Platoon of Toons
Disclaimer: -_- that's all I have to say........
All right, this chapter will have our FIRST DUEL! Oh, wow.... these are THE final rules for this tournament. Subject to change.
Single Duel: This is where 2 people engage in a duel.
LP: Each player will start off with 4,000 LP.
Monsters: A lv. 4 or less monster can be Set or Summoned to the field. If this card requires a LP cost, reduce this cost by half. Lv. 5 to 6 monsters can be Set or Summoned by offering 1 monster on your side of the field as a Tribute. Lv. 7 to 8 monsters can be Set or Summoned by offering 2 monster on your side of the field as a Tribute. Lv. 9 and above monsters can be Set or Summoned by offering 1 monster on your side of the field as a Tribute. If there is an effect used to Summon this monster, you may proceed to do so, but you can only summon that monster using only the effect on the card. Such monsters are shuffled in the deck they came from when using "Monster Reborn" or any other card that summons cards from the Graveyard.
Ritual Monsters: You must offer monsters whose levels equal that of the ritual monster. The Ritual card must also be played in order to Special Summon this monster from your hand or your deck. A Ritual monster is returned to your hand using "Monster Reborn" or any other card that summons monsters from the Graveyard.
Fusion Monsters: Unless stated otherwise, Fusion monsters must be Special Summoned using "Polymerization." The monsters used for the fusion must be in their hand or on the field in order to summon the Fusion monster. A Fusion monster can be special summoned using "Monster Reborn" or any other card that summons a monster from the graveyard, but it had to be destroyed as a result of battle or other card effects before you can Special Summon it.
Magic and Trap: Apply normal rules. If there is a cost involving LP, reduce this cost by half. Traps can be activated without setting it first, but it is best to set it first.
Field Magic Cards: Apply normal rules. Field Magic Cards must be played FACE UP and cannot be played face down. Two Field Magic cards, one from each player, can be on the field simultaneously.
Double Duel: This is where 4 players engage in a Double Duel. 2 players are on a team, and must defeat the other two in order to win.
LP: Each player will start out with 8,000
Monsters: Apply normal rules. If you wish to summon/set a monster on your team player's side of the field, you may do that. However, you still must tribute your own monsters in order to do so, regardless of whose side of the field you summon it to. The same rules apply for Ritual Monsters and Fusion Monsters. Monsters can attack any monster or player on the opposing team.
Magic and Trap: Apply normal rules. If there is a target for this card, the target can include anybody, any monster, or any Magic / Trap card on the field.
Field Magic Cards: Apply normal rules. Field Magic cards still must be played FACE UP and not face down. Four Field Magic cards, one from each player, can be on the field simultaneously.
Royal Duel: This is where four players engage in a duel. Each player is on their own.
LP: Each player starts out with 8,000 LP.
Monsters: Apply normal rules. Monsters can attack any player or monster on the field, depending on the situation.
Magic and Trap: Apply normal rules. If there is a target for this card, the target for this card can include anybody, any monster, or any Magic / Trap card on the field.
Field Magic Cards: Apply normal rules. Field Magic cards still must be played FACE UP and not face down. Four Field Magic cards, one from each player, can be on the field simultaneously.
Chains: Chains are used normally.
Monster effects: Certain type monsters have certain effects. These effects can be activated by doing different things, or nothing at all. See the effect for details. These effects can only be activated during your Main Phase; effects that can be activated during your opponent's turn are marked with a "*". Effects that can only be activated during your opponent's turn are marked with "**".
Zombie: You can equip a monster with a Zombie. Then, the monster loses ATK points equal to the number of the Zombie's ATK points during each of its owner's Standby phases. This effect can be activated by destroying an equip magic card attached to the Zombie monster.
Spellcaster: *You can reduce a number of a spellcaster's ATK points. Then, increase a monster's ATK equal to the number of ATK points reduced from the spellcaster. This effect can be activated by destroying an Equip Magic card attached to the Spellcaster monster.
Winged Beast: **You can negate a monster's attack targeting a Winged Beast. This effect can only be activated during your opponent's Battle Phase. To activate this effect, you must destroy one monster on your side of the field.
Machine: **You can negate a monster's attack targeting a Machine monster. This effect can only be activated during your opponent's Battle Phase. To activate this effect, you must destroy one Magic or Trap card on your side of the field.
Fiend: A Fiend monster can destroy all Magic and Trap cards on the field. To activate this effect, you must skip you next Battle Phase.
Dragon: You can choose to Special Summon a Dragon monster from your hand onto the field in face up ATK position by paying LP equal to the Special Summoned monster's ATK.
Thunder: You can choose one monster on the field. That monster cannot attack as long as there is a Thunder monster face up on your side of the field. To keep this effect in effect, you must discard one card from your hand during each of your Standby Phases.
Beast: **When a Beast monster is destroyed in battle, reduce a monster's ATK by half the ATK of this monster. You must pay 100 LP during each of your Standby phases; otherwise, the ATK returns to its original amount.
Warrior: You can choose to Special Summon a Warrior monster from your hand onto the field in face up ATK position by paying LP equal to the Special Summoned monster's ATK.
