Gundam F91 Side Story: Londo Bell's Final Toll
Disclaimer:
I don't own Gundam F91. Sunrise and some other folks whose names I've yet to translate does. This story however is another matter.
Author's Notes: For now this will be an intro featuring the characters and the mecha that will be used in the story. The story is basically my take on a few missing facts on the F91 storyline. Like who the assassin was that tried to kill Korozo; or who and how information on bugs leaked out.
Anyway I'm not gonna say more since that would spoil everything. So lets just get it on.
Special thanks MAHQ for weapons info.
Summary:
This is the story of a special group of resistance fighters stationed at Frontier 5 'New Maine' who had been preparing for the eventuality of war ever since the fall of Mafty. Training for years in secret without help from the Earth Federation Space Force.
They are the Londo Bell Special Strike Force 'Fighting Sleepers'.
(Londo Bell)
Garret Ashita - Garret is the brash 16-year-old grandson of AEUG ms pilot Judau Ashita. a well-known student at Edward Mas Memorial High School and a qualified civilian ms pilot. His trainers at Londo Bell say he's showing great potential as a newtype (though his parents don't exactly know or approve of his after school 'activities'). He's the pilot of the Mu Gundam.
Mirelle "Ple 4" Elpeo-Sanders - Ple Two's granddaughter who apparently inherited all of Elpeo Ple's 'finer' qualities (not to mention her face and eyes). This violet-haired 15-year-old girl is Garret's immediate superior (in terms of seniority) as well as his 'girlfriend' (Garret's official excuse for after school activities to his parents). She's also a newtype and the pilot of a ReGZ Kai custom-built to her specifications.
Mikhail Alonav - To most of the people of Blue Haven Mikhail was just an eccentric billionaire who made a number of large contributions to the local military forces and made a living by making bomb shelters and building. He is in fact the leader of Londo Bell. He pilots an improved Kämpfer which he registered as a 'Hobby Kämpfer'.
Amanda Hayase - a gifted pilot- though she's not a newtype- she was one of the few soldiers of the EFSF who secretly joined Londo Bell after learning of the apparent disregard for constant vigilance in order to prevent further wars.
Ken Ryers - another former EFSF pilot and Amanda's subordinate he gave up his promotion to follow Amanda.
Capt. Jules Sanders EFSF (Ret.) - probably the most experienced soldier in the Londo Bell, Jules fought against the Neo Zeon's Mars Detached Force (a.k.a. the Oldsmobile Army) when he was still a sergeant. He then participated in the 'mop-up operations' in Sweet Water where he had a falling out with his old comrades. For a while he became a mercenary until Mikhail offered him a job, training pilots, which he gladly accepted.(Civilians)
Milfeille Somerset - Mirelle's best friend and classmate. She's the class rep and takes everything in with a serious attitude. She's also got a serious crush on Garret (though she hides it quite well).
Lester Averies - Garret's best friend and the class loafer. He's the only one in class who knows the truth about Garret and Mirelle's part-time job. He's in love with Milfeille, so that's kind of a major problem.
Collin Edwards - this twelve-year-old kid is Garret's neighbor, he's a military mecha freak and hacker who can name every MS ever produced- even the 'secret' ones that the Crossbone Vanguard produced.
Mina Edwards - Collin's twin sister and also a high-level hacker. She's got this puppy love crush on Lester that kinda borders on being weird. Lester thinks its kinda cute.
Kino Hanagayama - a paranoid reporter for the New Maine Tribune. One of the few survivors of the first Crossbone attack that the Londo Bell found.
Sister Marianna - the first survivor Garret and Mirelle found from their neighborhood. She became the Londo Bell's 'temporary Chaplain'.(EFSF)
Lt. Cmdr. Moira Kajima - You Kajima's granddaughter who followed in the family tradition of being in the EFSF. She's currently the youngest officer in the EFSF.
