Shout out section: Thanks to Neo the mute Thief and BTS Ruined My Soul But It's Fine for the Support on AO3. On Fanfiction thank you to Apostle-of-Darkness, CreedTheCheshire, Darkiller3, JcL107, Pollius, Randomguy0110100100110, Sadock14, Saltyrum, Shyrasik, arata7kasuga, dragonbornjack, echoirosky, egearikan95, mezumo64, ra. joligon, yanns97480, yorukakusaku, Freddielebron, Saberwolf155, Za251, Doruk Cider, Dragonar, SpiritGhost7, Greez1987, bryanadr23121999, ikunomii, and killerkid396. Special thanks to my personal muse who is part of why I even get up in the morning and for being such a good friend. Thank you all for your support over the years.
For FanFiction readers: Because voting in polls on FanFiction sucks I have a few polls up on Strawpoll under the name TheStripeyBag. The polls are named, Which Variables and Constants Special do you want next?" as well as Which of the OC Champions or their kits is your favorite/would you play?
XxxX
Caleb
Aliases: The Hooded, Perfect Host, Pumpkin
Birthplace: Uwendale, Demacia
Weapons: Betwixt Blade, Pumpkin Energy attacks, and Hood strings
Species: Human
Occupations: Coalition leader, Artist, Former Soldier, Former Bounty Hunter
Appearance: In his early twenties, Caleb has picked up some style tips during his travels. Thanks to the Hood's shapeshifting abilities, the Hooded is able to wear whatever attire suits his mood; it also assists in hiding his presence and looks from enemies. Typically found in his trademark hooded black duster, Caleb has taken on mostly Zaun influenced apparel. Wearing red dress shirts, black suit vest and dark dress pants, the Hooded radiates an almost professional look. Not wanting to alienate people with the Hood's masking ability however, Caleb tries to reduce the effects with red lens goggles, a black bandana, and dark gloves. In an attempt to not forget who he is, the lost twin has also had a C embroidered on the back of his right glove.
With the aid of Levia, and at the cost of his soul, Caleb can also call upon the powers of the Dark Armor to grant him increased power in battle. Becoming enveloped in silver, golden, and black plate armor, Caleb's helmet resembles that of a Levia herself; a serpent with a pair of growing back. Often the Hood will act as a cloak or cape while he is in this state. This armor is also capable of evolutions yet reached; after training with Morgana it has also become adorned with celestial chains.
His main weapon, the Betwixt Blade, is most often seen in it's bastard sword form. It is a one and half handed blade with a forte that spikes outwards, as though it were designed to tear rather than slice. The entire blade is of a dark golden coloration with crackles of purple lightning inside of the blade and a dim aura of light on its perfect edge.
Eye color: Amber
Measurements: 5'10 feet/177.8 cm, 180 pounds/81.6466 kg, ectomorph build
Enemy Taunt: Caleb quickly brings out a Coercion tendril, the Betwixt Blade, and holds a ball of Pumpkin Energy in a ready manner. "I've got plenty of ways to put you down, pick one."
Allied Taunt: Caleb brings out a piece of chocolate and offers pieces while eating. "So I was thinking after this maybe we could hit up a cafe in Piltover or maybe go for a hike in Ionia. I'm up for whatever."
Joke: Caleb creates a makeshift hammock and begins to read a comic/book while sipping a drink. "Oh what? Just because I'm trying to help everyone and save the world doesn't mean I can relax?"
Likes: Painting, games, relaxing at home and playing music
Dislikes: Apathetic beings, tuskvores, manipulative people, and having problems thrown onto him.
Quick Bio: When Caleb sacrificed himself to save Lestara Buvelle he had no idea the events to come. Rescued from death by the previous Hooded, Nita, he has spent years living various lives across Runeterra. Eventually memories of his past came to him and he now seeks to stop the apocalypses to come. Together with his soul bonded partner, Levia, Caleb seeks to gather an army capable of helping him. With these allies and enough time to control the powers bestowed onto him, the lost twin hopes to one day go back home with Quinn. In the meantime, there are battles to be won and choices to be made.
Base stats:
Health: 644 + (106.35)/Level - 2452
Health Regen: 6.5 + (0.7352)/level - 19
Armor: 33 + (4.976)/Level - 117.6
MR: 32 + (2.058)/Level - 68.4
MS: 340
AD: 62 +4/Level - 130
Attack speed: 0.65
Bonus AS: 0 +2.6470588(2.5)%/Level - 45%
Range: 150
Passive: Dark Armor- Caleb's secondary bar consists of a Style Meter which gains 2 points up to 16 for successfully casting and hitting different abilities, empowered autos, as well as completed Taunts or Jokes.
Being out of combat causes Caleb to lose Style points at a rate of 1 per second at S tier or below and 2 per second after hitting Triple S tier.
At 10 Style points, Caleb reaches S tier, granting him the following benefits:
Levia's armor will envelope Caleb, increasing his Base AD by 15+5 per Level
At 16 Style points Caleb reaches Triple S tier, this lowers his W channel time by half and grants an additional plus 3% Armor and Magic Resistance to his stats.
Betwixt Weaponry- Activating an ability grants a special buff to Caleb's next auto attack. Buffs cannot be stacked and must be used before a new one can be gained.
Q: Coercion- (12/11.5/11/10.5/10 seconds CD) Range:1100/800 units Width:160 Tether Range:1300
Using the fibers of his hood, Caleb fires out two strings that stick to enemies and deal Physical Damage. Hitting both strings on the same enemy will pull Caleb to them. Hitting two different enemies pulls them towards each other.
The first cast fires a skill shot up to 1100 range that deals 60% of the total damage. The second cast fires a point and click up to 800 range that deals 40% of the total damage.
1st cast: (48/60/75/93/114 plus 36% Total AD)
2nd cast: (32/40/50/62/76 plus 24% Total AD)
Total Damage: (80/100/125/155/190 plus 60% Total AD)
Betwixt Saw Form- Changing his weapon into a chainsaw, Caleb's next auto attack reduces the armor of the target it hits by a percentage (15/17.5/20/22.5/25%) for 4 sec.
W: Pumpkin Slash- (10/9/8/7/6 seconds CD) Range:0.1 secs per 65/Up to 1300 units Width:300 units
Rooting himself in place, Caleb begins channeling energy into his blade for up to 2 seconds before unleashing a destructive beam in a line to deal Physical Damage.
While time increases it's range, visible enemy champions within 1100 units increase this ability's power by 5% AD.
(75/115/155/195/235 plus 60% Total AD and 5% per nearby visible enemy champion)
Betwixt Blade- Caleb flings his sword to an enemy on his next auto [Up to 325 Range] and clicking on them again [Up to 500 Range] allows him to blink into auto range.
E: Spectral Dash- (15/13/11/9/7 second CD) Range: Self/500 Speed:2500
Consuming his body in Pumpkin Energy allows Caleb to temporarily become Untargetable and Invulnerable during a brief dash to a nearby location. Activating Spectral dash grants 2 Style Points.
Betwixt Crossbows- Caleb splits his weapon into its contradicting natures, increasing his auto range to 475 before firing a destructive orb to deal bonus damage in a [250 Effective Radius] on his next auto.
Orb damage: (AutoAttack Dmg plus 110% Total AD on primary target) and (AutoAttack Dmg plus 75% Total AD on the splash)
Consecutive auto attacks can hit up to two separate targets at the cost of halved damage and reduces Caleb's movement speed by -15 until he gains another Betwixt Weaponry bonus.
R: Pumpkin Overdrive!- (100/80/60 second CD) Range: Self Effect Radius:600
Caleb prepares to end the fight by enhancing his attacks for a 6/8/10 second duration. Swapping to a pair of clawed gauntlets and boots, enemies hit by Caleb's autos and abilities are marked for Doom and do not benefit from revival effects, invulnerability, or death prevention effects.
Additionally, marked targets suffer bonus Magic damage (10/17.5/25 plus 30% AD) whenever Caleb hits them with an attack or ability.
Betwixt Beatdown- Caleb's next auto channels a flurry of attacks consisting of 6 auto attacks with halved damage. While damaging his target he also deals damage (20% of Total AD) to enemies in a block behind the primary target. If the primary target is below 20% HP they are also stunned for the duration of the attack. For every 75 AD Betwixt Beatdown gains an additional 6 auto attacks.
Caleb-"Got a long road ahead of us Levia but I know where it's gonna end; home."
XxxX
San
Aliases: The Hemomancy Healer, Coalition Head of Administration, Gwen, Tiago, and various other names starting with San.
Birthplace: Zuretta, Shurima
Weapons: Stitcher Gloves and Hemomancy
Species: Human (Magically Altered)
Occupations: Hemomancer, Doctor, Wine Connoisseur, Coalition Head of Administration
Appearance: Female, physically early thirties. Has a lithe body with ivory skin, hazel eyes, and mid back length deep red hair with golden blonde streaks. The stitcher's gloves which are white and end in silver claws from where the gloves' wires extend. Typically seen in a dark blue ankle length skirt, matching sweater, red cowl, and a surgical apron. Often seen with a leather satchel housing documents and vials of various blood types. While incognito will often wear whatever the local attire consists of, also has a habit of nudity at home.