Beast-Warrior: Destroy all monsters on the field except this one. To activate this effect, discard five cards from your hand to the Graveyard.
Fairy: You can offer a Fairy as a Tribute to search your deck for any card and place it in your hand.
Insect: If an Insect monster attacks a monster with a higher ATK than the attacking Insect monster, reduce the ATK of the attacked monster by half the ATK of the attacking Insect after attacking. Damage calculation is calculated normally. To activate this effect, you must pay 500 LP.
Dinosaur: *At the cost of 500 LP, you can destroy one face down card on the field.
Reptile: If a Reptile attacks a monster and destroys it, place the destroyed monster face up on top of your deck and shuffle your deck. When you draw the monster, Special Summon it on your side of the field in ATK mode during your Standby phase. To activate this effect, you must discard one card from your hand.
Fish: **A Fish monster can be attacked twice before it is destroyed. Damage calculation is applied normally.
Sea Serpent: You can equip a Sea Serpent to a monster. The equipped monster cannot attack and is destroyed along with the Sea Serpent during your next Standby phase. To activate this effect, you must destroy one card on your side of the field.
Aqua: You can destroy this monster along with your hand in order to destroy all cards on the field and the top 3 cards from your opponent's deck.
Pyro: *You can double the ATK of a Pyro monster. It's ATK is then halved at the End Phase of the turn this effect was activated. You cannot change the position of your monster during your next turn.
Rock: **You can double the DEF of a Rock monster. Any monster that attacks this card with an ATK lower than the DEF of this Rock monster in defense position is destroyed. Damage calculation is applied normally. This effect must be activated during your opponent's Battle Phase and the Rock monster's DEF is halved at the End Phase of your opponent's turn. You cannot change the position of your monster during your next turn.
Plant: During each of your Standby Phases, increase the ATK of this card by 300 points. Destroy 1 card from the top of your deck during each of your Standby Phases. If you cannot, the Plant monster's ATK returns to its original amount.
I've heard of people using "Hand Revival." Here's my say on it...
Hand Revival: If you do not have any cards in your hand, you can choose to use "Hand Revival." Hand Revival can only be used 3 times in a duel and can only be used when you have no cards in your hand. Hand Revival lets you draw five cards.
I also heard something about true Tournament rules... card restrictions. It would be best to just keep at max 3 per card. I mean, who the hell is going to have a deck with nothing but Change of Hearts?!?!?! HUH?!?!?!?
And finally, my deck. Toons and Dark Necrofear is what this deck's all about.
Monsters: Blue Eyes Toon Dragon x 1, Toon Summoned Skull x 2, Toon Mermaid x 2, Toon Gemini Elf x 3, Toon Dark Magician Girl x 2, Toon Cannon Soldier x 1, Toon Goblin Attack Force x 2, Toon Masked Sorcerer x 1, Dark Necrofear x 1, Sangan x 2, Witch of the Black Forest x 2, Gemini Elf x 2, Cyber Jar x 1, Jinzo x 1, Mask of Darkness x 2, Magician of Faith x 2, Hiro's Shadow Scout x 1
Magic: Toon World x 3, Toon Index x 2, Monster Reborn x 1, Raikegi x 1, Dian Keto The Cure Master x 1, Swords of Revealing Light x 1, Graceful Charity x 1, Change of Heart x 1, Scapegoat x 1, Mage Power x 1, United We Stand x 1, Dark Core x 1
Trap: Solemn Wishes x 3, Magic Cylinder x 1, Magic Jammer x 2, Seven Tools of The Bandit x 2, Waboku x 1, Ring of Destruction x 1, Rope of Life x 1, Trap of Board Eraser x 1, Curse of Royal x 1, Mirror Force x 2
Total: 60
I think I'll start this up, the action has been missing for quite a while now. Where were we, Mana was furious with Aquapolis and Kuriboh? Yeah, I'll take it from here.
Kuriboh and Aquapolis were sharply whacked with Mana's staff again. But something strange was happening. While the two muses were getting hit square in the noggin, there was something gone slightly wrong.. The power was fading, the lights dimming until it was pitch black.
Di: Hey, who turned off the lights?
Fiery: I don't know, I don't care, stupid.
Aquapolis: .... *whimper*
Di: I'll wander myself out of this mess and miraculously wake up.
Kuriboh: Yeah, you go do that.
Mana: Wow, it's dark in here.
All except Mana: *anime fall*
Di: (walks out) (falls) Hey, what the f***?!?!
Di thought he was alone, but he wasn't. The troop that was with him also fell into pitch black darkness. And once they landed, they were not in pitch black darkness. Torches were around, lit on the borders of the room. There, a fellow duelist cackled.
Di: Ok......
Bonz: Welcome, fellow duelist.
Aquapolis: O_O ;; Eep!
Kuriboh: ??
Mana: Oh, that kid is SO ugly, makes me wanna...
Fiery: Put a cork in it.
Bonz: I challenge you to a duel!!
Di: What?? Why?!?! I don't even have my... (looks at arm) Oh.
Mana: You forget so easily. *sigh*
Di: I swear, that thing was on my.... hey, I don't have my d- (spots deck in disk) DAMN IT!!!!!!!!!
