The Planes
In future parts of this story will deal heavily with planar travel, as well as planar creatures. This is just an appendix. This about the planes, and some demiplanes I might use. If you want, in a review tell me which of these planes you would like me to have in the story. Ones I will have, or had, are the Beastlands, Celestia, The Abyss, Baator, and the demiplane city of Union. Review me if you would like to have me use any of the other planes in the story!
Transitive Planes- Transitive planes are planes you can take to reach other planes.
Astral Plane- The Astral Plane is home to many creatures noteably the githyanki. Long ago the illithid or mind flayer civilization spand many worlds including Nosgoth. Among their slaves were humans that evolved over time gaining some minor psionic powers. Thousands of years ago, the warrior, Gith, freed this group evolved humans that then split ideolically, and then racially creating the githyanki and the githzerai races. The githyanki came to live here in the Astral plane. The Astral Plane is the plane on which the dead pass through on their way to the outer planes. This plane is a silvery plane of ecotplasm, and is directly contected to psionic powers and manifestation of psionic powers. Often when a psion or psycic warrior manifests a psion ability it is accompanied with ecotoplasm from the Astral Plane. Time ceases to flow on the Astral Plane, allowing mortals to gain immortally should they desire to live there.
Astral travel is accomplished in two ways, either physically or astrally. What's the difference? When one travels astrally, they release their spirits. On the Astral Plane someone traveling astrally has a string behind them the fades away, this is called "the silver chord". The silver chord connects the astral body of a traveler to their physical body on their home world. Unless this chord is somehow severed, a "slain" astral traveler simply returns to their physical body. However, should someone kill their physical body or sever their silver chord, they are truly killed. The Astral plane is around all other planes, and has coinlike enterences one could take to enter another plane. Unlike the Ethereal and Shadow Planes it is not apart of Nosgoth, but IS around it.
Ethereal Plane- The Ethereal Plane is apart of Nosgoth, and one could use it to travel to another plane. However, other planes donot have their own Ethereal Plane. In other words, you would not have an Ethereal Elemental Plane of Fire. Several creatures use this plane for hunting or spying on creatures on Nosgoth- like the Thought Eater or the Ethereal Murader. Someone can see as well as hear events that occur on Nosgoth. Everything on the Ethereal Plane, except things on the Ethereal Plane, look blurry. One could walk through nonliving things that are on Nosgoth unless that substance is imbude with force. Force effects like the spell Wall of Force or Bigby's Crushing Hand work just as well on ethereal creatures and incorporeal creatures as they do on corporeal creatures on Nosgoth. So someone could kill an ethereal traveler, while on Nosgoth with Magic Missiles. Sometimes the Ethereal Plane has storms called "ethereal cyclones", this is bad times for anyone caught in one, just like it's bad times for anyone caught in a tornado on Nosgoth. Many incorporeal creatures like ghosts, shadows, and wraiths live at least part time on the Ethereal Plane.
The Plane of Shadow- This plane is also apart of Nosgoth, and can also be used to reach other planes. Undead sometimes can be found here and it is rumored to have a vorteces to the Negitive Engery Plane. Because of this some parts of this plane have the minor negitive energy dominant trait. Everything on this plane is of course shadowy, and home to many living and undead creatures. Nonnatives who migrate here, over time mutate in to spooky versions of themselves. It is also rumored that the Plane of Shadow is shadowy because of an extremely large building somewhere deep within the plane. If this is true, no one has found it. Though, those who never return from this plane are said to have found this mysterious building. The Plane of Shadow has many natural portals on Nosgoth, such portals might be a cave. Someone on this plane is quick to notice that this plane has the same landscape as Nosgoth does only shadowy.
The Inner Planes- The Inner Planes are the elemental and energy planes. I once came up with one elemental plane while drinking a fruit necter, called the Elemental Plane of Strawberries. On this Plane every thing is made of strawberries, and the water is fruit necter! Mmm Elemental Plane of Strawberries... The elemental planes are called elemental, because they are made of one thing. Just as my example with the Elemental Plane of Stawberries showed. Just as elementals and genies are common here, so to are the beautiful gem dragons (amethyst, crystal, emerald, saphirre, obsidion, and topaz dragons).
Elemental Plane of Air- This is the home of the Djinn genies. This is a void of air and what floating earth their is is mostlikely built upon. Flying creautures of course are very much at home here, but those who can't fly find they can choose "up" and "down" for themselves, thus they can stop a mean fall with a thought. Those flightless creatures who don't know this eventually find some floating earth to stop their fall. Air elementals and half- air elementals of creatures similair to Nosgoth can be found here, like the frightning air elemental bunny!
Elemental Plane of Blood- This is the worst of all elemental planes and the only one that is truly evil alined. The elementals here are all evil, and all insane. Those few who know about it, don't live long enough to share their findings.
