Disclaimer: I do not own any Harry Potter characters, nor do I claim to
Betaed by Stephanie
This will always be the last chapter, I will update the new spells here.
The New spells:
"Nocto Magnus" : the Spell Accelerator. Needs average power, but you have to cast it right after the other spell(s). That means that you must be really fast.
"Siendra Sa, Samundra Si, Ssssssssiii" (Parseltongue) Very advanced transfiguration, made up only for one occasion by Tom. Needs much energy and much concentration.
"Secundo Nosferato" 'Secondary' Resurrection. It's necromancy. It wakes up the dead and gave you the total control, if you used it on a freshly dead wizard he would be able to do magic by himself but he would use your resources. Need only small concentration but you have to concentrate till you control him. It's very quick to do this spell, the necromasters use it only in emergencies.
"Tertio Nosferato" It wakes up the dead but you have to control him/her with imperio. It needs medium energy, but much more concentration and about one minute. (It makes a zombie, but with 90 IQ). If the dead was a wizard, you have to use some additional spells to give him/her enough power to do magic. It stops the putrefaction of the body.
"Primo Nosferato" Is supposed to completely resurrect the dead person, making him/her live. But you can't bring back the dead and that's why if you cast it on a dead person, the spell kills you instead of resurrect him/her. It's unused but not forbidden. On the living people it does nothing.
"Magnus Reducio Nocto!" Combination of the Reductor and Nocto Magnus Curse: Needs a lot of energy and little concentration. Three times powerful than the normal Reductor and ten times faster in the air.
"Ignito" Makes fire what is (absolutely) unstoppable for 5 seconds and then quickly turn back to normal (non-magical) fire. Used for make fire with really wet wood, but this is very handy in duels because it uses medium power and little concentration. You have to be good in dark arts to be able to cast it. It used by aurors (aorors).
"Reduccto" And amplified Reductor Curse, needs too much concentration and power to use it duels and it has too much power to use it in other circumstances. It's rarely used. It's used with "Nocto Magnus" to smash an iceberg.
"Zerus" The freezing spell. You can make for example, ice, with it.
(The Unforgivable need much energy and much concentration and very much anger)
How to make a spell in Parseltongue?
Why do I need to make? - Because there are no strict spells in Parseltongue like in human languages. If you have some 'snake' power like Voldemort has, your Parseltongue spells can unleash your powers better than the normal ones.
The Parseltongue Spells are longer than the others because they have several parts.
You can set the class of the spell, the needed energy and the orientation and some other specialties.
Some parts (words) have different meaning in the different context.
"Class" words must be added at the end of the incantation to release the spell
Note: In this magical spell language, you can't say exactly what you want, you can say that you want to 'something like this..'. The same complex has many meanings. (like fire/light things)
The Base dictionary:
"Siendra" Set the used power. (Category I word)
"Samundra" Set the orientation of the curse. (Category II word)
"Si" With a category I. word means: small. With category II means big or perfectly orientated.
"Su" means medium
"Sa" With a category I. word means: big/huge. With category II means small
"Sssi" Set the class to killing spells
"Sssiii" Set the class to soul spells
"Sssssssiiiiiiii" Set the class to transfiguration spells.
"Sssssssiii" Set the class to 'mind spells'
"Sssssssi" Set the class to destructive spells.
"Sssiiiiiiii" Set the class to death spells.
(be careful with length of the letters!)
"Asumma" Category I./ creates a great lightning/ need to set the "destructive class" and use with "Si" (this is enough) because the results can be unpredictable.
"Sahum" Category II./ Same result can achieved than with the Avada Kedavra. (Exactly the same if you say: "Sahum Si, Samundra Si Sssi"(unblockable), very similar but weaker (depends on the caster's state) "Sahum Samundra Sssi" but it can be blockable)
"Sahumma" Category II./ Does weird things with the body. Easily Blockable. The exact effect depends on the class and the other parts.
"Siam" A banishing spell, can be used alone because it causes to execute(that's why it has no category) the spell or at end of the complex. Very useful for quick reaction.
"Saim" A banishing spell too, but does not execute the spell.
