My third update: Here's the people who auditioned. This little list here will tell the person's name, type of deck and Millennium item. If you're satisfied, say something that means "I'm satisfied" in your review. If not, say "I'm not satisfied" in the review.


1. Alexia Wells - Spell caster and light deck- Millennium Trinity

2. Mark - Dragon deck - ??? (If you're reading this, you better tell me if you're having an item or not)

3. Krissy Chan - Gravity Bind deck - Millennium Bell

4. Laurewen (Laure) Narfea - Fiends and Spellcasters deck- Millennium Crystal

5. Tsukina Itsumodouichi (think that's how you spell it) - Toons and spellcasters deck (I think)- Nefertir's Charm (maybe another spelling error by me...)

6. Sakura - Dark Deck - Millennium Sword

7. John - Machine deck - ??? (Same what I said to Mark)

8. Pyra Akaidra (sp?) - Spellcasters and Dragons deck - Millennium Blade

9. Jherrus Bari (preferably Bari)- Weenie Burner deck (courtesy of Sakuya for telling me what it meant) - Millennium Coin

10. Cairo Tenshi - Zombie and spellcasters deck - Millennium Pendant

11. Alyssa (pronounced Alicia) Maxwell - Light and Dark deck - Millennium Earrings

12. Kaji - Fire deck - N/A ( I think....)

13. Greg Yamamori - a deck which I can't think a theme of (possibly a decking deck, hopefully.....) - Millennium Chain

14. Lance Hizaki - Dragons and Spellcasters deck, with a couple warriors - Millennium Crown

15. Millennium - Dragons and Divine Beasts (not exactly what I had in mind.... It'd be nice if the "Divine Beasts" category would go, or else it'd be such a cheap deck...) - Millennium Crest

16. Avalon Starnight - Light and Dark deck - Millennium Hourglass

17. Sakuya Itsumademo - Weenie Burner - Millennium Gauntlet

18. Mariah Kinomoto - Fairy and Spellcasters deck - Millennium Locket

19. Anime-crazy (whoever you are, I need a name, please) - Light and Dark deck - Millennium Slingshot

20. Akiro Masaki - Lockdown deck - N/A

I might've had this question before.... yes, Yu-Gi-oh characters will appear in this fic. ALL of them. Except the ones I don't know. Like Ryou and other Jap-only characters. Also, each of you will lose at least once and win at least once. So, suck it up.

That's all for now... wait, there's me!!!! I still can't figure out something for my deck, but I might as well give you a list (it's huge). If anybody has something they'd like to change, go ahead. I should be ashamed... having my reviewers make up a theme when my own deck has no theme..... *sniff*

Monsters: (lv. 4 and under) Armored Lizard, Castle of Dark Illusions, Skull Mariner,

Uraby, Dream Clown, Kuriboh, Servant of Catabolism, Twin Headed Wolf,

Parasite Paracide, Hiro's Shadow Scout, 4-Starred Ladybug of Doom, Witch of the Black Forest, The Stern Mystic,

Mask of Darkness, Cure Mermaid, Frontier Wiseman, Protector of the Throne, Darkfire Soldier,

Princess of Tsurigi, Cyber Falcon, Oni Tank T-34, The All-Seeing White Tiger, Harpie's Brother,

Prevent Rat, Lightning Conger, Dragon Zombie, Electric Lizard, Man Eater Bug,

Robotic Knight, Hane-Hane, Lesser Dragon, Giant Soldier of Stone, Sangan,

Sonic Bird, Darkfire Soldier #2, Muka-Muka, Spear Cretin, Relinquished,

Toon Mermaid.

Monsters: (lv. 5 and up): Empress Mantis, Toon Summoned Skull, Manga Ryu-Ran,

Doma the Angel of Silence, Twin Headed Fire Dragon, Illusionist Faceless Mage * 2, Megasonic Eye,

Pumpking the King of Ghosts, Wingweaver, Ryu-Ran, Blue Eyes Toon Dragon, Jinzo.

Magic: De-Spell *2, Soul Release,

Monster Reborn * 2, Remove Trap * 2, Paralyzing Potion,

Insect Barrier, Vengeful Bog Spirit, Black Pendant, Mage Power, Red Medicine,

Ancient Telescope, Dark Hole * 2, Card Destruction, Giant Trunade, Ekibyo Drakmord,

Prohibition, Change of Heart *2, Dian Keto the Cure Master, Sword of Deep-Seated,

Rain of Mercy, Black Illusion Ritual, Monster Recovery, Graceful Charity, Rush Recklessly,

Toon World, Scapegoat, Jam Breeding Machine

Traps: Dust Tornado, Respect Play, Attack and Receive *2,

Castle Walls, Reinforcements, Trap Hole, Two Pronged Attack, Driving Snow,

Waboku, Magic Jammer, Enchanted Javelin * 2, Just Desserts, Minor Goblin Official,

Robbing Goblin

Total: 101

Strategy: I try to wipe out the opponent's monsters for a direct attack while having a good defense up. Any tricks up somebody's sleeve usually are countered by my Magic and Traps.

See what I mean?!?! *sob* So, if ANYBODY wants to change it, I'm free for suggestions, just don't get rid of the good cards. Oh, yes, my item and my bio, almost forgot. ^_^

Millennium Item: Millennium Bottle (yeah, a little nutty, but hey): A golden bottle with the eye symbol on the front of it. It's similar to a small 2 inch tall wine bottle and is worn on your neck with two strands of string sprouting out the sides and fused at the ends. The opening is closed by a small silver lid with the eye symbol on it. The green, hazy liquid inside can do many purposes, such as giving non-living things a life, and can heal whatever ails them. If enough liquid is inside, the bottle can imitate another millennium item and use its power or can disguise the appearance and voice of the wearer. The liquid itself is infinite and only a drop is needed for most actions.