Lt. (sg) Vassila Breshnev - Moira's best friend and Ex-O. A towering woman of 6'9" she has yet to find a standard normal suit to fit her frame. Strangely enough she is also a very good MS pilot. She currently has a mild romantic relationship with Lt. Kamakura.
Lt. (jg) Hyuga Kamakura - the happy-go-lucky 'lady killer' of the 23rd New Maine Colony Defense Squadron. He used to be quite a womanizer until he met Vassila.
Ensign Louis Bordeux - a newbie with an attitude (though not the type of attitude that helps in crisis situations). He just transferred from Frontier IV (lucky him!) unfortunately he didn't transfer far enough.
M. CPO Valentine Ruby - a desk jockey who just happened to be at the wrong place at the wrong time. As the battle started Kajima kicks her into a cockpit of a Heavygun, wishes her luck and that's how she became part of the squadron.
Sgt. Jacob "Broken Tooth J" J. Jacob Jr. - one of the few people that Captain Sanders served with who are still alive. He's very well connected (if you know what I mean!).(Crossbone Vanguard)
Captain Aramis Zelsudy - commander of the Zamouth Garr Class 'Glass Palace' and the Flowing Mirage Squadron. A ruthless man who also worked for Korozo Ronah under the Bugs Project, little is known about him except that he was from a noble family.
Captain Leila Sahalin - the mysterious commander of the Zamouth Garr Class 'Ad Valorem' and the Valeria Squadron. She seems to be related to the legendary ace Zeon pilot Aina Sahalin (whom she looks very much alike). Unlike most commanders of the Crossbone Vanguard, Leila didn't come from the nobility and her convictions to it seem pretty moderate. Next to Berah Ronah Leila's the youngest officer in the Crossbone Vanguard.
Cmdr. Carl Smith - Leila's second-in-command. Carl pretty much acts like Leila's older brother (or kid brother at times).
Lt. (sg) Ygeny Karmov - one of Leila's subordinates and Mina's chat mate.
Lt. (jg) Seung-Meilin - one of Leila's subordinates and Aramis' lover.
Lt. (jg) Falma Berva - one of Aramis' subordinates and a possible newtype. She'll become Garret's arch-rival.
Ensign Jin Kawasaki - formerly of the EFSF he joined the Crossbone when he found that it wasn't as 'challenging' as he thought.(Special Characters, Guest Stars & Cameo Appearances)
ALICE II - the AI of the µ (Mu) Gundam. Revised from the data gathered from the original ALICE AI of the Sentinel Gundam series, ALICE II (or Alice Revi as Garret calls her) has a faster reaction time and a more vibrant personality.
Korozo Ronah - will make an appearance addressing the crew of the Ad Valorem
Elpeo Ple - will make an appearance in Mirelle's dreams.
Judau Ashita - will make an appearance in Garret's dreams.
Sayla Mas - will have a few moments of glory as the founder of Edward Mas Memorial High School.
Edward Mas - (a.k.a. Casval Zun Daikum, Quatro Vageena, Char Aznable) will make a cameo appearance depending upon the situation.
Mobile Units of Londo Bell: Circa- UC 123 1st Crossbone War
Gustav Karl Custom - an EFSF MS made during the Mafty Uprising. Londo Bell 'purchased' twelve of these surplus MS after they saw it's potential as a bankable MS replacement for the more popular (but not commercially available) Jegans, which were widely used by the EFSF. Upgraded with the most recent technology GK Customs now have improved reactor and control systems though they are only marginally effective against the Crossbone Vanguard's MS as inner-colony defense units.
Armaments: missile launcher x1, beam saber x2, beam rifle x1, 50mm vulcan pod x1, 300mm bazooka x1 (optional), flexible shield x1, dummy launcher x1, flare blinder x1
ReGZ Custom P (Ple Four Special) - Though conceived only on paper during the 2nd Neo Zeon War, Alonav and Sanders decided to resurrect the ReGZ Custom and armed it according to Mirelle's wishes. They even put in something that gave it an edge to match Crossbone's finest MS - a Bio-Sensor - just like the one on the original Gundam Zeta.
