Quidditch in Bed
Chapter 1 ~ the playing field
The point of this little book is to help a wizard to catch the snitch in the most enjoyable ways possible. Quidditch relies on the abilities of the individual wizard, and if one member of the team is deficient in the sport it lets the side down. The future of the game relies on your acquiring sufficient expertise to play a good game. Like quidditch this activity when played well is extremely pleasurable, and is best played in an atmosphere of sporting behaviour.
It is important to survey the whole stadium, before you begin, in order to look out for potential pitfalls, and also for possibilities for easy scoring. Playing predictably is the fastest way to lose, but if you have a well-executed manoeuvre, then stick with it, as it will improve your confidence.
As with any game of quidditch, excessive consumption of alcohol before any match is considered ill-advised. Although potions are available to help in this situation, excessive consumption is the fastest way to wind up the game with a crashed broom, and no game-plan.
Knowing your territory is important - having your own place in the changing rooms matters in these situations. Although communal baths have their place, it isn't considered the most advisable way to begin a match, unless your witch is a particularly good sport.
Begin the event with good preparation. Look out for missiles that might mimic the snitch, but prove to be nothing more than a mere distraction from the real thing.
Know who the opposing team are, and what their weaknesses are. This is best done by close observation. Casual players may want to skip on this bit, but the expert quidditch player will know the advantages of knowing all the manoeuvres and tactics of the opposing team.
Begin by knowing the layout of the stadium - where the nooks and corners are that might allow you for some covert feinting without actually having to commit to a particular action
Of course, the point of the game is to get your quaffle through the hoop, and therefore this text will focus primarily on this aim. However a word to the wise wizard may be:
Ignore her bludgers at your peril - you miss out on the possibility of a great deal of entertainment. Unlike your usual bludgers however they should be treated with a small measure of delicacy. Our Witches like to be treated with some respect for their person. A poorly handled bludger may well rear up and cause injury to your face, and I would advise you to remember this when handling your witch. It isn't simply the bludger, but the force that is behind it that one should consider when handling these temperamental objects.
Like your quidditch field, your witch doesn't simply consist of one hoop. We, the authors, would like to draw attention to the other hoops, and point out that scoring through these can also be quite satisfactory.
Ultimately of course, the goal is to find that elusive Golden Snitch, that wins the game, and allows you to head for your shower and bed, safe in the knowledge that you have played a good game. Unlike quidditch however, a snitch can be caught by your opposition as well.
This little book will provide you with an all round guide to the quidditch field. In the interest of equal opportunities and after repeated requests we have included chapters on equal scoring, and your witch and the snitch.
Enjoy yourselves
The Authors.
Chapter 1 ~ the playing field
The point of this little book is to help a wizard to catch the snitch in the most enjoyable ways possible. Quidditch relies on the abilities of the individual wizard, and if one member of the team is deficient in the sport it lets the side down. The future of the game relies on your acquiring sufficient expertise to play a good game. Like quidditch this activity when played well is extremely pleasurable, and is best played in an atmosphere of sporting behaviour.
It is important to survey the whole stadium, before you begin, in order to look out for potential pitfalls, and also for possibilities for easy scoring. Playing predictably is the fastest way to lose, but if you have a well-executed manoeuvre, then stick with it, as it will improve your confidence.
As with any game of quidditch, excessive consumption of alcohol before any match is considered ill-advised. Although potions are available to help in this situation, excessive consumption is the fastest way to wind up the game with a crashed broom, and no game-plan.
Knowing your territory is important - having your own place in the changing rooms matters in these situations. Although communal baths have their place, it isn't considered the most advisable way to begin a match, unless your witch is a particularly good sport.
Begin the event with good preparation. Look out for missiles that might mimic the snitch, but prove to be nothing more than a mere distraction from the real thing.
Know who the opposing team are, and what their weaknesses are. This is best done by close observation. Casual players may want to skip on this bit, but the expert quidditch player will know the advantages of knowing all the manoeuvres and tactics of the opposing team.
Begin by knowing the layout of the stadium - where the nooks and corners are that might allow you for some covert feinting without actually having to commit to a particular action
Of course, the point of the game is to get your quaffle through the hoop, and therefore this text will focus primarily on this aim. However a word to the wise wizard may be:
Ignore her bludgers at your peril - you miss out on the possibility of a great deal of entertainment. Unlike your usual bludgers however they should be treated with a small measure of delicacy. Our Witches like to be treated with some respect for their person. A poorly handled bludger may well rear up and cause injury to your face, and I would advise you to remember this when handling your witch. It isn't simply the bludger, but the force that is behind it that one should consider when handling these temperamental objects.
Like your quidditch field, your witch doesn't simply consist of one hoop. We, the authors, would like to draw attention to the other hoops, and point out that scoring through these can also be quite satisfactory.
Ultimately of course, the goal is to find that elusive Golden Snitch, that wins the game, and allows you to head for your shower and bed, safe in the knowledge that you have played a good game. Unlike quidditch however, a snitch can be caught by your opposition as well.
This little book will provide you with an all round guide to the quidditch field. In the interest of equal opportunities and after repeated requests we have included chapters on equal scoring, and your witch and the snitch.
Enjoy yourselves
The Authors.
