BONUS CHAPTER 3-THE DENIZENS OF DEATHTRAP DUNGEON



Many evil creatures have flocked to Baron Sukumvit and Melkor the Dragon, eager to share in the
booty and tribute from the town of Fang. A high ranking demonlord from the palace of agony in
the pits of hell has joined with the dragon. He has brought with him troops from the
legion of the Dammned. These include an army of the undead-rotting Zombies, vicious Skeleton
Warriors, soul-chilling ghosts - and Shock Troops and Slayers from the Abyss - cackling Imps,
ferocious Pit Fiends, black-hearted Warrior Priestesses, four-armed Demonesses, and
like-minded devils of the dark.

Other creatures of chaos have also answered Melkor's call to arms. The dreaded Insect Warriors have
established a hive deep in the dungeon where their winged stingers and chitin-bladed
soldiers have carved out a domain all their own. The Orcs of the Taloned Eye tribe have sent
a battalion of savage troopers, led by one of their Shamans, Ugluk Stormfart, and a trio of
petrifying Medusae to defend the dungeon. True to form, they have set up camp in the Sewers.
Skabulus, king of the Ratmen has also arrived in force with a full brigade of muskateers and
swordsmen, led by his Llieutenants, hideous hybrids of Ogres and Ratmen. They have fortified
their area of the dungeon with battlements and pill-boxes, a near-impregnable ring of defences
around the Dragon's lair. Dragon Knights, fallen warriors who have sold their swords to the
dragon, have also come to serve, along with the Rock-Monsters, brutal beasts of stone,
motivated by malice and greed. Chaos Alchemists have come to ply their evil trade, siezing
the innocent townsfolk of Fang for their insane experiments, creating Rabid Minotaurs, and
mechanical monstrosities to grind, crush and burn those foolhardy enough to assay the perils
of the dungeon.

These are just some of the dangers which will be faced on the quest to slay the Dragon.
Only the best of heroes can triumph against such odds. Are Ash and the gang the best?