Armaments: beam assault rifle x1, large mega beam cannon x1(or beam smart gun x1), beam gun x2, hyper beam saber/beam cannon x2, 60mm vulcan gun x2, 3-tube missile launcher x2, 20-round micro missile launcher x2, small buckler shield w/ dummy launcher, 2-tube grenade launcher & 10-round grenade pack x1, flare blinder x1
Mu-Gundam (Ashita Custom) - probably the last Gundam armed with remotely operated weapons (funnels, incoms). Its outer appearance is a combination of the F90 Gundam VSBR Type and the legendary Amuro Rei's Hi Nu-Gundam design. It retains the technologies of both mobile suits while adding a few surprises of its own- namely: a semi-beam shield that deploys 'beam plates' at incoming enemy fire; funnels, funnel-incoms and reflector incoms; a double-barrel beam rifle; and the new ALICE II AI support system.
Armaments: double-barrel beam rifle(w/ sniper option) x1, hyper beam saber x2, 60mm vulcan gun x2, 3-round hip grenade rack x2, fin funnel x4, funnel-incom x4, reflector incom x4, hyper mega launcher x1 (optional), 350mm hyper bazooka x1 (optional), dummy launcher x1, semi-beam shield (w/ 4-tube wire-guided missile launcher, 90mm machinegun & flare blinder) x1
Hobby Kämpfer - basically an improved Kämpfer design made with current technology that allows it to do short-range sustained flight without compromising its maneuverability. This Kämpfer also had a major weapons upgrade as well as an improved reactor system allowing it have to a longer deployment range than the original.
Armaments: heat saber x1, 40mm vulcan gun x2, 105mm cracker assault shotgun x1, sturm faust x4, 350mm bazooka x2, chain mine x2, 250 lb. demolition charge x10, flare blinder x1, beam smart gun x1 (optional)
Geara Doga S (Sniper) - after the apparent fall of the Neo-Zeon. Sweet Water signed a disarmament pact that effectively turned over the Neo-Zeon's remaining MS forces. Most of the MS acquired were either scrapped or turned over to Federation engineers for study. There was a rumor that some RF Geara Dogas were lost in bureaucratic red tape and apparently sold in the black market. Alonav somehow acquired two units and proceeded to have them upgraded.
Armaments: beam hawk/saber x1, beam machinegun w/ fixed beam bayonet & grenade launcher x1, skirt hide bomb layer x2, reactive armor set x1 long-range multi-environment hyper-velocity sniper rifle x1, dummy launcher x1, shield w/ 4x sturm faust x1, flare blinder x1
Val Varo Custom - one of the two Mobile Armors of the Londo Bell, Alonav had this over-hauled, re-fitted and upgraded so that it could be used not only in space but in normal gravity conditions as well. This was to be a very wise investment that would be proven when Crossbone Vanguard Forces attack New Maine.
Armaments: large mega particle cannon, mounted in main body; 2 x 2-tube missile pod, mounted on main body; 2 x anti-aircraft beam gun, mounted on main body; 4 x 110 mm vulcan gun, fire-linked, mounted in main body; 3 x plasma leader, stored on main body, delivers plasma electrical charge to target upon deployment; 2x twin 105mm recoiless gun turret, mounted in main body undercarriage
G-Grandeur - the other Mobile Armor of the Londo Bell. It was designed to be used as a sub-flight/MS delivery system and as a supplemental mobile attack platform for the Mu-Gundam. On its own it is a very lethal mobile armor with an impressive array of beam weapons. But when mated with the Mu-Gundam the G-Grandeur's attack power is doubled and with the Mu-Gundam's Psychoframe System it displays outstanding maneuverability and speed.
