(A/N: Amy Rose is owned by Sega. Mario and co. are owned by Nintendo. Biggs
and Wedge are either made by Square or LucasArts. Pacman is owned by Atari,
I think. I think that covers the disclaimers.
Oh yeah, also I kind of liked Mario is Missing.)
*****
"Amy?"
"Yes"
"Which continent is Peru located? Asia, South America or Antarctica?
"Huh?"
"Which continent is Peru located? Asia, South America....
"I heard you the first time. Why are you asking me that question?"
"Incorrect. Next question, what is the capital Sudan?
"I can't see you. Why is it so dark in here?"
"Incorrect. Next question, which ocean is located west of Australia?"
"Will you stop with the stupid questions already! Where are we and why is it so dark...
"Incorrect. Next Question, which is the smallest country in the world?"
"I don't know!"
"Incorrect. Now study this map. Point to where Mongolia is."
"What map? I don't see a map. I can't see anything!
"Wake up."
"What?"
"Wake up!"
*****
Amy woke up and adjusted her eyes to the bright lights in the torture room. The guards stood in front of her with their arms crossed.
"You're ten minutes are up."
The hedgehog looked around the room as her vision became clear. She realized that she was dreaming, induced by sessions of "Mario is Missing". Amy was so sick of answering those questions in the game that they reproduced themselves as a nightmare.
"Can I lay here a couple of more minutes?" asked Amy.
"No, get up," demanded one of the guards, "you have to start playing right now."
Amy pulled herself off of the seat she was sleeping on and trudged herself back to the television screen. When she first entered the "torture room" she was surprised by how it looked. Stacks of movies and video games lined the walls of the white, medium-sized room. It seemed more like a playroom than torture room. And then she realized where the "torture" came from.
Amy didn't spend more than five minutes in the room before she was forced to play the game she was playing now. She had to play for three hours. If she beat the game they made her start at the beginning and play all over again. After three hours she was allowed a ten minute break where she could whatever she wanted except leave. Amy looked at the games and movies during her first break and figured they all must have been as boring and mind- numbing as the game she was playing now.
Now here she was, back for another three hour session. When Amy unpaused the game she noticed she was in the middle of a boss fight with one of the koopa kids. She didn't know which one it was and she didn't care, they all look the same and they all run back and forth in the hallway, except for that some of them jump once in a while. Amy started to laugh.
"Hey what's so funny?" shouted the guard.
"Haha I like this game! I'm having a lot of fun!" Amy lied.
"How can you be having fun...with that game?" asked the other guard.
"I think it's funny," said Amy, "I think it's funny how this guy looks. Who is he?"
"That's Wendy."
"Oh haha, Wendy is a funny guy."
The first guard looked at the second guard. "This isn't good. She's not supposed to like it. What are we going to do; Princess Toadstool is going to have a fit!"
"We better give her another game," said the second guard.
The first guard, we'll call him Biggs, took the game out of the SNES. The second guard, let's call him Wedge, put another game in. It was called "Final Fantasy: Mystic Quest". Amy played it for a couple of minutes and smiled.
"Wow this is a really cool game!" exclaimed Amy, "I love how it's so linear and not well thought out!"
"This game isn't going to work either. She's having too much fun!" said Biggs.
"Let's switch to a movie," said Wedge.
Biggs pulled a tape from one of the stacks. "Okay, this should be good. 'Ear and Now: a 14-hour documentary about ears'. You hate documentaries, right?"
"I love documentaries," declared Amy, "And I love ears. And don't even let me start with things that are 14 hours long!"
Amy was on a roll. She really convinced those two numbskulls that she actually liked all that crap. But how, she began to think, was she going to use this to get out? As the guards searched for another painfully boring tape she got an idea.
"You know what I hate," said Amy, instantly getting the attention of the guards, "Super Mario Bros., the original one for the NES."
Wedge's eyes lit up. "Really?"
"Yeah. And not just the ordinary one but the one with Duck Hunt on it. And...er...PacMan...I guess. Super Mario Bros., Duck Hunt and Pacman. Those three games on one cartridge is just sheer torture."
"Wow, I'll probably have to go to the backroom for that one," said Biggs.
"Whatever," said Amy.
Biggs turned to his assistant. "Wedge, come with me."
"Why do I have to come?" protested Wedge.
"Because there is a lot of stuff in there and I need you help me find it, now come already!"
