Oh my gosh, another update in a time period of one day! Go me. _ This is a rather boring chapter, but it is necessary. Don't worry; things get more interesting in chapter three. ^_^
*Chapter 2: Rules And Instructions*
Hope had finally reached her house. It had seemed to take at least a week, even though it had only been about thirty minutes. She had too much to ponder.
"Hi Mom, I'm home!" Hope called. When receiving no answer, she grew concerned. "Mom? Hello?!" She ran into the kitchen, and found a note.
Hope,
I had a meeting I have to go to for work. I'm sure you'll be ok, since you have that virtual world to go to. If you see Amy in it, say hello for me!
Love,
Mom
"Gee, thanks for the warning Mom," Hope grumbled. Leaving the note on the table, she ran upstairs to her room to get down to business.
"Let's see… I should read the instruction manual first," Hope muttered. "I don't want to get banned my first day!" She dug it out of her backpack and began reading.
INSTRUCTION MANUAL FOR TEKNISK WERELD
Envoyant Machine: How to use
1. Put on head.
2. Attach with clasps.
3. Press the green button. You will now be in Teknisk Wereld.
4. When you wish to leave, call up a menu on your Duel Disk and press the blue button. You will automatically leave.
5. In case of an emergency, press the red button in your menu.
6. To remove, gently pull apart the clasps.
Warning: It takes time to get used to the transportation to the virtual world. Above all, DO NOT PANIC.
"Give me a break…" Hope commented. "They just put that so they wouldn't be sued… ok, sounds easy. What now?"
Duel Disk: How to use
1. Put arm into clasp.
2. Snap clasp shut.
3. You can use this in either the real world or Teknisk Wereld. To use in Teknisk Wereld, just attach before going. When you arrive, you will automatically have it.
4. To call up a menu, press the purple button.
5. To activate the Duel Disk for a duel, press the orange button.
6. Insert your deck into the slot just below the LP counter.
7. The front five spaces in the disk are for Monster cards.
8. The five slots on the side are for Magic and Trap cards.
9. An area on the side of your disk opens for a Field Magic card. To open, press the area that comes out gently, but firmly.
10. Fusion monsters are automatically formed when fused.
11. Your LP counter automatically starts at 8000. It resets every new duel.
12. The Cemetery is below the Deck Slot. Just slide in the card that was destroyed. If you use a card to retrieve another from the Cemetery, the disk will immediately eject it.
13. Removed from play cards go into the Cemetery slot as well.
14. To remove, gently pull apart the clasp.
"Simple. Ah, here's something I wanted to see."
Using Cards In Teknisk Wereld
1. To use a Monster or Magic card, hold it in the air and announce it's name. You may direct the card from there.
2. Trap cards must be triggered by an event, or by someone else.
3. This does not work in the real world.
"No duh… good, here is the Soul Monster's section."
Soul Monsters
1. Call upon your Soul Monster like you would any other card.
2. This will not have to be done again. Your Soul Monster can return to their Soul Card, but many do not wish to.
3. Your Soul Monster will be able to go between the real world and virtual world whenever they wish to.
4. Your Soul Monster will be your Deck Master when dueling. Each one has a unique effect; be sure to make use of it!
Warning: If your monster's Soul Card is ever too badly damaged (AKA torn in half) your Soul Monster will die. NEVER LEAVE THE SOUL CARD UNATTENDED TO! Monsters can also die in ways humans can. Treat them as humans when considering how they survive.
"My gosh… that's scary to think about." Hope stared at the warning. "I had better be careful… ah, here we go…"
Forbidden Actions
1. No weapons may be taken into Teknisk Wereld.
2. All laws from the real world apply.
3. You may not have your Soul Monster attack a human. They cannot attack another Soul Monster UNLESS in a fighting area.
4. You may not harm or steal another person's cards.
5. Smoking is not allowed. You cannot bring alcohol in either.
Failing to follow these rules will result in a penalty, possibly even prison or death.
Hope snorted. "Like anyone will follow these rules. 'No smoking'? Like heck if anyone follows that! Meh, the rest is just copyright laws and some other stuff… well, I guess that's all that has to be done! Time to go to Teknisk Wereld."
After preparing her backpack, she put it on and walked over to her desk. Hope put the instruction manual on her desk and picked up her deck. Although she had played a few casual games with her sister, she had never played a serious duel. However, that didn't mean her deck was bad. She couldn't wait to test it out. She also slid the Soul Card into her pocket.
After inserting the deck into the slot where it was designed to go, Hope put on her Duel Disk. She got onto her bed and picked up the Envoyant Machine. After that, she then proceeded to attach it to her head.
"Let's see here… the green button, wasn't it? Ok, here I go!"
Hope pressed the button.
To Be Continued…