Armament: mega beam gun/mega beam saber x 2, 16-tube missile launcher x 2, 2-tube grenade launcher x 1, variable speed mega beam launcher x2, fin funnel x 12, super-compact I-field barrier generator x 1
Optional armaments: carries all armaments of the Mu-Gundam; Nergal Nuclear Missile x 2
G-Cannon - during the later battles in New Maine the EFSF transferred some of its MS and pilots to Londo Bell's command ship the Ra Calium 'Class Eternal Vigilance'.
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x 4-barrel 130 mm machinecannon, fire-linked, mounted on backpack over shoulders; 2 x 2-barrel beam gun, mounted in forearms; 2 x beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments: beam rifle, powered by rechargeable energy cap
RF Z'gok -An amphibious mobile suit used by the Oldsmobile Army in the early UC 0120s, the OMSM-07RF RF Z'Gok ("RF" being short for "ReFined") was based on the highly successful MSM-07 Z'Gok used by the old Principality of Zeon during the One Year War. Like its predecessor, the RF Z'Gok was armed with missile launchers and beam guns, but its claws were now upgraded to a superheated type, making its blows in melee combat much more powerful. Its overall armor and strength were improved for greater durability during ground-based combat, and the RF Z'Gok was also equipped to remain underwater for very long periods of time, much like a standard naval submarine. This is one of Captain Sanders personal MS.
Fixed armaments: 2 x beam gun, mounted in forearms within heat claws; 2 x heat claw, mounted on forearms; 6 x anti-ship/anti-air missile, mounted in headMobile Units of EFSF 23rd New Maine Colony Defense Squadron: Circa- UC 123 1st
Crossbone War
Jegan Normal Type - originally introduced in UC 0090 shortly before the Second Neo Zeon War, the RGM-89 Jegan became the Earth Federation Forces' new primary frontline mass production mobile suit. However, the Earth Federation was slowly slipping into stagnation, and it wouldn't be until almost three decades later that newer, smaller, and more efficient and high-performance mobile suits would be developed. Up until that time, the old Jegans were constantly overhauled and upgraded to keep them in service. One of these revised Jegan forms which saw action during the Crossbone Vanguard invasion in UC 0123 was the RGM-89J Jegan, often called the "Normal Type". Despite its increased power output, speed, and maneuverability, however, the Jegan Normal Type was still very much outmatched by the smaller and faster new mobile suits fielded by the Crossbone Vanguard.
Fixed armaments: vulcan gun, mounted in head; 3-slot hand grenade rack, mounted on left hip armor; 2 x beam saber, stored in recharge racks on right hip armor, hand-carried in use
Optional fixed armaments: shield, mounted on either forearm, mounts 2 x 4-tube rocket launcher
Optional hand armaments: beam rifle, powered by replaceable e-pac
Heavygun - the Heavygun is a mass-produced general-purpose unit intended to replace the aging RGM-89 Jegan. Despite its small size and the fact that its reactor output wasn't much greater than the old Jegan's, the Heavygun was faster and more maneuverable, and it was still just as capable of using beam weapons as its larger predecessors. Though considered as an excellent mobile suit, the Heavygun suffered from two factors that limited its effectivity during battle- lack of numbers and lack of good pilots. Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x 4-slot hand grenade rack, mounted on hip armor plates
Optional fixed armaments: shield, mounted on either forearm; 2 x beam saber, weapon rack/storage location unknown, hand-carried in use
Optional hand armaments: beam rifle, powered by rechargeable energy cap, can be stored on weapon mount
Hardygun -another product of Anaheim Electronics' "Silhouette Formula Project" launched in UC 0123, the RGM-111 Hardygun visually resembled the F70 Cannon Gundam developed by the Earth Federation Forces' Strategic Naval Research Institute. In terms of design and performance, however, the Hardygun was more of a cross between the RGM-109 Heavygun and the F71 G-Cannon.
