Learning the Game

DISCLAIMER: I don't own Yu-Gi-Oh, but the ideas in this fic are my own. I came up with the idea of Duel Tamers, as far as I know. Once again, I do not own Yu-Gi-Oh.

Jiro and Gile enter into the archaic, mystifying chamber of cards, and are greeted by an old man, known only as Mr. Taka.

Mr. Taka: Gile! How have you been? And I see you've brought a friend! My, you've grown since you received that Pot the Trick. How is it anyways?

Gile: Hey, Mr. Taka, I'm fine, and this is my brother Jiro. We've come to get his first card. Pot went through some duels and became a Muka Muka, and he's now a Rock Ogre Grotto #1!

Mr. Taka: That's excellent. Now, young man, Jiro, was it? You've come to get your first card, well, right this way!

Mr. Taka leads the way into a small cylindrical room with walls tiled with cards.

Mr. Taka: Now, before you choose, I must inform you of the nature of Duel Monsters. Once Duel Monsters improve enough in speed, and intelligence, their card changes accordingly. Take your brother's Muka Muka, for example. I'll bet Gile trained its defense well. Because of this, Muka Muka grew to become a Rock Ogre Grotto#1, who's attack is lower than defense. Gile uses that to a strategic advantage with his Shield and Sword card. Now, in addition to Attack and Defense changes, cards can go from one type of card to another depending on the environment they're in. For Example.*Mr. Taka takes a card off of the wall.* This card: Swordsman from a Foreign Land. This card can form to almost any Warrior type monster. If it trains and is in constant contact with Dragons, follow this path. *Hologram appears.* Now, see? This swordsman would mature to a Dragon Statue, which is still a warrior. Then it would become a D. Human, then a Crawling Dragon!!! So, now choose any one of these cards, and choose wisely.

Jiro tried to take in some of this information, after all, he hadn't learned all of the game yet, only bits and pieces from his brother. He remembered his friends Pira and Davis had both gotten their own first cards, a Queen's Double and a Basic Insect, respectively. Jiro had different ambitions. He was going to raise a dragon. But which dragon? He had narrowed it down to Petit Dragon(Good at flight), Wicked Dragon with the Ersatz Head(Mainly Dark), or Yamatano Dragon Scroll(???). He chose the Petit Dragon.

Mr. Taka: Ah! Excellent choice! Now, I shall show you how to conduct a battle. First, here's your wrist computer.

Mr. Taka handed Jiro a flat, circular machine with holders for monsters, magics, and traps. It had an LCD screen and 3 buttons. Jiro strapped it onto his wrist. He also handed Gile one. Mr. Taka: You're in luck, you two! These came in just two days ago! They're made from some Machine card parts. They analyze your cards and hold them for you. Now, slide in your dragon.

Jiro slid in his card, and watched as the computer read it and displayed its stats on the screen.

Mr. Taka: Now, you see? Your dragon's stats are: 600/700, with 8000 life points left. When it advances a stage in development, its life points will go back up to 8000. But if they go down to 0, the monster dies and you must come back here to get another. You can also form friendships with wild monsters, and if they wish, they can become a card and travel along with you. But this is very rare. Now, to show you how to play. In battle, Attack points are compared against the opposing monster's attack points. When you attack a monster with higher attack, the opposing monster is destroyed and the difference is subtracted from the monster's life points. If their attacks are equal, it's up to chance. If your attack is lower, then your monster is destroyed and the difference is subtracted from your monster's life points. If it's defense, and your monster's attack is greater than the other monster's defense, then it is destroyed but no damage is done. If it's equal, it's up to chance. If your attack is lower, then the difference is subtracted from your life points. One more thing, a destroyed monster or used magic or trap cannot be reused for one hour.

Mr. Taka strapped on a disk device labeled: DEMO, and selected a monster, magic, and trap. He plugged them into their respective cases.

Mr. Taka: Now, In order to use a called, you have to yell out monster card, then the monster's name. Like this: I summon Monster Card, Skull Servant (300/200/2000)!!!

A robed skeleton appeared in a flash of bright light that emanated from the disk device.

Mr. Taka: Now you try it.

Jiro: Um. ok, I summon Monster Card Petit Dragon (600/700/8000)!

Mr. Taka: Now, you can direct your monster, play a Magic card, or set a Trap. Like this. Magic Card! Violet Crystals! Skull Servant (600/500/2000)! Traps can activate whenever you want them to.

As light shone from the disk in the Magic and trap spaces, purple crystals came from the earth and were absorbed through Skull servant's robe. A Face down card symbol lay on the ground, hovering at about 3 inches.

Mr. Taka: Now, can you figure out how to beat this monster?

Jiro: Hmmm. Yeah! My brother's card, *takes card from brother and holds it up into the air* Magic Card! Shield and Sword!

Light shone from the card into the two monsters, swapping their attack and defense.

Jiro: Now, Petit Dragon! Attack with Petit Flame!

Petit Dragon took a deep breath, and swelled up a little, then let it all out in one puff, shooting a fireball at the Zombie, who's cloak caught fire, and disintegrated him, having his life points drop from 2000 to 1800.

Mr. Taka: Good job! You win, and as a prize. here. You can have this trap card. Have a nice day!

Jiro stared at the trap card. It was called Negate Attack: Negate an attack heading for a monster. He said thanks, and put it in his Trap card slot, and headed home with his brother, giving him back his Shield and Sword card back.