Elemental Plane of Cold- This is a plane of ice and of course cold. Ice paramentals make their homes here, as well as the air and water planes.
Elemental Plane Earth- This is the home of the Duo genies, as well as elemental creatures like xorns and elemental and half elemental examples of Nosgoth creatures. The whole plane is moving slightly, and earthquakes are common here. Someone who can't burrow like a xorn or have magic like "shape earth" better have a good shovel or be prepared to be one of the many fossels that dot this plane.
Elemental Plane of Fire- This is the home of the Effreeti genies and the dwarflike Azer. The effreet live in a city of brass aptly called the City of Brass here the fire dominate trait is supressed and trade with the Nine Hells of Baator is common. Along with the nature of the effreet and the permanent portals to baator this city has the minor evil dominate trait. The elemental plane of fire is a plane of steam, lava, solid flame, smoke, and more fire. Creatures like salamanders are common here as well as the elementals, azers, and the effreet.
Elemental Plane of Mirrors- This can be a dangerous plane as it creates a mirror opposite of whom ever enters the plane. An angel enters the plane, two leave, one good one evil. This is home to a mirror like race called the Nerra.
Elemental Plane of Water- This is the home to the Marid genies, as well to tritons, merfolk, sea elves, and water loving dragons like the black, bronze, and topaz dragons. There is a city here, that I forgot the name of, surrounded completely but glass. Within the glass is air, and air breathing creatures like elves and humans are common here doing bussiness. A portion of this city, however, has water in it, and everyone has decided that the waterside is "down". In the Elmental Plane of water there is no surface of bottom, and no crushing presure like what would be found on the bottom of an ocean. The water gives off a blue glow. Some places in this plane are extremely hot or cold, here paraelementals can be found like steam and ice paraelementals. Here like in the Elemental Plane of Earth Ooze paraelementals can be found along with other types of more mundane types of elementals.
Elemental Plane of Wood- This is a plane made completely out of a single tree. The elementals here resemble creatures of Nosgoth, only they look like plants. This is a very unfriendly plane. Any non native who so much as picks a single fruit will be hunted down and killed by the inhabitants, unless the offender leaves the plane.
Positive Energy Plane- It is nothing more than the heart of and radiance of a sun. All life is animated by positive energy, however, non natives are not meant to have this much positive energy force fed to them. Those that come here after a few moments nova like a small sun. Some places have more positive energy than others, and one one of these places is a reknowned hospital. This hospital, so reknowned that I forgot its name, is home to powerful clerics and paladins. The only things that call this plane home are the serpent like ravids, and the ball-like xag-ya.
Negitive Energy Plane- Negitive energy is what animates undead and is responsible for death. No natural life is here except the xeg-yi, however, undead are every where. Just like in its positive brother, there is no gravity or air of any kind. This is also a prison plane. Here there are several fortresses where captured angels, celestials, powerful good clerics, and paladins are kept in stasus. One can also find extremely powerful good alined atrifacts baneful to the undead.
Tempereal Energy Plane- This plane is a giant hour glass filled with sand. This sometimes makes a prison, but it is a bad prison. For the prisoner often simply immerges several hundered years in the past or future.
The Outer Planes- The Outer Planes, or the alinement planes, are where the spirits of the dead end up according to their alinement. Each of these planes is made up of a certain alinement energy. The spirits of the dead are either absorbed by the plane, or are reborn as petitioners. Petitioners, generally look like they did in mortality, and have physical bodies. However, they tend to have no memories of their past life. Some petitioners are remade to the prefrence of a god. A human whoes soul travels to Bytopia would be surprized to findout it now looks like a gnome. While petitioners of Celestia look like gaseous balls of light called lantern archons. Here the gods and goddesses dwell among their worshippers.
The Blood War- This is a war beyond war. A war between demons and devils. This is a war over whoes evil is the correct form of evil- lawful evil or chaotic evil. Everyplane is somehow touched by this war.
Pandamonium- This plane is minorly chaotic alined and leans toward evil. This plane is always racked with a terrible windstorm and anyone who travels there either goes deaf or insane from the noise, usually both.
The Infinate Layers of the Abyss- This is a plane of chaos and evil, savage brutality. This is the home of the demons, most numerous of which are the tanar'ri. There are many type of tanar'ri, the most famous of which being the succubus. Some layers are ruled over by powerful demon princes, the most powerful being Demogorgon, Graz'zt, and Orcus. These three are in an eternal war with each other- they each covet the other's layers and power. A few gods live here as well, the drow goddess Lolth being one of the most well known.