"Suamesiom" Category I./ works like the Nosferato. With "Sa" it means "Tertio Nosferato" with "Su" "Secundo Nosferato", with "Si" "Primo Nosferato" if you set the death spells class.
With killing class it destroys the undead, with transfiguration spells class changes the appearance of the undead, with soul class you can do soul magic on the undead, with 'mind spells' you can control/program the undead. With destructive spells class it gives power to the undead (make stronger, smarter or fuels their magical aura)
"Iussamus" Category I. You can do every magic which involves light and fire with it. The effect highly depends on the used power and the class.
"Ssssss" (just a hissing) Category II / Snake magic. It does something with the snakes. With death class you can conjure poisonous undead snakes for example. With transfiguration class you make pet snakes (permanent!) if you want. You can control the snake what you made. With 'mind spells' class you can control the snakes within an entire forest, etc.…
"Siship" Category I/Shield spell./ the kind of the shield depends on the class.
For example a strong Bone Shield around your skin: "Siship Sa, Siendra Sa, Samundra Si, Sssiiiiiiii"
A strong bone wall before you: "Siship Sa, Siendra Sa, Samundra Su, Sssiiiiiiii"
A strong bone wall around you: "Siship Sa, Siendra Sa, Samundra Sa, Sssiiiiiiii"
A wall before you, which kills the person who crosses but lets curses through: "Siship Sa, Siendra Sa, Samundra Su, Sahum Si, Samundra Si, Sssi"
It creates the same ball, but uses less stamina. (To save you from exhaustion) But still very effective: "Siship Su, Siendra Si, Samundra Su, Sahum Su, Samundra Si, Sssi"
"Simansh" Category I/Do telekinetic things. (Like Accio or Wingardium Leviosa) Strongly recommended to use with 'mind spells' class because otherwise you can't control the outcome. If you use it with soul spells class you can come out of you body but not come back for sure.
"Sashs" Category II/You can strengthen your mind control with it. If you want to move a wall (shield) what you created, with your mind you must use this if you can't use the 'mind class'. For example a moveable firewall in front of you from the strongest king:
"Siship Sa, Siendra Sa, Samundra Su, Sashs Si, Siendra Sa, Samundra Si, Iussamus Sa, Siendra Sa, Samundra Sa, Sssssssi"
"Sssasssiumsh" Category II/ Involves some intelligent/soul magic in your spell. Very effective when you give intelligence to a zombie.
"Sassius" Category II/A powerful constructive magic trigger. Use it when you want to something to make something. (Do magic for example)
"Sioussas" Cat I., tries to make the spell permanent, You don't need this with shield based spells, and with very complicated spells, and necromancy spells.
"Saaauois" Cat II./ tries to make the spell short-lived.
"Sasasi" Repeats the previous spell once more. Be careful with it, It's changing slowly the spell and the 10th repeat can be unpredictable! You have to listen and recast the original curse. Very handy in duels but needs a powerful wand with good memory. Works perfectly with phoenix core. (Shoot in alone)
Some examples:
Fireball (normal one with small power) "Iussamus, Samundra Si, Sssssssi!" /it can be used to shoot out a beam of light too, but you have to concentrate on the light, not on the heat/
A controllable Fireball (normal one with small power, shortest complex) : "Sashs, Iussamus, Samundra Si, Sssssssi!"
A fireball or ..etc with own (maximum) intelligence own program, maximal power:
"Sashs Si, Samundra Si, Sssasssiumsh Si, Siendra Sa, Samundra Si, Iussamus Sa, Siendra Sa, Samundra Si, Sssssssi!"
Something special: A fire golem with own fire shield (it is made from fire shield) and metal shield, have own intelligence, own resources, own program, can fly (a bit), can shoot fireballs (not intelligent), can shoot lightning: (not powerful but the shortest complex)
"Siship, Samundra Si, Iussamus Samundra Si, Sash Si, Sssasssiumsh, Sash, Siship, Samundra Si, Sash, Saim, Samundra Si, Sassius, Siship Si, Iussamus, Samundra Si, Siship, Sassius, Assuma Si, Samundra Si, Siship Si, Sssasssiumsh, Samundra Si, Simansh, Samundra Si, Sassius Si, Siendra Sa, Siendra Sa, Samundra Si, Sssssssi"