Eye color: Hazel
Measurements: 5'11 feet/180.339~ cm, 150 pounds/68.0389 kg, ectomorph build
Taunt: San brings out a bottle of wine before chugging it all and breaking it on her head. "I have wines in my cellar older than your entire kingdom, want a taste?"
Joke: San pulls out a maid outfit and attempts to bribe nearby champions to wear it; if against someone wearing one already or a Cafe Cutie skin she'll instead bring out a tea set. "Come on, I offer good benefits and I've got plenty of old money." "Eeeeeeeee! Allow me to offer you a drink."
Likes: Wine, surgery, maids, and logistics work
Dislikes: Predictability, prohibition, abuse of power, and spilling her drinks
Quick Bio: One of the first humans to gain Hemomancy, San for the longest time felt like her lifespan was a curse. Spending much of her time in isolation, her solitude was broken when a gifted young mage sought her out. This Hooded mage then spent the rest of her life attempting to convince the dour blood wielder of the value of the temporary things in life. At first San followed Alexandra to stop her visit, then to get access to wine, and finally to prove her wrong. Eventually it took her friend's death to convince San of the beauty in the world. Vowing to serve her descendants, the healer now fights alongside Caleb. Acting as the older sibling of the Coalition, her optimism and healing abilities never fail to brighten her patient's day.
Base stats:
Health: 595-2227
Health Regen: 5.5-17
Armor: 30-115.6
MR: 30–52.9
MS: 335
AD: 50-105
Attack speed: 0.625
Bonus AS: 0-38.52%
Range: 525
Passive: Red Stained Hands-Innate: All damage that San heals or deals to enemy champions is stored in her secondary bar. This bar is factored by Bonus Health and Ability Power. She also gains +5 ability power for every additional 25% base mana regeneration.
(35/40/45/50% Max HP and 5/10/15/20% AP at Levels 1/6/11/16)
Optimistic Outlook-Effective Radius:1000
Innate: San and allies in combat gain a 10% movement speed bonus when moving towards enemy champions while under 50% HP
Q: Bloodline-(6/5.5/5/4.5/4 second CD) Range:575 Width:110 Tether Range:975
San creates a tether between herself or an ally to a nearby enemy or neutral unit that begins to drain health over 4 seconds. Should the tether be broken the enemy takes Magic damage equal to Red Stained Hands.
(80/140/200/260/320 plus 50% AP)
W: Vascular Incision-(9/8/7/6/5 second CD) Cost:30/35/40/45/50% of Red Stained Hands Range: Self
Consuming a portion of Red Stained Hands, San enhances her next attack to deal bonus Magic damage. Enemy champions hit will leave behind a blood trail for 3 seconds which grants allies bonus movement speed while on it.
(60/100/140/180/220 plus 80% AP)
(30/35/40/45/50% Movement speed)
E: Get Pumped-(16/14/12/10/8 second CD) Range:800 Cast Time: None
San increases an ally's adrenaline to give them Adaptive force and Omnivamp. The healing from this is then placed into Red Stained Hands.
(Adaptive force 10/20/30/40/50 plus 10% AP)
(Omnivamp 8/9/10/11/12% plus 5% AP)
Ultimate: Hemotherapy-(150/135/120 second CD) Cost: All of Red Stained Hands Effective Radius: Self/700
Drawing all of the blood from nearby allies, San cleanses them of all debuffs and crowd control. After a brief delay of 1.5 seconds she then also heals them.
(200/300/400 plus 10% Missing Health, 40% AP, and consumed Red Stained Hands)
San-"I used to think my eternal life was a curse. That nothing mattered because of it. Then I made a friend who when they died proved me wrong."
XxxX
"Steve" Nguyen
Aliases: The Navigator of the Deep, Lady Hullbreaker, Mama Shipwrecker
Birthplace: Mataka Village, Guardian Seas
Weapons: Hullbreaker warhammer, May, Aalto, Kaimana, Reef Magic
Species: Mataka
Occupations: Ship navigator, emissary, sea monster raiser
Appearance: "Steve" Nguyen's gender sometimes becomes a point of debate among the others due to her androgynous nature. To help with that, she has grown her raven hair down to her neck. Being a Mataka, "Steve" has elements from various sea creatures in her physiology. Examples include a barnacle cap with two working feelers acting as braids, extendable webbing between her digits, living starfish limbs for a half skirt, and small tube feet on her arms and sides. Her pink skin has a permanent glossy shine due to a thin layer of slime for protection and temperature control. Due to often assaulting enemy ships from underwater and hanging off the sides of ships, Nguyen dresses mostly in simple light clothing. A gray knee length skort, matching short sleeve blazer, and a gray shawl with a golden line are often what she is seen in.
Eye color: Blue
Measurements: 5'2 feet/157.48 cm, 115 pounds/52.1631 kg, mesomorph build
Taunt: "Steve" is lifted up by May as Aalto and Kaimana roar at the enemy. `Thanks for helping me look tough everyone.`
Joke: Nguyen starts to fall asleep against their hammer when it slips out from under them and clunks "Steve" on the head to no effect. 'It's no Drunken Scuttler but… zzz oh what happened?!'
Likes: Naps, sailing with Captain Dave, deep diving, Claudi (Best Friend)
Dislikes: Pirates, dry places, smoking, and scary ghost stories
Quick Bio: Like most of her people, Nguyen is almost voluntarily mute from anxiety. This didn't stop the young Mataka from learning the ways of her people. Where the Marai were more aligned with water magic, their Mataka cousins became one with the reefs and creatures around them. Upon reaching the vastaya equivalent of her early twenties, she had reached the final test of her people; to catch, tame, and raise a sea monster. Nguyen was almost eaten by Platewyrms, lost a piece of her skirt to a Golden Narwhal, and failed to catch a Jaull-fish. Finally she settled on one of the sea's mightiest creatures, the Shipwreck Hoarders. It took several years, but when Nguyen returned to her people she had tamed not one but two of the monsters. With that she gained the right to travel abroad… where she was almost immediately involved with a pirate raid. By the time Captain Dave found the ship she was on, the Mataka had already defeated the entire raiding party. Impressed by her ability to defend herself, the former bounty hunter asked her to join his crew. A mix of anxiety and love at first sight kept the vastaya from talking but she accepted. With nothing to call her by, the crew of the Drunken Scuttler eventually took to calling her "Steve". She now serves as their navigator and, alongside her aquatic friends, "Steve" Nguyen protects Captain Dave, his crew, and any ships associated with them; when she's not napping on the side of one.
Base stats:
Health: 660-2572
Health Regen: 9-17.5
Mana: 280-1150
Mana Regen: 7-15.5
Armor: 31-130.6
MR: 32– 74.85
MS: 340
AD: 64-134
Attack speed: 0.63
Bonus AS: 0-42.5
Range: 175
Passive: Getting Comfortable- (4 seconds set up) Range:Self Effective Radius:1000
After casting an ability, "Steve" begins to settle into an area. If they stay in this area then Nguyen regenerates (2.5%-10% based on level) missing Health and mana every 5 seconds. Additionally her abilities gain back an additional 1 second of cooldown while they are within the area.
Q: Reinforce the Hull- (13/12/11/10/9 second CD) Mana Cost:60 Range:800 Cast time: None
Channeling their Vastayan magic allows the Navigator of the Deep the ability to grant an allied champion, turret, or themselves bonus resistances for 5 seconds.
Additionally the target immediately gains the benefits of Getting Comfortable.
Bonus Armor and MR (20/30/40/50/60 plus 20% Armor and MR)
W: Dash against the rock- (12/11/10/9/8 second CD) Mana Cost:30/35/40/45/50 Range:1000 Effective Radius:400 Pillar Radius:150
Summoning a pillar of stone and coral at a target location, "Steve" lays out a visible trap for her enemies that deals Physical damage and Slows enemies by 30% for 1.5 seconds in an AOE if touched. If a displaced enemy touches the pillar they are stunned instead slowed.
(70/90/110/130/150 plus 110% Bonus AD)
Pillar duration- (6/8/10/12/14 seconds)
E: Dolphin Kick- (9/8.25/7.5/6.75/6) Mana cost:50/55/60/65/70 Range:500 Effective Radius:150
"Steve" performs a flip kick while summoning their orca friend, May, to knock up enemies for 0.75 seconds in a direction near them and dealing Magic damage.
(70/100/130/160/190 plus 90% Bonus AD)
Ultimate: Hydros Cannons- (120/100/80) Mana Cost:100 Range:1555 Width:175
Steve's pair of friendly Shipwreck Hoarders, Aalto and Kaimana, rise up on both sides of her. Together the serpents channel twin beams of high pressure water in a target direction over 5 seconds and can turn to face a new direction.
Every 0.3 seconds enemies hit take Physical damage and gain a stack of Wipe Out. At (5/4/3) stacks they are then shoved to the edge of the beam and slowed by 90%. While she is immobile during the spell's channel time, Steve can still cast her other spells during this time.
Tick Damage (30/35/53.3 plus 6% Total AD)
Total Damage (450/525/800 plus 90% Total AD)
"Steve" Nguyen-'Maybe if I don't move everyone will forget I"m here… no, they would notice because they're counting on me. Eek what was that? Did I say that aloud?`
XxxX
Zhong
Aliases: The Enraged, Bringer of the Crimson Flood, Father of the Zhoma
Birthplace: Current Incarnation is from Mudtown but is Originally from Ancient Ionia.
