As I said before, this next chapter will be an almost direct quote from the Soul Calibur website except for the fact that the name of the character has been changed ^_^ All storylines are copyright Namco and those freaks.
Chapter 2: Introducing Heather
"During the 16th century, France was amidst religious strife. Heather grew up with the tumultuous age as her cradle, the scheming of noble families as her lullaby, and the rapier and medicine as her playmates. Her cool, unemotional demeanor created many enemies, but her quick and precise decision-making and execution skills solidified the foundation of her family amongst the nobles.
Unfortunately, Heather made a critical mistake during the year of the
notorious Evil Seed catastrophe. She discovered too late that one member of
nobility supported by the Sorel clan became insane from
the effects of the Evil Seed. Consequently, Heather gave her enemies the
justification to come after her. To make matters worse, treacherous members of
her family who were thrust into the conflict surrendered quickly and offered to
hand over Heather in order to protect themselves.
Heather hid herself in an
impoverished town to escape from her pursuers, which included her family
members. But accustomed to a life of privilege without want, Heather could not
bear the cold and hunger she suffered in the slums. She most certainly would
have died if it were not for a little girl named Amy, who hid the weakened
Heather from her enemies.
For the little girl, helping
Heather was only a simple deed motivated out of spite for the soldiers. For
Heather, a woman who until then lived by her own means, it marked the first
time she owed her life to someone else. She felt emotions that she had never
experienced before, and Amy became an irreplaceable presence in Heather's life.
Heather's exposure to life in
the slums made her see the world in a whole new light, and realize the
meaninglessness of everything. Nobles quarreled constantly and only thought of
their petty interests and self-preservation. And the commoners, tired of constant
warring, had given up hope. The world was filled with people whose soulless,
meaningless lives made them no better than the dead.
Convinced that the chaos of war was no place to live
a meaningful life, Heather took Amy and left the poverty-stricken town.
Avoiding war-torn lands, they moved to a town in the countryside. But even with
the new surroundings, she could not get Amy to open her heart to the world.
Even though her life in the slums strengthened the 10-year old girl's wariness
of life and gave her a tenacious will to live, it erased any sense of hope she
had for the future.
Assuming a false name, Heather befriended a rich noble to
obtain the means to take care of the young girl. She employed her cunning to
gain the trust of the lord and those around her. And when the opportunity
arose, Heather poisoned the noble and spread word that the "lord had left
on a long journey."
One day, Heather found a letter with references to the Evil
Seed- the turning point in her life - in the mansion library. She was
fascinated by the information, and it wasn't long before she made the
connection between the Evil Seed and Soul Edge.
Soul Edge- a demonic blade that promises power in exchange
for one's sanity.
What if such a sword were thrust into the hands of the
pathetic nobles? They would undoubtedly fight feverishly for the weapon, and
ultimately destroy themselves. Commoners would be unfortunate victims of the
war, but their existence mattered little, for they were no better off then the
dead. It would all be worth it if the petty, war-mongering nobles could be
eliminated to secure a meaningful future for Amy.
But in order to accomplish her goal, Heather needed Soul
Edge; she was determined to obtain the sword by any means necessary.
A grand, insane plan was brewing in her mind- all for the
sake of a young girl."