Name: Di Nart Attitude: Outside a duel, he's pretty shy around people, and keeps to himself a lot. His friends are few, only three, to be precise, Fiery, a Korean girl who's both annoying and kind (will appear in this fic), a stuffed Kuriboh and a blue scapegoat, both which were revived from his item which he always carry inside his blue pack.. To his friends, he can be pretty overloaded with energy and can be scary. Inside a duel, he can really tease the opponent, and is a bit more serious.

Appearance: Anything with his bottle, but without it, he's a short kid (not really, but I'd like to be) at about half an inch higher that Yugi. He's got jeans, a black T-Shirt and a blue backpack that he always carries. His hair's rarely straight down, with a bad hair day every day, his black hair style can vary wildly.

Tournament Rules

Single Duel-

This is a duel between two people. Each player will start off with 4000 L (ife) P (oints). You can win by making your opponent lose all his LP or have his deck run out of cards (or known as decking)

Monsters of level 4 and under can be played without sacrificing, monsters of lv. 5 and 6 require one monster on the field to be destroyed, lv. 7 and 8 require 2 monsters to be destroyed, and lv. 9 and up require 3 monsters to be destroyed, unless said otherwise by the card effects.

Ritual cards: Play effects as normal, however, if you have the ritual card and the monsters used for sacrificing, you can choose to pull the ritual monster from your deck, play it on the field and discard the cards used for the ritual.

Magic and Trap cards are played normally, however, if a card states that it requires a life point cost in order to be activated, this number is cut in half. This effect doesn't work for cards that require you to pay half of your life points.

Double Duel / Royal

This can be a duel between 4 people. Each player starts with 8000 LP. Players may choose to team 2 vs. 2, or decide in a royal match, where it's free for all. To win, do the same as above, but in double duels, both players on one team must be defeated in order to win.

Monster rules apply as above, however, monster effects can apply to any player on the field, the choice is up to you. ATK and DEF points are multiplied by 1.5

Ritual Card rules are applied as above.

Magic and Traps are played normally, with the exception of their targets and costs. Magic and Trap card targets can include anyone on the field. If a card states that it requires a life point cost in order to be activated, pay the required number of life points in order to activate it. You can also choose, in double duels, how the pay will work. You can either pay it yourself, have your teammate pay the cost, or have both you and your teammate pay half the cost.

Some exceptions: Jam Breeding Machine and Scapegoat - As long as the tokens (slime tokens and sheep in this case) are in play, you can only special summon and tribute summon.

Thousand Dragon: If Time Wizard and Baby Dragon and on the field, you can use Time Wizard's effect. If heads (or if the roulette doesn't spin on a skull), play the normal effects of Time Wizard's effect plus destroy it and Baby Dragon to summon Thousand Dragon, while destroying everyone else's monsters. EVERYONE!!!!

Miracle Dig: Instead of retrieving 3 cards removed from play, retrieve 5.

Graverobber: You can steal as many Trap and Magic cards as you want for the cost of 2000 LP per card (1000 in single duel). They can be activated at any time and are returned to the owner's graveyard at the end of your opponent's next turn.

Toon Monsters / Toon World: Pay 300 LP (200 in single duel) each time it attacks. Toons Monsters can attack an opponent directly. If Toon World's magic is negated for a limited time, the toon monster returns to your hand. If Toon World is destroyed, you can discard three cards from your hand to place it on top of your deck. If Toon Monsters were destroyed with Toon World, shuffle them back into your deck. Toon World requires a pay of 800 LP (in both types of duels) to be activated. You can pay 2000 LP (1000 in single duel) to Special Summon 1 Toon Monster from your deck on to the field in DEF mode. Toon monsters can attack immediately if they are Special Summoned.

Skull Dice / Graceful Dice: You can choose to pay 1000 LP (600 in single duel) to roll two dice. The combined number is then multiplied by 100 and is reduced from your opponent's monsters' ATK and DEF for one turn / added to your monsters' ATK and DEF for one turn.

Revival Jam: If you choose to revive Revival Jam, pay either 500 LP (same in both duels) or discard three randomly chosen cards from your hand.

Sangan / Witch of the Black Forest: When either is sent to the graveyard, special summon 1 monster of an ATK / DEF of 1500 or less to the field in face down DEF or face up ATK position.

Dust Tornado: Can destroy 1 Magic or Trap card. Then, Set one Magic or Trap card on the field. It can only be activated if it's a Quick Play Magic or a Trap card.

Hiro's Shadow Scout: Have your opponent draw three cards You can either choose to discard all monsters in those three cards, all Magic or all Trap.

Kuriboh: Kuriboh can redirect attacks towards itself as long as it's in DEF position.

De-Spell: Can be used as a Quick-Play Magic card.

Big Eye: You can decide the order of the top five cards of either your deck or your opponent's deck.

Petit Angel: Flip a coin and call it when one of your opponent's monsters attack this card. If called correctly, your opponent's monster's attack is negated.

Dimensionhole: Remove a monster from play, then you can either bring it back during your next Standby phase or special summon a monster removed from play in face up ATK position.

Lightforce Sword: Any player can look at the card randomly chosen.

Jinzo: Only the person controlling this card can use Trap cards.

Barrel Dragon: This card can attack up to three times. Pay 1000 LP (500 Single) each time this monster attacks more than once.

That's all, I think. I'll come up with something else if I see anything.