Weapons: Ancestral jian sword, God-Willow scarf, claws, and teeth
Species: Zhoma (Reincarnated)
Occupations: Elder, Sword Instructor, Animal Watcher, Former Vastayashai'rei
Appearance: Zhong's attire typically consists of creme robes with purple and black sleeves. They are always found with a matching scarf that has sticks and leaves poking out of it. Their accessories include a canvas bag hanging from the side and an enchanted snake skull mask. His scales have turned a mix of white and gray with age; some are even missing and small patches of shed skin can be seen. Zhong's gaze seems to permanently be judging with his yellow eyes.
Eye color: Yellow while calm, Pure Red while wearing the mask or enraged.
Measurements: 5'7 feet/170.18 cm, 162 pounds/73.482 kg, ectomorph build
Taunt: Zhong takes a seat, closes his eyes, and starts smoking a pipe filled with willow leaves. "Give me a moment. My heart tends to fill with grief for those I am about to chop into peace."
Joke: One of Zhong's descendants runs up to him and requests to be carried before they start to whisper to "Grandpa" about their day. "Pop Pa!" "Oh hello Indra how are you doing?" "I saw a scuttle crab and and…" "Calm down little one and tell Pop Pa all about it slowly."
Likes: Nature watching, training his swordsmanship, sunbathing, and a nice smoke break
Dislikes: Dying, cocky people, cheaters, and shedding
Quick Bio: Father to all Zhoma, the vastayashai'rei Zhong has watched over his descendants over the ages. Of all of his fellow vastayashai'rei he was known best for his tenacity and fury. These two traits backfired severely when he became the last of his kin. The events surrounding the Tide of Blood are shrouded in mystery except for the fact that Zhong himself was at the source of it. After the flood that caused devastation across Ionia for a century ended, the ancient warrior found himself reborn. No matter how many times over the ages he has died, Zhong the Enraged would eventually find himself reincarnated. Eventually he took it upon himself to care for his Zhoma descendants. With his request, the lizard vastaya rallied to the Coalition under promise of a great reward in the end; immortality.
Base stats:
Health: 655-2414
Health Regen: 8.5-17.85
Armor: 34-109.6
MR: 32-67.65
MS: 350
AD: 63-131
Attack speed: 0.66
Bonus AS: 0-55%
Range: 150
Passive: Terror Tactics- After scoring a takedown on an enemy champion, Zhong can retrieve a special "token" from their body. The next time Zhong damages a champion before the token expires they are feared. Successive fears are halved. Grow at Levels 1/6/11/16 to a duration of 1/1.5/2/2.5 seconds. Targets are slowed by 50-75% based on general level. "If you're looking for your friend, here they are."
Sore Loser- Age has not fully tempered this Vastaya's rage. When Zhong respawns he gains bonus on-hit and ability damage against his killer that deals Adaptive Damage based on their resistances. If no enemies have recently killed him then his target becomes the enemy with the most champion damage followed by the nearest enemy champion. Bonus damage on hit scales from (15-150 plus 10% AD) based on level.
Q:Zhoma's Wrath-(4 second CD) Range: Self Cast Time: None
Zhong takes a bite out of an opponent's throat for his next auto within 5 seconds, dealing bonus Physical damage and inflicting them with Rot .
(10/20/30/40/50 plus 10/20/30/40/50% Bonus AD)
Rot causes the target to be slowed for 0.75 seconds and inflicts Grievous Wounds at (40/45/50/55/60%) for 2 seconds. Zhong gains Bonus Self-Healing is also increased by (20/25/30/40/45%) for the same duration.
W: Dragon's Beat- (16/15/14/13/12) Effective Radius:700 Angle:80 degrees
Zhong swings his blade in an arc. Dealing Physical damage and knocking away enemies for 0.75 seconds. The target of Sore Loser however is instead stunned for 1.25 seconds. This ability also applies On-Hit effects and disables projectiles going through it..
(65/90/115/140/165 plus 45% AD)
E: Way of the Warrior- (0.5 static cooldown toggle) Range:Self
An ancient warrior, Zhong has mastered when to cool and boil his blood at the best times in combat.
Cold Steel mode- Gains (10/20/30/40/50 Armor) as well as marking enemies auto attacked within 6 seconds with Locked in Combat. Locked in Combat causes them to take damage from Sore Loser whenever they auto Zhong.
Hotblooded mode- Gains (20/30/40/50/60% attack speed) and deals (50/85/120/155/190) bonus Physical damage every third auto. He also gains 5% bonus movement speed in combat.
Too Stubborn to Die- (200/180/160/140/120) Range: Self
Despite his reincarnations, the power of the original Vastaya Shai Rei still courses in Zhong's veins. Dealing damage fills up Zhong's Bloodshed gauge equal to 70% of his Max HP. Upon taking fatal damage Zhong's mask shatters and he enters a blood crazed state. He then gains temporary HP equal to his Bloodshed gauge and gains double this ability's attack speed bonus. Scoring a takedown on an enemy champion before time runs out revives him with health equal to his current temporary HP and 40% Max HP.
Ultimate: Death Blows- (130/110/90) Target Range:600 Effective Radius:400 Cast Time: None
Moving at high speeds, Zhong vanishes before reappearing behind his target to mark them. He then repeats this process 4 times to other nearby champions and can hit the same one multiple times. He will always prioritize Sore Loser's target and inflicts bonus Magic damage equal to half of this ability's Physical damage. At the end he appears behind Sore Loser's target and detonates the marks for damage. This ability also applies on-hits effects.
(20/40/60 plus 5/6/7% Max HP)
Zhong-"You won't be alive for long. Take that time to think over what you've done and repent."
XxxX
Pumsha
Aliases: The Great Stick Bearer, Shaman of the Mounts, Clever troll
Birthplace: Ash Troll Village, Alp Island
Weapons: Volcanic Magic, The Great Stick
Species: Ash Troll
Occupations: Shaman, Holder of The Great Stick, Ambassador
Appearance: Each morning, Pumsha combs his messy crimson hair before putting on his leather jerkin and trousers on one hole at a time. Shaking off any debris from his rough gray skin, the troll shaman then grabs his people's most prized possession; The Great Stick. A banner that has two never ending flows of lava acting as flags. Now with aid from the Coalition, Pumsha has taken to wearing a cuirass. He enjoys grabbing smaller enemies and smashing their heads against his armored, round belly. Even despite the visible roundness of his stomach, like all trolls Pumsha has plenty of muscle.
Eye color: Orange with specs of red
Measurements: 10'4 feet/314.96 cm, 867 pounds/393.265 kg, endomorphic build
Taunt: Pumsha breaths a gout of flames into the air and slams the Great Stick next to him to pose with. "Graaaaaagh! Don't worry, your ashes will feed this land and it's people."
Joke: Pumsha puts on a pair of glasses and starts to try drawing only for his pencils to keep breaking. An ally can click on him to give him a pen instead. "And they call my people uncivil… you've gotta be kidding me." "Oh thank you, I'll show you the finished version later."
Likes: Meditation, farming, hot baths, and diplomacy
Dislikes: Pranks, The Koblinoids' tails, ice magic, and letting others down
Quick Bio: Centuries ago, Pumsha was given the greatest honor among his people; holding the Great Stick. He is now blessed with the task of remembering the history of his people and to never let the heirloom fall. Upon taking up the Great Stick, the memories of his predecessors started to enter his mind and Pumsha soon became curious. How come if trolls are bigger and stronger than humans do they not control things? It couldn't be magic because his ancestors ate ancient Ionia Vastayans to get that. He then came to think about how his kind were also forced to live on the outskirts away from other races. Eventually Pumsha came to the conclusion that the reason trolls couldn't rule over everything was because they weren't civilized enough and therefore not clever like the ash trolls. As though to answer his wishes, four people calling themselves Sleipnirs arrived on Alp Island looking for the troll's aid. With the Great Campaign to come, Pumsha and his people will get to realize two dreams. Firstly, showing the other "civilized" people that trolls can exist alongside them. Secondly, finding and punishing the Ice Witch who banished the first ash trolls for not bending their knees to her Iceborn; a thought that makes even the most passive of ash trolls blood boil.
Base stats:
Health: 645-2550
Health Regen: 8-22
Mana: 475-1200
Mana Regen: 9-19.5
Armor: 30-118
MR: 32-68.25
MS: 335
AD: 60-112
Attack speed: 0.625
Bonus AS: 0-17%
Range: 150
Passive: Hostile Environment- Effective Radius:250 on auto
Innate-After casting an ability, Pumsha's autos and damaging abilities leave behind an area of flames that burn enemies for Magic damage for 4 seconds.
Damage per Tick (5-20 based on level plus 10% AP)
Hostile Environment can also affect the terrain and has special effects for doing so; Walls will knock back up to 200 units after a brief delay of 1 second, Brushes ignite to do the same damage for (3/4/5/6) seconds based on Ultimate level, and Rivers leave behind steam that slows for 15%.
Q: Till the soil- (9/7.75/6.5/5.25/4 second CD) Mana cost:35/40/45/50/55 Range:500/800 Angle on Active: 130 degrees Width on Recast:200
Active: Pumsha swipes in an arc and tears up the ground in a nearby area with The Great Stick.
