31. Heller 4MMS C 5/5 Minion
When Heller comes into play, it deals 5 damage to target player.
32. Devilish Minion 3MS C 7/7 Minion
33. Dangerous Absorber 6FF U 4/4 BlueEaidle
Forestwalk, Power Up3
34. Big safety 5P U Enchantment
Creatures with power 4 or greater can't attack you.
35. Underground Drain 3SS R Enchantment
At the beginning of your upkeep, put a -1/-1 counter on target creature
36. Color Banishing 4SS R Instant
Remove all permanets of target color from the game.
37. Master of Avoid 2S U 2/2 Wizard
Master of avoid can't be the target of spells or abilities
1S: Target creature can't be the target of spells or abilities until end of turn
38. Lord Of Destruction 9SSS R 8/8 BlueEaidle
Lord of destruction can't be countered
When lord of destruction comes into play, destroy all other creatures, they can't be regenerated.
39. Rapid Killer 6III R 3/3 BlueEaidle
4II: Rapid Killer can't be blocked this turn and gains: Power Up3
40. Grand slayer 8 U 5/5 Artifact Creature
Trample, Firstrike, Haste
When Heller comes into play, it deals 5 damage to target player.
32. Devilish Minion 3MS C 7/7 Minion
33. Dangerous Absorber 6FF U 4/4 BlueEaidle
Forestwalk, Power Up3
34. Big safety 5P U Enchantment
Creatures with power 4 or greater can't attack you.
35. Underground Drain 3SS R Enchantment
At the beginning of your upkeep, put a -1/-1 counter on target creature
36. Color Banishing 4SS R Instant
Remove all permanets of target color from the game.
37. Master of Avoid 2S U 2/2 Wizard
Master of avoid can't be the target of spells or abilities
1S: Target creature can't be the target of spells or abilities until end of turn
38. Lord Of Destruction 9SSS R 8/8 BlueEaidle
Lord of destruction can't be countered
When lord of destruction comes into play, destroy all other creatures, they can't be regenerated.
39. Rapid Killer 6III R 3/3 BlueEaidle
4II: Rapid Killer can't be blocked this turn and gains: Power Up3
40. Grand slayer 8 U 5/5 Artifact Creature
Trample, Firstrike, Haste
