Serge (Silent Protagonist)
Serge is one of the heroes of this story. An unassuming - and quiet - young man, he lives a peaceful life in Arni Village with his mother Marge and sweetheart Leena. But his idyll is shattered when he finds himself suddenly drawn into an unfamiliar world where he has been dead for ten years. As he tries to unravel the truth, he finds himself increasingly intertwined in a complex chain of events that spans time and reality.
Serge's BIO:
Weapon: Swallow
Innate: White
Origin: Arni Village
Build: Average
Age: 17
Gender: M
+ Level 3 tech: Dash & Slash - Serge runs and swipes his foe with the swallow.
+ Level 5 tech: Luminaire - Serge rises into the air and strikes all enemies with a radiant blast of chi.
+ Level 7 tech: Flying Arrow - Serge's weapon channels his fighting spirit and directs it at a single enemy.
Kid (Mysterious Traveler)
Kid is an enigmatic young lady who saves Serge's bacon when he's cornered by the Acacian army. She seems to have ulterior motives where Serge is concerned and will pop up from time to time, even if Serge turns her away. She also harbors some sort of deep hatred for Lynx.
Kid's BIO:
Weapon: Dagger
Innate: Red
Origin: Unknown
Build: Slender
Age: 16
Gender: F
+ Level 3 tech: Pilfer - Steal an item from a foe.
+ Level 5 tech: Red Pin - Kid tosses a handful of fiery needles at the entire enemy party.
+ Level 7 tech: Hotshot - Kid uses one of her "big sister's" contraptions to attack an enemy.
Lynx (Feline Demi-human)
Lynx is a mysterious stranger who seems to be adept at manipulating others for his own ends. He seems to shift alliances as stealthily as a cat - first helping Porre, then General Viper. He is now working with Fate to capture the ultimate "Toy".
Lynx's BIO:
Weapon: Scythe
Innate: Black
Origin: Unknown
Build: Solid
Age: Unknown
Gender: Unknown
+ Level 3 tech: Glide Hook - A leaping slash.
+ Level 5 tech: Feral Cats - Countless shadow cats appear behind Lynx and tear into the enemy party.
+ Level 7 tech: Forever Zero - A black hole-like effect crushes the entire enemy party.
Steena (Shrine Maiden)
The active shrine maiden in Guldove, Steena took over for her late predecessor Direa. She has an excellent knowledge of magic and the lore of the El Nido area. Her assistance is vital for restoring Serge to his true self and in forging anew the Long-lost seventh element.
Weapon: Sword
Innate: White
Origin: Guldove (Home)
Build: Tall and slender
Age: 24
Gender: F
+ Level 3 tech: Direa Shadow - Steena summons Direa's spirit from the great beyond.
+ Level 5 tech: Hydra Shadow - The spirit of the Hydra attacks an enemy.
+ Level 7 tech: Garai Shadow - Steena summons the spirit of the mighty warrior Garai.
Norris ("Black Wind" Leader)
Norris is the garrison commander for the Porre Army's "Black Wind" cadre. Despite the fact that the Porre Army's adventurism is rather questionable in its means and ends, Norris is not a bad person and does not approve of the actions taken by certain elements of the army. He also has a high proficiency with technology and machinery.
Norris' Bio:
Weapon: Gun
Innate: Yellow
Origin: Porre, Zenan (Home)
Build: Average
Age: 26
Gender: M
Dexterity: Right-handed
+ Level 3 tech: SpiralBeam - Blast an enemy with a swirling beam of energy.
+ Level 5 tech: SunShower - Rains energy onto the enemy party.
+ Level 7 tech: FullShot - A full-powered gun blast.
+ Orlha (Gladiatrix Barkeep)
Orlha works as a bartender in the town of Guldove, where she serves as a friend and confidant to the village's inhabitants in the local pub. She carries with her the memory of her long-lost sister and uses her considerable strength to protect the weak.
Orlha's Bio:
Weapon: Glove
Innate: Blue
Origin: Guldove (Another)
Build: Muscular
Age: 23
Gender: F
Dexterity: Left-handed
+ Level 3 tech: Multipunch - Strikes a enemy with a multi-hit combo.
+ Level 5 tech: PunchDrunk - Orlha uses drunken-style fighting moves to pound an enemy.
+ Level 7 tech: SisterHoods - Orlha teams up with her long-lost sister to perform a dual attack.
