The trip through the sewers was more frightening than I imagined. So far, I had relied on a radio to alert me when monsters were near, yet in the sewers my radio no longer seemed to work. There was a new monster here, too. It looked a little bit like a lizard - an oversized lizard. All in all, I was pleased when I finally found the ladder leading to the street.
Lakeside Silent Hill was dark when I climbed out of the sewers, but dark like at night not like the Dark Silent Hill I had visited before. The monsters seemed to be at their most vicious here, so I looked for somewhere where I could stop and get my breath back. When I entered Annie's Bar, I saw Kaufmann being attacked by one of those teddy-bear-from-hell things. After I had killed it, he thanked me and told me that he hadn't had any luck finding a way out of town yet, but Military Rescue Squads should be here soon. I'd like to believe that, but somehow I just can't, somehow I just don't think it'll happen. After Kaufmann had left, I noticed that he had left behind his wallet, which contained a key and a receipt from the Indian Runner store. When I left the bar I decided to check out the store, because something was telling me that he knew more than he was letting on.
When I got to the Indian Runner, I unlocked the door using the number that had been written on the receipt. In a drawer by the counter, I found another key, which I used to open the safe. Was that cocaine in those bags? I also found the owners diary. What is going on here? Is this a town full of drug dealers? I headed towards the motel that was mentioned, wondering where it was all going to lead. When I'd got to the motel and unlocked the door, I had a look at the key I'd found in Kaufmann's wallet, and found that it was for Room 3 of this very motel. I headed out another door, and across the forecourt to the door of Room 3 and unlocked it. The first thing I noticed was scratch marks on the floor where the dresser had been moved. Let's see what's in your hidey-hole, Dr. Kaufmann. Anyway, when I moved the dresser, I found a small hole in the floor with a key tucked into it. The hole was too small for me to stuck my hand down, so I used the magnet that I had liberated from the table in the motel reception. What I found was…. Surprise, surprise, another key, this one for a motorbike. I guess that means my next stop is the motel garage.
When I went to the garage and found the motorbike, I noticed that around the gas cap was clean and dust free, unlike the rest of the bike. I unlocked the gas cap and inside the tank was a bottle of what looked like the stuff I had found spilt in the Director's office at the hospital. I was examining when Kaufmann walked in. He was kinda pissed at me, and said something like this was no time for games, snatched the bottle off me, and walked out. What the hell is his problem? What was in that bottle? I checked my map and decided to head towards the Amusement Park.
