Alright, I thought this was going to be a one-shot thing. Apparently not so. This is...odd...stuff. Enjoy! (Or don't - either way, review please).
This is...weird. The same four characters are now being analyzed and compared to rides, fair stuff, etc. And, no, you cannot have two of whatever I'm on ;).
Ryan is the carnie. He's that scary man that used to stand over you and your parents, and evey time he yelled out across the vast fairground you cringed and gave Dad's hand a squeeze. He's the ultimate scandal. This is a man who's been trained to trick and deceive. And he's gotten so good at it - so eerily good at it - that it seems second nature. He has to lie and cheat to get by, he has to do it. There's no way to tell if you're even seeing him, or some carefully glued together disguise that seems to be him but is actually the result of his trickery. He's so good at reducing or deleting the odds that you'll win - that you'll see him underneath it all, in his barest form - that you're never really seeing him. Because once you've figured him out, he's weak. He can't let you understand him, because then he would have no defence. It'd hurt people to know his hell. So he always has to be one step ahead, already planning out his next escape.
Marissa's the tilt-o-whirl. The scurrying mass of colourful cars flying around at full speed. She's such a jumble that you never really know what to expect - except that you'll come away from her dizzy and confused. She's not strong at the core like the steady ferris wheel. Directions tear her apart and she seems innocent enought at first, but surprises people by her power to confuse. It's difficult to say what powers her because she's always such a mess inside. Tilt left - eat a bottle of painkillers. Tilt right - happy as a clam. A vision softly creeps up to you but then flees before you can see her, really see her.
Summer's not for the faint of heart. She's the rollercoaster. You know which one. The huge one, that as a child, was deadly. That now seems like a challenge. Bright red paint that's starting to peel with all the exposure to sun. Long metal cars that shine brightly but are starting to groan in protest at all the heavy use. You have to have some fucking guts to take her on. Being with her comes with the price of a huge adrenaline rush. A twisting, gut - wrenching swoop around a corner. A slow start uphill, wary and apprehensive, holding your breath - then, a sudden plummet into nowhere. Your feet lift up and you struggle to keep them down, to hold on to a shred of reality. Loud, screaming, rushing...what is it about scaring the hell out of ouselves that we're willing to pay for? All day long, she stands there, frightening and rock solid and reaching up to the sky. After everyone goes home, though, after it's all over, a man comes to shut her down. At night she shuts down, she gets cleaned off, the engines turn off and the venom disappears. At night she sighs and no one watches her let her guard down. At night, she's quiet.
Back and forth, back, forth, back, forth...Seth's that pharoh ship that swings back and forth. That you stand watching with anticipation to see it rock the whole way upside down. Of course, it never does. Yet, every time, you stick around, 'cause every time, it looks so much like it will. You're convinced that maybe, just this one time, it'll flip right over. The rhythm is a steady rocking, back and forth, right then left, up then down. It's nice to see something so punctual. He's so reliable that it's comforting to just stand and watch. You can pick what you want from this ride - sit near the middle, and the ride is relaxing and relatively quiet. But pick a seat on one of the ends, and each time , it feels like you're flying. Every time you're swung upwards, your feet lift up a little. The point is that you choose. You can choose an easy way out, so you just pick up the pieces and go home, no dammage done. He doesn't mind. But if you choose to confront him head on, you're left a little shaken. Mind-blown, even.
