Super Smash Brothers

Part Five: The Aftermath

Epilogue: The New Members

Mario received an official-looking note after he returned. His fellow Super Smash Brothers gathered around him. The note read:

You can now use the Balloon PKMN, Jigglypuff.

Mario smiled. "It seems we have a new member," said Link.

"Perhaps we should try to recruit still more members," said Samus in her hollow, robotic voice. "After we get Jigglypuff."

Jigglypuff suddenly appeared next to them, smiling, and carrying another note. It read:



You have been challenged by Captain Falcon. You must complete the tournament in a simulation all over again, but with the time of your fights totaling less than twenty minutes.

Suddenly, a pipe appeared. Exchanging a significant look with the rest of the Super Smash Brothers, Mario hopped in.



Mario had to complete the entire tournament just the way he had before, but he didn't get to keep the money he earned. When it was over, Mario had succeeded, and was made to fight Captain Falcon. The fight took place on Planet Zebes.

Realizing that Captain Falcon had excellent speed, Mario tried to stay away from him, hurling Fireballs from afar. Mario eventually won, and took yet another pipe back.

Mario then received a note which read:

You can now use Captain Falcon, collector of space race trophies.

Captain Falcon then joined them, and Mario received another challenge, which read:

Ness has challenged you to win the tournament, through simulation, again, but the fights will be harder. You will be given three chances.



Mario jumped into a pipe which appeared before him, and repeated the tournament, which was much more difficult this time around. Mario then was made to fight Ness. The fight took place in Dream Land.

Mario threw many fireballs, though three were absorbed by the child's Psychic Magnet. Mario went on the offensive, using Mario Tornadoes and Super Jump Punches. Eventually Ness was knocked into the "foreground" of the stage, in an explosion. Mario took the pipe back again.

Mario received still another note:

You can now use the child genius, Ness.

Ness joined the team, carrying still another note, which read:

You have been challenged by Luigi. All of the eight original Super Smash Brothers must complete their first Bonus Level, Break the Targets.

Each Super Smash Brother had a different Break the Targets Bonus Level, and Mario had already beaten his. Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu all beat their Break the Targets Bonuses.

After completing his Break the Targets, Pikachu fought Luigi in Peach's Castle, but lost when Luigi employed several throws, and hit Pikachu back off the stage with a Super Jump Punch after Pikachu tried a Quick Attack.

Next, Mario, having already beaten his Break the Targets three times, beat it again, and went up against Luigi in Peach's Castle.

Mario matched his brother's Fireballs with his own, and when Luigi tried Super Jump Punches he tried one of his own. Eventually, Mario managed to get Luigi with a Fireball, then a Mario Tornado, which sent Luigi flying and exploding at the bottom of the stage. Mario hopped into a pipe and came back.

Mario received yet another note:

You can now use Luigi, the eternal understudy.

Mario pondered these words for some time. "Eternal understudy"? Did that mean that Luigi had always been living in his shadow?



Soon, the Super Smash Brothers began to hold friendly matches amongst themselves. After fifty such matches had been held, Princess Peach provided them with a device by which the Super Smash Brothers could determine which and how many items were dropped during a match, an item they called the "Item Switch". By this time, they had already fought one of these matches in Peach's Castle, Congo Jungle, Hyrule Castle, Planet Zebes, Yoshi's Island, Dream Land, Sector Z, and Saffron City.

Next, the eight original Super Smash Brothers decided to each try to complete a simulated tournament themselves. They succeeded, and as a reward, the natives of Congo Jungle helped prepare an old-style Mushroom Kingdom stage.

Next, all twelve Super Smash Brothers decided to not only beat their own Break the Targets, but also succeed in their own Board the Platforms. They all succeeded, and they were rewarded for their hard work and diligent practice by Princess Zelda of Hyrule. This gave them 244 different sounds, some of them music, some of them voice samples from each one of the different fighters, some Pokemon, the announcer, and sounds that made it sound as the a crowd was watching them. They would often play some of these during their matches.

The twelve Super Smash Brothers were some of the greatest fighters Nintendo Land had ever known, and still more were eager to join their ranks. And the best of them all, their leader, was Mario Mario of Mushroom Land.