"You're blind!" he exclaimed, "You can't play Duel Monsters!" He
stood there for a moment with his mouth open. The girl felt her
temper raise. She hated the way people treated her because she was
blind.
"So then you'd be willing to risk two star chips?" she asked Shawn,
defiantly.
"What! No!" he exclaimed "I'm not that stupid!"
"What? I thought you said I can't play. Why are you afraid to put
your money where you mouth is?" Justice asked, taunting him.
"I'm not stupid, one star chip and that's final," declared Shawn.
"You already mentioned your not stupid. Fine one star chip," said
Justice, Not that I believe that your not a complete idiot." She
thought to herself.
They handed their decks back and approached the nearest holo-field.
It was twenty feet away. The holo-field flipped out of the ground.
The whole island was covered with holo-fields. The duelers were
raised twenty feet above the field to have a bird's eye view. In
front of each player was the place where the players put their cards.
There was a place for the deck and graveyard (discard pile). Next to
that was two horizontal rows with space for five cards each. The
upper row was for monster cards and the lower row was for magic and
trap cards. Each place had a scanner that read the cards and played
that action on the holo-field down below.
Martin stood at the foot of the platform that Justice was on. His job
was to tell her what she couldn't see and warn her if anyone was
trying to cheat. The first mentioned was never much of a problem.
One of the rules of Duel Monsters was to loudly declare your moves.
Another reason was that most Duelers couldn't resist bragging.
Justice won a few duels because the other person had bragged so much
that she found out their strategies. Justice found it easier to win
if she kept her mouth closed and let the other person run their mouth.
The holo-field activated. The computer gave each player 2000 life
points and the duel began. There was several ways to win in Duel
Monsters. The first was to decrease your opponent's life points to 0.
That was done by overpowering their monsters. Any difference in
attack points of the monsters was subtracted from the weaker monster's
duelist's life points. But if a monster was defending no change
occurred in the player's life points. Another way to win was by
summoning Exodia, which was near impossible. The last way to win was
to have your opponent run out of cards before you did. If they
couldn't draw at the beginning of their turn then they lost. (If this
is your first Duel Monsters duel just follow along and any questions
you have maybe answered, If not e-mail me).
Shawn and Justice each put down their star chip in the tray provided.
Justice set her backpack down by her feet. She then shoved the Duel
Monsters glove she had been given back into her pocket. She hated it.
The glove stopped her from fully using her hands. This greatly
hindered her. Then they both drew five cards, the size of a hand in
Duel Monsters. Justice ran her fingers on the raised print of her
cards.
"Hhhm, Nekogal #2, She's good," thought Justice as she examined her
cards.
"I play this card face down," said Justice as she placed her Nekogal
face down, "And I'm going to play it in defense mode." She turned the
card horizontal. "I am also going to play this magic card face down."
She put an Electro-whip face down in the lower row.
"And that ends my turn since I can't attack you now."
"Fine," said Shawn, "Defending on the first turn, you must be really
afraid of what I'm going to do. First I'm going to play Minomushi
Warrior in attack mode. Then I'm going to destroy your pathetic
attempt for defense. Minomushi Warrior attack!" The Minomushi
Warrior appeared on the holo-field. He was a humanoid monster wearing
animal skins. In his hands was a club.
Justice smiled to herself as the holo-field showed the Minomushi
Warrior racing to the glowing square which represented her Nekogal #2.
The Minomushi Warrior's attack was 1300 and it's defense was 1200.
Her Nekogal #2 had a defense of 2000 and an attack of 1900. The
monsters clashed. Shawn cringed at the bright light produced, but
Justice didn't even flinch.
"What!" cried Shawn. The attack had flipped over her Nekogal #2 and
revealed that it was stronger that his Minomushi Warrior. The Nekogal
#2 was a humanoid monster also, although it was a foot taller than
most humans. She was wearing a purple top and a purple skirt. She
had a tail with a wicked blade that twitched back and forth. She also
had cat ears and whiskers. The Nekogal was held aloft by a pair of
gossamer wings.
"Justice, the Nekogal...Her defense is 2250!" said Martin.
"What?!" exclaimed Justice, "I didn't power her up any!"