Carceri- This is the prison plane of the multiverse. Ruled over by a race of imprisoned fiends called the demodand. This is the reward for liers and schemers. Those sentenced here can never leave, thus they take a dim view of those that can. A noteable place here is the Apothecary of Sin. This is a small shop run by a glabrezu tanar'ri named Sinmaker. He is average in all ways except those dealing with poison, the more diabolical the better. He does care who he is selling the acid or poison to, or the purpose, it could be a Holy Liberator using it to poison an evil tyrant. He doesn't care. He's just glad he's stuff he's getting used. One god willingly makes his home here, Nerull, god of the dead. This plane is far less chaotic alined then the abyss is, but just as evil.
The Gray Wastes of Hades- This is the plane of ultimate evil and thus as the major evil domante trait. Any non outsider, a creature of the outerplanes, who even spends one day here begins to fill a growing apathy. Eventually, this leads to the traveler losing all will to leave. They lose interest in things that mattered to them. Only apathy remains, over time they become fade gray ghost. And then once they have been drain totally of emotion their essence becomes one with the plane. Petitioners here take two forms, faded gray ghosts, and wrigthing maggotts with human heads. Here great herds of nightmares roam. And Nighthags dwell selling larvae, those maggotlike creatures I described, to anyone interested. This is the major battle field of the blood war, and as such siege engines roam the top most "gloom" (what the layers of hades are called), like small mountains surrounded by hordes or demons and devils. This is the birth place of a race of fiends called the yugoloths.
The Bleak Eternity of Gehenna- This plane is actually made up of four extremely large volcanoes. Many eons ago the yugoloth race migrated here from the neighboring plane of Hades. The ruler of the yugoloths lives here in a roving city of iron. Under the city are several arms, giving the city the name "The Crawling City". This strange city, is a war college for up and coming fiendish generals. The whole place is endowed with powerful war magic. It is said that should this city ever enter the Blood War, that war would would make a sudden and apocolyptic end.The yugoloth ruler is an oltroloth simply called "the General". Another city, called the "the Tear Drop City" (that might change if I get home and find that I said the name wrong!). This is a planar bazaar, where people can come and buy rare and questionable wares.
The Nine Hells Of Baator- This is the plane of ultimate law and evil, and the devils are the rulers of the plane. Of the devils, the baatezu (bay-a- ta-zoo) are the most numerous. Like other fiendish races that baatezu have many different types among them. One thing becomes appearant to instantly to people who learn about the Nine Hells, and that is that there are nine levels. Each level is ruled over by an archdevil, except for the 6th level (I think) which is ruled over by a nighthag. The rulers are Bel, Dispater, Mammon, Fierna/ Belial, Levestus, The Hag Countess, Baalzebul, Mephistopheles, and finally the greatest of them all Asmodeus. Another noteable archdevil is Asmodeus's daughter Glasya. Many gods live here, most famous of which is Tiamat, the 5 headed dragon goddess. She is the creator goddess of evil dragon kind (chomatic dragons. black, blue, green, red, white.) In fact each of her five heads are one type of chromatic dragon. Her body is striped in these colors and has a wyvern's sting on her tail. She lives on Hells' first lay, Avernus. She is the arch enemy of Bahamut the Platinum Dragon.
Acheron- This plane is a plane of eternal war. The top most layer is made up of iron cubes, with each lower layer having smaller and more ruff shapes. The lowest layer if said to be the end of the River Styx, and is a layer of black ice and flying blades of ice. This is the home of a fiendish race known as bladelings. Unlike other lowerplanes. This one is not evil alined, but is minorly law alined, though it does lean towards evil. This is where the orc god Gruumsh lives.
Mechanius- This is the ultimate plane of law. Every form of law and any lawful creature can be found here. The construct like modrons, the intellegent construct people the inevitables, and the antlike formians, are by far the most common creatures here. The whole plane is clockwork, and made of giant cogs.
Arcadia- This is a lawful plane that leans towards good. Creatures that can be found here are archons, a race of celestial, axiomatic creatures (animals of law, also called "perfect"), and celestial animals. Every land form is in perfect shape, ruler straight rivers, perfectly rectangular lakes, and the like. The trees here are look as if they are made of either polished gold, silver, copper, or iron with large deep green leaves.
The Seven Mounting Heavens of Celestia- This is the plane of ultimate good and law, justice tempered with mercy. This is the home of the archons. As the name says 7 layers make up this plane, each better than the one before it. Several angels live here as well. Even though this is a mountain, scaling Celestia is more than climbing, it is a spiritual test that slowly washes away ideals that do not conform to the plane. The shy becomes saints, the meek become heroes. The top level of Celestia has only uncertain tails about it- no one has ever left it. Some say that those who are good have their inherint goodness magnified by the plane until the person's essense merges with the plane. While those with evil heart are utterly destroyed. The archdevil Baalzebul, was once an archon, who was overcome by temptation and lust for power and was cast down to the nine hells. His name as an archon was Triel. Many gods live here, noteably, Bahamut the Platinum Dragon.
