Up around that time, Kenil hadn't been doing much. Of course, if you asked him, he'd say just the opposite. The world, according to him, had been filled up twice with the blood of the infernal dragon, slayed by Kenil himself. And, according to him, he had already gone to see the palace and Vivec himself fawned over his mysterious yet utterly dominating powers. He had proclaimed vengeance on the almighty Melhoon Dragoon (again, purely according to him), and had coupled with (and saved) many mistresses of the awed Emperor Septim. Then, he was granted Lord of the Western Provinces, Lord of the high elves, Lord of the dead, Lord of all magicka and pretty women. He was a precocious child (on some level). But then, a girl named Sierra dropped in, and things miraculously changed…
- Melvin III, scribbling beside Lake Tulsa
What is this? Who are these people? And what are they doing to me? I can feel my legs being carried off, and they've got me by my arms. I'm being tied up! I'm their prey, their food, but they want me whole first. They're taking me in first aren't they? Then they'll hack me to pieces, and I'll be served as a warm meal. That's what's happening isn't it?
"Get, " They brought her in as painlessly as possible. The rain was pouring now. The vehement drops littered the pathway to the farm while splattering mud all around. "Out of the way."
What's that scream? That loud and piercing voice? Am I being shouted at? Is it a death chant? Am I too paralyzed to understand? I can't… I can't feel anything…
Kenil felt the back of Granther's strong frame shove into his head. He felt himself stumble back several times before steadying himself. He looked shamefully back at Granther, holding the girl by the armpits while Arcata held her legs.
The screams! I can sound out the chant now. Kill her. Kill her. They say!
He quickly uncovered the bed and retreated to the corner, seconds before the two carriers used their last ounce of energy to lift the girl higher…
For the first time, Kenil caught sight of the girl that ruined his uncle's large alit furnished bed. Kenil looked at her again, feeling a certain longing within – nay, not longing, perhaps a whim, a wish, or a curiosity. There's a certain attraction between youths of the opposite sex, even children. The puerile energy – if one could call it sex – begins directly from birth, and of course is an innate thing. For any being without a strong desire to reproduce withers away, leaving only the genes of the ones who do desire to do so. He saw her face; she was truly a Dumner by appearance. Nor was that any surprise (although it may have been to young Kenil), since rarely did anyone ever see another race come by on this part of the Ascadian Isles. They weren't near Ebonhart, the trade capital of Morrowind, nor were in any of the more important routes leading to the great ancient cantons. Instead, they lived several miles inland on the peninsula east of Vivec. People, meaning of Dark Elf origin, who wished to see and counsel with the well-known Omanis usually took the route going south. And it was widely known that the Omanis accepted only native Dumner company, obviously since they had relations to Oran Dren, who was equally known to dislike outlanders with no dark skin and pointed ears. And even if outside presence weren't guaranteed a dismissal, their farmhouse was several more miles south of the prominent manors. Therefore, their existence was not known except to the other local farmers and the Omani Manor whom they sold their yearly crops to. The farmhouse was a quiet place, filled with little intervention, even by Dark Elves; so how did a Dumner female in adolescence just happen to drop by on their rural fields?
The Ascadian Isles held most of south Morrowind. However, an entirely different world – nay, an entirely different realm exists on the eastern coast. There exists in the east a place where magic realms outright. Morrowind in itself is considered, by far in comparison to the rest of known worlds, to be the most exotic lands of all. Even the swamps of Black Marsh do not hold eyes at bay when such an eye has the chance to watch something even greater. And of all those coasts on the island of Morrowind, the east remained the most enchanted of all. In all the lands of Tamriel, only East Morrowind holds the greatest amount of pure magic. Indeed, it was odd for one unaccustomed to the enchanted skills of soaring and fast pace swimming to venture to those mystic lands in the east. Only one whose traveling skills weren't limited to land could dare manage their way through. Why? Simple, one might – would – drown, for between "nubs" of great magic, lies giant distances of water, but just so water, in which many could easily transverse with a seafaring vessel, but there also lies mysterious undercurrents and the occasional underwater spike, which particularly why East Morrowind contains the greatest amount of shipwrecks, pity for all those attempts by optimistic adventurers. The best way to travel in East Morrowind, by far, is by levitation. However, the art of flying consists of extreme meditation, and extreme natural skill to possess magic, which, advantageous enough – acts as a filter for the hermetic inhabitants already there, severely limiting tourists without skill, by whom the inhabitants find most irritating. In as much as the rest of Morrowind dislike tourists, calling them outlanders, the Telvanni native to East dislike the rest of Morrowind, except for those who possessed keen magical abilities. Still, their low interests remained limited to dark elves.
Originally, prior to the migration of the dark elves – of Telvanni origin – east Morrowind once was, impossible to believe as it is to imagine, once a land of hills and forests. How it became remains much of a great mystery. Not even the Telvanni know, or if they do, they are unwilling to let go of that secret. It is a fact, though, that East Morrowind at one point underwent great terrestrial stress. But how did one come to such a deduction?
The answer to that and all questions concerning large terrain changes such as climate, ecology, and landforms was by ancient archeological finds. In this case, it was easy. One can find many abundant evidences such as small remains of land animals, old cave dwellings on isolated islands, … But nothing compares to utter evidence of the daedric ruins. Simple in that the easiest to see was the old deadra ruins, especially those on the farthest islands east of Morrowind, near the Telvanni towers of Sadrith Mora. It was so apparent that with just small applicable science and common sense, one could deduce that the east was indeed sinking! There are numerous details to cultivate fascination, but the most incredulous of all, was the fact a part of the ruin was underwater! Unfortunately, the Telvanni themselves are indifferent to its existence, preferring to live within their highly elevated towers away from any archeologists from the rest of Tamriel in search of evidence. Perhaps it is a remnant aftermath of when the dragon broke. Certainly, such a thing that can change the color of the sun and can produce great fluctuations in magicka can also produce terrestrial stress on the lands? (Perhaps the dragon break was a result of a sudden terrestrial and magical stress polarized by the magnified effect of the three-god moons – it is a possibility. See passage below outlined in Yellow.) It has been noted that during the era of when the Dragon Broke, there was changes in the color of the sun. One has to wonder if the color fluctuation was due to a portion of magic that inhibited or diverted lights rays. Perhaps this portion had inhabited Morrowind at that specific time, certainly as a outcrop of the enormous usage of energy needed to sink east morrowind, which then interspersed with the light rays coming from the sun, thereby giving the sun a different color? Like a great prism.
But that is not the matter. One archeologist came to note, after several years of dangerously insecure studying among the lost daedric ruins, that occasionally when a daedra reincarnate from oblivion, a fact discovered long ago when packs of adventurers began to be missing and was found slaughtered with blood trails leading to those old ruins, that the daedra did reincarnate even on those ruins already half-submerged. But oddly, as the archeologist noted, some managed to drown! It seemed their armor made them vulnerable to the water!
In fact, in knowing this, a question could be asked. That question was a shrouded mystery: why were the daedra unable to survive underwater? One contemporary answer is: Perhaps the gods never intended the daedra ruins to be inundated after all.
The fact that there is such a question proves beyond doubt that the daedra ruins east of Sadrith Mora were not intended to be filled with water, at least not by the ancients. Thus, east Morrowind is indeed sinking by some perilous agent restive against the wishes of the ancient Daedra and Aedra – but as the saying goes: the answer to one question begs another – And the next goes: What could have possibly altered the wishes of the eternal gods? Not even the Telvanni can give a rough estimate.