Fiery: Ha ha. Stupid.
Di: SSHUUTT UP!!!!!!!!!! Fine, I'll fricking duel you.
Bonz: Excellent. The loser is sent to the Shadow Realm!
Di: Say what?!?!
Aquapolis: I don't like this...
Fiery: (is in a trance)
Mana: I'm starting not to like this....
Di: You don't even know what that is?
Bonz: Wanna bet? MUHAHAHAHA!!!!
(the room turns purple)
Di: Good lord... we duel.
(Scene with the duel disk thingy and hologram launcher and stuff)
DI: 4000 BONZ: 4000
Di's hand: Seven Tools of the Bandit, Magic Jammer, Toon Summoned Skull, Hiro's Shadow Scout, Monster Reborn.
Bonz' Hand: Call of The Haunted x 2, Dragon Zombie, Skull Invitation x 2
Bonz: I'll start. (Draws Pumpking, The King of Ghosts)
Di: Sure...
Bonz: I'll lay 2 cards face down (Call of The Haunted + Skull Invitation) and summon Dragon Zombie in ATK mode. I'll end my turn.
Di: Yeah, whatever you say. (Draws Cyber Jar) I'll also lay 2 cards face down (Seven Tools of The Bandit + Magic Jammer) and play 1 monster in DEF.
Fiery: *yawn* MAKE IT MORE EXCITING!!!
Mana: Knock him out cold!!!!!
Aquapolis: Yeah, what she said!
Kuriboh: We don't wanna be stuck in the SHADOW REALM!!
Di: That's what they all say.
Bonz: DRAGON ZOMBIE, ATTACK!!!
Di: Thanks.
Bonz: ??
Di: You destroyed Hiro's Shadow Scout!
(Dragon Zombie uses intoxicating gas at DEF monster)
Di: That requires you to draw 3 cards and discard any Magic cards among them.
Bonz: *groan* (discards Soul Exchange and Polymerization and keep Armored Zombie)
Di: I believe it's my turn now. (Draws Toon World) I'll lay 1 monster down in DEF mode and end my turn.
Bonz: As you wish. (Draws The Snake Hair) I'll summon Snake Hair in ATK mode!
(Snake Hair appears)
Bonz: This will be interesting. Snake Hair, attack the face down card!
(Snake Hair zooms in and attacks Cyber Jar)
Di: Thanks again.
(Dragon Zombie explodes)
Di: Give it your best shot. Draw your 5 cards.
Bonz: Gladly. (Draws 5, places Poison Mummy and Prevent Rat in face down DEF and another Dragon Zombie in ATK, then places Hinotama and Monster Reborn in hand)
Di: (also draws 5 cards, places all in hand)
Fiery: Oh, boy....
Mana: What, what's gonna happen?!!?!?! TELL ME!!!!!!!!
Aquapolis: Well, since we're in the Shadow Realm...
Kuriboh: Di's gonna get a chunk of his LP taken.
Fiery: Talk about pain.
Bonz: Dragon Zombie, attack his LP directly!!!
(Dragon Zombie breathes on Di)
Di: *cough, choke* LP: 2400
Bonz: MUHAHAHAHA, how do you like that!
Di: Not bad... but I can do better.
Bonz: Huh?
Di: I play Toon World! (LP: 1400)
Aquapolis: Him and Toons.....
Kuriboh: Bet he has one in his hand right now...
Fiery: Or two...
Mana: Or three.
Di: I'll summon these 3 toons to the field: Toon Gemini Elf (ATK: 1900, DEF: 900), Toon Masked Sorcerer (ATK: 900, DEF: 1400) and Toon Goblin Attack Force!!! (ATK: 2300, DEF: 0)
(They appear)
Di: I'll end my turn with 2 cards face down.
Bonz: O_O ;;; (draws Mystical Space Typhoon) Yes... I play Mystical Space Typhoon to destroy Toon World!!
Di: Excellent. I activate Magic Jammer! (Discards Monster Reborn)
Bonz: .... Oh, activate Skull Invitation!!!
Di: Great... (LP: 900)
Bonz: Then I'll flip my Poison Mummy in ATK mode!
Di's LP: 400
Bonz: Dragon Zombie, attack his Toon Masked Sorcerer!!
Di: *smirk* MIRROR FORCE!!!!!
Bonz: No!!!!
Di: Goodbye, Dragon. Goodbye, mummy.
Bonz: No, that means...
Di: That's right!!! I'll activate Solemn Wishes first, then I draw. (LP: 900) Toon Goblin Attack Force and Toon Gemini Elf, attack his LP directly!!!! (Di's LP: 400)
The cartoon goblins bashed Bonz (LP: 1700) and Gemini Elf blasted him with magic (LP: 0). Bonz was knocked cold and dragged down into darkness.
Di: Wow, that was easy.
Fiery: You said it.
Aquapolis: Talk about stupid! Look what the guy left!!
A Yata-Garasu card was on the floor. Di picked it up and looked at it.
Di: Not good, not bad. Consider this a souvenir from that ugly duncehead.
*yawn* That was long and hard.... R&R, and thanks.