The Twin Paradises of Bytopia- This plane leans towards law and has two layers that face each other. So if you traveled up long enough you would eventually be travelling down on the other layer. Strange, huh. This is the home of the Gnomish Pantheon headed by Garl Glittergold. On one layer the plant life looks as if it is made of gold. That layer is peaceful, while the other is wild and rugged.
The Blessed Fields of Elysium- This is the plane of ultimate good, and the home of the celestia race known as the guardinals. This place, like hades, has an entrapping effect to nonoutsiders. Anyone who spends any amount of time here has a growing feeling of bliss. Colors are brighter, the songs of the birds prettier. Eventually this leads to the person not wanting to leave. However, those who are evil or nuetural alined avoid this plane at all cost, they tend to become dazed and lost over come by the overwhelming holiness. this is also a prison of some powerful creature of evil, some say its a wounded deity or and arch fiend. Many Deities make their homes here, the most well known and powerful being Pelor.
The Beastlands- This good alined plane leans slightly towards chaos. This is the home of animal petitioners as well as unicorn petitioners. Animals here can speak and understand celestial. This plane has 3 layers each frozen at a different time of day the top at noon, the second at sun set, and the lowest at night. Great hunters travel to the Beastland's lowest level to hunt the powerful creatures there- sometimes they survive to try again. Human and demihuman petitioners here slowly become celestial animals. A few gods live here, most popular being Ehlonna, goddess of the woodlands.
The Olympian Glades of Arborea- This is the plane of ultimate chaos and good. Where free in spirit come to live life to the fullest for all of eternity. This is the home a race of celestials called the Eladrin. Many deities live here, all elven. Chief among them being Corellon Larethian. They are called collectively the Seldarine. The Heroic Domain of Ysgard- This is another place of eternal war, it is Acheron's opposite. While Acheron is lawful and leans to evil, Ysgard is chaotic and leans toawrd good. This is where the ambitious and the valaint, come to do battle for all eternity. It's a strange plane of floating earthbergs. What's it float in, air. Here bravery is more important than station. The brave, here, are celebrities. Many Eladrin, elves, drow, drawves, and gnomes live here, as do fire giants. A few gods live here, noteably Kord and Olidimara (I probably spelled that last one wrong!). The Ever-Changing Chaos of Limbo- This is the plane of ultimate chaos. Here things are always in a state of change. Many ceatures live here, noteably the githzerai and the froglike slaadi. The Outlands- This plane is a neutral plane toward all alinements, and contain what are called "border towns". These towns border a certain plain, and closly shares its alinement, but not to close that it slips into the plane it borders. Sometimes these towns become too aline with the neighboring outer plane and thus slip into and become one with that plane. At the center of the Outlands is a floating city nick named the City of Doors also Known as Sigil. Sigil is ruled by a mysterious person named the Lady of Pain who has the power to bar all deities from entering Sigil. A few deities claim the Outlands as home, the most noteable being Obadhai. A Few Fun DemiPlanes- Demiplanes are mini planes. I might use these. You tell tell me what you think! Common Ground- Common Ground is a very small plane and is the where the gods meet with each other. Common Ground is proof against all magic and supernatural powers of deities. Neth- Neth is a living plane. It wants to learn everything. It's very nieve, it has no idea why it is alive or who made it. It is curious about everything. Anyone who travels to Neth either has to tell Neth something it doesn't know (which makes it very happy!) or is encappsulated and becomes apart of the plane. Either way the plane learns alittle more about the multiverse, it absorbs the memories of those it encappsolates. The Demiplane City of Union- This is a city run by the a race of outsiders called the mercanes. The whole city is dedicated to business. Here, the best and most powerful warriors can befound. Paladins, whoes names are sacrid on their home worlds. Wizards whoes name envoke terror or awe. You can find anything you want here, good or evil. You want someone dead- and stay dead? Union has your people. You want a guide for the abyss or to some forgotten planet? Union has someone there who knows the place like he created it! A Plane Outside the Planes- One plane is so distant that only a few know of it and those that did wish they didn't. They call it they Nightmare Realm. Far Realm- Also known as the Nightmare Realm is a plane of insanity. Here nothing makes since. Form has no order. Many creatures here are composed of tenticals or things that defy the imagination. Everything here is terrible to behold and insane by human standards. This plane mutates anyone that travels there. An Elven wizard lives there- his brain has been turn to spiders, literally. This plane has countless layers and one can see them all. A creature here is like a part drawn on a piece of paper, only seeing the whole stack can you decern what it looks like, thanks to the many layers. Maybe the Hylden have been sent here? You tell me! Well, that's the end of you leason kids. I'll do another one later of planar creatures. Hope this makes later chapters easier to understand!