(75/95/115/135/155 plus 60% AP)
Recast: After holding for 1 second, Pumsha will instead thrust forward in a line to do the same damage but also leaves behind a delayed 0.75 second Knock Up.
W: Eruptive Force- (11/10/9/8/7 second CD) Mana cost: 65/70/75/80/85 Range: Self/650 Width on Recast:350
Active: Channeling The Great Stick's lava banners in his fist, Pumsha empowers his next auto to deal bonus Magic damage and Knock Up his target for 1 second for the next 4 seconds.
Bonus damage (20/35/50/65/80% AP)
Recast: After 1 second you may recast this ability at the cost of losing your empowered auto. Releasing the pent up power of The Great Stick, its bearer launches out an explosion of lava in a target direction that scorches an area for 3 seconds and deals Magic damage every 1 second.
Damage per tick (45/85/125/165/205 plus 35% AP)
Total Damage (135/255/375/495/615 plus 105% AP)
E: Lava Wall- (25/23/21/19/17 second CD) Mana Cost: 80 Wall Width:350 Wall Length:400 Range:0-150/400 Angle on Recast:180 degrees
Active: Summon two walls of impassable terrain on both sides of Pumsha that follow for (3/3.5/4/4.5/5) seconds. They will also burn enemies that are near them every second for Magic damage.
Damage per tick (20/25/30/35/40 plus 10% AP and 5% Bonus Health)
Total damage (60/87.5/120/157.5/200 plus 30/35/40/45/50% AP and 15/17.5/20/22.5/25% Bonus Health)
Recast: Slam both walls together and Knock away enemies caught towards a location near him. This also deposits the walls at the target location for the rest of the duration.
Ultimate: Pyroclastic Flow- (140/120/100 second CD) Mana cost:100 Passive Explosion Radius:250 Active Range:750 plus 250 per Lava Sphere stored Active Effective Radius:250
Passive: Every 30/25/20 seconds a sphere of lava will appear around Pumsha up to 3/4/5 times. If an enemy champion is Displaced by one of Pumsha's other abilities then a sphere will lock onto them and deal Magic damage in an AOE explosion.
(100/150/200 plus 65% AP and 10% Bonus Health)
Active: Pumsha causes a line of three eruptions that each deal Magic damage and Knock Up enemies for 1 second; all stored up spheres are also expended to extend the line.
Hostile Environment triggers created by this ability also grant Pumsha 30/60/90 Movement speed while moving towards enemy champions.
(150/250/350 plus 90% AP and 15% Bonus Health)
Pumsha- "My tribe is my world, now disappear!"
XxxX
Ziz
Aliases: The Dark Beginning, Herald of the Great Mistress
Birthplace: Ixaocan
Weapons: Cosmic Magic, Time Magic
Species: Darkin
Occupations: Keeper of the Sanctuary of Time, Prophet of the Dark Lady, Former God Warrior
Appearance: Evolving each time he has restarted the timeline, Ziz's body has become fused with primordial energies. This has caused some of his body and his tail feathers to look similar to a shimmering night sky. His previous incarnation as a peacock Ascended Host can still be seen with the large train, feet, feathery hand, and head. The Darkin in him is visible as well considering the rest of his form consists of corrupted flesh. Wearing flowing robes of black and gold, Ziz further flaunts his status with a breastplate of silver that is highlighted and engraved by bronze and cobalt.
Eye color: Pure bright blue
Measurements: 13'5 feet/4.0894 meters 1742 pounds/790.1579 kg, mesomorph build
Taunt: Ziz picks up a plant and withers it to nothing with his abilities before tossing the dust toward his enemies. "Take joy in the fact that my form will be the last thing you see."
Joke: Ziz finds a fallen ice cream cone and reverses time so he can enjoy it himself. "It should be obvious that all my hard work deserves the occasional treat."
Likes: Himself, control, The Dark Mistress, and the Sanctuary
Dislikes: Hero complexes, his outbursts, pointless distractions, and Caleb
Quick Bio: Born long ago in the Ancient Shuriman Empire, the mage that would become Ziz didn't stand out among his fellow God Warriors. This made him perfect for the task bestowed upon him by an ancient entity. A creature of pure darkness which had been guiding mortals into building a near inconceivable structure. This Sanctuary located at the beginning of time itself would be the tool used for this task; to stop Entropy. Now whenever the former Ascended Host needs to he can restart the timeline at a cost, but not for Ziz himself and that's all that matters; that and the approval of his Dark Lady. Observing the countless battles throughout history, Ziz plots and sabotages his way ever closer towards his survival and victory.
Base stats:
Health: 642-2506
Health Regen: 8.5-22.6
Mana: 450-1300
Mana Regen: 8.5-20.8
Armor: 25-116
MR: 32–66.85
MS: 335
AD: 60-121
Attack speed: 0.625
Bonus AS: 0-25%
Range: 150
Passive: Withering Assault- Innate Passive: Every fourth instance of damage from Ziz's autos or abilities causes targets to have reduced self heals and shields for 3 seconds. Once this debuff runs out the target also takes bonus Magic Damage.
Reduction (20/30/40/50% based on Ultimate Level)
Damage (3/4/5/6% Maximum Health based on Ultimate Level)
Q: Flash of Creation- (10/9/8/7/6 second CD) Mana cost:70/75/80/85/90 Range:650 Angle:60 degrees
Summoning the primordial forces of the cosmos, Ziz unleashes a burst of energy in a target direction to deal Magic damage. Enemies hit by this ability are also Grounded for (1/1.5/2/2.5/3) seconds.
(60/105/150/195/240 plus 75% AP)
W: Passage of Time- (16/15/14/13/12 second CD) Mana cost:40/50/60/70/80 Range:450/900 Width:160
Passive: Damaging an enemy with an ability marks them, doubling this ability's range and allowing Ziz to blink to their location at the cost of (3/2.5/2/1.5/1) extra seconds of cooldown and consuming the mark.
Active: Ziz dashes in a target direction and stuns the first target hit for 1.5 seconds before auto attacking them twice. Enemy champions hit by this ability also have the durations of on-going buff timers cut in half.
If the passive of this ability is triggered or Passage of Time is used to counter an enemy's dash then Ziz instead locks his target and himself in Stasis for up to 2.5 seconds. During this time, he begins to rapidly spin his target around him before throwing them up to 200 units in a target direction; this ends the Stasis on both of them but his target is then stunned for the rest of the duration.
E: Phase Out- (16/14/12/10/8 second CD) Mana cost:80 Range:800 Effective Radius:350
Raining down a barrage of time paradoxes at a location, Ziz destabilizes an area after 0.5 seconds; this deals Magic damage on impact and marks the location for 4 seconds. Enemies in the area have their Magic Resistance reduced while in the destabilized zone. Enemy champions hit by the initial damage are additionally marked for White Hole Barrage.
(30/50/70/90/110 plus 35% AP)
Magic Resistance shred (5/10/15/20/25%)
White Hole Barrage- (2/1.8/1.6/1.4/1.2 second recast) Range:950 Effective Radius:300
If an enemy champion was damaged by Phase out then Ziz hurls out two cosmic anomalies; one to Phase Out's location and one to the nearest marked enemy champion. Upon arrival they cause an explosion that deals Magic Damage to enemies and knocks them away from the epicenter if they were marked by Phase Out. Enemies can only take damage from one of the anomalies.
(80/120/160/200/240 plus 75% AP)
Ultimate: End Times- (140/110/80 second CD) Mana cost:100 Range:725 Radius:500
Ziz summons down a cage of displaced time at a target location for 3/4/5 seconds. Enemies that touch the walls are stunned for 1 seconds, dealt Magic damage, and take (5/10/15%) increased damage from Ziz for the stun duration. Enemies can be affected by the same cage after 1 second of being stunned.
(150/250/350 plus 80% AP)
Ziz-"I have recreated countless timelines to make this one. Become unmade."
XxxX
Cathy
Aliases: The Cyber Pilot, Loyal Hound, Living Paradox
Birthplace: Piltover formerly
Weapons: Detachable body parts, concussion beam, stolen weapons, barriers
Species: Golem (Techmaturgy)
Occupations: Sleipnir Squadmate, Pilot, Mechanic
Appearance: Catherine was recently reconstructed thanks to help from the Program timeline. Her skin is now synthetic ivory plates with ebony muscles made of wire underneath. Cathy enjoys having her black and golden mesh "hair" done up in a pull through ponytail. A sea green hex core acts as her heart and tends to shine through her gray shirt. After returning to the main timeline, she acquired a Piltoverian aviator outfit. Consisting of a fur collared, brown bomber jacket and black overalls with combat boots. She also likes to hide metal plates and pieces of armor under her clothes for extra protection. Going into mask mode causes her face to become featureless.
Eye color: Sea Green
Measurements: 5'10 feet/177.8 cm, 330 pounds/149.685 kg, mesomorphic build
Taunt: Cathy puts on her aviators and fires a warning shot from her palm into the air before taking aim. "The Hooded said I should try to show mercy a bit more. Now fall back or die."
Joke: Cathy opens a portal above and below her before throwing her head into an infinite loop. "Hmm I wonder, woah! Woah! Woah!"
