Sonic: Battle on Flicky Island
(based on Sonic 3D Blast for Genesis/Saturn/PC)
Fanfiction by Danny Wheeler
Prolog
After the floating fortress was destroyed, Eggman decided to find another way to buy some time for his Badniks to build the Doomsday Machine. He decided to go to Flicky Island, which was in the Mobius of the Sky. Not only would he used the Badniks to buy time, he could also use the Chaos Emeralds to make the Doomsday Machine even stronger!
Once on the island, he began turning the Flicky Birds into Badniks. Fortunately, one Flicky Bird escaped and went to South Island. Melody was there and understood the Flicky's cry for help. The royal family contacted Sonic, Tails, and Knuckles, who were all at Sonic's retreat at the time. The three went to Flicky Island. Knuckles knew that Chaos Emeralds were there, and that Sonic should fight some Badniks while the two seached for areas that Emeralds could be found.
Chapter 1: Green Grove Zone
Where Flickies usually frolic, there were currently robots running amok! Sonic blasted some bug bots, conch bots, and worm bots running about on the area. Sonic hit the robots and freed the birds from inside. Whenever he found five, he sent them into the Flicky Dimensional ring. There the birds went to the "Flicky Dimension", where they would be safe from Eggman.
During his trip there, he found four Chaos Emeralds- Yellow, Green, Purple, and Blue. Three more were needed to find before Eggman could. Once Sonic found the first four Emeralds, he sought out Eggman and found him in his Spike Ball Dropper. Eggman dropped a Spike Ball, and it would bounce about five times before it needed to be picked up again. Sonic hit the ship every time it was lowered to pick up the ball. After about six hits, Eggman had to retreat.
Chapter 2: Rusty Ruins Zone
The Atlantis like ruins of the place created a curious decor of Flicky Island. But traps made the task dangerous. And bee robots and croc robots guarded the zone thoroughly. Sonic cracked open the robot shells to free the Flicky Birds inside. During the visit, he found the other three Emeralds--Red, White, and Cyan. Sonic then hunted down Eggman.
Eggman controlled the Sphinx Knight. This beast had crushing paws and a stomach gun. Sonic climbed up onto its paw and hit Eggman when it was close enough. Soon, Eggman again retreated, and Sonic was able to exit the temple.
Chapter 3: Spring Stadium Zone
Upon learning that Sonic has all the Emeralds, Eggman sends his Badniks out to kill Sonic and get the Emeralds from him! Sonic entered the funhouse known as Spring Stadium. The place was infested with dragonfly robots, crab robots, spider robots, and blowfish robots. Blowfish robots were tough, since they could only be damaged when deflated. But Sonic persevered, and found Eggman.
Eggman was ready to fight in his Clubber Ship. Sometimes, Sonic could go above (he had to keep jumping to keep the spikes from appearing) to attack, and sometimes the ship would go downward so Sonic could attack from the ground. Eventually, Sonic beat Eggman and sent him running!
Chapter 4: Diamond Dust Zone
The chilly snowscape of Diamond Dust Zone had plenty of cold challenges. Besides the ice guns, exploding snowmen, and spikes, there were snowman gunner bots (hard to hit since they move and shoot in a circular pattern), pogo rabbit robots and penguin robots. Sonic continued to free Flicky Birds from them and hunt down the mad scientist behind the problems.
Eggman soon prepared for battle with his Freeze Machine. It dropped Exploding Snowmen and had freeze blasters to try to freeze Sonic in his tracks! But every time Sonic hit the ship, it lost one of its freeze blasters. Soon, Eggman had to retreat, and Sonic continued up the slope of the mountain... into a hotter area.
Chapter 5: Volcano Valley Zone
A dramatic change of climate took place as Sonic entered the volcanic caverns of Flicky Island. Scorpion bots, ladybug bots, wasp bots, and vampire bat robots guarded the caverns. The bat robots also carried a rare Phoenix Flicky within them. Sonic saved the Flickies and traveled up the volcano to find Eggman.
Eggman was prepared with his Flame Kettle, which spouted flames to roast the hedgehog. But Sonic stood on the pipes and hit the ship until it soon needed repairs. Sonic soon followed Eggman to his metallic base.
Chapter 6: Gene Gadget Zone
The Gene Gadget Zone is his factory for Badniks. The blowfish robots returned, and there were mouse robots and octopus robots, among other things, in the dangerous zone. Sonic navigated through the warp tubes to get through the zone. Soon, he found Eggman near a conveyor belt.
