Firstly, two apologies: One, for not being able to update, as I am now entering one of the most crucial periods of my life ( "A" level examinations), and two, for this chapter. This chapter is not going into the battle itself, but rather, gives a character description on the heroes of the battlefield, aside from the leaders themselves.. I know, but, I haven't got any real ideas, and I'm stuck as to whether it should be a story where a reader can "choose" a side, and follow a particular storyline, with the chosen side as the pre-determined victor, or a combined story with an undecided victor until the very end. I prefer the latter, though the former is more open ended and interesting. So, give me some time, and some suggestions, and work on this crossover will continue.:
Below is the description of the hero units that will be featured in the story:
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Atreides
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Kolinar Koltrass:
As mentioned earlier, in the House Briefings, Kolinar Koltrass is the Atreides Mentat, and has been described as a stubborn and indomitable leader. However, it must also be added that Kolinar is an ex-member of the famed Saudukar troops, his station being that on the Saudukar Fort on Caladan, his homeworld. It is during this harsh training that Kolinar earned his grim resolve, though well-liked by his men, and considered a compassionate man to his troops, and has an insight as to those that are in his terms "lost", he shows a darker, deeper side to those that he truly considers enemies. Kolinar fights with an old Saudukar chain gun, and ceremonial sword, both of which he acquired during his service as an Elite Terror Troop. Though years of consumption has resulted in a slight obesity, and, as such, a decrease in speed, Kolinar is no less vicious.
Kolinar's main ability, as a Mentat, is complete knowledge of all Atreides land vehicles inclusive of the Ornithopter. However, his main expertise is in the very unit he designed, the Minotaurus. Kolinar himself possesses a specialized Minotaurus, one that he is specifically customized to his own advantage, though as to the specifics of this weapon, we have yet to know.
Alexander Anderson:
Alexander Anderson is a priest of the Orange Catholic Church, and, more importantly, the Paladin, that is, Captain of the Royal Naboo Knights. A master of the Ginza school of sword training, he is also, purportedly, almost on equal with all but the higher members of the Bene Gesserit sisterhood. It took many years before Anderson had reached this status: years of severe indoctrination, mediation, and active service. However, as a warrior, few can match Alexander's prowess in melee combat, and Alexander's own mystic abilities have inspired awe amongst the enemies. It has also been noted that Alexander could be nano-augmented, but, as to whether these reports are true, we can but, also speculate (even Atreides can be suspect to suspicion)
Though a knight of the Royal Naboo, Alex does not fight on the back of the beast, but, rather, on foot. This, however, does not make him any less powerful. He fights with the traditional power staff of the Royal Naboo Knights, though the staff can be shortened and modified t become two swords. Through great meditation, Alexander has the ability to dodge, and even deflect bullets and lasers with his weapons, though some of his greater powers have yet to be seen.
James Raynor:
Admiral Raynor is the head of the Atreides Covert Operations unit, and is, after Kolinar, Atreides most esteemed veteran. A loyal member of House Atreides, he is strong willed, and very hardy, having survived many battles intact with little more than a mere scratch on the cheek. Though accomplished as a soldier, he is better known as a commando, and is responsible for almost all of Atreides undercover operations. Though lacking Kolinar's experience, and Alexander's discipline, James makes up by being youthful, adventurous, and thus, active, and more sleek. Raynor plays two lives: both as a commander and a war leader on the battlefield, and a sleek and stealthy counter-intelligence agent in covert operations.
Raynor fights with a two rifles: an improved version of the standard Atreides assault rifle, and a sniper rifle, allowing him to eliminate units from afar. He also sports anti-tank and anti-building weaponry, this being a wide range of explosives. However, his greatest ability is that of an infiltrator; usually stealthed, he has the ability to capture a building alone, and move on to capture another, though he requires some time to ready his hacking equipment before going on to unlock the data controls of another building.
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Harkonnen
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Alexei Stukov:
Much can be said of Alexei Stukov. He differs from the usual Harkonnen standards by being more reliant on stealth and intelligence than on mere brute force. A full fledged Harkonnen, Alexei had not only undergone training as a Mentat, but has also been exposed to some of the most harshest of treatments at enemy hands, all but certain death. Alexei's many brushes with death put him on a par with both Kolinar and James. Alexei, himself, was a youth with many ideas and theories as to combat, though he now laughs at his former, inexperienced self. Nonetheless, age has not dampened his spirit, and still fights, with the true spirit of a Harkonnen warrior. Alexei is strong willed, and, though he has known to place trust, he is not unwilling to resort to certain measures if it is to his own advantage and objective.
Alexei fights with a sniper rifle that can fire multiple shots and is capable of damaging both vehicles and infantry. He can also pilot all aircraft, his main expertise being the Wraith fighter. His primary expertise, however, is in covert operations, and though he cannot capture buildings, he has the ability to procure required information, be it land areas known to the enemy, or the wiring of extra credits, as well as disable certain enemy functions, like power.
