GO TO THE HALLWAY

You know, and I know, that I should say something funny that tells you you got there, but I don't feel like it.

INVENTORY

You are carrying the following items:

5 Tiny carrots

Dangerous Sheep

Dangerous Gun

Key to End of Game

No contents

No hunger

Knowledge of where End of Game is

USE KNOWLEDGE

It's at the small door somewhere in the third city level.

SCREAM

WHOOPEE!!

LEAVE CASTLE THROUGH HALLWAY

You are now back outside. As you may recall, there is a dirt road leading east, a castle behind you, and a giant carrot sitting around inconspicuously.

WHY?

It's immobile.

WALK ALONG DIRT ROAD UNTIL SOMETHING INTERESTING HAPPENS

There's the building again.

IGNORE BUILDING

I maintain this is impossible.

WALK ALONG DIRT ROAD UNTIL SOMETHING ELSE INTERESTING HAPPENS

The dirt road stops in front of the building.

LOOK AT BUILDING

Are you mad?

PARSER, I AM SPAZ.

Ok.

You stare at the building intently, and find that part of the wall, which probably isn't even in the same dimension as you, works as a magic picture. You cross your eyes slightly, and begin to see 3D images of the building flying through space. You jump back, startled, and smash into someone.

APOLOGIZE PROFUSELY

You help the someone up, saying you're sorry. The duck glares at you.

LOOK AT DUCK

The whiskered duck is standing up. He is wearing a tophat, coat, glasses and spats, and is carrying a cane.

TAKE CANE

You reach for the cane but he whacks your paw with it and runs off, muttering something about how you can't trust anyone under 50.

BECOME OVER 50

If you keep dilly-dallying like this, you will.

KEEP DILLY-DALLYING

No. It bores me.

GO IN BUILDING

Think of Amy.

DIDN'T WE DO THIS BEFORE?

You're right.

WELL?

Well what?

GO IN BUILDING

Think of Amy.

SCREAM

WHOOPEE!!

WALK EAST

You walk east. With every step you take, you move further, and you find this reassuring.

WALK EAST

You walk east. With every step you take, you move further, and you find this reassuring.

WALK EAST UNTIL SOMETHING INTERESTING HAPPENS

You're so hard to please.

You walk east. Suddenly, with every step you take, you move backwards, and you find this disillusioning.

HEY!

You wanted something interesting.

WALK BACKWARDS

Phooey.

You walk backwards east. With every step you take, you move further, and you find this reassuring.

LOOK AROUND

You are standing on top of Carrotus. There, for some reason, are lots of carrots nearby. There is also a coatrack nearby, complete with small house.

LOOK AT COATRACK

It has a coat on it. The coat has a tag saying "105% real rabbit fur"

BE OFFENSIVE

You take the coat and put it on.

LOOK AT HOUSE

The house looks back.

BLINK

The house blinks back. Or at least, you think it did. Hard to tell with your eyes closed. So you open them again.

GO TO FRONT DOOR

You leisurely walk up to the door and bid it open.

WAIT

Nothing happens.

WAIT MORE

There isn't a turn-based thing in front of the front door, just to let you know.

OPEN DOOR

You grasp the doorknob firmly, and are about to spin it around when you remember it would be more polite to knock.

BE POLITE

You knock on the door.

BE OFFENSIVE

You admire the coat.

The door opens, and you stare at a Grue.

SAVE

Your game has been saved.

EAT GRUE

You leap on the grue, which eats you.

Quit/Restore?

RESTORE

Your game has been restored.

LOOK AT GRUE

Oh, no you don't. I'm not telling you what they look like.

GRUE, I AM SPAZ.

The grue makes a slimy noise that sounds like "Are you the baby-sitter?"

UGH.

Yes, well..

GRUE, I AM NOT THE BABY-SITTER.

You have been eaten by a Grue.

Quit/restore?

RESTORE

Your game has been restored.

GRUE, I AM THE BABY-SITTER.

The grue beams at you. It and the resident Grue Wife hurry out the door, pressing a note into your paw.

READ NOTE

It tells you what number to call in case of an emergency.

TAKE NOTE

You store the note in your fur.

GO IN HOUSE

You walk into the house.

You are in the living room. Two baby Grues are crawling around on the floor, there is a picture of "Uncle Grueman" over the fireplace, two doors lead off into other rooms to the west and north, and the floor has lots of Grue Toys on it.