Likes: Fast cars, airships, sunglasses, and "I told you so" moments
Dislikes: Creepy crawlies, people who don't follow orders, unnecessary augmentation, and people who leave a mess
Quick Bio: Typically when Ziz restarts a timeline at least one soul is lost in the process. Cathy was meant to be this soul due to the Coalition's previous failure but something happened. Rather than fade to nothing, the forcefully augmented woman saw darkness and then awoke inside of a computer in another world. After some negotiations she was given an experimental hex core and traveled back to the Runeterra she knew. Of all the Sleipnirs and Coalition members, Cathy is arguably the most loyal to the Hooded; after all she has nothing left but this.
Base stats:
Health: 605-2345
Health Regen: 7-15.5
Mana: 360-1215
Mana Regen: 7-18
Armor: 32-112
MR: 32-68.25
MS: 330
AD: 58-118
Attack speed: 0.635
Bonus AS: 0-50%
Range: 325
Passive: Defensive Grid- (3 second CD) Effective Radius:300
Upon using a basic ability, Cathy leaves behind a corresponding body part. This body part will then project a barrier around it that briefly knocks back and deals Physical Damage to enemies that try to pass through it. Each unit that triggers a barrier will then have a cooldown before that individual barrier can activate again.
Barrier Duration- (5/6/7/8)
(10-110 plus 80% AD)
Catherine can step over a barrier to cancel it early and refund 40% of it's corresponding abilities' Maximum Cooldown.
Q: Give'Em a Hand- (16/14.5/13/12.5/11 second CD) Mana Cost:60/65/70/75/80 Range:900 Width:140
Cathy launches out her left arm in a straight line and upon coming into contact with an enemy champion, large monster, or Epic Monster they are Disarmed and dealt Physical damage. Defensive Grid activates upon Give Em a Hand reaching the end of its path or when the disarm ends.
(40/65/80/105/130 plus 75% AD)
Disarm Duration- 1/1.25/1.5/1.75/2
W: Shield Projector- (15/13.5/12/10.5/9 second CD) Mana cost:60/65/70/75/80 Range:950 Effective Radius:350
Cathy's head detaches to project a shield onto allies in an area. Defensive Grid activates from where she casts Shield Projector.
(Shield 60/100/140/180/220 plus 85% AD)
E: Concussive Cannon- (12/11/10/9/8 second CD) Mana cost:50/60/70/80/90 Targeting Range:550 Range:650 Width:100
Using a vector cast, Cathy's right arm begins to channel a beam from its location for 3 seconds. Enemies hit by the beam take Physical damage, are slowed by 15%, and gain stacks of Concussive Force each second they are in the beam.
(Minimum damage 40/60/80/100/120 plus 20% AD)
(Maximum damage 120/180/240/300/360 plus 60% AD)
Upon reaching three stacks they are knocked back to the edge of the beam. Defensive Grid activates once the channel ends.
Ultimate: The Future is Now- (100/75/50 second CD) Mana cost:100 Dash Range:1000/1250/1500
Using her body to its fullest, Catherine connects all of her Defensive Grids before dashing to a location. She can not be crowd controlled during the dash and recalls all Defensive Grids to herself. Enemies caught in their passing are damaged via Defensive Grid and dragged to Cathy's location. She also gains resistances based on however many enemies were caught.
Can't be activated unless at least one Defensive Grid is online.
(20/30/40 MR and Magic Resist plus 10% AD for each.)
Cathy- "My old family sold me to increase their standing, my fiance sold me to pay off his debts, and the Glorious Evolution cult sold away my humanity. The Hooded and the Coalition are the only ones to give me a choice, that's why I follow their orders. I wouldn't have it any other way."
XxxX
D. A. H. N.
Aliases: The Bio Behemoth, The Twisted Amalgamation, Rabid Dog
Birthplace: Zaun
Weapons: Claws, bone spears, tendrils
Species: Formerly Human (Bioengineered monstrosity)
Occupations: Sleipnir Squad Member, Former Bio Engineer and Alchemist, Meat Enthusiast
Appearance: In human form, DAHN appears as a pale man in their late 30s to early 40s with messy rich, brown hair. Visible rings of muscle and scar tissue are located on their right shoulder and upper thighs; they often prefer to leave their right arm completely uncovered. Found wearing white turtleneck, green jacket vest, and navy cargo pants; the lack of armor and casualness is allowed due to DAHN's regeneration as well as transformation abilities. Right arm when in combat will turn muscular, gain metallic claws, can extend fingers, temporarily enlarge their fist, and sprout an eyeball on the back of their hand; legs will also transform to be muscular as well and DAHN's feet will become dinosaur-like. Sometimes likes to have a beard; also can be found wearing a lab coat sometimes to reminisce about old times.
Monster form appears as a large muscle, bone, and metallic covered creature that freely transitions between bipedal and quadrupedal. Often grows an additional set of arms to act as shields via hardened bone and organic metals. Back can be seen with a vast amount of bone spears acting as quills as well as curved spines. The face's eyes are flanked by bone plates that are able to be moved to cover them; this is to either shield the eyes from damage or to increase terror factor. Has on occasion spawned various mutations from devouring certain creatures such as a tail to assist in swimming or maneuverability.
Eye color: Brown in human form, Pure White in monster form.
Measurements: 5'9 feet/175.2599~ cm, 146 pounds/66.2245 kg in Human Form with a mesomorph build
Size varies and weight depends on biomass consumed with a minimum 10'9 feet/327.66 cm, 2108 pounds/956.1727 kg in Final Mutated State.
Taunt: Dahn's mutated parts split apart into tentacles, visceral, and teeth before roaring at the enemy. "For those we love, you'll suffer! Raaagh!"
Joke: A small animal appears near Dahn who then takes a picture of it and adds it to their scrapbook. Once fully mutated, Dahn instead sends a tendril down to pet the creature. "Oh is that a hog tongue frog, the children in the group homes will wanna see it." 'Good critter.'
Likes: Cooking, eating, scrap booking, and giving piggyback rides
Dislikes: Incorporeal enemies, hunger, allies taking hits for them, and leaving work unfinished
Quick Bio: Firstly a family man and secondly a talented scientist, Danilo was on his way towards creating his magnum opus. Finding a way to create symbiotic slug-like creatures that could assist in muscle development, metabolism manipulation, and more, he hoped his creations could one day save lives and give his family a better one. These dreams were shattered as visions of his family's future flooded his mind and showed their untimely demise. Taking action, the scientist took his wife and two children's memories unto himself via his creations. Becoming DAHN, they then stalked their would be killers until eventually someone with a grudge against the Numerals as well destroyed the group. With nowhere left to go, the monster joined a new family; the Coalition.
Base stats:
Health: 650-2555
Health Regen: 7.5-22
Energy: 300
Energy Regen: 10 per second
Armor: 32.5-120
MR: 32 – 66.85
MS: 340
AD: 61-120
Attack speed: 0.654
Bonus AS: 0-34%
Range: 150
Passive: Pure Protein Diet- Killing monsters, minions, and champions grants DAHN Mutation points. After gaining 1000 they can be used to mutate abilities.
1 per Minion or Small/Medium Monster
4 per Large Monster
25 per Champion Takedown or Epic Monster kill
Every time Dahn mutates they gain a 6% size increase and once fully mutated gains 15% bonus Self Healing.
Q: Crush them!- (11/9.5/8/6.5/5 second CD) Cost:70/65/60/55/50 Energy Range:250-750/Half this amount behind DAHN Width:160
DAHN transforms their right arm into a hardened fist and pulls it back to wind up. The power and range of this ability increases with charge time over 1.5 seconds. It can be released at any time during the charge to deal Physical damage to all enemies hit along the way.
Minimum Damage (45/65/85/105/125 plus 65% AD)
Maximum Damage (90/130/170/210/250 plus 130% AD)
Mutation- Concussive Empowerment: Enemies hit are forced to the edge of DAHN's punch and slowed by 15%. Dahn also grows an additional arm on the left side of their body which copies this ability on that side of them; enemies can't be damaged or slowed again if hit by both.
W: Swap meat- (15/14/13/12/11 second CD) Cost:100 Energy Range:1100 Width:140
DAHN launches out a tendril in a target direction, dealing Physical damage and swapping DAHN's positions with the first target hit.
(90/130/170/200/230 plus 50% AD)
Mutation- Spinal Prehensile Tendrils: DAHN grows additional tendrils on their back which additionally disarms the target hit for 1/1.25/1.5/1.75/2 seconds.
E: Blade Shield- (20/18/16/14/12 second CD) Cost:80 Energy Range:Self Effective Radius:350
Dahn plants themself in a location and begins blocking all non-turret autos against them for 3 seconds. Their wildly flailing tendrils, lashes, and fingers will also inflict Magic Damage to enemies around them every second while in this stance. This ability can be canceled early after 1 second.
Minimum damage (40/65/90/115/140 plus 40% AD)
Maximum damage (120/195/270/345/420 plus 120% AD)
Mutation-Dermic Hardening: DAHN's hide thickens with bio metal and bones which grants bonus Armor, Magic Resistance, and 20% movement speed for 1 second upon ending the channel.