In future parts of this story will deal heavily with planar travel, as well as planar creatures. This is just an appendix. This about the planes, and some demiplanes I might use. If you want, in a review tell me which of these planes you would like me to have in the story. Ones I will have, or had, are the Beastlands, Celestia, The Abyss, Baator, and the demiplane city of Union. Review me if you would like to have me use any of the other planes in the story!
Transitive Planes- Transitive planes are planes you can take to reach other planes.
Astral Plane- The Astral Plane is home to many creatures noteably the githyanki. Long ago the illithid or mind flayer civilization spand many worlds including Nosgoth. Among their slaves were humans that evolved over time gaining some minor psionic powers. Thousands of years ago, the warrior, Gith, freed this group evolved humans that then split ideolically, and then racially creating the githyanki and the githzerai races. The githyanki came to live here in the Astral plane. The Astral Plane is the plane on which the dead pass through on their way to the outer planes. This plane is a silvery plane of ecotplasm, and is directly contected to psionic powers and manifestation of psionic powers. Often when a psion or psycic warrior manifests a psion ability it is accompanied with ecotoplasm from the Astral Plane. Time ceases to flow on the Astral Plane, allowing mortals to gain immortally should they desire to live there.
Astral travel is accomplished in two ways, either physically or astrally. What's the difference? When one travels astrally, they release their spirits. On the Astral Plane someone traveling astrally has a string behind them the fades away, this is called "the silver chord". The silver chord connects the astral body of a traveler to their physical body on their home world. Unless this chord is somehow severed, a "slain" astral traveler simply returns to their physical body. However, should someone kill their physical body or sever their silver chord, they are truly killed. The Astral plane is around all other planes, and has coinlike enterences one could take to enter another plane. Unlike the Ethereal and Shadow Planes it is not apart of Nosgoth, but IS around it.
Ethereal Plane- The Ethereal Plane is apart of Nosgoth, and one could use it to travel to another plane. However, other planes donot have their own Ethereal Plane. In other words, you would not have an Ethereal Elemental Plane of Fire. Several creatures use this plane for hunting or spying on creatures on Nosgoth- like the Thought Eater or the Ethereal Murader. Someone can see as well as hear events that occur on Nosgoth. Everything on the Ethereal Plane, except things on the Ethereal Plane, look blurry. One could walk through nonliving things that are on Nosgoth unless that substance is imbude with force. Force effects like the spell Wall of Force or Bigby's Crushing Hand work just as well on ethereal creatures and incorporeal creatures as they do on corporeal creatures on Nosgoth. So someone could kill an ethereal traveler, while on Nosgoth with Magic Missiles. Sometimes the Ethereal Plane has storms called "ethereal cyclones", this is bad times for anyone caught in one, just like it's bad times for anyone caught in a tornado on Nosgoth. Many incorporeal creatures like ghosts, shadows, and wraiths live at least part time on the Ethereal Plane.
The Plane of Shadow- This plane is also apart of Nosgoth, and can also be used to reach other planes. Undead sometimes can be found here and it is rumored to have a vorteces to the Negitive Engery Plane. Because of this some parts of this plane have the minor negitive energy dominant trait. Everything on this plane is of course shadowy, and home to many living and undead creatures. Nonnatives who migrate here, over time mutate in to spooky versions of themselves. It is also rumored that the Plane of Shadow is shadowy because of an extremely large building somewhere deep within the plane. If this is true, no one has found it. Though, those who never return from this plane are said to have found this mysterious building. The Plane of Shadow has many natural portals on Nosgoth, such portals might be a cave. Someone on this plane is quick to notice that this plane has the same landscape as Nosgoth does only shadowy.
The Inner Planes- The Inner Planes are the elemental and energy planes. I once came up with one elemental plane while drinking a fruit necter, called the Elemental Plane of Strawberries. On this Plane every thing is made of strawberries, and the water is fruit necter! Mmm Elemental Plane of Strawberries... The elemental planes are called elemental, because they are made of one thing. Just as my example with the Elemental Plane of Stawberries showed. Just as elementals and genies are common here, so to are the beautiful gem dragons (amethyst, crystal, emerald, saphirre, obsidion, and topaz dragons).
Elemental Plane of Air- This is the home of the Djinn genies. This is a void of air and what floating earth their is is mostlikely built upon. Flying creautures of course are very much at home here, but those who can't fly find they can choose "up" and "down" for themselves, thus they can stop a mean fall with a thought. Those flightless creatures who don't know this eventually find some floating earth to stop their fall. Air elementals and half- air elementals of creatures similair to Nosgoth can be found here, like the frightning air elemental bunny!
Elemental Plane of Blood- This is the worst of all elemental planes and the only one that is truly evil alined. The elementals here are all evil, and all insane. Those few who know about it, don't live long enough to share their findings.