"So that's why there's all those trees and bushes an the field," said
Shawn.
"Oh, I get it. We are dueling in a forest and since Nekogal is a
forest creature her strength is increased. But I thought all field
increases were done in groups of 500," said Justice.
"I think that is because half of the field is a meadow. All of the
holo-fields must be this way. I bet that was one of the special rules
that Pegasus was talking about," replied Shawn.
"It must be. There's probably a wasteland field, mountain, water, and
who knows what combination. This will definitely make things
interesting," said Justice. She had several cards in her deck that
changed the type of field the duelists were playing on. She was
already making plans on how this new rule could benefit her.
"My turn is over, go," said Shawn knowing he was in trouble. Justice
drew a card.
"Speak of the devil, the Wasteland card. This card will change the
field into a desert," thought Justice.
"I play Arlownay in attack mode. Her defense and attack are raised by
the field," declared Justice. The Arlownay monster appeared next to
her Nekogal #2. The Arlownay was like a human woman from the waist
up. She had green skin and a red shirt. Her dark green hair blew in
the wind. Below the waist she was one long, thorny vine, almost like
a snake. The Arlownay had an attack of 800 and a defense of 1000, but
due to the field her attack was now 1050 and her defense was 1250.
"And I turn my Nekogal to attack mode," continued Justice, turning the
card vertically,
"And I attack your Minomushi Warrior with my Nekogal. Attack!" The
monsters clashed and the Minomushi Warrior disappeared with a flash of
light. The holo-field subtracted 750 points from Shawn's total life
points.
It was now Shawn's turn. He drew a card.
"I play this card in defense mode," said Shawn, "I won't attack this
turn so go."
Justice drew her card. Then she played her Wasteland card face down
in the magic section.
"I attack your defending card with my Nekogal," she said. Nekogal
attacked the square that represented Shawn's defending card. In a
bright flash of light Shawn's Mountain Warrior was destroyed. But
because it was in defense mode his life points did not change. It was
Shawn's turn again so he drew another card.
"Ah-ha! This card will be your undoing!" he exclaimed, "I play Twin-
Headed Thunder Dragon in attack mode." The orange dragon appeared on
the field. It towered over Justice's cards. The dragon had an
attack of 2800 and a defense of 2100. Justice groaned inside. It
would take magic cards to beat the dragon. None of her cards were
that strong.
"Twin-Headed Dragon attack her Arlownay," cried Shawn. The monsters
fought and Justice's Arlownay disappeared in a flash of light. She
lost all but 250 life points in that clash.
"I can't afford another lost like that," she thought. She drew her
next card.
"I play this monster card in defense mode," she said as she placed a
Queen's Double face
down. It was her weakest card with 350 attack and 300 defense. "I
also move my Nekogal to defense mode." She said to finish her turn.
Shawn began his next turn by playing Megarius Light in attack mode.
It had an attack of 900 and a defense of 600. The Megarius Light was
a strange monster who's hands weren't connected to its body. It had a
horned purple face that looked like a Halloween mask.
"I attack your Nekogal with my Thunder Dragon," said Shawn and the
Nekogal disappeared in the fight.
"Next I'll attack your defending card with my Megarius Light," said
Shawn. The Queen's Double fell to his monster. "You're in trouble
now."
"I know that. This is bad," thought Justice as she drew her next
card. It was the Beautiful Head Huntress. "She'll be powered up by
the meadow. But she still can't stand up to the Twin-Headed Thunder
Dragon. I'll have to play a trap."
"I play the Beautiful Head Huntress in attack mode. The meadow powers
up her attack to 1850. I'll also play this magic card face down,"
said Justice. The Head Huntress appeared on the field. She carried a
butcher's knife that looked more like an elongated ax over her
shoulder. She wore a blue kimono that was tied with a red sash. She
had dark olive green hair which was tied in the back.
"I'm attacking your Megarius Light with my Head Huntress," she
declared and Shawn watched helplessly has his Megarius Light was
destroyed. 950 points was subtracted from his total. It was now
Shawn with 300 life points and Justice with 250. But he also had the
stronger cards.
"That wasn't very smart of you. I'll play this magic card face down
and annihilate your Head Huntress with my Thunder Dragon. I just won
this. Twin-Headed Thunder Dragon attack!" shouted Shawn. The dragon
moved to attack her warrior.
