An: hi everyone, and welcome to the next chapter of Harry Potter the Elemental Spell Gamer. This chapter will be written like a song fic as we watch Dumbledore try to regain control over Jasmine.

Disclaimer: I in no way shape or form own Harry Potter. He belongs to J. K. Rolling, and anyone else she has sold the rights to. The song in this chapter is "Horizon (A new day)" by TobyMac.

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12: Dumbledore's attempts

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Albus Dumbledore stared in anger as Jasmine Potter invited her latest member of her elemental team. When she had started out Albus had expected her to flail about, and be hurt enough that he Albus would be able to completely control the last Potter. Sadly, for him Jasmine had not only survived every encounter, but she had drawn more people into her influence. He had to find a way to stop her, and regain his control over Jasmine Potter. It was time to do what he did best.

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"I feel the blood rushing through my veins.

I'm ready for change.

They keep telling me to stay in my lane.

But it's screaming my name (Name, name).

My heart is racing the elements we're facing.

Got us pushing through the night (Night, night).

I feel the pressure, but when we come together.

We'll journey to the morning light (Light, light).

It's our destiny.

No separating us 'cause we're family.

Beautiful together.

I do believe we can do anything in His name."

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Dumbledore had first tried the tried and true method of potioning Jasmine Potter and Daphne Greengrass. He had ordered the house elves to place a distrustfulness potion in the 2 lady's food, and drink. Unfortunately for Albus it seemed to have the opposite effect of drawing the 2 closer together.

He had next tried the same with others of Potter's group. With even greater results.

In a last ditched effort Albus had the house elves place the potion in the food of the surrounding students. He reasoned that Potter couldn't complete her elemental team if no one outside of it trusted her. It might also sew some doubt in the minds of those already part of her group.

To his dismay and bafflement Potter seemed not to care about what was happening around her.

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"(A new day).

A new day (A new day) is on the horizon.

(A new day).

A new day (A new day) is on the horizon.

If you can see it, I can see it, we can be it.

I believe in nothin' gonna stand in our way.

(A new day).

A new day (A new day) is on the horizon (Horizon)."

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After failing to get the appropriate results with potions, Albus studied the dynamic of Jasmine's group.

First had been Parvati Patel. She was almost as powerful as Potter, but as the daughter of an Indian ambassador she really wasn't as important as Jasmine Potter, the girl-who-lived.

Albus was sure he could get rid of the entire Patel family if he needed to.

Next up had been Daphne Greengrass. He had a more difficult task here. Daphne Greengrass was from a powerful family. One that could threaten Albus's own positions of power. The fact that Potter and Greengrass were attracted to one another added just another problem on top of the other ones. It did not help that Potter, Patel, and Greengrass had gone on some kind of quest to rescue the younger Greengrass sister.

Then after completing that rescue Luna Lovegood had joined them. Admittedly Albus wasn't worried about the Lovegood child. Her family wasn't wealthy. They didn't have any seats in the Wizengamot. Her father was considered a joke because of his paper. And Luna herself hadn't displayed any unique talents. So, she could be written off.

Lastly there was miss Gabrielle Delacour. Albus frowned as he went over what he knew about the girl. She was the younger sister of the Beauxbatons champion Fleur Delacour. She had been the French champion's hostage to rescue, but had actually been rescued by miss Potter. He also knew she was Veela

That was the sum total of his knowledge about the young miss Delacour.

Huffing to himself Albus admitted this train of thought was getting him nowhere. He decided to make it a rule that joining Jasmine Potter's team from now on would cause the student that joined to be expelled.

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"Uh, thicker than blood, thicker than earth.

Soup ties so deep and wide (Wide).

There's coming a day, coming a day we gonna rise up.

We won't give up the fight.

It's our destiny.

No separating us 'cause we're family.

Beautiful together.

I do believe we can do anything in His name."

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The backlash from Albus's announcement had caught everyone off guard. Apparently, there were several students who wanted to join Jasmine's team, but were not willing to risk expulsion over.

Not that Albus cared what the students thought. He Albus Dumbledore was the head-master, and his word was law.

At least that was what he believed.

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"(A new day).