Skelly (Skeleton Clown)
A circus acrobat from Termina who died under unknown circumstances, the parts of Skelly's body were somehow scattered about the archipelago. When he first meets Serge, he's little more than a prop for a Hamlet production. But once his skeleton has been assembled, he can fight alongside the party.
Skelly's Bio:
Weapon: Glove
Innate: Black
Origin: Zenan mainland (Another)
Build: Boney
Age: 32
Gender: M
Dexterity: Left-handed
+ Level 3 tech: JugglerVein - Attacks an enemy with tiny bubbles.
+ Level 5 tech: BalloonLoan - Uses a special balloon to restore hit points and boost attack power.
+ Level 7 tech: OnARoll - Uses a giant ball to roll into an enemy.
+ Viper (Lord of El Nido)
The noble lord of the El Nido archipelago, Viper is respected by his denizens and considered a benevolent leader. Formerly a soldier himself, he maintains a small but effective standing army of elite troops. Unfortunately, increased adventurism abroad by Porre's much more intimidating army has lead Viper to forge an uncomfortable pact with the mysterious mainlander Lynx.
Viper's Bio:
Weapon: Sword
Innate: Yellow
Origin: El Nido (Another)
Build: Solid
Age: 57
Gender: M
Dexterity: Right-handed
+ Level 3 tech: G-Force - Viper smashes into the enemy from above.
+ Level 5 tech: AirForce - Slashes the enemy party with a shockwave of compressed air.
+ Level 7 tech: FlagBearer - Hoists the flag of Viper Manor to boost the party's fighting spirits.
Riddel (Lady of El Nido Manor)
Graceful and beautiful, Lady Riddel is adored by the residents of Termina and Viper Mansion. Her past holds its share of tragedy, though, as her fiance Dario was lost on an exploratory mission to the Island of the Damned.
Riddel's Bio:
Weapon: Rod
Innate: White
Origin: El Nido (Another)
Build: Slender
Age: 24
Gender: F
Dexterity: Right-handed
+ Level 3 tech: SnakeEyes - Recovers party's hit points.
+ Level 5 tech: SnakeSkin - Boosts party's defense.
+ Level 7 tech: SnakeFangs - Restores spent elements.
+Karsh (One of the Four Devas)
One of the four Devas of Viper Manor, Karsh is a powerful fighter who wields an axe with confidence. He's Zappa's son, which has given him a rough edge, but he's actually a noble and kind-hearted person. His relationship with Dario and Riddel has major significance in his life.
Karsh's Bio:
Weapon: Axe
Innate: Green
Origin: El Nido (Another)
Build: Solid
Age: 27
Gender: M
Dexterity: Right-handed
+ Level 3 tech: DragonRider - He uses his dragon riding skills to knock down an enemy.
+ Level 5 tech: AxialAxe - He treats his axe like a boomerang to assail all foes.
+ Level 7 tech: Axiomatic - This single-enemy attack has a ton of power behind it.
Marcy (The "Diva" of the Four Devas)
This inexplicably powerful youngster who managed to make the highest ranks of the Acacia dragoons before her tenth birthday. She has an unexpected connection to Nikki. Her personality tends to get in the way of her relationships.
Marcy's Bio:
Weapon: Glove
Innate: Blue
Origin: Zenan Mainland (Another)
Build: Smallish
Age: 9
Gender: F
Dexterity: Left-handed
+ Level 3 tech: Cat'sCradle - Entangles foes with her wire web.
+ Level 5 tech: StringPhone - Uses wires to conduct elemental power into enemies.
+ Level 7 tech: WebSurfer - Causes an earthquake effect to pulverize foes.
+ Zoah (One of the Four Devas)
Zoah is the quiet, scary member of the four Devas. Very little is told of his past, and he's quite an imposing figure, wearing nothing but briefs and a knight helmet.
Zoah's Bio:
Weapon: Glove
Innate: Yellow
Origin: El Nido (Another)
Build: Mammoth
Age: 28
Gender: M
Dexterity: Right-handed
+ Level 3 tech: DragonRider - Leaps onto an enemy from atop a dragon.
+ Level 5 tech: Gyronimo - An aerial spin attack.
+ Level 7 tech: Toss&Spike - Leaps an strikes an enemy with lightning.
