31. Heller 4MMS C 5/5 Minion

When Heller comes into play, it deals 5 damage to target player.


32. Devilish Minion 3MS C 7/7 Minion


33. Dangerous Absorber 6FF U 4/4 BlueEaidle

Forestwalk, Power Up3


34. Big safety 5P U Enchantment

Creatures with power 4 or greater can't attack you.


35. Underground Drain 3SS R Enchantment

At the beginning of your upkeep, put a -1/-1 counter on target creature


36. Color Banishing 4SS R Instant

Remove all permanets of target color from the game.


37. Master of Avoid 2S U 2/2 Wizard

Master of avoid can't be the target of spells or abilities
1S: Target creature can't be the target of spells or abilities until end of turn


38. Lord Of Destruction 9SSS R 8/8 BlueEaidle

Lord of destruction can't be countered
When lord of destruction comes into play, destroy all other creatures, they can't be regenerated.


39. Rapid Killer 6III R 3/3 BlueEaidle

4II: Rapid Killer can't be blocked this turn and gains: Power Up3


40. Grand slayer 8 U 5/5 Artifact Creature

Trample, Firstrike, Haste