A new day (A new day) is on the horizon.

(A new day).

A new day (A new day) is on the horizon.

If you can see it, I can see it, we can be it.

I believe in nothin' gonna stand in our way.

(A new day).

A new day (A new day) is on the horizon (Horizon)."

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Albus was relaxing in his thrown like chair at the staff table. A sea of calm in the middle of the chaos brought on by his banning any student from joining Jasmine's little tea party.

Without any warning the doors to the Great Hall were shoved open, and Amelia Bones walked up the hall toward the staff table. Albus frowned. What was Bones doing here? She had no aurors with her, so this wasn't a visit from the DMLE. So, what could she want here.

"Albus Dumbledore" Amelia said as she drew even with the man. "Is it true that you have threatened expulsion to anyone who joins Miss Potter's elemental team?"

Albus frowned. How did Bones know that?

"Yes, I did" he replied as he tried to figure out Amelia's angle. "As you know as the head-master it is my right to expel anyone who breaks the rules."

Bones nodded, then asked "and what rule is joining a team, even if it is an elemental team, breaking.'

"Why the rule that no one is allowed to join a team other than the quidditch team from now on."

Bones nodded again. "Finally, when did this rule go into effect?"

Albus paused. He felt this was some kind of trap, but for the life of him he couldn't put his finger on why.

"Five days ago," he said.

Bones nodded, then turned and pointed to six Slytherins sitting apart from the rest. "I suggest you expel those students at once then" she said. "I have it on good authority that every one of them has joined a gob stones team within the last 3 days."

Shock was felt throughout the room as the singled-out students stared.

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"Takin' all we are and binding it forever (Ever).

Together, never severed a song so much deeper than the skin.

We're in a creator culture, even our names (Even our names).

Fall straight into the shadows of the depths of how we relate.

Our body, our family, different parts but one and the same.

Spiritual shame again, I can't 'cause the love we have is different.

You could say what you say.

But nothin' could stand in the way.

Of the rising on the horizon.

Open your eyes (Eyes, eyes, eyes) to a new day."

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In the end Albus had to remove the rule he had instated. Not only did 3 of his Heads of House not support the rule, but he was still trying to entice some of the children of those in the dark Alliance over to his faction.

As soon as he had announced that decision Amelia had nodded to the Hufflepuff table, and walked out of the school. It was enough to give him a headache. He just knew 1 of the Hufflepuffs would be joining Potter's little game.

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"(A new day).

A new day (A new day) is on the horizon.

(A new day).

A new day (A new day) is on the horizon.

If you can see it, I can see it, we can be it.

I believe it, nothin' gon' stand in our way.

A new day (A new day) is on the horizon."

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"Do you think he has gotten the message to leave you alone?"

Jasmine laughed as she shook her head.

"He is so sure he is the only one who can lead the wizarding world into the future that he ignores everything else around him. Frankly I think he will continue to bother us until the team is complete."

Gabrielle stretched. "We only need a shadow type, right?"

Jasmine nodded. "If we can I would really like to get someone from Hufflepuff house, but I'm not sure just who would want to join us. Not to mention take on the element that is constantly feared."

After getting no response Jasmine turned to look at her team members, and was surprised to see a group of Hufflepuffs standing there.

"May we speak with you miss Potter?"

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"Rise up if you're tired of the replay.

And fists high if you're ready for a new day.

Rise up if you're tired of the replay (Hey-ey).

Tired of the replay.

Rise up if you're tired of the replay.

And fists high if you're ready for a new day.

Rise up if you're tired of the replay (Hey-ey).

Tired of the replay."

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An: and that ends this short filler chapter. I can't beleve it, I finished 2 chapters of this in a row. Hopefully the trend will continue. I forgot that I hadn't shown any of Dumbledore's attempts to control Jasmine, and so I decided to show a few of his failures.

This isn't the last of Dumbledore. That is reserved for chapter 14. Even though it's short I hope you enjoyed this chapter, and I will see you all next time.