(10/15/20/25/30 Armor and MR)
Ultimate: Implosive Rage- (140/125/110 second CD) Cost: None Effective Radius:0-600
DAHN erupts outwards into a mass of tendrils and bone spears to deal Magic damage and slows enemies by 25%.
(250/350/450 plus 45% AD and 10% Bonus Health)
Mutation-Voracious Biology: Gaining barbs and serrated edges to grip onto foes hit, enemies are now flipped onto the opposite of the ability's AOE. DAHN's metabolism also kicks into overdrive causing every bonus 150 Health to grant an additional 1 point of Energy regeneration. Can only be Mutated last.
DAHN-"Hmm We hope the children enjoy today's lesson plan but first; Who wants to get eaten by the Coalition's Finest?!"
XxxX
Aki Genbu
Aliases: The Shadow Wyrm, Youngster, Shadow of the Dragon
Birthplace: Thanze, Ionia
Weapons: Martial Arts, Shadow magic, Shadow Dragon
Species: Human (Magically Altered)
Occupations: Sleipnir Squadmate, Poet, Vigilante, Former Shadow Ninja
Appearance: Despite being the youngest of the Coalition champions, Aki is also the most physically scarred among the humans. The most prominent of these include his left ear being mauled and his right cheek's scarring. His panoply of war mixes both Ionia styles with Coalition ones. Wearing a black turtleneck with matching fatigues, Aki is protected by a steel cuirass, pauldrons, vambraces, and grieves marked by shadow magic. Most comfortable wearing jika-tabis, Aki caps off the outfit with a red jinbaori that has his shadow dragon on the back. While on missions requiring stealth, he can be found wearing a mengu.
Eye color: Hazel
Measurements: 5'6 feet/167.64 cm, 128 pounds/58.0598 kg at 13, mesomorphic build
6'0 feet/182.88 cm, 148 pounds/67.1317 kg at 18, mesomorphic build
Taunt: Aki throws out several punches before the Shadow Dragon begins to copy him and he ends it by shattering the ground. "Alright, we're warmed up now and ready to not pull our punches."
Joke: Pulling out a cup of tea, Aki begins to casually avoid arrows and bullets coming towards him. "Ahh jasmine tea, so relaxing. Even despite the rude company. Ha!"
Likes: Sunrises and sunsets, udon, poetry, and exploring
Dislikes: Loud noises, needlessly obedient people, his many scars, and winter
Quick Bio: Born to a poor family, Aki's parents hoped that the Land would give their son an incredible talent. When they took him before an elder to learn his potential talents, the boy was turned away from the temple and told to not return. While most of the various Dragon wielders were welcomed with open arms, Aki's was not for her was the Shadow of the Dragon; someone who could only bring darkness. This rejection did not break the boy as he heard from the shadows that his parents would still love him. Unfortunately the Noxian Invasion left him without a home and with the first of many scars on his body. Eventually his previous incarnation's memories returned to Aki in his darkest hour and prevented him from repeating his worst mistakes. At the age of 13 after fighting off his fellow Shadow Order members and proving his resolve, Zed released the boy. In the time since then, Aki has been training his abilities himself and gained a new purpose in life. To help protect Ionia from threats from the outside while the Orders do so from within.
Base stats:
Health: 630-2682
Health Regen: 8-21.6
Mana: 460-1120
Mana Regen: 8.5-19
Armor: 32-105.6
MR: 32 – 67.65
MS: 340
AD: 58-117
Attack speed: 0.625
Bonus AS: 0-38%
Range: 125
Passive: Wurm Style- Aki's defensive style and shadow magic causes any enemies hit by his abilities to deal 15% less damage for 2.5 seconds.
Q: Dark Repulser- (7/6/5/4/3 second CD) Mana Cost:40/45/50/55/60 Cast time:0.15 seconds Effective Radius:425
Aki releases a pulse of shadow magic and deals Magic Damage in an area around himself. (70/115/160/205/250 plus 55% AP)
W: Shadow Fireball- (16/15/14/13/12) Mana Cost:70 Range:1100 Width:175
Aki launches a ball of shadowflame in a target direction and does Magic Damage. Enemies caught at the start of the projectile's path are knocked back to the edge of it's range. (75/125/175/225/275 plus 60% AP)
E: Sciophobia- (15/14/13/12/11) Mana cost:50/55/60/65/70 Range:1000 Width:130 Tether Range:1050
Sending out his influence over shadows in a direction, Aki calls upon the shadow of the first enemy champion to grab onto them. This creates a tether before Aki and the target for 3 seconds which deals Magic damage over time, grants True Sight, and Grounds them for duration.
(Tick damage 30/40/50/60/70 plus 5% Bonus Health and 25% AP)
(Total damage 90/120/150/180/210 plus 15% Bonus Health and 50% AP)
If the target attempts to break the tether they are instead pulled into Aki and are taunted for (1/1.25/1.5/1.75/2). While casting this ability, should an enemy champion be in Stealth or leave vision this ability will curve to seek them out instead of going straight to the end of it's range.
Ultimate: Shadow Dragon Rising!- (140/120/100) Mana cost:100 Range:Self/3500 Cast Time: None
Aki unleashes the Shadow Dragon within and gains a shield for 4 seconds. If the shield wears out or Aki reactivates his Ultimate early then he becomes briefly untargetable before reemerging underneath the enemy champion that dealt the most damage to him during this time; this knocks them up and deals Magic damage.
(Shield 150/300/450 plus 80% AP and 20% Max Health)
(Damage 100/275/450 plus 20% AP and 80% Bonus Health)
Aki can cast other spells during the knock up animation which slightly extends it and also applies a unique stack of Wurm style on the target.
Aki Genbu-"Catch this! Shadow Dragon!"
XxxX
Metto/Layka
Aliases: The Wind Shepherd, Wind from the West, Mama Bear
Birthplace: Metto is from Ancient Times while Layka is from the Notai Tribe, Freljord
Weapons: Fan of Ten Thousand Feathers, Air Magic, Salt
Species: Metto is a Spirit God while Layka is Human
Occupations: Sleipnir Squad member, Skald, Mother
Appearance: Since the pair share Layka's body, they appear as a woman in her early 30s with rounded features. Her purple and tan amauti is lined around the skirt with various colorful wooden beads collected during their travels. Mid back brunette hair is often hidden inside of the fluffy hood it has. This combined with thick caribou trousers, mittens, and multilayered canvas boots means the Wind Shepherd is prepared for the cold Freljordian biome; not that they need it thanks to Metto's magic. For flight, disguise, and movement in blizzards, Layka also packs a pair of snow goggles. Their eyes can even change color depending on who is currently in control.
Eye color: Green for Metto, Blue for Layka, and heterochromia for both
Measurements: 5'6 feet/167.64 cm, 155 pounds/70.3068 kg, endomorph build
Taunt: Metto and Layka begin to levitate while summoning a blizzard around them. "I will be with my son again one day! No matter who must be battered aside."
Joke: Taking some of the salt from her pack, Layka begins to tell a Frejlordian story as the salt acts like snow. "Can you tell us a story, Layka?" "Sure Metto, hmm how about the story of how the Freljord became so snowy." "The one about Ornn's old house?" "Indeed, long ago…."
Likes: Playing the lute, snowball fights, flying, and a nice warm fireplace
Dislikes: Warmothers, the Watchers, shimmer, and a rude host
Quick Bio: Content inside of the Spirit Realm, Metto one day felt a disturbance from the Freljord. Seeing the success of her sister Janna, the wind spirit attempted to gain a physical form. Eventually she found Layka unconscious in a blizzard after a Frost Guard ambush. Protecting the woman from the elements, the Notai woman revealed that she was searching for her son after the attack. The pair came to an understanding and eventually a deal. In exchange for Layka acting as her host and helping the Coalition, Metto would guide her to her son and have to give consent to any missions they went on. The wind spirit would eventually come to be reunited with her friends, Layka however would need to distance herself from her son for the sake of the future. To this day whenever she can, the mother of Nunu still plays her lute for the winds to carry her songs to him.
Base stats:
Health: 624-2344
Health Regen: 3.35-12.9
Mana: 376-1140
Mana Regen: 8-21.6
Armor: 26-102.6
MR: 30 – 52.9
MS: 330
AD: 57-112
Attack speed: 0.64
Bonus AS: 0-65%
Range: 575
Passive: Winds of Change- After every fourth attack or ability, Layka's next auto attack causes a small explosion of wind, the attack dealing 110% AD plus 25-125 (20% AP) bonus magic damage. This attack can critically strike and applies on-hit effects.
Q: Boreal Barrage- (11/10/9/8/7) Mana Cost:80/85/90/95/100 Range:950 Width:170 Effective Radius:500 Angle:45 degrees
Metto fires three Physical damaging streams of freezing winds in a cone before they detonate at the ends of their paths. Enemies caught in the detonations are knocked into the air for (1.1/1.2/1.3/1.4/1.5s) while enemies hit by the missiles themselves take bonus Magic Damage instead.
Physical Damage (50/80/110/140/170 plus 75% bonus AD)
Magic damage (30/45/60/75/ 90 plus 35% bonus AD)
W: Notus-nado- (14/13/12/11/10) Mana Cost:60/65/70/75/80 Range:1200 Effective radius:250
Metto commands a firestorm to appear and batter everything in an area over 2 seconds, dealing Magic damage. It can also be commanded to follow a nearby enemy champion and leaves a trail behind it.