Paul (Irrational Thinker)
Paul is a man from another world who has found himself one day in the El Nido Triangle. He has good intentions but most of the time he has no control over himself. The master of the element Lightning he can summon Thunder Storms and the like. Strong views about Hamsters migration patterns and his own unique logic. He has a mysterious Locket that he says is his way of thinking.
Paul's BIO:
Weapon: Halberd/ Sword
Innate: None, but can control lightening.
Origin: Earth, Los Angeles
Build: Average
Age: 25
Gender: Male
+ Level 3 tech: Static Charge - Hits himself with lightening to boost performance.
+ Level 5 tech: Thunder Storm - Summons the clouds to form overhead to strike enemy party.
+ Level 7 tech: Electric Obliteration - Spins in the air to attract energy and unleashes a powerful wave of energy that knocks out anyone in the blast radius. ANYONE.
Clone Paul (Rational Thinker)
Paul's Clone, he is much more rational than his counterpart. Not plagued by the irrational thinking modifier, he is still as cocky and arrogant as his counterpart; however he is tempered by his own paranoia. In a new realm he must learn to trust his Leader in order to make it home safely.
Paul's BIO:
Weapon: Halberd/ Sword
Innate: None, but can control lightening.
Origin: Earth, Los Angeles
Build: Average
Age: 25
Gender: Male
+ Level 3 tech: Static Charge - Hits himself with lightening to boost performance.
+ Level 5 tech: Thunder Storm - Summons the clouds to form overhead to strike enemy party.
+ Level 7 tech: Electric Obliteration - Spins in the air to attract energy and unleashes a powerful wave of energy that knocks out anyone in the blast radius. ANYONE.
Shaun (Reserved Genius)
Shaun is Paul's best friend and companion to Dissinger. He is considered to be the smartest man in the group of people from Earth. Like Paul he is from Earth and as well found himself in a strange situation. He has no problem coping with anything and is always willing to lend a hand, but prefers to stay out of a good fight so he could watch it instead. Can control rocks to bend as he pleases.
Shaun's BIO:
Weapon: Mace
Innate: None, but can control rocks and lift boulders as if they were feathers.
Origin: Earth, San Francisco
Build: Solid
Age: 24
Gender: Male
+ Level 3 tech: Boulder Drop - Finds the largest boulder and drops it on the enemy.
+ Level 5 tech: Crunch - Uses his powers to cause giant rocks to form around a person and squish them.
+ Level 7 tech: Avalanche - With all the rocks he can find he creates a land slide of rocks to bury his foes.
Clone Shaun (Reserved Genius)
A clone of Shaun perfectly in everyway he share's his counterpart's dislike of Diss. While he is willing to follow him he still takes opportunities to question his authority. Friends with Christy before Dissinger ever met her he had to leave her when the Gangs seized control in the aftermath. Loyalty to her is all that keeps him in line.
Shaun's BIO:
Weapon: Mace
Innate: None, but can control rocks and lift boulders as if they were feathers.
Origin: Earth, San Francisco
Build: Solid
Age: 24
Gender: Male
+ Level 3 tech: Boulder Drop - Finds the largest boulder and drops it on the enemy.
+ Level 5 tech: Crunch - Uses his powers to cause giant rocks to form around a person and squish them.
+ Level 7 tech: Avalanche - With all the rocks he can find he creates a land slide of rocks to bury his foes.
Dissinger (Stupid Gambler)
Clone of Patrick, Dissinger represents all that Patrick wishes he still was. Representing the true leadership of the group Diss could very well be called the leader, even if he isn't the original Dissinger.
Diss' BIO:
Weapon: Dragon Staff
Innate: None, but can control fire.
Origin: Earth, New York
Build: Trim
Age: 27
Gender: Male
+ Level 3 tech: Flamethrower - A stream of Fire is launched at an opponent with the intent to burn.
+ Level 5 tech: Fire Blast - Charging up his powers he releases a torrent of fire upon friends and foes alike.
+ Level 7 tech: Inferno - A more intense version of Fire Blast. The result is always devastating as when complete, the user is instantly knocked unconscious.
Patrick (Assassin Reborn)
Patrick's inherent distrust of people has kept him alive so far, but it may prove to be his undoing. Working hard he tries to insure his friends safety before his own. Fighting with his Past he tries to not become what he once was. His only hope may lie in a long dead friend.
Diss' BIO:
Weapon: Dragon Staff
Innate: None, but can control fire.