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Harkonnen Hive
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Johnny C.:
If Alexei is Harkonnen's most lethal agent, than, John would be considered the Harkonnen Hive's most lethal.
Not much is truly known of John C., but, from what is gathered, he is victim to a possibly terrible past, one of which he is unknown of. Though Giedi prime is considered a brutal planet, the damage done to "Nny", as he is nicknamed, has been estimated as one of the worst. However, instead of becoming a corpse, John earned his mark as a killer, and a mass murderer, having slaughtered a significant number within the multitudes that comprise the Hive. His disdain for other individuals of lower intelligence, which comprises most of the Hive, that merely followed trends, prove to be a key factor in his mass killings. His intellect, combined with his sleek nature, made him hard to track. Ultimately, he was caught, and was forced into the Harkonnen army, unless he wished to be Yang's love slave. He considers himself a machine: broken down, and in need of repair, though, to the Baron, he is better as a mere killing mechanism that is best exploited.
Having a dislike for ranged weaponry, Johnny fights with melee weapons, that being two hard, steel daggers, which he throws, or uses in hand to hand fighting. Being sleek, he is quick, and very evasive.
"Undertaker"
Nny may be the Hive's most feared killer, but, it is the operative known as the "Undertaker" that best embodies the Harkonnen spirit. A big burly man dressed in leather, his high constitution has been noted, and he has been conditioned to withstand enough punishment, being able to even take a few incendiary explosives, making one of the most resilient forces on the battlefield. Undertaker is nicknamed as such, not because he is a corpse from the Planet Tlielaxu, but rather, because he used to take the bodies of his enemies and dispatch them straight to the Tlielaxu, for the mere advantage of profit.
The Undertaker fights with a rocket launcher and gun, combined into one, large weapon that can only be carried by himself. The Undertaker is the Baron's most trusted operative, as well as his strongest and toughest, and will willingly use him in any situation, should the situation demand it.
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Harkonnen of the Star
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Jack Chen Li
Jack is dubbed "The People's Hero", and this is very apt to his name. Patriotic, vigilant, and wilful, he is an idealist, and shares a lot in common with his relative, and best friend, the premiere Chang. Though an atheist, Jack is not foreign to meditation, and has been trained to a level on par of even some of the Bene Gesserit sisters. A man of intellect, he follows old Buddhislamic traditions and is more in touch with an ancient form of Chi'in religion, especially with the teaching of the ancient Terra scholar, Confucius. A man of the people, he believes in the creation, not just of a new Harkonnen, but a new Imperium under the new Harkonnen, a new eudaimonic utopia, and, as thus, is considered unstoppable in terms of spirit. His pugilistic prowess in hand to hand and combative combat is unmatched, more so due to the fact that he has little need for weapons of any sort.
Jack is special in the fact that he fights with a very unique weapon: a flag bearing the emblem of the Harkonnen of the Star: the Dragon. He is also quick enough to dodge bullets, and can disable guns with ease. His main ability, though, is as a leader, and men fight harder around Jack, as he waves his flag defiantly in spite of all odds, more so than any other leader on the battle field.
Jessica
Jessica is special in being half Fremen, and half Chi'in. A daughter of a Fremen slave, and a Harkonnen official, Jessica originally bore deep grudges against the Harkonnen, and their genocidal tendencies towards the Fremen, but, changed her mind, and gladly joined Chang's revolutionary government, which encompasses all people, even the Fremen who were once slaves to Harkonnen. Though burdened by her stigma as a half-breed, Jessica dutifully supports her new allies, taking on the name as the "Fremen Lotus". She fights like any Fremen would, with her soul, but, instead of fighting for the sandworms, fights for the ideal of the People, a reason why Chang has shown some interest to her, even if discreetly.
Jessica is better known as an assassin, and uses a sniper rifle that can eliminate infantry from a key distance. However, as a Fremen, she is accustomed to stealth. a reason why she is also used in stealth missions. Her main expertise is in computers, and has the ability to disable vehicles, capture buildings, and steal credits with a few taps of the keyboard.
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Ordos:
Tak:
Tak. For those that know her, her name is synonymous with control. Being somewhat, but not entirely, half human, she has an ability (like other engineered half-Irkens) to change her appearance, and still remain true to herself: she can take on both the looks of a pure human, and a pure Irken, though her real look is somewhere in between. However, what is most terrifying of Tak is her mind: psychic and Mentat, she possesses one of the keenest and sharpest brains on the battlefield, taking it to a other level by being able to use her mind as a weapon. With fear being her weapon, she is the key figure in many of Ordos's victories, and secret activities, of which are many. An additional fact is that she has a long military history, and, as thus, is quite experienced in all respects. She is also a member of the Council of Tallests, and is one of the main advisors to the Earl himself.