Elemental Plane of Cold- This is a plane of ice and of course cold. Ice paramentals make their homes here, as well as the air and water planes.
Elemental Plane Earth- This is the home of the Duo genies, as well as elemental creatures like xorns and elemental and half elemental examples of Nosgoth creatures. The whole plane is moving slightly, and earthquakes are common here. Someone who can't burrow like a xorn or have magic like "shape earth" better have a good shovel or be prepared to be one of the many fossels that dot this plane.
Elemental Plane of Fire- This is the home of the Effreeti genies and the dwarflike Azer. The effreet live in a city of brass aptly called the City of Brass here the fire dominate trait is supressed and trade with the Nine Hells of Baator is common. Along with the nature of the effreet and the permanent portals to baator this city has the minor evil dominate trait. The elemental plane of fire is a plane of steam, lava, solid flame, smoke, and more fire. Creatures like salamanders are common here as well as the elementals, azers, and the effreet.
Elemental Plane of Mirrors- This can be a dangerous plane as it creates a mirror opposite of whom ever enters the plane. An angel enters the plane, two leave, one good one evil. This is home to a mirror like race called the Nerra.
Elemental Plane of Water- This is the home to the Marid genies, as well to tritons, merfolk, sea elves, and water loving dragons like the black, bronze, and topaz dragons. There is a city here, that I forgot the name of, surrounded completely but glass. Within the glass is air, and air breathing creatures like elves and humans are common here doing bussiness. A portion of this city, however, has water in it, and everyone has decided that the waterside is "down". In the Elmental Plane of water there is no surface of bottom, and no crushing presure like what would be found on the bottom of an ocean. The water gives off a blue glow. Some places in this plane are extremely hot or cold, here paraelementals can be found like steam and ice paraelementals. Here like in the Elemental Plane of Earth Ooze paraelementals can be found along with other types of more mundane types of elementals.
Elemental Plane of Wood- This is a plane made completely out of a single tree. The elementals here resemble creatures of Nosgoth, only they look like plants. This is a very unfriendly plane. Any non native who so much as picks a single fruit will be hunted down and killed by the inhabitants, unless the offender leaves the plane.
Positive Energy Plane- It is nothing more than the heart of and radiance of a sun. All life is animated by positive energy, however, non natives are not meant to have this much positive energy force fed to them. Those that come here after a few moments nova like a small sun. Some places have more positive energy than others, and one one of these places is a reknowned hospital. This hospital, so reknowned that I forgot its name, is home to powerful clerics and paladins. The only things that call this plane home are the serpent like ravids, and the ball-like xag-ya.
Negitive Energy Plane- Negitive energy is what animates undead and is responsible for death. No natural life is here except the xeg-yi, however, undead are every where. Just like in its positive brother, there is no gravity or air of any kind. This is also a prison plane. Here there are several fortresses where captured angels, celestials, powerful good clerics, and paladins are kept in stasus. One can also find extremely powerful good alined atrifacts baneful to the undead.
Tempereal Energy Plane- This plane is a giant hour glass filled with sand. This sometimes makes a prison, but it is a bad prison. For the prisoner often simply immerges several hundered years in the past or future.
The Outer Planes- The Outer Planes, or the alinement planes, are where the spirits of the dead end up according to their alinement. Each of these planes is made up of a certain alinement energy. The spirits of the dead are either absorbed by the plane, or are reborn as petitioners. Petitioners, generally look like they did in mortality, and have physical bodies. However, they tend to have no memories of their past life. Some petitioners are remade to the prefrence of a god. A human whoes soul travels to Bytopia would be surprized to findout it now looks like a gnome. While petitioners of Celestia look like gaseous balls of light called lantern archons. Here the gods and goddesses dwell among their worshippers.
The Blood War- This is a war beyond war. A war between demons and devils. This is a war over whoes evil is the correct form of evil- lawful evil or chaotic evil. Everyplane is somehow touched by this war.
Pandamonium- This plane is minorly chaotic alined and leans toward evil. This plane is always racked with a terrible windstorm and anyone who travels there either goes deaf or insane from the noise, usually both.
The Infinate Layers of the Abyss- This is a plane of chaos and evil, savage brutality. This is the home of the demons, most numerous of which are the tanar'ri. There are many type of tanar'ri, the most famous of which being the succubus. Some layers are ruled over by powerful demon princes, the most powerful being Demogorgon, Graz'zt, and Orcus. These three are in an eternal war with each other- they each covet the other's layers and power. A few gods live here as well, the drow goddess Lolth being one of the most well known.