Baby Grue #1 is here.

Baby Grue #2 is here.

SAVE

Game again saved.

PICK UP GRUE TOY

You have been eaten by an indignant Grue.

Quit/restore?

SIGH. RESTORE.

Game again restored.

BABY-SIT GRUES

Not enough detail.

PLAY GAME WITH GRUES

Which one?

FETCH

You tell the Grues how to play fetch. What do you want to throw?

INVENTORY

You are carrying the following items:

5 Tiny carrots

Dangerous Sheep

Dangerous Gun

Key to End of Game

Rabbit fur coat

Note

No contents

No hunger

Knowledge of where End of Game is

THROW SHEEP

You throw the dangerous sheep through one of the doors. Baby Grue #1 runs after it and eats it.

PLUG EARS

The sheep explodes inside Baby Grue #1, who doesn't seem to notice.

THROW GUN

You throw the dangerous gun through the other door. Baby Grue #2 runs after it, picks it up, and shoots you. You have been shot by a Grue.

Quit/Restore?

RESTORE

Restored. You have just entered the Grue home. Incidentally, you might not want to play fetch with them.

PLAY GAME WITH GRUES

Which one?

CATCH

You tell the grues how to play catch. What do you want to throw?

THROW NO CONTENTS

You throw no contents. Baby Grue #2 catches no contents, and throws no contents to you.

CATCH NO CONTENTS

Caught.

TAKE NO CONTENTS

You stash no contents in your fur.

THIS IS BORING

You'd better do something exciting, then, if you're going to baby-sit the two Grues all the time the parents are gone.

PLAY DIFFERENT GAME WITH GRUES

Which one?

SHARE.

You teach the Grue babies how to share. What do you want to give them?

SAVE

Game saved.

SHARE DANGEROUS SHEEP

You share the dangerous sheep with the Grue babies. It appears they don't like it, so they eat you.

Quit/Restore?

RESTORE

Of course..

SHARE DANGEROUS GUN

You share the dangerous gun with the Grue babies. It appears they don't like it, so they eat you.

Quit/Restore?

RESTORE

I guessed.

INVENTORY

What, again?

You are carrying the following items:

5 Tiny carrots

Dangerous Sheep

Dangerous Gun

Key to End of Game

Note

Rabbit fur coat

No contents

No hunger

Knowledge of where End of Game is

SHARE NO HUNGER

You share no hunger with the Grue babies. They don't like it, but they can't eat you, being not hungry.

Now it's the Grue babies' turn to share something. They give you no brain.

TAKE NO BRAIN

Ok, you don't take a brain.

THANK GRUE BABIES

They try to eat you, but they're not hungry.

Suddenly, there is a knocking at the door.

OPEN DOOR

You walk over to the door, and open it. On the other side stands a Grue, though not one you know.

GRUE, WHO ARE YOU, MAN?

It glares at you. "I'm the baby-sitter. Who are You?"

GRUE, I AM SPAZ.

The Grue stares. "THE Spaz? The Spaz wanted to be eaten in 51 states?"

GRUE, NO.

"Oh." However, the Grue still looks rather hungry, and you begin to fear for your life.

GIVE NO HUNGER TO GRUE

You force no hunger down the Grue's throat. It is now incapable of eating you. Good job.

GRUE, YOUR SERVICES ARE NO LONGER NEEDED.

It walks away in a huff. You turn back to the Grue babies.

It's your turn to share something.

TELL THEM A STORY

Which one?

TOEJAM TALES

Good choice!

You sit down with the Grue babies, now safe as they have no hunger. You begin reciting the whole of Toejam Tales, which you apparently memorized without noticing.

When you are done, they give you a red key.

TAKE RED KEY

You stash the red key in your fur somewhere.

About then, the Grue Parents get back. The time really flew, didn't it?

GRUE PARENTS, HI.

They thank you and hand you 50 Carrotian Credits.

TAKE 50 CARROTIAN CREDITS

Taken. They look oddly at you when you manage to stash all 50 of them in your fur.

THANK GRUE PARENTS

You thank them and walk out the door.

Having given away your no hunger, you're feeling rather peckish.

I HAD NO IDEA HOW USEFUL NO HUNGER WAS.

Well, now you do!