Forbidden Hearts
Serena's Card Deck
Written by: Princess Star Neko
~Monster Cards~
2 Blue-Eyes White Dragon cards (ATK: 3,000/DEF: 2,500) (Dragon/Light) (LVL: 8) - This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
3 Hyozanryu (ATK: 2,100/DEF: 2,800) (Dragon/Light) (LVL: 7) - A dragon created from a massive diamond that sparkles with blinding light.
2 Red-Eyes Black Dragon (ATK: 2,400/DEF: 2,000) (Dragon/Dark) (LVL: 7) - A ferocious dragon with a deadly attack.
1 Red-Eyes Black Metal Dragon (ATK: 2,800/DEF: 2,400) (Machine-Effect/Dark) (LVL: 8) - This card can be Special Summoned from the Deck to the Field by offering 'Red-Eyes Black Dragon' equipped with 'Metamorph' as a Tribute.
1 Serpent Night Dragon (ATK: 2,350/DEF: 2,400) (Dragon) (LVL: 7) - A dragon created from the soul of a wicked knight.
2 Dark Magician (ATK: 2,500/DEF: 2,100) (Spellcaster/Dark) (one dressed in purple with matching hair; other one is dressed in red with white hair and tanned skin) (LVL: 7) - The ultimate wizard in terms of attack and defense.
1 Dark Magician Girl (ATK: 2,000/DEF: 1,700) (Spellcaster-Effect/Dark) (LVL: ?) - Raise this monster's ATK and def to 300 for every Dark Magician and Magician of Black Chaos in the Graveyard.
1 Judge Man (ATK: 2,200/DEF: 1,500) (Warrior/Earth) (LVL: 6) - This club-wielding warrior battles to the end and will never surrender.
1 Lord of Dragons (ATK: 1,200/DEF: 1,100) (Spellcaster-Effect/Dark) (LVL: 4) - All Dragon-type monsters are not affected by Magic Cards, Trap Cards, or other effects while this card is face-up on the field.
1 Lord of the Lamp (ATK: 1,400/DEF: 1,200) (Fiend/Dark) (LVL: 4) - A giant that appears from a mystic lamp and follows the orders of the lamps owner.
1 La Jinn The Mystical Genie of the Lamp (ATK: 1,800/DEF: 1,000) (Fiend/Dark) (LVL: 4) - A genie of the lamp that's at the beck and call of its master.
1 Maiden of the Moonlight (ATK: 1,500/DEF: 1,300) (Spellcaster/Light) (LVL: 4) - A sorcerer blessed by lunar light with powers for beyond mortal comprehension.
2 Nekogal #1 (ATK: 1,100/DEF: 900) (Beast/Earth) (LVL: 3) - Deceptively cute, this feline fairy has a set of fast and lethal claws.
2 Nekogal #2 (ATK: 1,900/DEF: 2,000) (Beast-Warrior/Earth) (LVL: 6) - A fast and lethal creature with very dangerous claws.
1 Nemuriko (ATK: 800/DEF: 700) (Spellcaster/Dark) (LVL: 3) - A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
1 Mystical Sheep #2 (ATK: 800/DEF: 1,000) (Beast/Earth) (LVL: 3) - A monstrous sheep with a long tail for hypnotizing enemies.
1 The Furious Sea King (ATK: 800/DEF: 700) (Aqua/Water) (LVL: 3) - Grand King of the Seven Seas, he's able to summon massive tidal waves to down the enemy.
1 Time Wizard (ATK: 500/DEF: 400) (Spellcaster-Effect/Light) (LVL: 2) - Toss a coin and call Heads or Tails. If you call it right, your opponents monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
1 Mystical Elf (ATK: 800/DEF: 2,000) (Spellcaster/Light) (LVL: 4) - A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
1 Mystic Lamp (ATK: 400/DEF: 300) (Spellcaster-Effect/Dark) (LVL: 1) - This monster attacks your opponents Life Points directly
1 Protector of the Throne (ATK: 800/DEF: 1500) (Warrior/Earth) (LVL: 4) - While the king is away, the queen protects his throne with a mighty defense.
1 Princess of Tsurugi (ATK: 900/DEF: 700) (Warrior-Effect/Wind) (LVL: 3) - FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
1 Queen of Autumn Leaves (ATK: 1,800/DEF: 1,500) (Plant/Earth) (LVL: 5) - Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.
1 Queen's Double (ATK: 350/DEF: 300) (Warrior-Effect/Earth) (LVL: 1) - This monster attacks your opponent's Life Points directly.
1 Hibikimi (ATK: 1,450/DEF: 1,000) (Warrior/Earth) (LVL: 4) - Confuses enemy monsters with a noise that is harsh to the ears.
1 Moon Envoy (ATK: 1,100/DEF: 1,000) (Warrior/Light) (LVL: 4) - Many have fallen victim to this lunar warrior's crescent pike.