Carceri- This is the prison plane of the multiverse. Ruled over by a race of imprisoned fiends called the demodand. This is the reward for liers and schemers. Those sentenced here can never leave, thus they take a dim view of those that can. A noteable place here is the Apothecary of Sin. This is a small shop run by a glabrezu tanar'ri named Sinmaker. He is average in all ways except those dealing with poison, the more diabolical the better. He does care who he is selling the acid or poison to, or the purpose, it could be a Holy Liberator using it to poison an evil tyrant. He doesn't care. He's just glad he's stuff he's getting used. One god willingly makes his home here, Nerull, god of the dead. This plane is far less chaotic alined then the abyss is, but just as evil.
The Gray Wastes of Hades- This is the plane of ultimate evil and thus as the major evil domante trait. Any non outsider, a creature of the outerplanes, who even spends one day here begins to fill a growing apathy. Eventually, this leads to the traveler losing all will to leave. They lose interest in things that mattered to them. Only apathy remains, over time they become fade gray ghost. And then once they have been drain totally of emotion their essence becomes one with the plane. Petitioners here take two forms, faded gray ghosts, and wrigthing maggotts with human heads. Here great herds of nightmares roam. And Nighthags dwell selling larvae, those maggotlike creatures I described, to anyone interested. This is the major battle field of the blood war, and as such siege engines roam the top most "gloom" (what the layers of hades are called), like small mountains surrounded by hordes or demons and devils. This is the birth place of a race of fiends called the yugoloths.
The Bleak Eternity of Gehenna- This plane is actually made up of four extremely large volcanoes. Many eons ago the yugoloth race migrated here from the neighboring plane of Hades. The ruler of the yugoloths lives here in a roving city of iron. Under the city are several arms, giving the city the name "The Crawling City". This strange city, is a war college for up and coming fiendish generals. The whole place is endowed with powerful war magic. It is said that should this city ever enter the Blood War, that war would would make a sudden and apocolyptic end.The yugoloth ruler is an oltroloth simply called "the General". Another city, called the "the Tear Drop City" (that might change if I get home and find that I said the name wrong!). This is a planar bazaar, where people can come and buy rare and questionable wares.
The Nine Hells Of Baator- This is the plane of ultimate law and evil, and the devils are the rulers of the plane. Of the devils, the baatezu (bay-a- ta-zoo) are the most numerous. Like other fiendish races that baatezu have many different types among them. One thing becomes appearant to instantly to people who learn about the Nine Hells, and that is that there are nine levels. Each level is ruled over by an archdevil, except for the 6th level (I think) which is ruled over by a nighthag. The rulers are Bel, Dispater, Mammon, Fierna/ Belial, Levestus, The Hag Countess, Baalzebul, Mephistopheles, and finally the greatest of them all Asmodeus. Another noteable archdevil is Asmodeus's daughter Glasya. Many gods live here, most famous of which is Tiamat, the 5 headed dragon goddess. She is the creator goddess of evil dragon kind (chomatic dragons. black, blue, green, red, white.) In fact each of her five heads are one type of chromatic dragon. Her body is striped in these colors and has a wyvern's sting on her tail. She lives on Hells' first lay, Avernus. She is the arch enemy of Bahamut the Platinum Dragon.
Acheron- This plane is a plane of eternal war. The top most layer is made up of iron cubes, with each lower layer having smaller and more ruff shapes. The lowest layer if said to be the end of the River Styx, and is a layer of black ice and flying blades of ice. This is the home of a fiendish race known as bladelings. Unlike other lowerplanes. This one is not evil alined, but is minorly law alined, though it does lean towards evil. This is where the orc god Gruumsh lives.
Mechanius- This is the ultimate plane of law. Every form of law and any lawful creature can be found here. The construct like modrons, the intellegent construct people the inevitables, and the antlike formians, are by far the most common creatures here. The whole plane is clockwork, and made of giant cogs.
Arcadia- This is a lawful plane that leans towards good. Creatures that can be found here are archons, a race of celestial, axiomatic creatures (animals of law, also called "perfect"), and celestial animals. Every land form is in perfect shape, ruler straight rivers, perfectly rectangular lakes, and the like. The trees here are look as if they are made of either polished gold, silver, copper, or iron with large deep green leaves.
The Seven Mounting Heavens of Celestia- This is the plane of ultimate good and law, justice tempered with mercy. This is the home of the archons. As the name says 7 layers make up this plane, each better than the one before it. Several angels live here as well. Even though this is a mountain, scaling Celestia is more than climbing, it is a spiritual test that slowly washes away ideals that do not conform to the plane. The shy becomes saints, the meek become heroes. The top level of Celestia has only uncertain tails about it- no one has ever left it. Some say that those who are good have their inherint goodness magnified by the plane until the person's essense merges with the plane. While those with evil heart are utterly destroyed. The archdevil Baalzebul, was once an archon, who was overcome by temptation and lust for power and was cast down to the nine hells. His name as an archon was Triel. Many gods live here, noteably, Bahamut the Platinum Dragon.