Tak's primary weapon is her psychic ability. She can control minds, be it solitary units, or even sentry buildings, all with the steady use of her mind. She can also unleash a wave of psychic energy, rendering all infantry within the radius paralysed. She is also a key covert operative, and prefers to capture a building manually, by infiltration and hacking.
"Oasis":
A lot has been undisclosed about Oasis. A lot. Some suspect her to be a robot. Others suspect her to be a captured human. Even worse fears view her to be an artificially created human. But, once again, this is all speculation. A creation of Tak, Oasis is known to be half human, and half irken, though data has been received of possible genetic traces of another race of extra-terrestrials. This is evident in her very features: her legs feature two sets of knees, one set just above the foot, and bending in the opposite direction. Usually seen clad in highly sophisticated armour, she is little documented, and thus, hard to fully classify. Nonetheless, it is all agreed that "Oasis", whatever she may be, could prove to be another addition to the vault of insidious truths that is Ordos.
Oasis has been seen to be wielding two psionic blades that are attached to her wrists, indicative of psychic ability which, though minimal, is enough to power the blades she wields. A melee fighter, she is quick, and the uncanny ability to dodge bullets, avoid detection due to stealth, and, ultimately, impale enemies with a few quick movements of her wrists.
Smith
The Butlerian Jihad does not apply to House Ordos, and, indeed, one of the Ordos's most feared weapons is the android that bears resemblance to the Earl himself, though more human in disguise: Smith. Smith, represents the nexus of artificial intelligence, almost on the brink of complete independence if it were not for a few restrictions held in check to prevent possible dissent, much to Smith's sadness. Despite all this, Smith is, nonetheless, powerful, possessing unmatched accuracy, with little care or thought for emotion. Failure is not a option, and some have detected a possible hint of sadism in Smith. Another product of the Ordos's secret work, Smith goes all out to ensure the survival of his house, and the end of the ridiculous Jihad, as he calls it.
Smith fights with a pistol, but possesses almost unmatched accuracy. As an android, he can repair vehicles, aircraft, and buildings within minutes, better than even the most advanced of repair robotics. His computational devices, housed within his systems, makes him a walking hacking machine, and his inhuman strength and speed is another cause for fear. There is even rumours of worse abilities, though, as to the truth of all this, we cannot be certain.
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Fremen
Lawrence Mua'Dib:
Lawrence Mua'Dib is the leader of the Fremen, and, as a leader, believes in putting the greatest risk of all: by facing the very death in which he can truly show his purpose as a leader. Though many call him insane in partaking his risk, and his advisors dissuade him from doing this, Lawrence remains indignant, and fights on the battlefield. However, he has survived many a battle for reasons quite obvious: his Zensunni studies make him undefeatable as a Fremen prophet, and, as a saviour, many find him to be blessed and divine; almost true as he fights with an ability seen only in the greatest of Fremen prophets. Some truly believe that Lawrence could well be "the One", the very Mua'Dib they had waited for centuries.
Lawrence fights with a wierding module traditional to the prophets, as well as crysknife, but makes his mark as a great coverts operative, due to his very training on Caladan as a computer expert. Though he can ride worms and summon them like a normal prophet, speculations has risen as to a greater ability that Lawrence possesses, one that connects him the world that he was born on, and could very well be it's Saviour.
Hashim Ali
Hashim, considered to be the most electrifying man on Dune, literally. Prior to the war, he made his mark as, oddly, a celebrity, his expertise being in a techno/trance version of common Fremen dance music, and was also an accomplished rapper. Born on Arrakis, he grew up, not in a Fremen sietch, but in Arrakis city, more notably, in an broken down area of the city. At a young age, he joined a local triad of Fremen natives, and, although lacking the customs of a Fremen sietch, were just as ferocious and dangerous. Experience had taught him to fight the Harkonnen well, and, it was for this reason that Lawrence hired him. Hashim himself believes in the rightful destiny of the Fremen, and implements this in his music, and fighting.
Hashim fights with dual submachine guns, and, has the ability to not only move stealthily, but to hide in an underground complex, and spring out of nowhere. Whenever he is seen in the battlefield, he usually is seen carrying his portable music equipment, and has been known to stir up his fellow Fremen forces with his own rendition of Fremen cheers, to the degree that some of his music has been considered subliminal.
Nasreddin Zaki
Nasreddin Zaki is one of the elder members of the Fremen, unlike the youthful Hashim and Lawrence, and has made his mark as both prophet and fighter before even Lawrence's time. It was Nasreddin who trained Lawrence, and a reason why Lawrence owes much to this man. A cunning, and witty fellow, he is usually seen with a smile, pretty much the last thing an enemy sees before his demise.
Zaki fights with a sniper rifle, but, has the ability to snipe the driver of any vehicle, and, with that, capture it. He can also summon sandworms, and, unusually, can summon them even if within the boundaries of a vehicle.
