centerbuA Brief History of Quodpot/b
By Marc Rowley
Based on "Harry Potter" by JK Rowling/center/u
IPreface/I
Welcome Quodpot enthusiasts and newcomers alike! In this wonderfully written piece, this author will explore the depths an intricacies of Quodpot, its rules (and their breaking), its teams, and its spread across the globe as a viable sport, worthy of praise and song. There are many that would debate the merits of this most glorious pastime, however this author holds the opinion that nothing could be more entertaining, passionate or exciting than a good game of Quidditch.
This sport, however, has not had enormous success out of North America, often put up to the arrogance of nations obsessed with Quidditch, Quodpot's forerunner. In this text, it will also be unearthed the fact that Quodpot is showing some signs of becoming popular abroad, and we will offer an exclusive preview of the next Quodpot World Championship.
Indeed, Quodpot has drawn us wizards together as much as it forces us apart, cheering on our own teams and players. We have moments of triumph and despair, as well as grievous injury, to many players of this fine sport, and the same to spectators who occasionally try to catch a dropped Quod. And so, without further adieu, may we delve into the depths of the history, rules, and present day playing of Quodpot.
IHistory/I
Quodpot is not an old game. It was created by Abraham Peasegood in 1762, the date given in his diary of "Quaffle exploding, lizard eaten". He was a man of few words, and so the story of the game's origins is perhaps less exact than many historians would like; though through painstaking research it has been shown that Quodpot is actually a variation of Quidditch.
The story goes the Peasegood had taken a Quaffle with him from the Old World, intending to recruit a Quidditch team in the area around Boston, America. The Quaffle, however, had been stored near his wand, and Peasegood did not seem to have followed wand-safety instructions, thus when he removed the Quaffle from his bag, it exploded. So how did such a chance encounter provide the world with this sport?
Abraham Peasegood was born in Plymouth, England, in 1757. He grew up on the water, mostly due to the fact that his house was a raft, both his parents being merchants. He had seventeen siblings, and so as soon as he was of age, Peasegood spent much time on his broom, to escape the rather strained demands of raft life. He visited much of Europe in his travels, and so learned the game of Quidditch at the age of twelve, in Quiberon, France.
The young Peasegood proved adept at it, and so resisted when told he had to leave France to return to England, resisted so hard, in fact, the Peasegood Crater still exists in Northern France. Nonetheless, he acquiesced, helped along by a powerful Summoning Charm. Once he arrived back in England, Peasegood spent a short time with the Pride of Portee, but was ejected from training camp after an incident involving a jinxed Bludger.
Failing his career in Quidditch, Peasegood began a life at sea. He spent time as a fisherman, and finally, when offered fifty Galleons to settle a colony in the New World, left his life in England behind. The voyage was not short of peril; many members of the crew died, or killed each other in competitions over who had the worst breath, scraggliest hair, or most irritating Sneakoscope. Peasegood himself narrowly avoided death after winning the last dubious honour, and was forced to swim the final forty miles to shore, aided by stolen Gillyweed.
Finally, wet, cold, and bedraggled, Peasegood arrived with his trunk on the shores of Maine. He spent hours each day trolling around wizarding towns, looking for work, and was given odd jobs, such as destroying Horklumps and Disillusioning Hippogriffs. Peasegood scraped a few galleons to buy a house in the village, which was held together by a variety of charms and hope. He spent a brief time as a waiter in a local tavern, frequented by sailors and settles, before the mention of the next Quidditch World Cup re-ignited his passion for the sport. He returned to his home that night, he pulled the Quaffle out of his bag, tossed it around a few times and. it exploded, leaving more than a few singed books and covers in his ramshackle room.
The next day, Peasegood spend his entire life savings, fourteen Sickles, on three new Quaffles. He gathered some friends from around town, and they set to work making the new Quaffles just as volatile as the old. It was nearly three weeks of arduous work, in which Peasegood was nearly evicted from his home before the same effect was had on the new balls, and now a method was devised to prevent them from exploding, once they had been treated.
With the help of the local landlady, a potion was concocted that would prevent the Quaffle from exploding, and would allow the "Quod Charm" to be performed on the newly re-named Quod multiple times. Peasegood and his friends began experimenting with new games to play, not the least subbing it into real Quidditch games for their amusement, and eventually decided to place a pot of the solution at either end of a field or street. The goal was to place it into the pot, while on broomsticks, to keep it from exploding. Quodpot was born.