"Not quite. I played a trap card. And now I activate my Fake Trap,"
said Justice. The Fake Trap just prevented the monster for attacking
her that turn. It was a stall tactic.
"So what, you're dead next turn. You can't delay the inevitable," he
said but there was no missing the frustration in his voice.
"I am in trouble. I have one chance and that is the next card I draw.
Please don't let me lose," she prayed, "All I want to do is prove I
can succeed where no one thought I could. Please don't let me lose."
She felt her next card. It was Mystical Sand, her favorite and most
powerful card. It had an attack of 2100 and a defense of 1700.
"Wait! This might work."
"I play Mystical Sand in attack mode," said Justice as she placed the
card down. A witch appeared on the field. She had a scarlet pointed
hat and scarlet robe on. She had green hair that was very unkept.
The weirdest thing was that she hovered off of the ground by riding a
broom.
"That's the best you got!" exclaimed Shawn.
"I'm not done. I equip her with the Electro-Whip, which raises her
attack by 500," said Justice. She had almost forgotten she had that
card. The holo-field showed a whip appear in the hands of the
Mystical Sand. Her attack was now 2600, but that wasn't enough to
beat the dragon.
"Come on, lose already," said Shawn impatiently.
"One more thing," said Justice, "I play the Wasteland card, which
changes this whole field into a desert." She flipped over her last
magic card and the holo-field responded by eliminating the trees and
bushes and replacing it with sun cracked dirt.
"What are you doing?" asked Shawn.
"The Mystical Sand is a rock type so she gains 500 points from the
wasteland," said Justice. A look of terror crossed Shawn's eyes. The
Mystical Sand now had an attack of 3100.
"Mystical Sand attack Twin-Headed Thunder Dragon," said Justice in a
loud voice. The monsters clashed and the dragon disappeared in a
flash of light. Shawn's life points were reduced to 0. Justice had
won.
They left their places on the field. Shawn shoved the star chip into
her hand before walking off in a huff. But she didn't care. She had
actually won a duel in a professional tournament.
stood there for a moment with his mouth open. The girl felt her
temper raise. She hated the way people treated her because she was
blind.
"So then you'd be willing to risk two star chips?" she asked Shawn,
defiantly.
"What! No!" he exclaimed "I'm not that stupid!"
"What? I thought you said I can't play. Why are you afraid to put
your money where you mouth is?" Justice asked, taunting him.
"I'm not stupid, one star chip and that's final," declared Shawn.
"You already mentioned your not stupid. Fine one star chip," said
Justice, Not that I believe that your not a complete idiot." She
thought to herself.
They handed their decks back and approached the nearest holo-field.
It was twenty feet away. The holo-field flipped out of the ground.
The whole island was covered with holo-fields. The duelers were
raised twenty feet above the field to have a bird's eye view. In
front of each player was the place where the players put their cards.
There was a place for the deck and graveyard (discard pile). Next to
that was two horizontal rows with space for five cards each. The
upper row was for monster cards and the lower row was for magic and
trap cards. Each place had a scanner that read the cards and played
that action on the holo-field down below.
Martin stood at the foot of the platform that Justice was on. His job
was to tell her what she couldn't see and warn her if anyone was
trying to cheat. The first mentioned was never much of a problem.
One of the rules of Duel Monsters was to loudly declare your moves.
Another reason was that most Duelers couldn't resist bragging.
Justice won a few duels because the other person had bragged so much
that she found out their strategies. Justice found it easier to win
if she kept her mouth closed and let the other person run their mouth.
The holo-field activated. The computer gave each player 2000 life
points and the duel began. There was several ways to win in Duel
Monsters. The first was to decrease your opponent's life points to 0.
That was done by overpowering their monsters. Any difference in
attack points of the monsters was subtracted from the weaker monster's
duelist's life points. But if a monster was defending no change
occurred in the player's life points. Another way to win was by
summoning Exodia, which was near impossible. The last way to win was
to have your opponent run out of cards before you did. If they
couldn't draw at the beginning of their turn then they lost. (If this
is your first Duel Monsters duel just follow along and any questions
you have maybe answered, If not e-mail me).