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x mega machinecannon, fire-linked, mounted in torso; 2 x 3-slot rocket-propelled grenade rack, mounted on hips; 1 x beam saber, stored in recharge rack in backpack, hand-carried in use; 2 x 2-barrel beam gun, mounted in forearms; 1 x beam cannon, mounted on backpack over right shoulder
Optional hand armaments: beam rifle, powered by rechargeable energy cap
G-Cannon - mass-production model of the SNRI's F-70 Cannon Gundam. While intended to be used as a fire support unit, the machinecannons could be removed, leaving the G-Cannon still well-armed enough with vulcan guns, beam guns, and beam sabers, and thus able to maneuver and operate as a good general purpose/close combat unit. Though it would seem that the G-Cannon was an excellent MS it faired poorly against the Crossbone Vanguard's more advanced MS.
Fixed and Optional armaments: same as the Londo Bell model
Jegan A Type - Introduced in the early UC 0090s, the RGM-89 Jegan soon became the Earth Federation Forces' main frontline mass production mobile suit. But as the Earth Federation slipped into stagnation, the advent of new mobile suit technology wouldn't be actively pursued for almost three decades. Over the years, the old Jegans were constantly overhauled and upgraded to keep them in service. One of the many revised Jegan forms still being used during the Crossbone Vanguard invasion in UC 0123 was the RGM-89R Jegan, known as the "A-Type" Jegan. The A-Type was considered the fastest and most maneuverable of the Jegan series, and it was often piloted by squadron leaders. However, the Jegan A-Type was still outmatched by the smaller and faster new mobile suits fielded by the Crossbone Vanguard.
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2-tube grenade launcher, mounted in left forearm; 2 x beam saber, stored in recharge racks on hip armor plates, hand-carried in use
Optional fixed armaments: shield, mounted on either forearm, mounts 2 x 4-tube rocket launcher
Optional hand armaments: beam rifle, powered by replaceable e-pac
Jegan A Type Light Armor - Borne out of the tragedy of the Battle of New Maine the Jegan A Type Light Armor (or JALAS) was an in-the-field-modification of the regular A Type. As the Battle of New Maine progressed the EFSF and Londo Bell found itself on a shortage of working Mobile Suits. Several heavily damaged Jegan A Type MS were fielded into combat with only minor repairs and a significant lack of armor on them. In charge of this team of Mobile Suits was Ensign Louis Bordeux who would not only return from this battle but win an astonishing three MS kills with his new MS. Surprised by his success the engineers and mechanics of both forces decided to upgrade the 'chop shop' MS with lighter weapons; thinner, anti-beam coated armor and magnetic coating on all joints to make the new MS as maneuverable as the latest Crossbone Vanguard MS.
Fixed armaments: 1 x 2-slot grenade rack on left hip armor plate; 1 x beam saber, stored in recharge rack on hip, hand-carried in use
Optional fixed armaments: small knuckle-shield, mounted on either forearm
Optional hand armaments: beam pistol, powered by replaceable e-pac (combines with any standard beam saber to form beam machine pistol)
Jegan B Type - One of the many revised Jegan forms still being used during the Crossbone Vanguard invasion in UC 0123 was the RGM-89M Jegan, known as the "B-Type" Jegan. Despite its improved performance and additional firepower (in the form of a pair of 5-tube rocket packs on the hips), the Jegan B-Type was still outmatched by the smaller and faster new mobile suits fielded by the Crossbone Vanguard.
Fixed armaments: vulcan gun, mounted in head; 2 x 5-tube rocket pack, mounted on hips; 2 x beam saber, stored in recharge racks in left forearm, hand-carried in use
Optional fixed armaments: shield, mounted on right forearm, mounts 2 x 4-tube rocket launcher
Optional hand armaments: beam rifle, powered by replaceable e-pacMobile Units of Crossbone Vanguard Valeria Squadron and Flowing Mirage Squadrons: Circa- UC 123 1st Crossbone War
Den'an Zon - the first mobile suit to be mass-produced by the Crossbone Vanguard, the XM-01 Den'an Zon was designed to specialize in close combat inside space colonies. Despite its compact size, the Den'an Zon was faster and more maneuverable than most of the mobile suits used by the Earth Federation Forces in the early UC 0120s.
