Bonus for all the Reviewers, take a look at the stats for one of the adventures characters (As the story progresses I may update a character sheet, so check back occasionally to see what the characters are up to if the story may hint at them gaining a level! Also, the further in, the more interesting the characters will be for the character sheets):
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Sethor Ironhearn
Class: Bard 7
Race: Human
Alignment: CG
Level: 7
Deity: None
Size: medium
Age: 35 (was 15 when he fought shadow for pendant)
5'9" Male with green eyes and brown hair, somewhat tanned skin
Statistics:
Str: 13(+1) Dex: 17(+3) Con: 12(+1) Int: 18(+4) Wis: 14(+2) Chr: 19(+4) (Initially was rolled high, used +1 bonus at lvl. 4 on Chr)
Hp: 7D6 (Assumed Max HP for story purposes) 42 Hit Points
AC: 16 (+3 Dex, +3 Armor)
Initiative: +3
Saves: Ref:+8 Fort:+3 Will:+7
Melee Attack Bonus: +6 Ranged Attack Bonus: +8
Skills:Balance +8, Bluff +14, Climb +6, Concentration +11, Decipher Script +14, Diplomacy +14, Knowledge (Arcana) +9, Knowledge (Religion) +9, Listen +12, Perform (Storytelling) +14, Spellcraft +14, Use Magic Device +9, Pick Pocket +8
Feats: Weapon Finesse (Rapier), Dodge, Mobility, Spring Attack
Bard Abilities: Bard Spell List/Bardic Music (Inspire Courage,Countersong,Fascinate, Inspire Competence, Suggestion.)/Bardic Knowledge (+11 bonus)
Spells Per Day: 0 lvl-3, 1 lvl-4, 2 lvl-3, 3 lvl-1
Spell List: 0 lvl- Dancing Lights/Daze/Detect Magic/Ghost Sound/Light/Read Magic
1 lvl- Charm Person/Erase/Sleep/Ventriloquism
2 lvl- Whispering Wind/Daylight/Detect Thoughts/Tongues
3 lvl- Charm Monster/Wind Wall
Equipment: Rapier/Buckler/Leather Armor/ Backpack/ Several days trail rations and water/ Tent/ Sleeping Roll/ Travelers Outfit/ Torch x5/Rope (Hemp)/2 platinum, 300 gold, 30 silver, 18 copper/Broken Lyre/Book of Stories (Spellbook)/Map of Fenrahi Mountain Region with outlined routes to Gilleston Port.
Pelors Golden Ray (Ring, Minor Artifact Item)
A ring that is made of pure gold and given only to those who perform a service for the church that cannot be repayed except for by a blessing of Pelor. This ring was given to Sethor for returning the Amulet of a Fallen Paladin and providing the news of the Paladins betrayal to the church. When rotated around the finger the ring produces a golden light as if by the light spell for a fifteen foot radius, and can be stopped by rotating the ring back into position. This light also acts as a circle of protection against undead, preventing all undead (Including greater undead such as mummies and Vampires) from entering the area of light, repelling undead within the area if they are already inside the radius. (The circle cannot be pushed against Undead creatures otherwise the effect will end.) The ring constantly provides a warmth ability as well, giving the wearer cold damage reduction 5/-- and negating cold weather effects. Unknown to all but the High Clerics of Pelor, the ring also allows the Deity Pelor to extend his sight to the wearers location at will, and also also allows the Deity to speak with the wearer should the need arise. Needless to say, Sethor has no idea about any but the warmth abilities of the ring. The title of Golden Ray is also bestowed upon those who wear the rings when they visit a shrine of Pelor.
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Sethor Ironhearn
Class: Bard 7
Race: Human
Alignment: CG
Level: 7
Deity: None
Size: medium
Age: 35 (was 15 when he fought shadow for pendant)
5'9" Male with green eyes and brown hair, somewhat tanned skin
Statistics:
Str: 13(+1) Dex: 17(+3) Con: 12(+1) Int: 18(+4) Wis: 14(+2) Chr: 19(+4) (Initially was rolled high, used +1 bonus at lvl. 4 on Chr)
Hp: 7D6 (Assumed Max HP for story purposes) 42 Hit Points
AC: 16 (+3 Dex, +3 Armor)
Initiative: +3
Saves: Ref:+8 Fort:+3 Will:+7
Melee Attack Bonus: +6 Ranged Attack Bonus: +8
Skills:Balance +8, Bluff +14, Climb +6, Concentration +11, Decipher Script +14, Diplomacy +14, Knowledge (Arcana) +9, Knowledge (Religion) +9, Listen +12, Perform (Storytelling) +14, Spellcraft +14, Use Magic Device +9, Pick Pocket +8
Feats: Weapon Finesse (Rapier), Dodge, Mobility, Spring Attack
Bard Abilities: Bard Spell List/Bardic Music (Inspire Courage,Countersong,Fascinate, Inspire Competence, Suggestion.)/Bardic Knowledge (+11 bonus)
Spells Per Day: 0 lvl-3, 1 lvl-4, 2 lvl-3, 3 lvl-1
Spell List: 0 lvl- Dancing Lights/Daze/Detect Magic/Ghost Sound/Light/Read Magic
1 lvl- Charm Person/Erase/Sleep/Ventriloquism
2 lvl- Whispering Wind/Daylight/Detect Thoughts/Tongues
3 lvl- Charm Monster/Wind Wall
Equipment: Rapier/Buckler/Leather Armor/ Backpack/ Several days trail rations and water/ Tent/ Sleeping Roll/ Travelers Outfit/ Torch x5/Rope (Hemp)/2 platinum, 300 gold, 30 silver, 18 copper/Broken Lyre/Book of Stories (Spellbook)/Map of Fenrahi Mountain Region with outlined routes to Gilleston Port.
Pelors Golden Ray (Ring, Minor Artifact Item)
A ring that is made of pure gold and given only to those who perform a service for the church that cannot be repayed except for by a blessing of Pelor. This ring was given to Sethor for returning the Amulet of a Fallen Paladin and providing the news of the Paladins betrayal to the church. When rotated around the finger the ring produces a golden light as if by the light spell for a fifteen foot radius, and can be stopped by rotating the ring back into position. This light also acts as a circle of protection against undead, preventing all undead (Including greater undead such as mummies and Vampires) from entering the area of light, repelling undead within the area if they are already inside the radius. (The circle cannot be pushed against Undead creatures otherwise the effect will end.) The ring constantly provides a warmth ability as well, giving the wearer cold damage reduction 5/-- and negating cold weather effects. Unknown to all but the High Clerics of Pelor, the ring also allows the Deity Pelor to extend his sight to the wearers location at will, and also also allows the Deity to speak with the wearer should the need arise. Needless to say, Sethor has no idea about any but the warmth abilities of the ring. The title of Golden Ray is also bestowed upon those who wear the rings when they visit a shrine of Pelor.
