DSlifer: Okay another chapter for this story. I just realized I'm taking a long time in writing my stories. Oh well, not really my fault just the schools. There are just too many tests and projects, not to mention homework. Personally I think school is torture. And it's not like I learn anything there too.


Chapter 4: Tournament Rules

Yan woke up in the morning on the floor. Confused he looked around and wondered why he was on his bed. "That's strange, I know I don't sleep walk, but then how did I end up on the floor?" wonders Yan. He, for a spilt second, heard a sudden laughter and the word 'baka'. Shaking his head, he determined that he must have imagined it, after all, he doesn't know what baka meant.

Yan walked down the stairs and cooked himself a bowl of instant noodles. He sighed thinking that if his mom was home he could be eating something better than just instant noodles. He sat down and began eating, when he heard a voice asking him why is he eating Instant Noodles.

Yan turned around and saw his mother speaking to him. He asked her when she had come home.

"Oh, Yan, were you worried about me? I'm sorry I didn't call home. I had an important business meeting going on and I couldn't leave," said Yan's Mother. "I was going to tell you this later, but I registered you into a tournament. I know you'll like it, since your always playing around with those cards of yours."

Yan decided not to mention that he only started playing the card game 2 days ago. "That's nice, mom. What is the tournament called?"

Yan's mom handed her son a pamphlet. She told him to read to understand what is going to happen.

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Yan, after he stared at his mom in disbelief, left the house to clear his mind. He wandered around his neighborhood wondering what he would do to prepare for the tournament. Realizing that the tournament is in 5 days, Yan realized that he has a lot to prepare and prepare himself fast also. Not realizing that his deck has been slightly changed, he went to the local card shop to purchase more cards.

"So kid, your back again," said the shop owner. "What type of cards do you want this time?"

Yan replies, "I've made a light and dark deck and I need a couple of cards which might be useful to the deck."

"Well in that case…" The shop owner takes a Collector's Binder stuffed with cards from behind him. "Here, you might need some of these. It's from the newest booster pack, "Invasion of Chaos"; there are lots of good Light and Dark types. And this binder has other good cards from other packs too."

Yan looked through the second binder first, and took out a Sangan(1000/600), D.D. Warrior Lady(1500/1600), Witch of the Black Forest(1100/1200), and Maha Vailo(1550/1400). "I need these for now, though I might need something else later." He looked through the second binder and saw nothing he needed.

"Well, the Maha Vailo is on hold for another of my customers. But I could let you have the other three, for $25." Yan handed the money and started to walk out.

"Wait, what is that card?" Yan pointed to a card on the top shelf.

The shop owner looked up and saw the card Yan pointed to. "That card is called 'Chaos Emperor Dragon'(3000/2500). It's very powerful, but it's not for sale. This card is reserved for my brother, since he's entering the tournament." Yan left the store and went back home to fix his deck.

At home, Yan took his deck out of his deck box to change and make sure there are no errors in it. Ironically when he took out his deck, the card Resurrected Demon(2900/1500) remained inside the box. He added in his new cards and placed his deck back in the box.

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The tournament as Yan read, would be taking place in his town. It'll begin later next week, during the start of summer vacation.

The tournament had new rules and restrictions, similar to the Battle City Tournament, only with a few minor changes.

Requirements:
1. 1 Dueling Deck (Minimum Card Limit=40, Maximum Card Limit=60)
2. 1 Dueling ID Card (Found inside Dueling Recorder, after registration)
3. 1 Upgraded Duel Disk Version 3 (Found in any Gaming Store)
4. 1 Dueling Recorder (Found in any Gaming Store)

Rules:
1. Each duelist would start off with a number counter of 10, on their Dueling Recorders.
2. Each time a duel is taken place, at least one 10 point number counter must be put as ante.
3. Record each duel with the Dueling Recorder.
4. Winner of the duel will obtain the number of point counters the opponent put down and the two rarest cards in the opponent's deck.
5. There will be 8 Finalists.
6. The first 8 duelists that obtains 100 points (ten 10 point counters) on their Dueling Recorder.
7. Once obtained 100 points, press the button in the secret compartment on the upper right corner of the Dueling Recorder.