Layka and allies that are in the storm or on the trail receive a movement speed buff of (30/35/40/45/50%) that decays over 1.5 upon leaving.
Minimum damage (40/62.5/85/107.5/130 plus 25% Bonus AD)
Maximum damage (80 /125 /170/215/260 plus 50% Bonus AD)
E: So Salty- 6 at all ranks Mana Cost:60/65/70/75/80 Range:825 Width:140
Layka throws out a fist full of magical salts that blinds the first enemy hit for 2 seconds. Additionally, for the next 3 seconds they will be marked for exorcism and take bonus Magic damage over a course of 3 seconds when Metto autos them. This damage can splash via Winds of Change and refreshes the ticks when the target is hit after the first time.
Tick damage- (23.3/36.6/50/63.3/76.6 plus 21.6% Bonus AD and 16.6% AP)
Total Damage-(70 /110/150/190/230 plus 65% bonus AD and 50% AP)
Ultimate: Spirit of Zephyr- (120/110/100) Mana Cost:100 Cast time:0.25 seconds Effective Radius:825
Becoming one of mind and soul, The Wind Shepherd temporarily increases her Attack Damage and Attack Speed for 6 seconds. She also gains Tenacity equal to her critical chance modifier and all nearby allies gain half of these bonuses.
Bonus AD (10/15/20 plus 25% Total AD)
Bonus Attack Speed (20/25/30%)
Metto and Layka-"We are one!"
XxxX
Koblinoid Squadron
Aliases: The Dragonkins' Might, Diminutive Dragonkins, Malicious Imps, Koblinoid Tokusentai
Birthplace: Swamps outside of the Ash Troll Village, Alp Island
Weapons: Claws, volcanic magic, scavenged gear, posing
Species: Magically Altered Lizards
Occupations: Adventure Party, Dance team, troll prankster experts, mascots
Appearance: Created from lava lizard hatchlings, the Koblinoids' faces are covered in red scales that transition to orange and sandy tones with black spots past their necks. Their leader Traeh is covered from head to toe in stolen and burned plate armor decorated in obsidian shards. Tairon, the group's "muscle" can be found wearing a gi covered in leather straps and rock studs. Big sister Yings stands out from her siblings as she has leathery wings; they can be hidden inside of her catsuit for a surprise factor. Wallflower Iris when she isn't trying to avoid being seen is often found wearing stereotypical purple wizard robes and a pointy hat. Finally is Tongu who inspires his siblings to press on with his booming voice; his blue and white tunic further enhances his clerical nature.
Eye color: Black with specs of purple
Measurements: Traeh is 3'2 feet/96.5200~ cm, 42 pounds/19.0509 kg with a mesomorph build
Tairon is 4' feet/121.92 cm, 81 pounds/36.741 kg with a mesomorph build
Yings is 3'6 feet/106.6800~ cm, 62 pounds/28.1227 kg with an ectomorph build
Iris is 2'8 feet/81.28 cm, 28 pounds/12.7006 kg with an ectomorph build
Tongu is 2'11 feet/88.9 cm, 35 pounds/15.8757 kg with an endomorph build
Taunt: The Koblinoids spell out the words Loser, Inter, Annoy and Nasty with poses. "The enemy dare doubt our miniature might?!"
Joke: The Koblinoids start to toss a ball of lava to each before it explodes onto one of them and they laugh it off. "Hot ball, hot ball pass it on. Hot ball, hot ball, pass it on. Get rid of the hot ball before it goes… boom. Hahahaha!"
Likes: Rift Quest, Pranks, Dramatic Entrances, Hot Springs
Dislikes: Pumsha's face, Sticks in the mud, Staying still, Seperation
Quick Bio: The Eccentric did many things to help her descendants. From assisting in the construction of the Replication Factory, gaining the aid of San, and finding the Multiversal Mirror, Alexandra had the best of intentions. Her Koblinoids however were not. Created in a drunken stupor and with the aid of an alternate self, the mage created the Koblinoids to antagonize the ash troll populace. For centuries the mischievous creatures pulled various pranks on the gray skinned creatures. Eventually they were detained and stopped by the Sleipnir Squadron. Their demise was averted however when Caleb heard of the situation. Now they are given a new task, to use their mischief in service of the Coalition and bring disarray to their enemies; just as the drunken mage intended.
Base Stats: Health: 645-2645
Health Regen: 6-20.5
Mana: 450-1500
Mana Regen: 8-20.5
Armor: 28-108
MR: 32–66.85
MS: 340
AD: 55-100
Attack speed: 0.625
Bonus AS: 0-49%
Range: 425
Passive: Koblinoid Tokusentai Assemble!- Captain Traeh takes up the level up points at Levels 1 and 18 while also serving as the primary body of the Koblinoid Squadron. Upon finishing rank ups for an ability, it grants the Koblinoid Squadron a bonus 5% stats listed in that respective ability's description. At Level 18 these bonuses are increased to 25% and each Koblinoid unit gains these bonuses as well.
Bow to our posing!- Using the dance command brings all active Koblinoid Units near Captain Traeh including if he is isolated.
Q: (15/13.6/12.3/11) Mana Cost:70/75/80/85 Range:650 Effective Radius:250
Lava Bomber!- Tairon crashes down from the sky in a fiery explosion, dealing Magic damage to all units and turrets caught in it.
(30/70/110/150/190 plus 85% AP)
Summon Tairon- Tairon is a tanky unit that deals bonus damage to structures. His maxed out stat is Max Health.
W: (12/11.3/10.6/10) Mana cost: 60/70/80/90 Range:750 Effective Radius:450
Obsidian Blitz!- Yings dive bombs an enemy champion and begins to rapidly blink among nearby enemy champions up to 5 times and dealing Magic damage; prioritizing ones she hasn't hit and the target of Traeh's autos. She can attack the same unit for reduced returns.
Damage per bounce (75/90/105/120 plus 45% AP)
Max Single Target Damage (202.5/250/304.5/360 plus 121.5%/126%/130.5%/135% AP)
Reduced returns (85%/90%/95%/100%)
Summon Yings- Yings is a speedy unit that deals bonus damage to champions. Her maxed out stat is Movement Speed.
E: (18/16/14/12) Mana cost:60 Range: Self Effective Radius:325
Diamond Shield!- Iris uses her magic to shield all Koblinoids as well as Allied Champions and minions near them, granting them bonus Armor and Magic Resistance for 5 seconds; Allied Champions gain half of these bonuses.
Koblinoids and Minions (10%/15%/20%/25% plus 1% per 100 AP)
Allied Champions (5%/7.5%/10%/12.5% plus .5% per 100 AP)
Summon Iris- Iris is a supportive unit that attacks from a distance and grants sight of enemies hit. She grants Bonus Armor and Magic Resist when maxed out.
R: (60/50/40/30 seconds with a 3 second recast) Mana cost:70/80/90/100 Target range:650 Range:600 Effective Radius:500
First Cast: Summon Tongu- Tongu, a long ranged orator with a bite as powerful as his bark, burrows up within his leash range. For the next 3 seconds you gain access to Tambora Beam! Tongu's maxed out stat is Ability Power.
Second Cast: Tambora Beam!- At Traeh's command, all present Koblinoids fire a breath beam and will try to converge their respective beams at the end of Traeh's beam. Each beam also applies their Koblinoids' respective attack passives and deals Magic damage;Enemies hit by multiple beams take 10% less per beam.
Single Beam damage (60/120/180/240 plus 50% AP)
Maximum Damage from all Beams (200/480/720/960 plus 150% AP)
Summonable Koblinoids' stats are below and each counts as a champion for the purpose of targeting.
Tairon's Stat Block:
Health: 455-3300 plus 100% of Traeh's Maximum HP and 25% of Traeh's AP
Armor: 20-100 plus 40% of Traeh's AP
Magic Resistance: 20-100 plus 40% of Traeh's AP
Attack damage: 70-130 plus 25% of Traeh's AP
Attack speed: 1.25 plus 0.25% per 1 of Traeh's Ability Power
MS: 345
Range: 125
Gold: 15
EXP: 0
Leash Range:660
Unique Passives-Hide of Obsidian Scales: Abilities from this unit deal damage to structures and Tairon takes 25% reduced Turret damage.
Ying's Stat Block:
Health: 455-2300 plus 75% of Traeh's Maximum HP and 50% of Traeh's AP
Armor: 20-100 plus 30% of Traeh's AP
Magic res: 20-100 plus 30% of Traeh's AP
Attack damage: 50-150 plus 45% of Traeh's AP
Attack speed: 1.25 plus 1% per 1 of Traeh's Ability Power
MS: 350
Range: 225
Gold: 15
EXP: 0
Leash Range:860
Unique Passives-Wings of Ashen Winds: Ying is permanently Ghosted, gains 5% movement speed when attacking an enemy champion, and every 3rd attack against an enemy champion does 5-50 (Plus 25/30/35/40%) bonus Magic Damage on-hit.