1 Flame Cerberus (ATK: 2,100/DEF: 1,800) (Pyro/Fire) (LVL: 6) - Known to many as the 'Burning Executioner,' this monster is capable of burning enemies to cinders.
1 Harpie's Brother (ATK: 1,800/DEF: 600) (Winged Beast/Wind) (LVL: 4) - With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
1 Harpie Lady (ATK: 1,300/DEF: 1,400) (Winged Beast/Wind) (LVL: 4) - This human-shaped animal with wings is beautiful to watch but deadly in battle.
1 Harpie Lady Sisters (ATK: 1,950/DEF: 2,100) (Winged Beast-Effect/Wind) (LVL: 6) - This monster can only be Special Summoned with the Magic Card 'Elegant Egotist'.
1 Harpie's Pet Dragon (ATK: 2,000/DEF: 2,500) (Dragon-Effect/Wind) (LVL: 7) - Increases the ATK and DEF of this card by 300 points for each face-up 'Harpie Lady' on the Field.
1 Lunar Queen Elzaim (ATK: 750/DEF: 1,100) (Fairy/Light) (LVL: 3) - A lovely creature guarded by the moon. Her lunar curtain can block just about any attack.
1 Twin-Headed Fire Dragon (ATK: 2,200/DEF: 1,700) (Pyro/Fire) (LVL: 6) - Two dragons fused as one from the effects of the Big Bang.
1 Garma Sword (ATK: 2,550/DEF: 2,150) (Warrior-Ritual/Dark) (LVL: 7) - This monster is summoned with the Ritual Magic Card, 'Garma Sword Oath'. You must also offer monsters who's total Level stars equal 7 or more as a Tribute from the field or your hand.
1 Ancient Elf (ATK: 1,450/DEF: 1,200) (Spellcaster/Light) (LVL: 4) - This elf us rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
1 Crawling Dragon (ATK: 1,600/DEF: 1,400) (Dragon/Earth) (LVL: 5) - This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.
1 Crawling Dragon #2 (ATK: 1,600/DEF: 1,200) (Dragon/Earth) (LVL: 4) - A powerful dragon with teeth that can grind almost anything to dust.
1 Celtic Guardian (ATK: 1,400/DEF: 1,200) (Warrior/Earth) (LVL: 4) - An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
1 Summoned Skull (ATK: 2,500/DEF: 1,200) (Fiend/Dark) (LVL: 6) - A fiend with dark powers for confusing the enemy. Among the Fiend-type monsters, this monster boasts considerable force.
1 Battle Steer (ATK: 1,800/DEF: 1,300) (Beast-Warrior/Earth) (LVL: 5) - A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns
1 Performance of Sword (ATK: 1,950/DEF: 1,850) (Warrior-Ritual/Earth) (LVL: 6) - This monster can only be to Ritual Summoned with the Ritual Magic Card 'Commencement Dance'. You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
1 Gradius (ATK: 1,200/DEF: 800) (Machine/Light) (LVL: 4) - A high-performance jet fighter with power capsules for variable attack capailities.
1 Crab Turtle (ATK: 2,550/DEF: 2,500) (Aqua-Ritual/Water) (LVL: 8) - This monster can only be to Ritual Summoned with the Ritual Magic Card 'Turtle Oath'. You must also offer monsters whose total Level Stars equal 8 or more as a tribute from the field or your hand.
~Magic Cards~
3 Monster Reborn - Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
2 Sword of Dragon's Soul - This card can only be used to equip by a Warrior-type monster to increase its ATK by 700 points. Any Dragon-type monster battling a monster equiped with this card is automatically destroyed at the end of the Battle Phase, regardless of ATK/DEF. (Damage calculations are applied normally.)
1 Swords of Revealing Light - Counting from your opponent's turn, none of your opponents monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face up, but remain in Defense Position. Any effects the monsters may have are immediately activated.
1 Sword of Dark Destruction (Equip) - A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
1 Mystical Space Typhoon (Quick) - Destroy 1 Magic or Trap Card on the field.
1 Polymerization - Fuses 2 or more Fusion-Material monsters to form a new Fusion Monster.
1 Remove Trap - Destroys 1 face up Trap Card on the field.
2 The Flute of Summoning Dragon - Playing this card when you have a 'Lord of Dragons' card face-up on the Field allows you to play up to 2 Dragon-type cards from your hand as a Special Summon.
