Chapter 10-Nightmare Revealed
Samus stared at the SA-X for a second. However one had survived the detonation of the BSL and gotten here, it was there. Samus backed up and walked right into the wall, though she could've sworn she had been standing in the middle of the room. The SA-X, walking forward, brought up its beam cannon. A small orb of energy formed at its end as the SA-X charged up its Hyper Beam.
It fired.
Time seemed to move in slow motion.
Suddenly, just as the beam hit her in the chest, it and the SA-X vanished into thin air, the lights came on brighter, and she fell backwards as the wall she had run into suddenly vanished. Samus got up rather sluggishly, since it felt like her suit had turned into lead, but only for a few seconds before she was up. She wondered what had happened, but she decided to move on since nothing seemed to have been damaged and the SA-X had apparently not been there. After all, why stay and look for something that had never existed? Besides, even if the SA-X had been there, she had no interest in fighting another one.
The first working computer Samus came up on had a small alert box about a password for restricted information being entered recently. Samus could hardly believe her luck; she could now access the files on the Dark nightmare project. She sat down at the computer and entered:
dark Nightmare Project Information
-Pick one:
Log 1 (initial)
Log 2
Log 3
Log 4
Log 5 (Last Recorded)
Log 1
- The dark nightmare project was initially begun in an attempt to clone Mother Brain (see log 1 for full information), who was destroyed when she set off a bomb that destroyed Zebes in an attempt to kill Samus Aran. All initial attempts failed; the clones had a high level of mental retardation and barely lived for minutes before they suffocated from being unable to breathe. The discovery of the Delta Metroid brought out a new idea: Implanting Phazon onto its brain, while a risk (it could have possibly caused psychosis), could have solved the problem. Two more cloning attempts failed before one succeeded in surviving for a deca-cycle, the average period for the risks of cloning to manifest themselves in the clone. End log.
Samus stared at this. Mother brain had, twice, nearly killed her, and somehow they had kept a genetic sample and the space pirates were cloning it. She continued:
log 2
-The Dark Nightmare clone of mother brain has several interesting abilities. The original could, to a small extent, control and co-ordinate space pirates to make them a more formidable force. The Dark Nightmare seems to have a greater manifestation of this. Also, it has a miniscule tendency to randomly mutate, similar to the Delta Metroid. The one mutation so far has given it flight; while this is not particularly useful in small areas because of the huge wingspan needed to keep it in the air, it is quite useful in an open area. End Log.
Log 3
-We have discovered a new ability of the Dark Nightmare. It affects a living being, who hallucinates (usually something incredibly terrifying/shocking) over a period of several days. Each time, the victim slowly loses control of his/her/its body; this is described initially as its limbs feeling weighted down. At the end of the cycle, typically the 13th "nightmare" in, the victim falls completely under the Dark Nightmare's control. This has only begun to affect the Space Pirates on the ship. End Log
log 4
-We have doomed ourselves. The dark nightmare's sphere of influence with its mind-controlling ability is growing steadily, and all attempts to terminate it have met with disaster at the hands of its mind-controlled crew. We have lost all decks below 11. We have discovered that being nearby the Delta Metroid negates the mind control, so we may stop this by releasing it. It escaped by itself during an accident involving a bacteria that ate at the material that contained it. The Delta Metroid then went on a rampage on a few decks before vanishing. We have been mapping the rate at which the Dark Nightmare's sphere of influence has been expanding, but we need one more data point and the Sphere has long since extended off the station. End log.
log 5
-All but the upper command and a small portion of the military are dead, or under the Dark Nightmare's influence. We have now discovered that the Dark Nightmare can induce a bioelectric field in dead creatures, thus re- animating them. The Delta Metroid refuses to move away from deck 16, and now the automatic defenses have reportedly disabled the Hunter's ship (passing through) and brought it onboard. We do not know why the Dark Nightmare does not simply take over what is left of the crew, but it seems to ignore anything on the Command Deck. We may have doomed the galaxy to enslavement under the Dark Nightmare. End log.
Dark Nightmare Sphere of Influence
The computer brought up a reading of the space around the station, with a shadowy gray bubble (which she assumed was the Sphere of influence) surrounding it. The date read about 12 days ago.
On a hunch, she entered in the co-ordinates where she had the dream about the Delta Metroid, since that could not have been a normal dream, and could have marked her entering the sphere.
The computer calculated for a minute, then brought up a small picture of the galaxy with a slider for time. It gave the estimated time for encompassing the area of explored space about 2 months.
Two months until it was enslaved. --------------------------------------- ARKAN SAYS: Rushed? Huh? How could it be rushed? I wrote this all over 9 months ago. And it still isn't finished. Sad, eh?
ABOUT THE CHAPTER: I don't particularly like this one, but it advances the story.