Iris' Stat Block:
Health: 290-2800 plus 50% of Traeh's Maximum HP and 75% of Traeh's AP
Armor: 20-100 plus 20% of Traeh's AP
Magic res: 20-100 plus 20% of Traeh's AP
Attack damage: 60-120 plus 35% of Traeh's AP
Attack speed: 0.670 plus 0.5% per 1 of Traeh's Ability Power
MS: 335
Range: 525
Gold: 15
EXP: 0
Leash Range:660
Unique Passives-Eyes of Precious Metals: Iris' auto attacks and abilities cause enemies to become revealed for 3/4/5/6 seconds and Koblinoids near her gain 1/2/3/4% Missing Health Regen when within 325 units of her.
Tongu's Stat Block:
Health: 290-1800 plus 25% of Traeh's Maximum HP and 100% of Traeh's AP
Armor: 20-100 plus 10% of Traeh's AP
Magic res: 20-100 plus 10% of Traeh's AP
Attack damage: 40-170 plus 55% of Traeh's AP
Attack speed: 0.670 plus 0.75% per 1 of Traeh's Ability Power
MS: 330
Range: 625
Gold: 15
EXP: 0
Leash Range:660
Unique Passives-Voice of the Volcano: Tongu's autos explode and deal 50/60/70/80% damage to enemies within a 200 Effective radius of the primary target, Minion take double this percentage, and the Leash ranges of Koblinoids are increased by 0-100 based on level.
XxxX
Claudi
Aliases: The Trap Master, Eclipse Child, Therapy Cat
Birthplace: Mount Targon
Weapons: Trap magic, Tripwire laced yarn balls used as Meteor Hammers, Magically animated toys and dolls, Cuteness
Species: Vastayan (Xanderi)
Occupations: Coalition soldier, Team confidant, Good boi, Meownister of Defense
Appearance: Possessing traits of a Siamese cat, Claudi is covered from head to toe in silver-gray fur except for their face and ears which are flame point blonde. Being part Targonian has caused the fur on Claudi's chest to grow longer, simulating a bust, as well as around their head which has been cut to resemble shoulder length straight hair. To protect their slender body, the Trap Master wears a chainmail shirt and leather cuirass combination underneath their teal rain poncho. To aid them in setting up traps to decimate the enemies of the Coalition, Claudi wears a pair of leather gloves to protect their hands during trap setting and a utility belt lined with pouches containing extra wire, tools, and toys; for both when they need to animate extra helpers and boredom. Whenever the other Coalition champions buy their Xanderi friend clothes they make an effort to cut holes for their curled tail to poke out of. This tail can often be seen coming out from Claudi's collection of dark colored, calf length skirts. While shoes can be a bit of a divisive topic amongst vastaya, the Eclipse Child tends to favor knee length boots.
Eye color: Blue feline eyes
Measurements: 5'2 feet/158 cm 110 pounds/50 kilograms with an ectomorph build
Taunt: Claudi starts to play with a new toy before throwing it and it explodes into a bundle of confetti and firecrackers. "Don't take your eyes off me everyone."
Joke: Setting up a tea party, Claudi starts to play with their dolls and toys. "Mr. Cuddle Wuffles have you been introduced to Miss Colonel Deathstrike?! No, well she's a very huggable little lady. Yes you are."
Likes: "Steve" Nguyen (Best Friend) , Toys, Starry skies, Pretty clothes
Dislikes: Chopsticks, Superstition, Bullies, Getting wet
Quick Bio: Being born into the region of Mount Targon on the day of an eclipse is seen by the local religious groups as a curse. Luckily for Claudi he was born to a Coalitionist father who didn't believe in such superstitions. Stealing away the young vastaya from his mother's people, Dennick taught his child all he could about the world. As time passed and Runeterra entered the Age of Champions, Dennick journeyed to Kumungu early to rejoin the Coalition. Not wanting to leave their father's side, Claudi joined as well with the intent of helping the people who's stories he grew up on.
While training in the various fields of combat Coalition members must learn, the Eclipse Child showcased a mastery of reading people; both socially and on the battlefield. Knowing where his enemies would go allowed the feline to lead them into traps and crush them. Eventually gaining enough recognition that San herself took notice, Claudi was given the chance to undergo the trials of the champion. Managing to pass these tests, the vastayan child went to inform their father of their success when a thought hit them. All Claudi's life they had lived in relative isolation with their father and now realized just how unconventional their lifestyle had been. From their abilities to their personal style and the fact he was forced to leave everything behind to protect his child, Claudi felt self conscious for all their father had to go through. Approaching the older vastaya, Claudi asked their father if they had made them proud to which Dennick simply responded with "Always."
Base Stats: Health: 620-2404
Health Regen: 7-17.85
Mana: 390-1220
Mana Regen: 8-18.5
Armor: 22-110
MR: 30-52.1
MS: 335
AD: 54-115
Attack speed: 0.625
Bonus AS: 0-40%
Range: 350
Passive: Trap Tactics- (30-60 seconds based on level) Effective Radius:300/400/500/600
While Claudi is unseen by the enemy team they start to gain charges for Trap Tactics. If Claudi has a charge of Trap Tactics and walks near an enemy trap or ward then instead of being revealed a Blackout effect occurs; this hides Claudi from vision and doubles their damage wards and traps.
Total charges (1/2/3/4 with ranks into Ultimate)
Q: (11/10/9/8/7 CD) Mana cost:60/65/70/75/80 Range:750/Global Effective Radius:190/380 Width:120
Passive: Playful Attacks- Claudi's auto attacks strike in a line, piercing their targets and applying spell effects. Enemies on the outer half of the attack have their MR reduced by a Flat Amount for (3/4/5/6/7) seconds while enemies on the inner half are hit by the string and slowed.
Flat MR Reduction (10/15/20/25/30)
Slow (10-30% based on Champion Level)
Active: Catty Toy- Rolling one of their balls of yarn in a target direction, the first enemy hit is wrapped in the ball's hidden wires which causes them to be stunned and takes Magic Damage. Alternatively this ability can be detonated manually to cause the hidden explosive within to detonate, dealing massive AOE damage.
First Hit Damage (70/90/110/130/150 plus 45% AP)
First Hit Stun (0.5/1/1.5/2/2.5)
Detonation Damage (140/180/220/260/300 plus 90% AP)
W: (1 second Cooldown) (Recharge Time 22/20/18/16/14 seconds) Mana cost:70/75/80/85/90 Target Range:775 Effective Radius:Global Width:Convergence Hit Width
Crossed the Line- Animating two stuffed dolls, Claudi has them hold onto a tripwire between two locations. Enemy units that pass through the wire are dealt Magic Damage with Enemy Champions taking Bonus damage and becoming Stunned.
Non Champion damage (80/125/170/215/260 plus 60% AP)
Enemy Champion Damage (100/145/190/235/280 plus 100% AP)
Stun Duration (0.5/1/1.5/2/2.5)
Trap Duration (40/45/50/55/60 plus 10% AP seconds)
Trap Storage Amount (2/2/3/3/4)
Trap Limit (1/2/3/4/5)
Effective Radius:400
The dolls are visible while in vision and destructible; taking damage as if they were wards. If one is destroyed it will cause the tripline to dissipate but doing this will cause both dolls to explode; dealing Magic damage in the area around them.
Doll Health (3/4/5/6/7)
Self Destruct Damage (120/165/210/255/300 plus 120% AP)
E: (16/14.5/13/11.5/10 CD) Mana cost:55/60/65/70/75 Range:1300 Width:140 Speed:1300
Counter Meowgic- Trained in the art of counter assaults by the Coalition, Claudi throws out a doll infused with trap magic. Enemy projectiles are consumed while the ball is in flight.
Collision Radius:100 Empowered Effective Radius:200 Sight Reduction: 300
Upon reaching the edge of it's range or upon hitting an enemy an invisible trap will be spawned; either a single target Magic Damage Root if no projectiles were absorbed or an AOE Magic Damage smoke bomb that obscures vision if used successfully.
Single Target Damage (60/100/140/180/220 plus 35% AP)
Root Duration (0.75/1/1.25/1.5/1.75)
AOE Damage (85/125/165/205/245 plus 50% AP)
Trap Duration (40/50/60/70/80 seconds plus 10% AP)
Trap Limit (1/2/3/4/5)
Ultimate: (150/135/120 CD) Mana cost:125 Spawn Radius: 0-550 based on distance to Claudi Tether Radius:250 Collision Radius:150 Toy Movement Speed:300 plus 50% of Claudi's Movement Speed
Passive: Too Cute to Hurt- Claudi gains a Spell Shield every (80/70/60 seconds) when not taking Enemy Champion damage.
Active: Cat and Mouse- Feeling motivated, Claudi gains Bonus Movement Speed for 5 seconds. During this hyper state he will also begin to toss toy gifts to all the enemies around him; the toys will immediately start seeking out the nearest enemy champions to Charm them and deal Magic Damage.
If there are no viable targets around then the toys will seek out a nearby Brush or Choke Point to sit in wait. This causes them to grow bitter and upon an enemy champion passing them they will seek out their revenge; dealing bonus Magic Damage in exchange for their Charm.
Movement Speed Buff (10/20/30%)
Gifted Charm Duration (0.5/0.75/1 second)
Toys per second (1/2/3)
Gifted Damage (75/125/175 plus 40% AP)
Abandoned Damage (125/175/225 plus 80% AP)
Awaiting Vengeance Time Limit (1 minute/2 minutes/Indefinite)
