Hey everybody! Ri2 here with an important announcement. I'm sorry this is taking so long, but I'm really having trouble with the next chapter. I've decided to skip the Wind Temple altogether, because I don't like it, I can't really write anything for Mushroomon, and I just don't feel like writing another dungeon walkthrough at the moment. The next chapter will skip write to the hunt for the Catalyst pieces, so I thought I should tell you all what would have happened in the Wind Temple if I had written it:

Guilmon and Mushroomon work their way through the temple. Mushroomon's small size, flying power and ability to plant magic seeds that instantly sprout into trees proves very useful.

Creep Hands kidnap Mushroomon, and Guilmon has to traverse a good portion of the temple to rescue him. On the way, he engages a powerful Wizardmon in combat. This super Wizardmon is capable of summoning an infinite number of monsters to help it out, but Guilmon is still triumphant, winning a cool item called the Hookshot. It's this awesome device that fires a spike hooked to a long chain that can be used like a grappling hook to pull you up to places with bull's-eyes targets or to pull enemies closer to you or to just kill them outright.

Guilmon uses the Hookshot to free Mushroomon, and they both make their way to the sacred chamber, where Guilmon does battle with the hideous Mega-level Sanddramon, a giant sand worm that spawns smaller worms and tries to swallow him up. Guilmon defeats it by using the Hookshot to pull the worm's tongue close to him so he can hack it to pieces.

Once Sanddramon is dead, Mushroomon prays to the gods, and the Invincible is restored to its full power. Leaving his fungal friend in the temple, Guilmon returns to the surface to seek out the eight Catalyst shards.

Sound good? Okay, I'll see you all soon with the next real chapter. Sorry for the inconvenience!