The Twin Paradises of Bytopia- This plane leans towards law and has two layers that face each other. So if you traveled up long enough you would eventually be travelling down on the other layer. Strange, huh. This is the home of the Gnomish Pantheon headed by Garl Glittergold. On one layer the plant life looks as if it is made of gold. That layer is peaceful, while the other is wild and rugged.
The Blessed Fields of Elysium- This is the plane of ultimate good, and the home of the celestia race known as the guardinals. This place, like hades, has an entrapping effect to nonoutsiders. Anyone who spends any amount of time here has a growing feeling of bliss. Colors are brighter, the songs of the birds prettier. Eventually this leads to the person not wanting to leave. However, those who are evil or nuetural alined avoid this plane at all cost, they tend to become dazed and lost over come by the overwhelming holiness. this is also a prison of some powerful creature of evil, some say its a wounded deity or and arch fiend. Many Deities make their homes here, the most well known and powerful being Pelor.
The Beastlands- This good alined plane leans slightly towards chaos. This is the home of animal petitioners as well as unicorn petitioners. Animals here can speak and understand celestial. This plane has 3 layers each frozen at a different time of day the top at noon, the second at sun set, and the lowest at night. Great hunters travel to the Beastland's lowest level to hunt the powerful creatures there- sometimes they survive to try again. Human and demihuman petitioners here slowly become celestial animals. A few gods live here, most popular being Ehlonna, goddess of the woodlands.
The Olympian Glades of Arborea- This is the plane of ultimate chaos and good. Where free in spirit come to live life to the fullest for all of eternity. This is the home a race of celestials called the Eladrin. Many deities live here, all elven. Chief among them being Corellon Larethian. They are called collectively the Seldarine. The Heroic Domain of Ysgard- This is another place of eternal war, it is Acheron's opposite. While Acheron is lawful and leans to evil, Ysgard is chaotic and leans toawrd good. This is where the ambitious and the valaint, come to do battle for all eternity. It's a strange plane of floating earthbergs. What's it float in, air. Here bravery is more important than station. The brave, here, are celebrities. Many Eladrin, elves, drow, drawves, and gnomes live here, as do fire giants. A few gods live here, noteably Kord and Olidimara (I probably spelled that last one wrong!). The Ever-Changing Chaos of Limbo- This is the plane of ultimate chaos. Here things are always in a state of change. Many ceatures live here, noteably the githzerai and the froglike slaadi. The Outlands- This plane is a neutral plane toward all alinements, and contain what are called "border towns". These towns border a certain plain, and closly shares its alinement, but not to close that it slips into the plane it borders. Sometimes these towns become too aline with the neighboring outer plane and thus slip into and become one with that plane. At the center of the Outlands is a floating city nick named the City of Doors also Known as Sigil. Sigil is ruled by a mysterious person named the Lady of Pain who has the power to bar all deities from entering Sigil. A few deities claim the Outlands as home, the most noteable being Obadhai. A Few Fun DemiPlanes- Demiplanes are mini planes. I might use these. You tell tell me what you think! Common Ground- Common Ground is a very small plane and is the where the gods meet with each other. Common Ground is proof against all magic and supernatural powers of deities. Neth- Neth is a living plane. It wants to learn everything. It's very nieve, it has no idea why it is alive or who made it. It is curious about everything. Anyone who travels to Neth either has to tell Neth something it doesn't know (which makes it very happy!) or is encappsulated and becomes apart of the plane. Either way the plane learns alittle more about the multiverse, it absorbs the memories of those it encappsolates. The Demiplane City of Union- This is a city run by the a race of outsiders called the mercanes. The whole city is dedicated to business. Here, the best and most powerful warriors can befound. Paladins, whoes names are sacrid on their home worlds. Wizards whoes name envoke terror or awe. You can find anything you want here, good or evil. You want someone dead- and stay dead? Union has your people. You want a guide for the abyss or to some forgotten planet? Union has someone there who knows the place like he created it! A Plane Outside the Planes- One plane is so distant that only a few know of it and those that did wish they didn't. They call it they Nightmare Realm. Far Realm- Also known as the Nightmare Realm is a plane of insanity. Here nothing makes since. Form has no order. Many creatures here are composed of tenticals or things that defy the imagination. Everything here is terrible to behold and insane by human standards. This plane mutates anyone that travels there. An Elven wizard lives there- his brain has been turn to spiders, literally. This plane has countless layers and one can see them all. A creature here is like a part drawn on a piece of paper, only seeing the whole stack can you decern what it looks like, thanks to the many layers. Maybe the Hylden have been sent here? You tell me! Well, that's the end of you leason kids. I'll do another one later of planar creatures. Hope this makes later chapters easier to understand!