Samus stared at the SA-X for a second. However one had survived the detonation of the BSL and gotten here, it was there. Samus backed up and walked right into the wall, though she could've sworn she had been standing in the middle of the room. The SA-X, walking forward, brought up its beam cannon. A small orb of energy formed at its end as the SA-X charged up its Hyper Beam.
It fired.
Time seemed to move in slow motion.
Suddenly, just as the beam hit her in the chest, it and the SA-X vanished into thin air, the lights came on brighter, and she fell backwards as the wall she had run into suddenly vanished. Samus got up rather sluggishly, since it felt like her suit had turned into lead, but only for a few seconds before she was up. She wondered what had happened, but she decided to move on since nothing seemed to have been damaged and the SA-X had apparently not been there. After all, why stay and look for something that had never existed? Besides, even if the SA-X had been there, she had no interest in fighting another one.
The first working computer Samus came up on had a small alert box about a password for restricted information being entered recently. Samus could hardly believe her luck; she could now access the files on the Dark nightmare project. She sat down at the computer and entered:
dark Nightmare Project Information
-Pick one:
Log 1 (initial)
Log 2
Log 3
Log 4
Log 5 (Last Recorded)
Log 1
- The dark nightmare project was initially begun in an attempt to clone Mother Brain (see log 1 for full information), who was destroyed when she set off a bomb that destroyed Zebes in an attempt to kill Samus Aran. All initial attempts failed; the clones had a high level of mental retardation and barely lived for minutes before they suffocated from being unable to breathe. The discovery of the Delta Metroid brought out a new idea: Implanting Phazon onto its brain, while a risk (it could have possibly caused psychosis), could have solved the problem. Two more cloning attempts failed before one succeeded in surviving for a deca-cycle, the average period for the risks of cloning to manifest themselves in the clone. End log.
Samus stared at this. Mother brain had, twice, nearly killed her, and somehow they had kept a genetic sample and the space pirates were cloning it. She continued:
log 2
-The Dark Nightmare clone of mother brain has several interesting abilities. The original could, to a small extent, control and co-ordinate space pirates to make them a more formidable force. The Dark Nightmare seems to have a greater manifestation of this. Also, it has a miniscule tendency to randomly mutate, similar to the Delta Metroid. The one mutation so far has given it flight; while this is not particularly useful in small areas because of the huge wingspan needed to keep it in the air, it is quite useful in an open area. End Log.
Log 3
-We have discovered a new ability of the Dark Nightmare. It affects a living being, who hallucinates (usually something incredibly terrifying/shocking) over a period of several days. Each time, the victim slowly loses control of his/her/its body; this is described initially as its limbs feeling weighted down. At the end of the cycle, typically the 13th "nightmare" in, the victim falls completely under the Dark Nightmare's control. This has only begun to affect the Space Pirates on the ship. End Log
log 4
-We have doomed ourselves. The dark nightmare's sphere of influence with its mind-controlling ability is growing steadily, and all attempts to terminate it have met with disaster at the hands of its mind-controlled crew. We have lost all decks below 11. We have discovered that being nearby the Delta Metroid negates the mind control, so we may stop this by releasing it. It escaped by itself during an accident involving a bacteria that ate at the material that contained it. The Delta Metroid then went on a rampage on a few decks before vanishing. We have been mapping the rate at which the Dark Nightmare's sphere of influence has been expanding, but we need one more data point and the Sphere has long since extended off the station. End log.
log 5
-All but the upper command and a small portion of the military are dead, or under the Dark Nightmare's influence. We have now discovered that the Dark Nightmare can induce a bioelectric field in dead creatures, thus re- animating them. The Delta Metroid refuses to move away from deck 16, and now the automatic defenses have reportedly disabled the Hunter's ship (passing through) and brought it onboard. We do not know why the Dark Nightmare does not simply take over what is left of the crew, but it seems to ignore anything on the Command Deck. We may have doomed the galaxy to enslavement under the Dark Nightmare. End log.
Dark Nightmare Sphere of Influence
The computer brought up a reading of the space around the station, with a shadowy gray bubble (which she assumed was the Sphere of influence) surrounding it. The date read about 12 days ago.
On a hunch, she entered in the co-ordinates where she had the dream about the Delta Metroid, since that could not have been a normal dream, and could have marked her entering the sphere.
The computer calculated for a minute, then brought up a small picture of the galaxy with a slider for time. It gave the estimated time for encompassing the area of explored space about 2 months.
Two months until it was enslaved. --------------------------------------- ARKAN SAYS: Rushed? Huh? How could it be rushed? I wrote this all over 9 months ago. And it still isn't finished. Sad, eh?
ABOUT THE CHAPTER: I don't particularly like this one, but it advances the story.
