Chapter 13: Equal Scoring
It is possible for witches to catch the snitch through various means - more information is given in the subsequent chapter, "Your witch and the snitch". The purpose of this chapter is about the interpretation of her signals in the contact version of the game.
Although in general Quidditch is a non-contact sport, it has been discovered by generations of young wizards that the full contact version yields a great many rewards, not just for themselves, but also for their witches. It is important that you know what the score is between you, as a happy witch means a happier wizard, and the best way to keep a happy witch is to keep the scores approximately even.
You have to be aware that witches and wizards will score things in very different ways. For a witch, each event counts as one thing, while for a wizard something big counts for forty points, and something small for two or three. For your witch, all events are otherwise equal. There are certain exceptions. Catching the snitch for her on multiple occasions raises the points score in orders of magnitude, rather than on a simple scoring scale. Catching the snitch really is worth more than putting the quaffle through the hoop in this game.
Each bludger handled manfully allows for another quaffle to be scored through the hoop. Potter passes on her quaffles are an excellent choice of manoevre, and may assist her in catching her own snitch.
There are certain ways in which you can ascertain as to whether she has caught her snitch - look out for a response similar to how she might respond to any happy event – arms thrown out, head back, cries of gay abandon. These are all good indicators that she has indeed caught the snitch. You may find that your broomstick is better greased than otherwise, or that the grip on it is adjusted somewhat, depending on the nature of her scoring. Do not be surprised if she bursts into tears, hugs you, or starts praying - this is all completely normal, and will pass with time. If the words include "deliver us from evil" then I might suggest you be a little concerned, however.
As in any match, time should be taken to congratulate the seeker on an excellent result. You should also congratulate yourself on the teamwork taken to assist her in catching the snitch.
Only when she is quite ready should you continue to try to score goals - it may be that she prefers to continue the game the following morning. In this situation, it is important to your position in the league that you should concede the match, something no captain in a winning position likes to do. However, it is occasionally necessary. You may find you broomstick snapped, and your snitches confiscated, otherwise.
Someone suggested the quickest way to telling whether or not she has caught the snitch is to ask. One is reminded of one sad fact: They lie.
It is possible for witches to catch the snitch through various means - more information is given in the subsequent chapter, "Your witch and the snitch". The purpose of this chapter is about the interpretation of her signals in the contact version of the game.
Although in general Quidditch is a non-contact sport, it has been discovered by generations of young wizards that the full contact version yields a great many rewards, not just for themselves, but also for their witches. It is important that you know what the score is between you, as a happy witch means a happier wizard, and the best way to keep a happy witch is to keep the scores approximately even.
You have to be aware that witches and wizards will score things in very different ways. For a witch, each event counts as one thing, while for a wizard something big counts for forty points, and something small for two or three. For your witch, all events are otherwise equal. There are certain exceptions. Catching the snitch for her on multiple occasions raises the points score in orders of magnitude, rather than on a simple scoring scale. Catching the snitch really is worth more than putting the quaffle through the hoop in this game.
Each bludger handled manfully allows for another quaffle to be scored through the hoop. Potter passes on her quaffles are an excellent choice of manoevre, and may assist her in catching her own snitch.
There are certain ways in which you can ascertain as to whether she has caught her snitch - look out for a response similar to how she might respond to any happy event – arms thrown out, head back, cries of gay abandon. These are all good indicators that she has indeed caught the snitch. You may find that your broomstick is better greased than otherwise, or that the grip on it is adjusted somewhat, depending on the nature of her scoring. Do not be surprised if she bursts into tears, hugs you, or starts praying - this is all completely normal, and will pass with time. If the words include "deliver us from evil" then I might suggest you be a little concerned, however.
As in any match, time should be taken to congratulate the seeker on an excellent result. You should also congratulate yourself on the teamwork taken to assist her in catching the snitch.
Only when she is quite ready should you continue to try to score goals - it may be that she prefers to continue the game the following morning. In this situation, it is important to your position in the league that you should concede the match, something no captain in a winning position likes to do. However, it is occasionally necessary. You may find you broomstick snapped, and your snitches confiscated, otherwise.
Someone suggested the quickest way to telling whether or not she has caught the snitch is to ask. One is reminded of one sad fact: They lie.