Origin: Earth, New York
Build: Trim
Age: 27
Gender: Male
+ Level 3 tech: Flamethrower - A stream of Fire is launched at an opponent with the intent to burn.
+ Level 5 tech: Fire Blast - Charging up his powers he releases a torrent of fire upon friends and foes alike.
+ Level 7 tech: Inferno - A more intense version of Fire Blast. The result is always devastating as when complete, the user is instantly knocked unconscious.
Christy (Psychic Fiancée)
Christy is the Fiancée to Dissinger. Trapped in a plot to kidnap her fiancée she wonders if he'll keep his sanity in all this time. Still pregnant she may prove a liability if evil forces should want to harm him.
Christy's BIO:
Weapon: Daggers
Innate: None but a powerful Psychic
Origin: Earth, San Francisco
Build: Slender
Age: 24
Gender: Female
+ Level 3 tech: Disable - In a show of Psychic prowess she stops the opponent from using one attack of her choice.
+ Level 5 tech: Strike and Fade - A devastating physical attack in which Christy tosses her daggers sticking them deep into her opponent, then uses them as handles to do a flip kick into the opponents face.
+ Level 7 tech: Mind Control - In a show of pure Psychic power for one round Christy can use a person for what ever she wants, including attacking the victim's friends.
Samantha (Old Friend)
Old friend to Patrick, they were lovers until the Battle of Temple Diablo. Patrick feels a deep guilt over her death to the Aryans and would do almost anything to ensure that she could relive her life right from where she left off. A pipe dream her guidance from beyond the grave still influences many of Patrick's actions.
Samantha's BIO:
Weapon: Sword
Innate: None but can control Fire.
Origin: Earth, Los Angeles
Build: Slender
Age: 27
Gender: Female
+ Level 3 tech: Flamethrower - A stream of Fire is launched at an opponent with the intent to burn.
+ Level 5 tech: Parry - Counters an opponent's move with a crippling or even lethal blow in return. Once activated the next attack is blocked and then countered.
+ Level 7 tech: Fire Imbue - Though not as skilled at this tech as Patrick, she can imbue her weapon with fire causing it hurt an opponent with the fire of hot steel.
Serge is one of the heroes of this story. An unassuming - and quiet - young man, he lives a peaceful life in Arni Village with his mother Marge and sweetheart Leena. But his idyll is shattered when he finds himself suddenly drawn into an unfamiliar world where he has been dead for ten years. As he tries to unravel the truth, he finds himself increasingly intertwined in a complex chain of events that spans time and reality.
Serge's BIO:
Weapon: Swallow
Innate: White
Origin: Arni Village
Build: Average
Age: 17
Gender: M
+ Level 3 tech: Dash & Slash - Serge runs and swipes his foe with the swallow.
+ Level 5 tech: Luminaire - Serge rises into the air and strikes all enemies with a radiant blast of chi.
+ Level 7 tech: Flying Arrow - Serge's weapon channels his fighting spirit and directs it at a single enemy.
Kid (Mysterious Traveler)
Kid is an enigmatic young lady who saves Serge's bacon when he's cornered by the Acacian army. She seems to have ulterior motives where Serge is concerned and will pop up from time to time, even if Serge turns her away. She also harbors some sort of deep hatred for Lynx.
Kid's BIO:
Weapon: Dagger
Innate: Red
Origin: Unknown
Build: Slender
Age: 16
Gender: F
+ Level 3 tech: Pilfer - Steal an item from a foe.
+ Level 5 tech: Red Pin - Kid tosses a handful of fiery needles at the entire enemy party.
+ Level 7 tech: Hotshot - Kid uses one of her "big sister's" contraptions to attack an enemy.
Lynx (Feline Demi-human)
Lynx is a mysterious stranger who seems to be adept at manipulating others for his own ends. He seems to shift alliances as stealthily as a cat - first helping Porre, then General Viper. He is now working with Fate to capture the ultimate "Toy".
Lynx's BIO:
Weapon: Scythe
Innate: Black
Origin: Unknown
Build: Solid
Age: Unknown
Gender: Unknown
+ Level 3 tech: Glide Hook - A leaping slash.
+ Level 5 tech: Feral Cats - Countless shadow cats appear behind Lynx and tear into the enemy party.
+ Level 7 tech: Forever Zero - A black hole-like effect crushes the entire enemy party.