Restrictions:

Restricted to 1 per deck:
"Black Luster Soldier-Envoy of the Beginning"
"Breaker the Magical Warrior"
"Butterfly Dagger - Elma"
"Call of the Haunted"
"Card Destruction"
"Ceasefire"
"Change of Heart"
"Chaos Emperor Dragon-Envoy of the End"
"Chaos Storm"
"Confiscation"
"Cyber Jar"
"Dark Hole"
"Delinquent Duo"
"Demons Law"
"Dimension Obliteration"
"Exiled Force"
"Exodia of the Forbidden One"
"Extended Reach"
"Fiber Jar"
"Gods Mistake"
"Graceful Charity"
"Great Descent"
"Harpie's Feather Duster"
"Heavy Storm"
"Imperial Decree"
"Imperial Order"
"Injection Fairy Lily"
"Jinzo"
"Left Arm of the Forbidden One"
"Left Leg of the Forbidden One"
"Limited Removal"
"Mage Power"
"Magical Scientist"
"Magic Cylinder"
"Megamorph"
"Mirage of Nightmare"
"Mirror Force"
"Monster Oblieration"
"Monster Reborn"
"Painful Choice"
"Pot of Greed"
"Premature Burial"
"Raigeki"
"Reckless Greed"
"Reflect Bounder"
"Right Arm of the Forbidden One"
"Right Leg of the Forbidden One"
"Ring of Destruction"
"Sacred Temple of Light"
"Sangan"
"Second Chance"
"Sinister Serpent"
"Snatch Steal"
"Swords of Revealing Light"
"The Forceful Sentry"
"Third Destruction"
"Tribe-Infecting Virus"
"Twin-Headed Behemoth"
"United We Stand"
"Upstart Goblin"
"Vampire Lord"
"Well Kept Tortoise"
"Witch of the Black Forest"
"Yata-Garasu"

Restricted to 2 per deck:
"Creature Swap"
"Ditto"
"Heaven's Barrier"
"Last Turn"
"Manticore of Darkness"
"Marauding Captain"
"Mime"
"Mimic"
"Morphing Jar"
"Morphing Jar #2"
"Nobleman of Crossout"
"Refuse Pay"
"Reinforcements of the Army"
"Reuse"
"Safe Guard"
"Tribute Exclusion"
"Warlock Robes"
"Water Destruction"

"What! Why so many restricted cards?" wondered Yan as he finished reading the changes. "At least my deck already fits the rules, but I haven't even heard of some of these cards. How rare could those be?"

Yan ran to the Gaming Store that he normally goes to, to get his Duel Disk and Dueling Recorder.

"It's you again kid," said the Store Owner. "What do you want now?"

"I need a Duel Disk Version 3 and a Dueling Recorder."

"So your entering the Duelist Legacy Tournament."

"That's what the tournament is called?"

"You joined a tournament without knowing anything about it? What kind of an idiot are you?"

"My mom signed me up and I do know the basic thing about it. I read this sheet."

"Idiot! That only tells you only half of the rules." The Store Owner sighed and shook his head sadly. "What is wrong with this kid?"

"Why don't you tell me the rules than?" asked Yan.

"You think I have time explaining everything to you? I just tell you that in this tournament your dueling rank increases as u duel. There are 7 ranks in this tournament with rank 7 being the highest and rank 1 being the lowest. Every time your dueling rank has increased you will receive a rare card that bests fits your dueling skills."

While the man was saying this, he took out a duel disk and Dueling Recorder. After he hooked the Dueling Recorder to his computer and uploaded all the necessary files, he asked Yan about his age, birthday, dueling rank, type of deck, and his rarest card.

After telling the Store Owner the required information, Yan got his Dueling Equipment and went home.

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Yan opened his Dueling Recorder inside his room, and took out his Dueling ID that listed his information. It said that his Dueling Rank is 1 and that his rarest card is his Black Luster Soldier-Envoy of the Beginning.