Shawn and Justice each put down their star chip in the tray provided.
Justice set her backpack down by her feet. She then shoved the Duel
Monsters glove she had been given back into her pocket. She hated it.
The glove stopped her from fully using her hands. This greatly
hindered her. Then they both drew five cards, the size of a hand in
Duel Monsters. Justice ran her fingers on the raised print of her
cards.
"Hhhm, Nekogal #2, She's good," thought Justice as she examined her
cards.
"I play this card face down," said Justice as she placed her Nekogal
face down, "And I'm going to play it in defense mode." She turned the
card horizontal. "I am also going to play this magic card face down."
She put an Electro-whip face down in the lower row.
"And that ends my turn since I can't attack you now."
"Fine," said Shawn, "Defending on the first turn, you must be really
afraid of what I'm going to do. First I'm going to play Minomushi
Warrior in attack mode. Then I'm going to destroy your pathetic
attempt for defense. Minomushi Warrior attack!" The Minomushi
Warrior appeared on the holo-field. He was a humanoid monster wearing
animal skins. In his hands was a club.
Justice smiled to herself as the holo-field showed the Minomushi
Warrior racing to the glowing square which represented her Nekogal #2.
The Minomushi Warrior's attack was 1300 and it's defense was 1200.
Her Nekogal #2 had a defense of 2000 and an attack of 1900. The
monsters clashed. Shawn cringed at the bright light produced, but
Justice didn't even flinch.
"What!" cried Shawn. The attack had flipped over her Nekogal #2 and
revealed that it was stronger that his Minomushi Warrior. The Nekogal
#2 was a humanoid monster also, although it was a foot taller than
most humans. She was wearing a purple top and a purple skirt. She
had a tail with a wicked blade that twitched back and forth. She also
had cat ears and whiskers. The Nekogal was held aloft by a pair of
gossamer wings.
"Justice, the Nekogal...Her defense is 2250!" said Martin.
"What?!" exclaimed Justice, "I didn't power her up any!"
"So that's why there's all those trees and bushes an the field," said
Shawn.
"Oh, I get it. We are dueling in a forest and since Nekogal is a
forest creature her strength is increased. But I thought all field
increases were done in groups of 500," said Justice.
"I think that is because half of the field is a meadow. All of the
holo-fields must be this way. I bet that was one of the special rules
that Pegasus was talking about," replied Shawn.
"It must be. There's probably a wasteland field, mountain, water, and
who knows what combination. This will definitely make things
interesting," said Justice. She had several cards in her deck that
changed the type of field the duelists were playing on. She was
already making plans on how this new rule could benefit her.
"My turn is over, go," said Shawn knowing he was in trouble. Justice
drew a card.
"Speak of the devil, the Wasteland card. This card will change the
field into a desert," thought Justice.
"I play Arlownay in attack mode. Her defense and attack are raised by
the field," declared Justice. The Arlownay monster appeared next to
her Nekogal #2. The Arlownay was like a human woman from the waist
up. She had green skin and a red shirt. Her dark green hair blew in
the wind. Below the waist she was one long, thorny vine, almost like
a snake. The Arlownay had an attack of 800 and a defense of 1000, but
due to the field her attack was now 1050 and her defense was 1250.
"And I turn my Nekogal to attack mode," continued Justice, turning the
card vertically,
"And I attack your Minomushi Warrior with my Nekogal. Attack!" The
monsters clashed and the Minomushi Warrior disappeared with a flash of
light. The holo-field subtracted 750 points from Shawn's total life
points.
It was now Shawn's turn. He drew a card.
"I play this card in defense mode," said Shawn, "I won't attack this
turn so go."
Justice drew her card. Then she played her Wasteland card face down
in the magic section.
"I attack your defending card with my Nekogal," she said. Nekogal
attacked the square that represented Shawn's defending card. In a
bright flash of light Shawn's Mountain Warrior was destroyed. But
because it was in defense mode his life points did not change. It was
Shawn's turn again so he drew another card.
