Total Level 100


Racial Levels

Dark Elf (10)

Demon (5)

Incarnation of (Wee Jas was the Demon God of Magic) (10)

Avatar of (Wee Jas was the Demon God of Magic) (5)

etc. (10)


Job Levels

Elementalist (10)

Arcane Caster (10)

Vitalism (10)

Master of Magic (10)

Alchemy (5)

Smithing (5)

Enchanting (5)

Handcrafting (5)


Approximate Status

HP 75

MP Exceeds Limit

Phy. Atk. 20

Phy. Def. 60

Agility 75

Mag. Atk. 120

Mag. Def. 145

Resistance 95

Special Ability 150

Total 740


Basic Elf Racial Skills

Blessed Mana: Larger mana pool and faster recovery of Mana.

Sleep Immunity: Can use the skill Mediate to forgo sleep and recover Mana.

Longevity

Dark Vision: Can see just as good at night as during the day.

Enhanced Vision: Can see miles away

Magic Resistance: Magic attacks do 10% less damage.

Magic Critical Hit Immunity

Magic Crit: Increased chance to get Magic Critical Hit (Critical Hit does 15% extra damage)

Nature Magic: Boost to Elemental Magic.

Mana Walk: Increase movement speed by 20% and removes sound from movement.


Demon Racial Skills

Death Immunity

Disease Immunity

Good, Light and Holy Vulnerability IV

Good and Holy Consecrated Areas' Vulnerability II

Poisoning Immunity

Recover by Negative Energy

Turn Resistance II: Resistance to Mind control

Physical Immunity II: Immune to all Attacks under level 30


Master Of Magic

Arcane Knowledge: Spell limit removed.

Elemental Summoning(4/day): 4 Fire Elemental, Air Elemental, Water Elemental, and Earth Elemental at level 40.

Mana Pool Increase: Increases Max Mana 35%

Mana Blessing: Grants Mana Sea when Magic Circle, Frozen tracks, or Magic Shield is cast.

Mana Sea: Super Tier cast time -50%, Spell cooldown -15%

Sorcery Master: Magic Critical rate +9% Magic Skill Damage +5%

Magic Fanatic: When a Critical hit is inflicted, gain +35% Critical rate for 5 seconds.


Incarnation of (Wee Jas was the Demon God of Magic)

Immunity to Instant Death magic

Mana devouring: Allows the user to spend Mana to recover HP

High Tier Magic Immunity IV: All Magic below tier 5 deals no damage.

Elemental Immunity: Immune to all forms of elemental attacks.

Physical Immunity III: Immune to all Attacks under level 45

Ability Damage IV

Acid Immunity

Slashing Damage Resistance II: Take 10% less damage from swords

Piercing Damage Resistance II: Take 10% less damage from ranged attacks.


Avatar of (Wee Jas was the Demon God of Magic)

Magic Aura I: Stops all Magic below the 4th tier from being cast. The Aura of Magic crushes the Victims reducing movement by -70% and reduces Magic attack and Magic Defense by -10%. Doesn't work on people above level 30.

Magic Aura II: Stops all Magic below the 5th tier from being cast. The Aura of Magic crushes the Victims reducing movement by -90% and reduces Magic attack and Magic Defense by -20%.

Has a Chance of causing Magic discord, permanently reducing Mana pool and Magic Defense by -20%

Magic Aura III: Stops all Magic below the 6th tier from being cast. The Aura of Magic crushes the Victims reducing movement by -90% and reduces Magic attack and Magic Defense by -20%.

Has a Chance to cause Magic curse, permanently reducing the Mana pool and Magic Defense by -35%. It cannot be removed without Magic from a third party.

People with Low Mana will flee from the user in terror.

Magic Aura IV: Stops all Magic below the 8th tier from being cast. Has a chance of causing Magic Insanity stopping the user from using Magic at all. It cannot be removed without Magic from a third party.

Magic Aura V: Has a chance of causing Mana detonation, causing the victim's Mana to explode instant, killing them.

Spell Store: Allows the user to store up to 15 copies of the same spell, which can be released at any time at no Mana Cost.

Mana Storm: Once used, Spells cost three times more Mana but are two times as powerful.

Boost Enchantment: All potions and enchanted item's effects are boosted by +15%

Sealing Crystal Creation: Allows the creation of Sealing Crystals if Alchemy and Enchanting are levels (5)

Primal Elemental Summoning(2/day): Olga can summon 2 Primal Fire Elemental, Primal Air Elemental, Primal Water Elemental, and Primal Earth Elemental at level 70.

Olga can summon one level 90 Primal Star Elemental instead of two of the other Elementals.


Special Skills

Wrath of Wee Jas was the Demon God of Magic: This special skill allows Olga to summon the wrath of Wee Jas. Removes mana cost from all spells and makes all spells, including Super Tier, five times more powerful. Cooldown of Skill 120 hours.

Manifestation of Wee Jas was the Demon God of Magic: Allows the user to take the form of Wee Jas breaking the level limit. Cooldown of Skill 1 month.