Yan, took a closer look at his Dueling Recorder, saw that the Dueling Recorder was a white rectangular device with a slit on the side for activation. The Dueling ID is necessary to slide across, the Dueling recorder and start up the programs in the recorder. Once activated it allows a duelist to record a duel and play a holographic replay of the duel back in any angle. This way the duelist may watch his dueling skills, strengths, weakness, and mistakes from another point of view, thus improving his dueling skills.

He went online and searched the net to find information on cards. He decided that if he was going to at least stand a chance, he should memorize all the cards that had ever been created. This way none of his opponents would be able to catch him by surprise.


Cards Played/Mentioned:

Sangan
1000/600
Effect: When this monster is sent from the field to the graveyard, you may pick a 1500 or less Attack Points monster from your deck and put it into your hand.

D.D. Warrior Lady
1500/1600
Effect: When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play.

Witch of the Black Forest
1100/1200
Effect: When this monster is sent from the field to the graveyard, you may pick a 1500 or less Defense Points monster from your deck and put it into your hand.

Maha Vailo
1550/1400
Effect: This gains an additional 500 Attack Points for every magic card equipped onto it.

Chaos Emperor Dragon-Envoy of the End
3000/2500
Effect: Pay 1000 Life Points. Send all cards in both players hand and field to the graveyard and deal damage to your opponents equal to 300 x the number of cards sent to the graveyard this way. This effect can be activated at any time during your turn.

Resurrected Demon
2900/1500
Effect:
First effect is that it could be special summoned by removing 2 Dark type monsters from the graveyard out of play.
Second effect is that it could only be normal summoned by sacrificing 3 monsters.
Third effect is that if the owner sends monster from his hand or field into the graveyard, the owner can copy the card's effect for one turn.
Fourth effect is that if the owner sends 1 Light monster from his hand or field into the graveyard, the owner can gain LP equal to the discarded monster's attack points.
Fifth Effect is that if the owner sends a Dark monster from his hand or field into the graveyard, the owner can deal direct damage to the opponents LP equal to the discarded monster's attack points. Also only 1 effect could be activated per turn.

Black Luster Soldier-Envoy of the Beginning
3000/2500
Effect: This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.

Breaker the Magic Warrior
1600/1000
Effect: This card comes onto the field with 1 magic counter. This card gains 300 Attack Points for every magic counter on it. Maximum number of magic counters on this card is 1. Remove one magic counter from this card to destroy 1 magic and trap card on the field.

Butterfly Dagger Elma
Equip Magic Card
Equipped creature gains 300 Attack and Defense Points. If this card goes from the field to the graveyard put this card back into your hand.

Call of the Haunted
Continous Trap Card
Pick one monster in your graveyard and special summon it onto the field. If this card is destroyed so is the monster.

Card Destruction
Normal Magic Card
Both players discard their entire hand. Both players draw back the number of cards they discarded.

Ceasefire
Normal Trap Card
Flip all face down monsters face up (Flip Effects not activated). Deal 500 damage to your opponents Life Points equal to 500 x the number of effect monsters on the field.

Change of Heart
Normal Magic Card
Take control of one monster on your opponents side of the field of your choice until the end of the turn.

Chaos Storm
Normal Trap Card
Destroy all magic and trap cards on the field.

Confiscation
Normal Magic Card
Pay 1000 Life Points. Look at your opponents hand and Discard 1 card to the graveyard.

Cyber Jar
900/900
Effect:
Flip: Destroy all monsters on the field. Both players draw 5 cards and special summons all monsters that is Level 4 and lower.

Dark Hole
Normal Magic Card
Destroy all Monsters on the Field.

Delinquent Duo
Normal Magic Card
Pay 1000 Life Points. Select 1 card randomly from your opponents hand and discard it. Your opponent than discards another card.

Demon's Law
Continuous Magic Card
Choose Monster, Magic, or Trap. Cards that are of that category can no longer be played as long as this card is on the field. If Magic is chosen all magic cards excluding this card is prohibited.

