Chapter 4: The Bitter Coast Region

The Bitter Coast is the south-westernmost region of Morrowind. It consists of just swamplands and Bull Netches, a floating octopus-like creature. The coastal area hosts many dungeons and tombs. But the coastal region is not useless. Even though the waters are full of deadly creatures, there are the mudcrabs. Mudcrab is a great source of energy, and is a favorite in all-fishing villages along the Western regions. The Inner Sea is the borderline of Cyrodiil and Morrowind. It consists of many slaughterfish and dreughs. Slaughterfish are like piranhas, quick and deadly. Dreughs are strange, half man, half lobster- like creatures. But dreughs are hunted for their wax, used to make armor.

Seyda Neen is the greatest fishing village on the western shore. The residences there are like family to travelers. Outlander or native, they always welcome with kindness. There is a Census and Excise office for new travelers resting in the western part of the village. Just north of the office is a tradehouse. Arrile is the owner of the tradehouse and sells spells, hides, and potions. The tradehouse is the life of Seyda Neen. It also houses members of the Blades, an Imperial organization. The north and east parts of Seyda Neen are the houses where the villagers go to rest. The villagers think not of world-problems and just focus on the good life of their little town. To the far east is the Silt Strider (a huge creature that can travel for days on end), the transportation. But there is a cavern behind the Silt Strider called Addammasartus that holds bandits. The townspeople know of cave and the bandits. The Imperial guards just stand around and ignore the imposters. No villager would go into Addammasartus and slay the bandits. They are too afraid. But what if a young Imperial swordsman named Matt Coccious went inside the bandit cave and killed these thieves?

An Imperial Knight called Matthew Coccious rode into town on a guar during the night. The next morning he was friends with everybody in Seyda Neen. He traded his axe and knife for a sword and potion in Arrile's tradehouse, and then he went into the lighthouse, where he was currently staying. He seemed that he was going to make a living in Seyda Neen. The villagers hated to see him on another journey around the Bitter Coast. But he would always return. The 25-year-old Knight Bachelor has his life cut out for himself. But after a month went by, the villagers finally told him about Addammasartus, the bandit cave. Matthew seemed angry that he wasn't told sooner about the cave, and also that the Imperial guards were afraid of going in it. "You are all cowards!" Said Matthew to most of the town guards. "I will go into this cave and slay every bandit I see, I promise you!" Matthew seemed powered with energy, as if he could take on a hundred Dreughs. But he decided to wait until early morning to do any dungeon delving. The following morning came and Matthew was ready to take on the bandits in Addammasartus. He equipped his Dwemer(another word for Dwarven) claymore and his bonemold cuirass. He put his potions in a small netch leather bag that was tied to his waist. He was ready to deliver strong blows to anyone that opposed him. "Well, let's go see what these bandits are up to." He talked to himself while leaving the lighthouse. Most of the villagers were still asleep, except for Fargoth, the towns thief. He walked past the Silt Strider and nodded at the transport manager, Selvil Seryn. The transporters must stay awake at all times. But since she was a Dark Elf (a.k.a, Ashlander), she had no trouble not sleeping for four weeks in a row. Matthew's adrenaline started pumping ferociously as he opened the door to the bandit cave. He closed it quietly. There was a small path that led down into a pit. He walked farther down the ledge of the pit, focusing on the noise level in the cave. He saw a fire in the middle of the pit, followed by a small bucket and a hammock. Matthew traveled a bit lower into the cave. He was almost standing next to the fire. He saw a woman sleeping in the hammock. He also noticed a wooden door north of the sleeping woman. The cave seemed to have more sections than what Matthew anticipated. But that was fine, there would always never be enough traveling to be done in the world. Matthew slowly walked toward the sleeping woman. She was wearing chitin armor and was holding a dagger in her right hand. There was blood on the dagger. It looked fresh, but the Knight didn't care. He unsheathed his sword and gripped it with his firm, strong hands. His gloves seemed to grip the sword nicely, normally it didn't. He looked down at his prey, thinking of how to kill her. She was beautiful for an Ashlander. She made Matthew feel bad that he was going to kill her. But the Knight Bachelor has been with many women, and has had sexual intercourse many times also. It was time to make the kill. Matthew said a quick, silent prayer and gripped the sword so it would impale her through the stomach. He would hope that there wouldn't be bandits that could hear her scream. But that would be his punishment he thought for killing a beautiful Ashlander. "Die maggot." Matthew muttered the words with silence, so that it wouldn't wake her. But it was too loud for the Ashlander's ears. She awoke with a terrifying cry and tried to get up from the hammock. With quick reflexes, Matthew thrusted his sword through her stomach. He could feel the sword break through the other side of her body. Matthew left the sword in her body for a few seconds and then pulled out his sword. The bandit female did not scream at all, which was a good thing for the knight.