Steena (Shrine Maiden)
The active shrine maiden in Guldove, Steena took over for her late predecessor Direa. She has an excellent knowledge of magic and the lore of the El Nido area. Her assistance is vital for restoring Serge to his true self and in forging anew the Long-lost seventh element.
Weapon: Sword
Innate: White
Origin: Guldove (Home)
Build: Tall and slender
Age: 24
Gender: F
+ Level 3 tech: Direa Shadow - Steena summons Direa's spirit from the great beyond.
+ Level 5 tech: Hydra Shadow - The spirit of the Hydra attacks an enemy.
+ Level 7 tech: Garai Shadow - Steena summons the spirit of the mighty warrior Garai.
Norris ("Black Wind" Leader)
Norris is the garrison commander for the Porre Army's "Black Wind" cadre. Despite the fact that the Porre Army's adventurism is rather questionable in its means and ends, Norris is not a bad person and does not approve of the actions taken by certain elements of the army. He also has a high proficiency with technology and machinery.
Norris' Bio:
Weapon: Gun
Innate: Yellow
Origin: Porre, Zenan (Home)
Build: Average
Age: 26
Gender: M
Dexterity: Right-handed
+ Level 3 tech: SpiralBeam - Blast an enemy with a swirling beam of energy.
+ Level 5 tech: SunShower - Rains energy onto the enemy party.
+ Level 7 tech: FullShot - A full-powered gun blast.
+ Orlha (Gladiatrix Barkeep)
Orlha works as a bartender in the town of Guldove, where she serves as a friend and confidant to the village's inhabitants in the local pub. She carries with her the memory of her long-lost sister and uses her considerable strength to protect the weak.
Orlha's Bio:
Weapon: Glove
Innate: Blue
Origin: Guldove (Another)
Build: Muscular
Age: 23
Gender: F
Dexterity: Left-handed
+ Level 3 tech: Multipunch - Strikes a enemy with a multi-hit combo.
+ Level 5 tech: PunchDrunk - Orlha uses drunken-style fighting moves to pound an enemy.
+ Level 7 tech: SisterHoods - Orlha teams up with her long-lost sister to perform a dual attack.
Skelly (Skeleton Clown)
A circus acrobat from Termina who died under unknown circumstances, the parts of Skelly's body were somehow scattered about the archipelago. When he first meets Serge, he's little more than a prop for a Hamlet production. But once his skeleton has been assembled, he can fight alongside the party.
Skelly's Bio:
Weapon: Glove
Innate: Black
Origin: Zenan mainland (Another)
Build: Boney
Age: 32
Gender: M
Dexterity: Left-handed
+ Level 3 tech: JugglerVein - Attacks an enemy with tiny bubbles.
+ Level 5 tech: BalloonLoan - Uses a special balloon to restore hit points and boost attack power.
+ Level 7 tech: OnARoll - Uses a giant ball to roll into an enemy.
+ Viper (Lord of El Nido)
The noble lord of the El Nido archipelago, Viper is respected by his denizens and considered a benevolent leader. Formerly a soldier himself, he maintains a small but effective standing army of elite troops. Unfortunately, increased adventurism abroad by Porre's much more intimidating army has lead Viper to forge an uncomfortable pact with the mysterious mainlander Lynx.
Viper's Bio:
Weapon: Sword
Innate: Yellow
Origin: El Nido (Another)
Build: Solid
Age: 57
Gender: M
Dexterity: Right-handed
+ Level 3 tech: G-Force - Viper smashes into the enemy from above.
+ Level 5 tech: AirForce - Slashes the enemy party with a shockwave of compressed air.
+ Level 7 tech: FlagBearer - Hoists the flag of Viper Manor to boost the party's fighting spirits.
Riddel (Lady of El Nido Manor)
Graceful and beautiful, Lady Riddel is adored by the residents of Termina and Viper Mansion. Her past holds its share of tragedy, though, as her fiance Dario was lost on an exploratory mission to the Island of the Damned.
Riddel's Bio:
Weapon: Rod
Innate: White
Origin: El Nido (Another)
Build: Slender
Age: 24
Gender: F
Dexterity: Right-handed
+ Level 3 tech: SnakeEyes - Recovers party's hit points.
+ Level 5 tech: SnakeSkin - Boosts party's defense.