Dimension Obliteration
Normal Magic Card
Pay half your Life Points. Destroy all cards on the field and hand, than remove all cards in the graveyard from play.

Exiled Force
1000/1000
Effect: Sacrifice this monster. Destroy 1 monster on your opponents field.

Exodia the Forbidden One
1000/1000
Effect: An automatic victory can be declared by the person who's hand contains this card together with the Left Leg of the Forbidden One, the Left Arm of the Forbidden One, the Right Leg of the Forbidden One, and the Right Arm of the Forbidden One.

Extended Reach
Continuous Magic Card
The owner of this card may play magic and trap cards in their monster zones or monster cards in their magic and trap card zones.

Fiber Jar
500/500
Effect:
Flip: Both players put their hands, field, and graveyard back into the deck. Reshuffle the deck and both players draw 5 cards.

Gods Mistake
Quick-Play Magic Card
Take back the last card that was played. That card and all other cards of the same name can not be played for the remainder of the turn. After activating 'Gods Mistake', remove it from play.

Graceful Charity
Normal Magic Card
Draw 3 cards then discard 2 cards.

Great Descent
Normal Magic Card
Effect: Pay 1000 Life Points, search your deck for any monster that could be special summoned, and special summon it onto the field. Skip your Battle Phase and your next Draw Phase.

Harpies Feather Duster
Normal Magic Card
Destroys all magic and trap cards on your opponents side of the field.

Heavy Storm
Normal Magic Card
Destroy all magic and trap cards on the field.

Imperial Decree
Continuous Trap Card
Negate all Trap cards excluding this one.

Imperial Order
Continuous Trap Card
Pay 700 Life Points to keep this card on the field. Negate all magic cards.

Injection Fairy Lily
400/1500
Effect: This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.

Jinzo
2400/1500
Effect: As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

Left Arm of the Forbidden One
300/200

Left Leg of the Forbidden One
300/200

Limited Removal
Normal Magic Card
All machine monsters double their attack points for this turn. Destroy all machine monsters at the end of the turn.

Mage Power
Equip Magic Card
Equipped Monster gains 500 Attack and Defense Points for every Magic and Trap card on your side of the field.

Magical Scientist
300/300
Effect: Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.

Magic Cylinder
Normal Trap Card
Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's Attack Points to your opponent's Life Points.

Megamorph
Equip Magic Card
Equipped Monster doubles its Attack and Defense Points if your Life Points are more than your opponent's. Equipped monster halves its Attack and Defense Points if your Life Points are lower than your opponent's.

Mirage of Nightmare
Continuous Magic Card
Draw cards during your opponents draw phase until you have 6 cards in your hand. During your Standby Phase, randomly discard the number of cards you drew.

Mirror Force
Normal Trap Card
When your opponent attacks, negate the attack and destroy all opponent's monsters in Attack position

Monster Obliteration
Normal Trap Card
Destroy all monster cards on the field.

Monster Reborn
Normal Magic Card
Select 1 MOnster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (Face-up). This is considered a special summon.

Painful Choice
Normal Magic Card
Search your deck and pick any 5 cards. You opponent chooses one of those cards and puts it into your hand. The rest of the cards are sent to the graveyard.

Pot of Greed
Normal Magic Card
Draw 2 Cards.

Premature Burial
Equip Magic Card
Pay 800 Life Points. Equip this card to one monster in your graveyard then special summon the monster onto the field in face up attack position. When this card is destroyed so is the monster.

Raigeki
Normal Magic Card
Destroy all your opponent's monsters

Reckless Greed
Normal Trap Card
Draw 2 cards; skip your next 2 draw phase.

Reflect Bounder
1700/1000
Effect: When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of line attacking monster. Then, after damage calculation is resolved, this card is destroyed.

Right Arm of the Forbidden One
200/300

Right Leg of the Forbidden One
200/300

Ring of Destruction
Normal Trap Card
Pick one monster on the field. Destroy the monster and deal damage equal to the amount of attack points to both players.