"Ah-ha! This card will be your undoing!" he exclaimed, "I play Twin-
Headed Thunder Dragon in attack mode." The orange dragon appeared on
the field. It towered over Justice's cards. The dragon had an
attack of 2800 and a defense of 2100. Justice groaned inside. It
would take magic cards to beat the dragon. None of her cards were
that strong.
"Twin-Headed Dragon attack her Arlownay," cried Shawn. The monsters
fought and Justice's Arlownay disappeared in a flash of light. She
lost all but 250 life points in that clash.
"I can't afford another lost like that," she thought. She drew her
next card.
"I play this monster card in defense mode," she said as she placed a
Queen's Double face
down. It was her weakest card with 350 attack and 300 defense. "I
also move my Nekogal to defense mode." She said to finish her turn.
Shawn began his next turn by playing Megarius Light in attack mode.
It had an attack of 900 and a defense of 600. The Megarius Light was
a strange monster who's hands weren't connected to its body. It had a
horned purple face that looked like a Halloween mask.
"I attack your Nekogal with my Thunder Dragon," said Shawn and the
Nekogal disappeared in the fight.
"Next I'll attack your defending card with my Megarius Light," said
Shawn. The Queen's Double fell to his monster. "You're in trouble
now."
"I know that. This is bad," thought Justice as she drew her next
card. It was the Beautiful Head Huntress. "She'll be powered up by
the meadow. But she still can't stand up to the Twin-Headed Thunder
Dragon. I'll have to play a trap."
"I play the Beautiful Head Huntress in attack mode. The meadow powers
up her attack to 1850. I'll also play this magic card face down,"
said Justice. The Head Huntress appeared on the field. She carried a
butcher's knife that looked more like an elongated ax over her
shoulder. She wore a blue kimono that was tied with a red sash. She
had dark olive green hair which was tied in the back.
"I'm attacking your Megarius Light with my Head Huntress," she
declared and Shawn watched helplessly has his Megarius Light was
destroyed. 950 points was subtracted from his total. It was now
Shawn with 300 life points and Justice with 250. But he also had the
stronger cards.
"That wasn't very smart of you. I'll play this magic card face down
and annihilate your Head Huntress with my Thunder Dragon. I just won
this. Twin-Headed Thunder Dragon attack!" shouted Shawn. The dragon
moved to attack her warrior.
"Not quite. I played a trap card. And now I activate my Fake Trap,"
said Justice. The Fake Trap just prevented the monster for attacking
her that turn. It was a stall tactic.
"So what, you're dead next turn. You can't delay the inevitable," he
said but there was no missing the frustration in his voice.
"I am in trouble. I have one chance and that is the next card I draw.
Please don't let me lose," she prayed, "All I want to do is prove I
can succeed where no one thought I could. Please don't let me lose."
She felt her next card. It was Mystical Sand, her favorite and most
powerful card. It had an attack of 2100 and a defense of 1700.
"Wait! This might work."
"I play Mystical Sand in attack mode," said Justice as she placed the
card down. A witch appeared on the field. She had a scarlet pointed
hat and scarlet robe on. She had green hair that was very unkept.
The weirdest thing was that she hovered off of the ground by riding a
broom.
"That's the best you got!" exclaimed Shawn.
"I'm not done. I equip her with the Electro-Whip, which raises her
attack by 500," said Justice. She had almost forgotten she had that
card. The holo-field showed a whip appear in the hands of the
Mystical Sand. Her attack was now 2600, but that wasn't enough to
beat the dragon.
"Come on, lose already," said Shawn impatiently.
"One more thing," said Justice, "I play the Wasteland card, which
changes this whole field into a desert." She flipped over her last
magic card and the holo-field responded by eliminating the trees and
bushes and replacing it with sun cracked dirt.
"What are you doing?" asked Shawn.
"The Mystical Sand is a rock type so she gains 500 points from the
wasteland," said Justice. A look of terror crossed Shawn's eyes. The
Mystical Sand now had an attack of 3100.
"Mystical Sand attack Twin-Headed Thunder Dragon," said Justice in a
loud voice. The monsters clashed and the dragon disappeared in a
flash of light. Shawn's life points were reduced to 0. Justice had
won.
They left their places on the field. Shawn shoved the star chip into
her hand before walking off in a huff. But she didn't care. She had
actually won a duel in a professional tournament.