+ Level 7 tech: SnakeFangs - Restores spent elements.
+Karsh (One of the Four Devas)
One of the four Devas of Viper Manor, Karsh is a powerful fighter who wields an axe with confidence. He's Zappa's son, which has given him a rough edge, but he's actually a noble and kind-hearted person. His relationship with Dario and Riddel has major significance in his life.
Karsh's Bio:
Weapon: Axe
Innate: Green
Origin: El Nido (Another)
Build: Solid
Age: 27
Gender: M
Dexterity: Right-handed
+ Level 3 tech: DragonRider - He uses his dragon riding skills to knock down an enemy.
+ Level 5 tech: AxialAxe - He treats his axe like a boomerang to assail all foes.
+ Level 7 tech: Axiomatic - This single-enemy attack has a ton of power behind it.
Marcy (The "Diva" of the Four Devas)
This inexplicably powerful youngster who managed to make the highest ranks of the Acacia dragoons before her tenth birthday. She has an unexpected connection to Nikki. Her personality tends to get in the way of her relationships.
Marcy's Bio:
Weapon: Glove
Innate: Blue
Origin: Zenan Mainland (Another)
Build: Smallish
Age: 9
Gender: F
Dexterity: Left-handed
+ Level 3 tech: Cat'sCradle - Entangles foes with her wire web.
+ Level 5 tech: StringPhone - Uses wires to conduct elemental power into enemies.
+ Level 7 tech: WebSurfer - Causes an earthquake effect to pulverize foes.
+ Zoah (One of the Four Devas)
Zoah is the quiet, scary member of the four Devas. Very little is told of his past, and he's quite an imposing figure, wearing nothing but briefs and a knight helmet.
Zoah's Bio:
Weapon: Glove
Innate: Yellow
Origin: El Nido (Another)
Build: Mammoth
Age: 28
Gender: M
Dexterity: Right-handed
+ Level 3 tech: DragonRider - Leaps onto an enemy from atop a dragon.
+ Level 5 tech: Gyronimo - An aerial spin attack.
+ Level 7 tech: Toss&Spike - Leaps an strikes an enemy with lightning.
Paul (Irrational Thinker)
Paul is a man from another world who has found himself one day in the El Nido Triangle. He has good intentions but most of the time he has no control over himself. The master of the element Lightning he can summon Thunder Storms and the like. Strong views about Hamsters migration patterns and his own unique logic. He has a mysterious Locket that he says is his way of thinking.
Paul's BIO:
Weapon: Halberd/ Sword
Innate: None, but can control lightening.
Origin: Earth, Los Angeles
Build: Average
Age: 25
Gender: Male
+ Level 3 tech: Static Charge - Hits himself with lightening to boost performance.
+ Level 5 tech: Thunder Storm - Summons the clouds to form overhead to strike enemy party.
+ Level 7 tech: Electric Obliteration - Spins in the air to attract energy and unleashes a powerful wave of energy that knocks out anyone in the blast radius. ANYONE.
Clone Paul (Rational Thinker)
Paul's Clone, he is much more rational than his counterpart. Not plagued by the irrational thinking modifier, he is still as cocky and arrogant as his counterpart; however he is tempered by his own paranoia. In a new realm he must learn to trust his Leader in order to make it home safely.
Paul's BIO:
Weapon: Halberd/ Sword
Innate: None, but can control lightening.
Origin: Earth, Los Angeles
Build: Average
Age: 25
Gender: Male
+ Level 3 tech: Static Charge - Hits himself with lightening to boost performance.
+ Level 5 tech: Thunder Storm - Summons the clouds to form overhead to strike enemy party.
+ Level 7 tech: Electric Obliteration - Spins in the air to attract energy and unleashes a powerful wave of energy that knocks out anyone in the blast radius. ANYONE.
Shaun (Reserved Genius)
Shaun is Paul's best friend and companion to Dissinger. He is considered to be the smartest man in the group of people from Earth. Like Paul he is from Earth and as well found himself in a strange situation. He has no problem coping with anything and is always willing to lend a hand, but prefers to stay out of a good fight so he could watch it instead. Can control rocks to bend as he pleases.
Shaun's BIO:
Weapon: Mace
Innate: None, but can control rocks and lift boulders as if they were feathers.
Origin: Earth, San Francisco
Build: Solid
Age: 24
Gender: Male
+ Level 3 tech: Boulder Drop - Finds the largest boulder and drops it on the enemy.