Amy watched the two guards stomp out of through the door, leaving the room completely unattended.
"Now's my chance!"
*****
To Be Continued...
Oh yeah, also I kind of liked Mario is Missing.)
*****
"Amy?"
"Yes"
"Which continent is Peru located? Asia, South America or Antarctica?
"Huh?"
"Which continent is Peru located? Asia, South America....
"I heard you the first time. Why are you asking me that question?"
"Incorrect. Next question, what is the capital Sudan?
"I can't see you. Why is it so dark in here?"
"Incorrect. Next question, which ocean is located west of Australia?"
"Will you stop with the stupid questions already! Where are we and why is it so dark...
"Incorrect. Next Question, which is the smallest country in the world?"
"I don't know!"
"Incorrect. Now study this map. Point to where Mongolia is."
"What map? I don't see a map. I can't see anything!
"Wake up."
"What?"
"Wake up!"
*****
Amy woke up and adjusted her eyes to the bright lights in the torture room. The guards stood in front of her with their arms crossed.
"You're ten minutes are up."
The hedgehog looked around the room as her vision became clear. She realized that she was dreaming, induced by sessions of "Mario is Missing". Amy was so sick of answering those questions in the game that they reproduced themselves as a nightmare.
"Can I lay here a couple of more minutes?" asked Amy.
"No, get up," demanded one of the guards, "you have to start playing right now."
Amy pulled herself off of the seat she was sleeping on and trudged herself back to the television screen. When she first entered the "torture room" she was surprised by how it looked. Stacks of movies and video games lined the walls of the white, medium-sized room. It seemed more like a playroom than torture room. And then she realized where the "torture" came from.
Amy didn't spend more than five minutes in the room before she was forced to play the game she was playing now. She had to play for three hours. If she beat the game they made her start at the beginning and play all over again. After three hours she was allowed a ten minute break where she could whatever she wanted except leave. Amy looked at the games and movies during her first break and figured they all must have been as boring and mind- numbing as the game she was playing now.
Now here she was, back for another three hour session. When Amy unpaused the game she noticed she was in the middle of a boss fight with one of the koopa kids. She didn't know which one it was and she didn't care, they all look the same and they all run back and forth in the hallway, except for that some of them jump once in a while. Amy started to laugh.
"Hey what's so funny?" shouted the guard.
"Haha I like this game! I'm having a lot of fun!" Amy lied.
"How can you be having fun...with that game?" asked the other guard.
"I think it's funny," said Amy, "I think it's funny how this guy looks. Who is he?"
"That's Wendy."
"Oh haha, Wendy is a funny guy."
The first guard looked at the second guard. "This isn't good. She's not supposed to like it. What are we going to do; Princess Toadstool is going to have a fit!"
"We better give her another game," said the second guard.
The first guard, we'll call him Biggs, took the game out of the SNES. The second guard, let's call him Wedge, put another game in. It was called "Final Fantasy: Mystic Quest". Amy played it for a couple of minutes and smiled.
"Wow this is a really cool game!" exclaimed Amy, "I love how it's so linear and not well thought out!"
"This game isn't going to work either. She's having too much fun!" said Biggs.
"Let's switch to a movie," said Wedge.
Biggs pulled a tape from one of the stacks. "Okay, this should be good. 'Ear and Now: a 14-hour documentary about ears'. You hate documentaries, right?"
"I love documentaries," declared Amy, "And I love ears. And don't even let me start with things that are 14 hours long!"
Amy was on a roll. She really convinced those two numbskulls that she actually liked all that crap. But how, she began to think, was she going to use this to get out? As the guards searched for another painfully boring tape she got an idea.
"You know what I hate," said Amy, instantly getting the attention of the guards, "Super Mario Bros., the original one for the NES."
Wedge's eyes lit up. "Really?"
"Yeah. And not just the ordinary one but the one with Duck Hunt on it. And...er...PacMan...I guess. Super Mario Bros., Duck Hunt and Pacman. Those three games on one cartridge is just sheer torture."
"Wow, I'll probably have to go to the backroom for that one," said Biggs.
"Whatever," said Amy.
Biggs turned to his assistant. "Wedge, come with me."
"Why do I have to come?" protested Wedge.
"Because there is a lot of stuff in there and I need you help me find it, now come already!"
Amy watched the two guards stomp out of through the door, leaving the room completely unattended.
"Now's my chance!"
*****
To Be Continued...