Sacred Temple of Light
Continuous Magic Card
This card cannot be destroyed by magic and trap cards. You do not take direct damage as long as thing card remains face up on the field. After 3 turns you may Special Summon 'Haven'

Second Chance
Continous Magic Card
Pay 1000 Life Points. You may have an extra normal summon.

Sinister Serpent
300/200
Effect: When this card is in the graveyard during your standby phase, put this card into your hand.

Snatch Steel
Equip Magic Card
Pay 1000 Life Points. Equip onto your opponents monster. You control the Equipped monster. Your opponents gains 1000 Life Points during their Standby Phase.

Swords of Revealing Light
Normal Magic Card
Flip all your opponents monsters face up. Your opponents can not attack for their next 3 turns. This card is destroyed at the end of your opponents 3rd turn.

The Forceful Sentry
Normal Magic Card
Look at your opponents hand. Return one card back to the deck.

Third Destruction
Normal Magic Card
Choose Monster, Magic, or Trap. Destroy all cards in both players deck, field, and hand of the selected category.

Tribe Infecting Virus
1600/1000
Effect: Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field.

Twin Headed Behemoth
1500/1200
Effect: If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel.

United We Stand
Equip Magic Card
Equipped monster gets 800 Attack and Defense Points for every monster on your side of the field.

Upstart Goblin
Normal Magic Card
Draw 2 cards and your opponents gains 1000 Life Points.

Vampire Lord
2000/1500
Effect: Each time this card inflicts Battle Damage to your opponent declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to the Graveyard by you opponent's card effect, it is Special Summoned to the field during your next Standby Phase.

Well Kept Tortoise
0/3700
Effect: This card's Defense Points is doubled when flipped face up.

Yata Garasu
200/100
Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.

Creature Swap
Normal Magic Card
You and your opponent pick a monster from the other side of the field. You too switch control of the monsters. This effect doesn't end at the end of the turn.

Ditto
0/0
Effect: Copy 1 card that has been used.

Heaven's Barrier
0/2800

Last Turn
Normal Trap Card
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a Draw.

Manticore of Darkness
2300/1000
Effect: During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.

Marauding Captain
1200/400
Effect: As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

Mime
Normal Trap Card
Copy one card that has been used.

Mimic
Quick-Play Magic Card
Copy one card that was used.

Morphing Jar
900/600
Effect:
Flip: Send all cards in both players hand to the Graveyard. Both players draw 5 cards.

Morphing Jar #2
800/700
Effect:
Flip: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.

Nobleman of Crossout
Normal Magic Card
Select one facedown monster on your opponents side of the field and remove it from play. All other flip effect monsters of the same name is also removed from play if they are in the deck.

Refuse Pay
Continuous Magic Card
Effect: To activate a card effect that requires you to pay Life Points, you do not have to pay the Life Points to activate the card's effect.

Reinforcements of the Army
Normal Magic
Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.

Reuse
Continuous Trap Card
Effect: Pick one Continuous Magic or Trap card on the field, and u will be allowed to activate that cards effect as many times as u want.

Safe Guard
Continuous Trap Card
Effect: Pay 1000 Life Points. You don't take damage for 4 turns.

Tribute Exclusion
Normal Magic Card
Effect: Any time you have to tribute a monster or monsters this turn, you may ignore the required tribute and just activate the effect of the card or summon a monster. This does not include cards that can only be special summoned by required cards.

Warlock Robes
Equip Magic Card
Effect: May only be equipped to [Dark Magician]. As long as [Dark Magician] is on field you may summon any other monster with [Black] or [Dark] in its name from the deck, hand or Fusion Deck onto the field. Also, [Dark Magician]'s Attack value is raised 800 points.

'Water Destruction'
Field Magic Card
Effect: All monsters that are not Water attributes will be destroyed on the second turn that the monster is summoned.



DSlifer: This chapter is long and it's because of the cards that are mentioned in this chapter. Next chapter the tournament starts!