Eggman cackled as he turned the conveyor belt on. Spiked blocks flowed out, and Eggman would lower occasionally to shoot missiles at Sonic. Sonic jumped to hit the ship, and soon the conveyor stopped, Eggman retreated, and Sonic entered the headquarters of the mad doctor himself!
Chapter 7: Panic Puppet Zone and the Final Fight
A giant statue of Eggman was being built as Sonic explored the place. Eggman did not have time to fit the Flicky Birds into the robot forms, so they were placed in glass containers. Sonic freed the birds and put them in one last dimensional ring. Now that all the birds were safe, all Sonic needed to do now is hunt down Eggman.
Sonic entered the inside of Eggman's statue. There were three battles inside. First was against a clubber device. Every time the arm was down, a light blinked. Sonic hit that area till the arm was down for good! Once the clubber was deactivated, Sonic went down and faced a flame throwing machine. The light on either side blinked when the maching let loose a flame. When that was done, Eggman shot out some bubble goo. But Sonic now was able to stay on one side and keep attacking till the device was destroyed. Panic Puppet was conquered, but now Sonic was able to enter... the Final Fight!
In the Flicky Dimension, Sonic faced the Egg Weapon in five areas. In the first area, the finger lasers would shoot twice, then the egg would move in, which was Sonic's moment to strike. Then, in the second area, the egg was a flame thrower. After three shots, the egg moved in, and Sonic struck it. In area three, the hands swatted down a few times, then became fists to try to hit Sonic. Sonic dodged the hands, then hit the egg as it moved in. Area four had missiles to dodge, then Sonic hit Eggman's ship when the round of missles was gone. The fifth area has Eggman as a gunner. After a few volleys, the ship moved in and became vulnerable. After the fifth area, the cycle repeated, but after being in the fifth area a second time, the Egg Weapon was demolished, and Eggman retreated to Robotropolis in the Mobius of Darkness.
Epilog
Eggman was once again defeated, and Sonic and his friends freed the rest of the Flickies from their Badnik forms. Flicky Island soon became a peaceful home again.
End
(based on Sonic 3D Blast for Genesis/Saturn/PC)
Fanfiction by Danny Wheeler
Prolog
After the floating fortress was destroyed, Eggman decided to find another way to buy some time for his Badniks to build the Doomsday Machine. He decided to go to Flicky Island, which was in the Mobius of the Sky. Not only would he used the Badniks to buy time, he could also use the Chaos Emeralds to make the Doomsday Machine even stronger!
Once on the island, he began turning the Flicky Birds into Badniks. Fortunately, one Flicky Bird escaped and went to South Island. Melody was there and understood the Flicky's cry for help. The royal family contacted Sonic, Tails, and Knuckles, who were all at Sonic's retreat at the time. The three went to Flicky Island. Knuckles knew that Chaos Emeralds were there, and that Sonic should fight some Badniks while the two seached for areas that Emeralds could be found.
Chapter 1: Green Grove Zone
Where Flickies usually frolic, there were currently robots running amok! Sonic blasted some bug bots, conch bots, and worm bots running about on the area. Sonic hit the robots and freed the birds from inside. Whenever he found five, he sent them into the Flicky Dimensional ring. There the birds went to the "Flicky Dimension", where they would be safe from Eggman.
During his trip there, he found four Chaos Emeralds- Yellow, Green, Purple, and Blue. Three more were needed to find before Eggman could. Once Sonic found the first four Emeralds, he sought out Eggman and found him in his Spike Ball Dropper. Eggman dropped a Spike Ball, and it would bounce about five times before it needed to be picked up again. Sonic hit the ship every time it was lowered to pick up the ball. After about six hits, Eggman had to retreat.
Chapter 2: Rusty Ruins Zone
The Atlantis like ruins of the place created a curious decor of Flicky Island. But traps made the task dangerous. And bee robots and croc robots guarded the zone thoroughly. Sonic cracked open the robot shells to free the Flicky Birds inside. During the visit, he found the other three Emeralds--Red, White, and Cyan. Sonic then hunted down Eggman.
Eggman controlled the Sphinx Knight. This beast had crushing paws and a stomach gun. Sonic climbed up onto its paw and hit Eggman when it was close enough. Soon, Eggman again retreated, and Sonic was able to exit the temple.