+ Level 5 tech: Crunch - Uses his powers to cause giant rocks to form around a person and squish them.
+ Level 7 tech: Avalanche - With all the rocks he can find he creates a land slide of rocks to bury his foes.
Clone Shaun (Reserved Genius)
A clone of Shaun perfectly in everyway he share's his counterpart's dislike of Diss. While he is willing to follow him he still takes opportunities to question his authority. Friends with Christy before Dissinger ever met her he had to leave her when the Gangs seized control in the aftermath. Loyalty to her is all that keeps him in line.
Shaun's BIO:
Weapon: Mace
Innate: None, but can control rocks and lift boulders as if they were feathers.
Origin: Earth, San Francisco
Build: Solid
Age: 24
Gender: Male
+ Level 3 tech: Boulder Drop - Finds the largest boulder and drops it on the enemy.
+ Level 5 tech: Crunch - Uses his powers to cause giant rocks to form around a person and squish them.
+ Level 7 tech: Avalanche - With all the rocks he can find he creates a land slide of rocks to bury his foes.
Dissinger (Stupid Gambler)
Clone of Patrick, Dissinger represents all that Patrick wishes he still was. Representing the true leadership of the group Diss could very well be called the leader, even if he isn't the original Dissinger.
Diss' BIO:
Weapon: Dragon Staff
Innate: None, but can control fire.
Origin: Earth, New York
Build: Trim
Age: 27
Gender: Male
+ Level 3 tech: Flamethrower - A stream of Fire is launched at an opponent with the intent to burn.
+ Level 5 tech: Fire Blast - Charging up his powers he releases a torrent of fire upon friends and foes alike.
+ Level 7 tech: Inferno - A more intense version of Fire Blast. The result is always devastating as when complete, the user is instantly knocked unconscious.
Patrick (Assassin Reborn)
Patrick's inherent distrust of people has kept him alive so far, but it may prove to be his undoing. Working hard he tries to insure his friends safety before his own. Fighting with his Past he tries to not become what he once was. His only hope may lie in a long dead friend.
Diss' BIO:
Weapon: Dragon Staff
Innate: None, but can control fire.
Origin: Earth, New York
Build: Trim
Age: 27
Gender: Male
+ Level 3 tech: Flamethrower - A stream of Fire is launched at an opponent with the intent to burn.
+ Level 5 tech: Fire Blast - Charging up his powers he releases a torrent of fire upon friends and foes alike.
+ Level 7 tech: Inferno - A more intense version of Fire Blast. The result is always devastating as when complete, the user is instantly knocked unconscious.
Christy (Psychic Fiancée)
Christy is the Fiancée to Dissinger. Trapped in a plot to kidnap her fiancée she wonders if he'll keep his sanity in all this time. Still pregnant she may prove a liability if evil forces should want to harm him.
Christy's BIO:
Weapon: Daggers
Innate: None but a powerful Psychic
Origin: Earth, San Francisco
Build: Slender
Age: 24
Gender: Female
+ Level 3 tech: Disable - In a show of Psychic prowess she stops the opponent from using one attack of her choice.
+ Level 5 tech: Strike and Fade - A devastating physical attack in which Christy tosses her daggers sticking them deep into her opponent, then uses them as handles to do a flip kick into the opponents face.
+ Level 7 tech: Mind Control - In a show of pure Psychic power for one round Christy can use a person for what ever she wants, including attacking the victim's friends.
Samantha (Old Friend)
Old friend to Patrick, they were lovers until the Battle of Temple Diablo. Patrick feels a deep guilt over her death to the Aryans and would do almost anything to ensure that she could relive her life right from where she left off. A pipe dream her guidance from beyond the grave still influences many of Patrick's actions.
Samantha's BIO:
Weapon: Sword
Innate: None but can control Fire.
Origin: Earth, Los Angeles
Build: Slender
Age: 27
Gender: Female
+ Level 3 tech: Flamethrower - A stream of Fire is launched at an opponent with the intent to burn.
+ Level 5 tech: Parry - Counters an opponent's move with a crippling or even lethal blow in return. Once activated the next attack is blocked and then countered.
+ Level 7 tech: Fire Imbue - Though not as skilled at this tech as Patrick, she can imbue her weapon with fire causing it hurt an opponent with the fire of hot steel.