By Marc Rowley
Based on "Harry Potter" by JK Rowling/center/u
IPreface/I
Welcome Quodpot enthusiasts and newcomers alike! In this wonderfully written piece, this author will explore the depths an intricacies of Quodpot, its rules (and their breaking), its teams, and its spread across the globe as a viable sport, worthy of praise and song. There are many that would debate the merits of this most glorious pastime, however this author holds the opinion that nothing could be more entertaining, passionate or exciting than a good game of Quidditch.
This sport, however, has not had enormous success out of North America, often put up to the arrogance of nations obsessed with Quidditch, Quodpot's forerunner. In this text, it will also be unearthed the fact that Quodpot is showing some signs of becoming popular abroad, and we will offer an exclusive preview of the next Quodpot World Championship.
Indeed, Quodpot has drawn us wizards together as much as it forces us apart, cheering on our own teams and players. We have moments of triumph and despair, as well as grievous injury, to many players of this fine sport, and the same to spectators who occasionally try to catch a dropped Quod. And so, without further adieu, may we delve into the depths of the history, rules, and present day playing of Quodpot.
IHistory/I
Quodpot is not an old game. It was created by Abraham Peasegood in 1762, the date given in his diary of "Quaffle exploding, lizard eaten". He was a man of few words, and so the story of the game's origins is perhaps less exact than many historians would like; though through painstaking research it has been shown that Quodpot is actually a variation of Quidditch.
The story goes the Peasegood had taken a Quaffle with him from the Old World, intending to recruit a Quidditch team in the area around Boston, America. The Quaffle, however, had been stored near his wand, and Peasegood did not seem to have followed wand-safety instructions, thus when he removed the Quaffle from his bag, it exploded. So how did such a chance encounter provide the world with this sport?
Abraham Peasegood was born in Plymouth, England, in 1757. He grew up on the water, mostly due to the fact that his house was a raft, both his parents being merchants. He had seventeen siblings, and so as soon as he was of age, Peasegood spent much time on his broom, to escape the rather strained demands of raft life. He visited much of Europe in his travels, and so learned the game of Quidditch at the age of twelve, in Quiberon, France.
The young Peasegood proved adept at it, and so resisted when told he had to leave France to return to England, resisted so hard, in fact, the Peasegood Crater still exists in Northern France. Nonetheless, he acquiesced, helped along by a powerful Summoning Charm. Once he arrived back in England, Peasegood spent a short time with the Pride of Portee, but was ejected from training camp after an incident involving a jinxed Bludger.
Failing his career in Quidditch, Peasegood began a life at sea. He spent time as a fisherman, and finally, when offered fifty Galleons to settle a colony in the New World, left his life in England behind. The voyage was not short of peril; many members of the crew died, or killed each other in competitions over who had the worst breath, scraggliest hair, or most irritating Sneakoscope. Peasegood himself narrowly avoided death after winning the last dubious honour, and was forced to swim the final forty miles to shore, aided by stolen Gillyweed.
Finally, wet, cold, and bedraggled, Peasegood arrived with his trunk on the shores of Maine. He spent hours each day trolling around wizarding towns, looking for work, and was given odd jobs, such as destroying Horklumps and Disillusioning Hippogriffs. Peasegood scraped a few galleons to buy a house in the village, which was held together by a variety of charms and hope. He spent a brief time as a waiter in a local tavern, frequented by sailors and settles, before the mention of the next Quidditch World Cup re-ignited his passion for the sport. He returned to his home that night, he pulled the Quaffle out of his bag, tossed it around a few times and. it exploded, leaving more than a few singed books and covers in his ramshackle room.
The next day, Peasegood spend his entire life savings, fourteen Sickles, on three new Quaffles. He gathered some friends from around town, and they set to work making the new Quaffles just as volatile as the old. It was nearly three weeks of arduous work, in which Peasegood was nearly evicted from his home before the same effect was had on the new balls, and now a method was devised to prevent them from exploding, once they had been treated.
With the help of the local landlady, a potion was concocted that would prevent the Quaffle from exploding, and would allow the "Quod Charm" to be performed on the newly re-named Quod multiple times. Peasegood and his friends began experimenting with new games to play, not the least subbing it into real Quidditch games for their amusement, and eventually decided to place a pot of the solution at either end of a field or street. The goal was to place it into the pot, while on broomsticks, to keep it from exploding. Quodpot was born.
