Chapter 3

Specialization Skills for Prostitution

There are two sets of skills needed to do well role playing prostitution in the Star Wars Universe. The first set we'll talk about here in this chapter. They are the skills that are required for you, as the commander, to pimp effectively. These skills primarily fall under your Perception and Knowledge attributes. Of course, Command is an important skill here, because your team must do as you order. But equally important are pips in Persuasion, Bargain, Con, Alien Species, Cultures, Intimidation, Streetwise, Law Enforcement and Value.

Well, Gee! That makes pimping seem difficult! I certainly don't want to waste valuable character points that I can use to develop my blaster skills. How hard is it to pimp? As the party leader you have many of these important skills in your repertoire already. For things like Cultures, Law Enforcement, and Alien Species where knowledge of a subject is required, it is perfectly acceptable to Command that information out of an appropriate subordinate if you choose not to build your skills in this direction. Obviously the more hands on situations require that you actually possess the skill yourself.

Let's take a look at each skill on a brief but individual basis:

Alien Species: Believe it or not, some alien species are asexual. They don't have sex organs, and don't enjoy any kind of sexual relationship with anything or anyone. Knowing who they are means you don't waste your time attempting to persuade them to hire your bitch, or bribe them with sexual favors. Additionally, knowledge of Alien Species will help prevent you from making bad judgment calls on sexual physical compatibility between species. Some things, even your expert doctor can't fix.

Bargain: Since prostitution is most likely illegal wherever you are, there isn't exactly suggested retail price list running around anywhere. Bargaining skills will help you negotiate either a fair credit price or a suitable bribe in the appropriate situations.

Command: Especially in the case of using prostitution as a disciplinary tool, your subordinate is most likely not interested in a being a prostitute. Your high level of skill in Command is what will change that negative to an affirmative. Consider the specialization skill "Smack My Bitch Up" to get results out of even the most reluctant party member.

Con and Persuasion: Normally two separate skills, in this business Con and Persuasion go hand in hand. Not everyone you approach with a business proposition is going to immediately be interested in what you have to offer. You might have to convince that nervous politician or reluctant business owner that your girl is the best bang since the big one. The ability to fast talk is what will make the difference between the mere amateur who's just in it to make extra cash, and the truly gifted individual who can topple planetary governments with a single piece of ass.

Cultures: Certain sexual practices are considered taboo in different civilizations, including things we might take for granted such as homosexuality or sex without the benefit of marriage. Then again, some civilizations might accept as normal things we find repellent, such as sex with sheep or Rosie O'Donnell. Putting some points into your Cultures skill will give you the information you need to operate your business within the moral constructs of the society you are in, whether prostitution is legal there or not.

Intimidation: This is an invaluable skill to the successful practice of prostitution. Occasionally, you will run across a trick that will try to jip you out of your money, or a blackmail victim that will threaten to turn you over to the local authorities. The ability to successfully convince him that you will remove his naughty bits for him and cram them down his throat if he continues to think in such a manner will help prevent you from having to do just that, thereby losing potential favors, income and racking up an unnecessarily high body count.

Law Enforcement: This skill is massively useful in the Star Wars universe, and prostitution just adds another level to the platform. Whether attempting to bribe the authorities to overlook the activities of your hos, or using some quality alone time with your best girl to entice a reluctant officer away from his sworn duty, prostitution and law enforcement just plain go together.

Streetwise: The old saying that there is honor among thieves does have some merit. Every criminal society has its rules and regulations, where doing certain things and not doing certain other things will get you and your team horribly killed. Streetwise points will grant you the knowledge of what the appropriate steps are to work within or destroy the criminal community in which you find yourself, and hopefully ensure that you don't wake up one morning to find the head of a large animal in bed with you.

Value: Skill points in Value will help to make sure you get the most money for your ho's effort. As we all know different sex acts have different financial value assigned to them, either for the skill level required, the inherent danger involved, or the moral 'squickiness' of the act, such as one would find in kinks or fetishes.

Use of these skills on multiple party members or non player characters is governed by the Command Difficulty and Combined Action Bonus Tables, found on page 166 of the Star Wars RPG Manual.

The second set of skills fall under Dexterity, and relate to the sexual skills needed to be a successful prostitute. They are broken down into kinks, fetishes, and bondage and domination, with a special section on erogenous zones of all species and interspecies copulation. Sexual Aids is the single skill that falls under the Mechanical attribute. However, these skills are not the focus of this manual. This information can be found in the manual "Do the Universe". I choose to mention them here because, like any other skill in Star Wars, the more that skill is practiced, the better the results. And since it isn't always practical or wise to use prostitution, just remember--it's good to be the boss.