Level 8: The weapons Base hangout

Mission 3: Destroy everything in Murfisimo's weapons bases.

You are on a boat to the chunk of land that has Murfisimo's weapons bases.

Clark: I feel so free

Little Dude: Where did that come from

Rayman: Either way I don't get how to destroy these bases

Clark: That's why we have little dude

LD: How may times do I have to tell you. I have a name

R: You never tell it to us though

LD: That is such a lie. Okay Clark needs to work out his muscles. But in the meanwhile you'll defeat all he people in the hangout drawing all the base workers there. Clark will be done working out by then and then we'll act like he did it and he'll fight him off. I'll tell you how to destroy the bases and then you can run off and do your work.

You jump off the boat and start you third world. You'll notice the hangout due to the large sign pointing to it. But you still have to slide down there but there is a gate that needs to be broken. Luckily those pesky Murfinevils and their cannons attack you. Defeat them and blow up the gate slide down a course and you'll notice pies left by a chef Murf on one side of the slide. Go over there and pick some up because once you get closer there are more gates in the way so use you pies to hit all the switches before you run into them. You are now at the hangout. Walk through and you'll encounter a frisky Murfblade defeat him and you'll notice that at the back wall there is the hand of a Murffox. Defeat him. Defeat a Murf blaster and use it on the multiplying Murfiply. You should have been hit by now so it is gone. Go to the kitchen and encounter a Chef Murf. Defeat him and use his pie on the switch revealing flat ground. Go back to the cafeteria and you'll be in a pickle with a Murfennium Falcon. Defeat him and drill the newfound room. You are now in the underground part of the hide out. Use the nearby explosive to break the crack in the wall and throw a whirl fist. Follow the trail through the correct tunnels and you'll encounter a poker game with many Murfblaster. Defeat them and go further in the tunnel. Pick one of the tunnels in the junction and get rid of the Murfhurlers and you'll encounter an emergency warning. But there is no pie. Well you can punch it anyways and the alarm sounds provoking the base workers to leave. Clark is now in action behind you. Little dude takes you out with a drill from nowhere and off you go to the bases.