Fixed armaments: 2-barrel beam gun, mounted on left forearm; beam shield, mounted on left forearm; beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments: shot lancer
Den'an Gei - based on their standard XM-01 Den'an Zon model, the Crossbone Vanguard's XM-02 Den'an Gei was designed primarily to be used for guerilla warfare. The Den'an Gei did not carry the Vanguard's trademark shot lancer weapon, instead being armed with vulcan guns, an arm beam gun, a grenade rack, a beam saber, and a beam rifle for more well-rounded firepower. This array of heavier firepower made the Den'an Gei more well-suited to hit-and-run strikes used in guerilla-type missions.
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; beam gun, mounted on left forearm; beam shield, mounted on left forearm; 3-slot rocket-propelled grenade rack, mounted on left shoulder; beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments: beam rifle, powered by rechargeable energy cap
Dahgi Iris - a reconnaissance mobile suit designed for use by officers, the Crossbone Vanguard's XM-06 Dahgi Iris was typically used in conjunction with a team of XM-03 Ebirhu-S recon units in a supervisory and escort role. Unlike most other Crossbone Vanguard mobile suits, the Dahgi Iris was not equipped with a beam shield, as its operation would have interfered with the reception of data by the highly sensitive sensor systems planted all over the mobile suit's body. In its place, the Dahgi Iris carried a standard solid shield, and it was also armed with a scattering beam gun in its torso for additional heavy firepower to complement its beam rifle and beam saber.
Fixed armaments: 3-barrel scattering beam gun, mounted on torso; beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments: beam rifle, powered by rechargeable energy cap; shield, can be optionally mounted on either forearm
Berga Giros Kai - a customized version of the XM-05 Berga Giros for the Valeria Squadron it was very identical to its predecessor. Improvements were made to its sensor systems, additional "shelf nozzles" were added to its backpack for more speed and maneuverability, two additional machineguns were mounted on its shot lancer and it can now carry a standard beam rifle. As an added bonus or redundancy a standard forearm-mounted shot lancer can be mounted on either forearm.
Optional hand armaments: shot lancer with mounted 4-barrel heavy machinegun or beam rifle, powered by rechargeable energy cap stored on backpack mount
Fixed armaments: beam shield, mounted on left forearm; 2 x beam saber, recharge rack/storage location unknown, hand-carried in use
Optional fixed armaments: droppable shot lancer with mounted 2-barrel heavy machinegun, mounted on forearm
Vigna Ghina - a prototype for a new line of mobile suits to succeed the Berga series, the first XM-07 Vigna Ghina unit was assigned to Crossbone Vanguard figurehead Berah Ronah. Although only lightly armed with a pair of beam sabers, a beam shield, and a beam rifle, the Vigna Ghina was designed more with speed and maneuverability in mind. A set of eight "fin nozzles" were mounted on its backpack, allowing the Vigna Ghina to more easily facilitate maneuvering in a 360-degree environment. A deep blue-colored unit was delivered to the Valeria Squadron for use by Captain Sahalin.
Fixed armaments: beam shield, mounted on left forearm; 2 x beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments: beam rifle, powered by rechargeable energy cap; beam launcher, powered by replaceable e-pacMiscellaneous, Civilian and Civil Defense Mobile Units of Frontier 5 'New Maine': Circa- UC 123 1st Crossbone War
Zaku Tank Civie - because of its simple design and low-maintenance cost this unit has been used as a multi-role MS. Most civilian models had removed armaments from them. Garret even customized his to go on a top speed of 170 miles per hour.
Fixed armaments: 1x rocket grappling winch, mounted in tank portion
Optional hand armaments: 1x Clobber Paint Gun
Rescue Bygro - a mobile armor from the One Year War converted for space rescue missions. It is extremely fast and agile thanks to an upgraded AMBAC system and sports an extra 2 pairs of manipulator arms for delicate work.
