Four

Organizations:

These will often play a part in my stories, whether being quite visible and part of the plot or unseen and in the background. 

ARMUS

The government backed Hunter organization.  Everyone that wishes to be a part of missions is required to register with this group.  They are well-connected to most of the shops operating with the colony cities, giving deals to their members on certain occasions.  They have excellent intel on fighting styles, weapon techniques, and have contacts with other sources.

It not generally known, but there are teams that have been specially training for more difficult missions.  Currently these teams have utilized in secretly policing the colony ship at large, without the knowledge of the regular police force.

UNUM

The psychic potential of the humans from Algo has been recognized and encouraged through much of their history.  UNUM is for those that wish to take it even further.  Their potential isn't just utilized, their limits are being tested and increased. 

To the ordinary citizen, UNUM seems to be a unified and mysterious monolith, in fact it is very diverse and not quite as united.  The members that make up the council of leaders in charge of this organization have very different views of their abilities, how they should be used, and how best to increase them.  Alliances have come and gone, but so far nothing has truly tested their members in the field – if push comes to shove, they will be united but it is not known which will come first: UNUM or the general welfare of those on board the colony ship.

Although the government also helps to fund this organization, they do not have as much control over it as they would like.  Some of the more crafty or paranoid bureaucrats have expressed their distrust in a variety of ways – it is believed that some special operatives have tried to infiltrate UNUM, some freelance citizens with above normal abilities have been swayed to be more 'pro-governmental' and stay aloof from UNUM.