banished his spirit to the Graveyard.
He calmly asked them. "Are you, really, incapable of conjuring?"
They both nodded.
"You mean you have had your items much longer than I and you are incapable of summoning a coke!"
Again, they nodded.
"That's it you needed training! Pronto!"
The two teenagers saw Ranma's sensei-face and felt very, very irrationally frightened.