"What the hell do you mean, they're in a video game?!" Kaito Momota yelled, raising his fist threateningly.

"I mean," Monokuma growled. "I accidentally put them inside of a video game! I don't know how!"

"This is bad…" Nagito Komaeda muttered. "Isn't the point of that game to kill people?"

"Oh no!" Chihiro Fujisaki cried. "What if the protagonist— Oh no… oh no, oh no, oh no…"

Angie Yonaga clasped her hands together in prayer. "Atua, please let them stay safe."

Monokuma paced in a circle. "I've contacted the masterminds," he informed the 40 remaining students (minus the two masterminds). "They might have a slight clue what's happening. And what to do."

"D'awwwww, are you worried?" a voice came from the end of the hall.

Junko Enoshima, the original creator of the killing game, stalked into the room, a sadistic grin on her face. "Because, personally… I can't wait to see what happens to them next."

With that, Junko bought out a laptop and booted up the game.

"How about you all go to the movie theater on Jabberwock Island?"

"Wh-why?" Toko Fukawa stuttered. "D-d-do you think we c-care so little a-about everyone else that w-we'll just sit and w-w-watch movies?"

"Oh, no," Junko said sweetly. "I just thought you all might like to watch them die together. Now, doesn't that sound so despairing?"

Ayano Aishi stood by the gate, a blank expression on her face. She watched as a quintet of oddly-dressed teenagers stood in a cluster, looking around nervously.

"Come on, move," a voice in her head told her. Great. It was happening again.

"Shut up," Ayano muttered. "I want to have a normal school day for once."

Ayano didn't know how, but she felt whoever was talking to her shake their head. "You see those five people?"

Ayano nodded. "I do. They were talking to Taro."

"You mean the boy you love?" the voice wondered innocently. "Aren't you worried that he might like them?"

Ayano grimaced. "Oh, not this BS again."

"Aren't you wondering who they are?" the voice asked, more forcefully.

"Well, yeah," Ayano agreed reluctantly. "They seem… off."

"Follow them," the voice urged. "You'll be able to see what's up with 'em."

Ayano started taking slow, careful steps towards the strange group. Just listen to what the voice in your head is telling you, I guess, she thought. And then just try your best to mess up, and pray they don't snap.

Junko leaned back from the computer, clicking on the arrow keys.

"Pray they don't snap, eh?" the ultimate despair asked. "Hey, Chiaki, what's snapping?"

Chiaki Nanami, tied to a nearby chair, shook her head. "I'm not going to help you kill them."

"Oh, but…" Junko said. "What if I said that every day someone in either world stays alive, a new person is added to the game?"

Chiaki paled. "You wouldn't. You wouldn't put more people in danger."

"Hell yeah, I would!" Junko exclaimed. "I'm the ultimate despair, after all! And I think I'll start tomorrow."

Junko turned on a broadcast to talk to the 40 non-mastermind students.

"Who wants to go first?"