Chapter 3: Spring Stadium Zone
Upon learning that Sonic has all the Emeralds, Eggman sends his Badniks out to kill Sonic and get the Emeralds from him! Sonic entered the funhouse known as Spring Stadium. The place was infested with dragonfly robots, crab robots, spider robots, and blowfish robots. Blowfish robots were tough, since they could only be damaged when deflated. But Sonic persevered, and found Eggman.
Eggman was ready to fight in his Clubber Ship. Sometimes, Sonic could go above (he had to keep jumping to keep the spikes from appearing) to attack, and sometimes the ship would go downward so Sonic could attack from the ground. Eventually, Sonic beat Eggman and sent him running!
Chapter 4: Diamond Dust Zone
The chilly snowscape of Diamond Dust Zone had plenty of cold challenges. Besides the ice guns, exploding snowmen, and spikes, there were snowman gunner bots (hard to hit since they move and shoot in a circular pattern), pogo rabbit robots and penguin robots. Sonic continued to free Flicky Birds from them and hunt down the mad scientist behind the problems.
Eggman soon prepared for battle with his Freeze Machine. It dropped Exploding Snowmen and had freeze blasters to try to freeze Sonic in his tracks! But every time Sonic hit the ship, it lost one of its freeze blasters. Soon, Eggman had to retreat, and Sonic continued up the slope of the mountain... into a hotter area.
Chapter 5: Volcano Valley Zone
A dramatic change of climate took place as Sonic entered the volcanic caverns of Flicky Island. Scorpion bots, ladybug bots, wasp bots, and vampire bat robots guarded the caverns. The bat robots also carried a rare Phoenix Flicky within them. Sonic saved the Flickies and traveled up the volcano to find Eggman.
Eggman was prepared with his Flame Kettle, which spouted flames to roast the hedgehog. But Sonic stood on the pipes and hit the ship until it soon needed repairs. Sonic soon followed Eggman to his metallic base.
Chapter 6: Gene Gadget Zone
The Gene Gadget Zone is his factory for Badniks. The blowfish robots returned, and there were mouse robots and octopus robots, among other things, in the dangerous zone. Sonic navigated through the warp tubes to get through the zone. Soon, he found Eggman near a conveyor belt.
Eggman cackled as he turned the conveyor belt on. Spiked blocks flowed out, and Eggman would lower occasionally to shoot missiles at Sonic. Sonic jumped to hit the ship, and soon the conveyor stopped, Eggman retreated, and Sonic entered the headquarters of the mad doctor himself!
Chapter 7: Panic Puppet Zone and the Final Fight
A giant statue of Eggman was being built as Sonic explored the place. Eggman did not have time to fit the Flicky Birds into the robot forms, so they were placed in glass containers. Sonic freed the birds and put them in one last dimensional ring. Now that all the birds were safe, all Sonic needed to do now is hunt down Eggman.
Sonic entered the inside of Eggman's statue. There were three battles inside. First was against a clubber device. Every time the arm was down, a light blinked. Sonic hit that area till the arm was down for good! Once the clubber was deactivated, Sonic went down and faced a flame throwing machine. The light on either side blinked when the maching let loose a flame. When that was done, Eggman shot out some bubble goo. But Sonic now was able to stay on one side and keep attacking till the device was destroyed. Panic Puppet was conquered, but now Sonic was able to enter... the Final Fight!
In the Flicky Dimension, Sonic faced the Egg Weapon in five areas. In the first area, the finger lasers would shoot twice, then the egg would move in, which was Sonic's moment to strike. Then, in the second area, the egg was a flame thrower. After three shots, the egg moved in, and Sonic struck it. In area three, the hands swatted down a few times, then became fists to try to hit Sonic. Sonic dodged the hands, then hit the egg as it moved in. Area four had missiles to dodge, then Sonic hit Eggman's ship when the round of missles was gone. The fifth area has Eggman as a gunner. After a few volleys, the ship moved in and became vulnerable. After the fifth area, the cycle repeated, but after being in the fifth area a second time, the Egg Weapon was demolished, and Eggman retreated to Robotropolis in the Mobius of Darkness.
Epilog
Eggman was once again defeated, and Sonic and his friends freed the rest of the Flickies from their Badnik forms. Flicky Island soon became a peaceful home again.
End