1 Umi (Field) - Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-type monsters by 200 points
1 Umiruka (Field) - Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
2 The Reliable Guardian (Quick) - Increase monster's DEF by 700 points during the turn this card is activated.
1 Mountain (Field) - Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-type monsters by 200 points.
1 Pot of Greed - Draw 2 cards from your Deck.
2 Raigeki - Destroys all of your opponent's monsters on the field
2 Raimei - Decrease your opponent's Life points by 300 points.
1 Power of Kaishin (Equip) - An Aqua-type monster equipped with this card increases its ATK and DEF by 300 points.
1 Mystical Moon (Equip) A Beast-Warrior type monster equipped with this card increases it's ATK and DEF by 300 points.
1 Mystic Plasma Zone (Field) - Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
1 Molten Destruction (Field) - Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
1 Gust Fan (Equip) - A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
1 Harpie's Feather Duster (Equip) - Destroys all of your opponents Magic and Trap Cards on the Field.
1 Elegant Egotist - When you have 1 or more 'Harpies Lady' cards on the Field, you can Special Summon a Harpie Lady Sisters' card from your hand or deck.
1 Luminous Spark (Field) Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
1 Silver Bow and Arrow (Equip) - A Fairy-type monster equipped with this card increases its ATK and DEF by 300 points.
1 Soul of the Pure - Increases a selected player's Life Points by 800 points.
1 Beast Fangs (Equip) - A Beast-type monster equipped with this card increases its ATK and DEF by 300 points.
1 Burning Spear (Equip) - A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
1 Cyber Shield (Equip) - Increases the ATK of either 'Harpie Lady' or 'Harpie Lady Sisters' by 500 points.
1 Garma Sword Oath (Ritual) - This card is summoned with the Ritual Magic Card, 'Garma Sword'. You must also offer monsters who's total Level stars equal 7 or more as a Tribute from the field or your hand.
1 Gaia Power (Field) Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
1 House of Adhesive Tape - If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
1 Change of Heart - Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
1 Graceful Charity - Draw 3 cards from your deck, then discard any 2 cards from your hand.
1 Graceful Dice (Quick) - Roll a die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn.
1 Eradicating Aerosol - Destroys all Insect-type monsters on the field.
1 Elf's Light - Increases the ATK of all LIGHT monsters by 400 points and decreases their DEF by 200 points.
1 Rising Air Current - Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
1 Dragon Treasure - A Dragon-type monster equipped with this card increases its ATK and DEF by 300 points.
1 Commencement Dance (Ritual) - This card is used to Ritual Summon 'Performance of Sword'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand.
1 Turtle Oath (Ritual) - This card is used to Ritual Summon 'Crab Turtle'. You must also offer monsters whose total Level Stars equal 8 or more as a tribute from the field or your hand.
1 Cyclon Laser - This card can only be used to equip 'Gradius'. Increases the ATK of Gradius by 300 points. When 'Gradius' attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
1 Fusion Gate - As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using 'Polymerization'. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play.
1 Dragonic Attack - This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-type and increases the ATK and DEF of the equipped monster by 500 points.
~Trap Cards~
1 Dragon Capture Jar - All Dragon-Type monsters on the Field are put into Def mode and remain in def position until the card is destroyed.
1 Magic Thorn (Continuous) - You can inflict 500 points of damage per card to your opponents Life Points when your opponents cards are discarded to the Graveyard by the effects of Magic, Trap or Effect Monster Cards.
3 Numinous Healer - You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional 'Numinous Healer' cards in the Graveyard.
1 Skull Dice - Roll a die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn.
1 Time Machine - When 1 monster is sent to the Graveyard as a result of battle, you can return it to the field in the same battle position as a Special Summon.
1 The Regulation of Tribe (Continuous) - Select 1 type of monster. Any monster of the selected type cannot attack. To keep this card in effect, you must offer 1 monster as a Tribute at each of your standby Phases. If you cannot do so, this card is destroyed.
1 Magic Jammer - Discard 1 card from your hand to the Graveyard to negate the acitvation of a Magic Card. The Magic Card is sent to the Graveyard.
2 Light of Intervention - Monster cards cannont be played face-down. Monsters set in Defense Position are played face-up on the Field. Flip Effects are not activated.
2 Lightforce Sword - Select 1 card at random from your opponents hand. Keep it face-down and place it outside of the field. The card is returned to it's owner's hand on your opponent's 4th Standby Phase following this turn
1 Magical Hats - Take 2 non-monster cards from your deck and select 1 of your Monster card on the Field, then shuffle your Deck. Shuffle the 3 selected cards and place them on the Field in face-down Defense Position. These 3 cards are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of your Battle phase. This card can only be acivated during your opponents Battle Phase.
1 Mirror Force - When an opponent's monster attacks, negate the attacks and destroy all opponents monsters in Attack position.
1 Spellbinding Circle -
2 Trap Hole - If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed..
2 Anti-Magic Fragrance (Continuous) - As long as this card remains on the field, Magic cards must always be set on the Field and cannont be activated until a player's following turn.
1 Aqua Chorus (Continuous) - If there are Monster Cards of the same name on the Field, the ATK and DEF of those cards are increased by 500 points.
1 Gift of the Mystical Elf - Increase your Life Points by 300 points for each monster on the field, regardless of position.
1 Gryphon Wing - When your opponent activates 'Harpie's Feather Duster', all of your opponent's Magic and Trap Cards are destroyed in place of your own.
