This is my humourous take on what Belldandy would be like as a 40k
character.
WS BS S T W I A Ld Sv
2 2 3 3 1 4 1 10 Special
Weapons: Frying Pan (close combat weapon), Turkey Baster (autopistol). Belldandy may chose anything from the Codex: Goddess armoury.
Options: Belldandy may be given a(n) (Iron) Halo for +5 points.
Special Rules
Aura of Sweetness: Belldandy exudes an aura which digusts enemy models with her sappy cuteness and smiles and causes strong carnal attraction within friendly units. No enemy model may come within 12" of her, and any friendly unit that has a model within 12" of her becomes Fearless, and immune to Pinning as well. They must also make a 'Wank Test' as described on page 69 of Codex: Goddess
Aura of Protection: As a Goddess, Belldandy is afforded an special save against any and all forms of attack. She may always make it, even against weapons which ignore invulnerable saves, and make it under circumstances which would normally allow no save, such as dying from Death or Glory. The save is 4+ on 3d6.
Keiichi: If the special character Keiichi is taken, and comes within 6" of Belldandy, they are both automatically removed, as they are assumed to be sobbing and involved in their own problems, as usual.
WS BS S T W I A Ld Sv
2 2 3 3 1 4 1 10 Special
Weapons: Frying Pan (close combat weapon), Turkey Baster (autopistol). Belldandy may chose anything from the Codex: Goddess armoury.
Options: Belldandy may be given a(n) (Iron) Halo for +5 points.
Special Rules
Aura of Sweetness: Belldandy exudes an aura which digusts enemy models with her sappy cuteness and smiles and causes strong carnal attraction within friendly units. No enemy model may come within 12" of her, and any friendly unit that has a model within 12" of her becomes Fearless, and immune to Pinning as well. They must also make a 'Wank Test' as described on page 69 of Codex: Goddess
Aura of Protection: As a Goddess, Belldandy is afforded an special save against any and all forms of attack. She may always make it, even against weapons which ignore invulnerable saves, and make it under circumstances which would normally allow no save, such as dying from Death or Glory. The save is 4+ on 3d6.
Keiichi: If the special character Keiichi is taken, and comes within 6" of Belldandy, they are both automatically removed, as they are assumed to be sobbing and involved in their own problems, as usual.
