The Associations of Graft and the Entity known as DM
Arny the Red
Receiving instructions in the form of an omen of much Uber-Divinity, Graft recovered his ancient blade, however much he despised it, and began preparations. Graft purchased new adventuring fear for his apparent task and carefully reviewed the tales of his questing peers. Although he had never actually been on a quest before, Graft could always count on these however glorified tales of his elders.
Of course, as a respectable member of his commune society, Graft remembered to consult the Councilate for there dependable advice and wisdom. These old, yet vigorous individuals were the influential characters that eventually meddled in everyone's affairs, settling debates and such through the many skills that lead them to their position. Through a mixture of senses and Uber inspiration, Graft found himself finally fit to see out his quest, and thus drank the last of his peace to march into DM's growing creation: the outside world.
