Warcraft/MTG Companion!
MTG Cards inspired by Warcraft!

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I do not own MTG, Warcraft, Blizzard, Or Wizards of the Coast.

By the way, I may pull up some old rules for some of these cards, but I'm trying to make the cards around the game. I'm still trying to figure out how I can work buildings, since I have some neat ideas for them. *****************************************

Horde Section 1 (Units):

Horde Grunt 2R Orc Soldier 2/2
Provoke
"Poke Poke Poke, is that all you do?"

Horde Peon 2R Peon 1/2
Tap: Add one colorless mana to your manapool.
"Zug Zug"

Orc Burrow 3 Artifact wall 0/4
At the beginning of your Upkeep you may tap X Peon creatures. Orc Burrow gains X +1/+0 counters until end of turn. You may only tap up to four Peon creatures in this manner.

Darkspear Troll 2GG Troll 1/3
G: Regenerate Darkspear Troll
Tap: Deal 1 damage to target attacking or blocking creature.
"We be jammin!"

Horde Catapult 3RG Orc Construct 2/3
Double all combat damage Horde Catapult deals to artifact creatures. Tap: Deal 2 damage to target creature or player.

Horde Wolf Rider 3RR Orc 3/2
Haste
Tap: Target creature loses flying until end of turn.
"No! No! Bad Boy! Ewww!"

Kodo Beast 4RR Kodo 3/3
All other creatures you control gain +1/+0 as long as Kodo Beast is in play.
The owner of Kodo Beast may choose not to untap Kodo Beast during his untap step.
Tap: Remove target creature from game as long as Kodo Beast remains tapped. If Kodo Beast is sent to the graveyard or is removed from game while target creature is removed, do not return the removed creature to the game.

Horde Wyvern Rider 4RG Wyvern 2/4
Flying
Every time Wyvern Rider deals combat damage to a creature, put a poison counter on damaged creature. At the beginning of every upkeep, deal one damage to every creature for every poison counter they have on them. This damage still heals at the end of the turn.
"They fly the skies in search of the best prey."

Troll Bat Rider 4GG Troll 2/2
Flying
Troll Bat Rider cannot block flying creatures.
Tap: Sacrifice Troll Bat Rider, Destroy target flying creature
GG: Regenerate Troll Bat Rider
"The ends justify the means!"

Tauren Warrior 4RW Tauren 4/5
Trample
Whenever Tauren Warrior blocks or is blocked, deal one damage to all opposing blocked or blocking creatures.
"I keep telling you, my name is NOT T-Bone!"

Orc Shaman Apprentice 2R Orc Wizard 2/1
Tap: Remove all counters from target creature.
As long as Orc Shaman Apprentice is in play, all Wizards you control gain Tap: Remove all counters from target creature.
"Blame it on the Rain"

Orc Shaman Adept 2RR Orc Wizard 2/2
Tap: Deal 1 damage to all attacking or blocking creatures.
As long as Orc Shaman Adept is in play, all Wizards you control gain Tap: Deal 1 damage to all attacking or blocking creatures.
"Electrifying"

Orc Shaman Master 3RR Orc Wizard 3/2
Tap: Target creature gains +2/+1 and First Strike until end of turn.
As long as Orc Shaman Master is in play, all Orc Wizards you control gain Tap: Target creature gains +2/+1 and First Strike until end of turn.
"Rain drops keep falling on my head."

Troll Witchdoctor Apprentice 2GG Troll Wizard 1/2
G: Regenerate
Tap: All creatures are blockable until end of turn. This works on creatures that would otherwise be unblockable.
As long as Troll Witchdoctor Apprentice is in play, all Troll Wizards gain Tap: All creatures are blockable until end of turn. This works on creatures that would otherwise be unblockable.
"Boke Bokum."

Troll Witchdoctor Adept 3GG Troll Wizard 1/3
G: Regenerate
Tap: Tap all attacking creatures.
As long as Troll Witchdoctor Adept is in play, all Troll Wizards gain Tap: Tap all attacking creatures.

Troll Witchdoctor Master 3GGG Troll Wizard 1/4
G: Regenerate
Tap: Prevent all combat damage dealt to creatures you control this turn.
As long as Troll Witchdoctor Master is in play, all Troll Wizards gain Tap: Prevent all combat damage dealt to creatures you control this turn.
"Well Maria, it appears as if he's boiling several heads in a pot, adding his special spices as needed. Care to taste?"
"Oh yum"

Tauren Spiritwalker Apprentice 2RW Tauren Wizard 2/1
Tap: Distribute among other creatures you control all combat damage that would be dealt to target creature.
As long as Tauren Spiritwalker Apprentice is in play, all Tauren Wizards gain Tap: Distribute among creatures you control all combat damage that would be dealt to target creature
"You know the rules. Pass the Pipe, puff puff."

Tauren Spiritwalker Adept 3RW Tauren Wizard 2/3
Tap: Prevent all damage that would be dealt to Tauren creature.
As long as Tauren Spiritwalker Adept is in play, all Tauren Wizards gain Tap: Prevent all damage that would be dealt to Tauren creature.
"I see dead people!"

Tauren Spiritwalker Master 3RRWW Tauren Wizard 3/4
Tap: Regenerate target Tauren
As long as Tauren Spiritwalker Master is in play, all Tauren Wizards gain Tap: Regenerate target Tauren.
"Ohhh. I think I'm beginning to see spirits. they are forming now. here they come. Ohhh these are powerful spirits. Ohhh yes, they are materializing."
- Obscure Tauren Ritual

Samuro the Blademaster 4RRGG Orc Legend 4/3
First Strike 4: Samuro is unblockable until end of turn.
Tap: Put into play 2 Colorless 4/3 Orc Illusion tokens. All damage dealt by Orc Illusions are reduced to 0.
8: Deal 4 damage to all other creatures and players.
"Snatch the Pebble from my hand grasshopper."

Cairne Bloodhoof, Tauren Chieftain 5RRWW Tauren Legend 5/5
Trample
All other Tauren gain +2/+2 as long as Cairne Bloodhoof is in play.
If Cairne Bloodhoof is to be put into a graveyard, instead put it on top of owners library.
"My hoof and your butt have an appointment."

Thrall the Farseer 4RRUU Orc Wizard Legend 3/4
Thrall may block as though he had flying
3 Tap: Put into play 2 colorless 1/1 Wolf tokens.
Tap: Look at target players library.
8 Tap: Deal 8 damage too and tap all other creatures without flying.

Vol'Jin the Shadow Hunter 5GGGG Troll Wizard Legend 2/5
Tap: Put into play a 0/1 Serpent Ward artifact wall creature token with the ability Tap: Deal 1 damage to target creature.
X Tap: Distribute X healing counters among all creatures you control. Prevent X damage to each target creature that turn equal to the amount of healing counters on target creature.
Tap: Target creatures becomes a 0/1 creature until end of turn. Choose target creatures color and creature type.