Fixed armaments: 2x laser welder, mounted in claws; 2x rocket propelled cable controlled claw-arms; 2x rocket grappling winch, mounted under main body; 4x manipulator arms w/ beam cutters; 8x demolition packs
RB-79 Ball WCR - a converted Ball now used for civil defense as an outer colony long-range bombardment unit, these automated units are controlled by cables from Salamis Kai vessels.
Fixed armaments: 1x beam cannon
Drakken Kai - a marked improvement over previous Junior MS the new Drakken series handles well as a multi-purpose all-environment unit capable of going into small confined spaces where full-sized MS can't be used. The New Maine Police force deployed their Drakken Kai's in a vain effort to fight the Crossbone Vanguard.
Fixed armaments: 1x rocket grappling winch, mounted on torso
Optional hand armaments: 2x 8-tube smoke discharger, mounted in backpack over shoulders; 1x double-barrel 20mm machinegun, stored in backpack rack, hand-carried in use
GM II - an antiquated MS from the Gryps War, it is now used as a trainer for MS pilots in both the Londo Bell and the EFSF.
Fixed armaments: 2 x 60 mm vulcan gun, fire-linked, mounted in head; beam saber, power rated at 2.6 MW, stored in recharge rack in backpack, hand-carried in use
Optional fixed armaments: shield, mounted on either forearm
Optional hand armaments: beam rifle, power rated at 1.9 MW, powered by rechargeable energy cap; 100mm paint bullet-firing machinegun, clip-fed, 2 spare clips stored on shield
GM Aqua Mk. III - technically a GM III remodeled for underwater use.
Armament: SUBROC pod x 8, large torpedo x 2, missile launcher x 1, beam pick x 4, underwater use laser pistol x 1
Acguy - though this is an antiquated design it is the most popular marine MS in New Maine.
Fixed armaments: 4 x 105 mm vulcan gun, fire-linked, mounted in head; 6-tube rocket launcher, mounted on forearm; mega particle cannon, mounted in forearm; 1x machinegun, replaces mega particle cannon, mounted in forearm
Z'gok E - Another marine MS form the One-Year War this MS has been remodeled to current standards and is now in EFSF Civil Defense service.
Fixed armaments: 2 x beam cannon, mounted in hands; 6 x torpedo launcher, mounted in head
Support Ships/ Support Units:
Ra Calium Class (Refit) 'Eternal Vigilance' - Armament: 2-barrel main gun x 4, 2-barrel secondary gun x 22, missile launcher x6, 20-tube micro missile launcher x4
Mobile suits:10
Launch catapults: 2
Ra Caliun Class (Refit) 'Salvation', 'Deliverance', and 'Savior' - Armament: none
Mobile suits: none
Launch catapults: none
Magellan Kai (Refit) 'Defense' & 'Prosecutor' - Armament: 2-barrel main gun x 7, 2-barrel laser turret x 16
Mobile suits: 5
Launch Catapults: 1
Salamis Kai (Refit) 'Frozen Ghost' - Armament: 2-barrel main gun x 3, main gun x 7, laser turret x 4, 15-tube missile launcher x 2, 90 mm anti-aircraft turret x 3, missile launcher x 8
Mobile suits: 3
Launch Catapults: 1
Flying Armor Mk.II - Armament: beam gun x 1, 4-tube missile launcher x 2
Ark Class (Converted) Hospital Ship 'Florence Nightingale' - Armament: None
Mobile suits: None
Mobile Armor: 1
Launch Catapults: 1
Emergency Rescue Vehicle: 2
Zamouth Garr Class 'Ad Valorem' & 'Glass Palace' - Armament: 2-barrel main gun x 5, 2-barrel main gun x 2, 2-barrel secondary gun x 6
Mobile suits: 10
Mobile armor: 1
Launch catapults: 4