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character sheets

Name: Jasmine Potter

Color: yellow

Race: Dranne

Class: elemental master of earth

Hand: right

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Attributes

Strength: 2120

Intelligence: 1260

Dexterity: 2250

Constitution: 3040

Charm: 1050

Mana: 14250

Hp: 5160

Mp: 16370

Spell Bonus: 3380

Resistance: 3170

Attack Combo: 437

Level: 20

Current elemental experience points: 190

current elemental stars: 16

Elemental stars to next level: na

Attribute points: 0

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SPELLS

Name: Light lance

Type: damage

Damage Type: damage table

Damage Table:

1: 2

2: 4

3: 6

4: 8

5: 10

6: 12

7: 14

8: 16

9: 18

10: 20

11: 22

12: 24

13: 26

14: 28

15: 30

16: 32

17: 34

18: 36

19: 38

20: 40

Name: sonic tremor

Type: damage

Damage type: percentage dice roll

Number of dice: 3

Number of dice sides: 8

Side effect: causes the ground to shake violently for 6 seconds.

Name: Tectonic PUNCH

type: damage

Damage type: variable\

Name: Rock throw

type: damage

Damage type: dice

Damage amount: 1d6

Name: Stone Blast

type: damage

Damage type: dice

Damage amount: 3d6

Name: Stalagmite

type: damage

Damage type: dice

Damage amount: 5d6

Name: Grave

type: damage

Damage type: dice

Damage amount: 7d6

Name: Ground Dasher

type: damage

Damage type: dice

Damage amount: 11d8

Name: Earthquake

type: damage

Damage type: dice

Damage amount: 20d20

Name: Golem

type: summon

Name: Earth dragon

type: summon

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ABILITIES

scan level max

Scan an enemy, or group of enemies to determine their elemental affinities.

sprint level max

move 6 times faster than those around you.

Unarmed combat level max

Able to equip mana equipment.

Uppercut level 0

roll a 20 on a punch when wearing boxing gloves to deal twice as much damage.

Teleport level 1

able to teleport to any location within the caster's sight. Drains 5 mana for 10 seconds.

Earth Enhancement level max

When crossing or moving through water all stats are tripled.

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TECHNIQUES

Double kick level 1

Sky Uppercut level 1

Delta storm (triple tech)

Required party members: Jasmine potter, Parvati Patel, Daphne Greengrass

Effect: gather air energy, surround it with water energy, and then use Sky Uppercut to send A massive blast of all 3 elements at a group of targets. The more targets, the less damage is delt.

Damage: 10d10 times 3d6.

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PERSONALITY

Positive trait 1: determined

When faced with a challenge the individual will find it far easier to focus on the task at hand. Add 1 D12 to any tests that the individual is determined to finish.

Positive trait 2: luck of the gods

Whenever a person with this Trate is put in danger, they will wiggle out by the skin of their teeth. They will also win at any game of chance. No matter what form it takes. However, this comes at the cost of being put in dangerous situations with no input from them.

Positive trait 3: people saver

The holder of this trait will always strive to save as many people as physically possible. Even putting themselves in danger if necessary.

Negative trait 1: tunnel vision

When focused on a single task, the individual in question will ignore what's going on around them. This can often lead to danger, for they will not see enemies coming if they are solely focused on the task at hand.

Negative trait 2: danger prone

Through no fault of their own, the holder of this trait will find themselves in danger at an alarming rate, and people around them will just except this as fact.

Negative trait 3: people saver

The holder of this trait will always strive to save as many people as physically possible. Even putting themselves in danger if necessary.

Long-term goal:

Jasmine has decided that Voldemort needs to go. She first needs to find what he used to stay alive, and then after removing whatever it is destroy him once and for all.

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Name: Parvati Patel

Color: green

Race: human

Class: elemental master of air

Hand: left

Strength: 150

intelligence: 150

Dexterity: 3000

Constitution: 3950

Charm: 3000

Mana: 3000

Hp: 6950

Mp: 6000

Spell Bonus: 3150

Resistance: 6000

Attack Combo: 600

Level: 20

Current elemental experience points: 120

current elemental stars: 2

Elemental stars to next level: na

Attribute points: 0

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SPELLS

Name: espresso

Type: damage

Damage Amount: damage table

Damage Table:

1: 57

2: 3

3: 6

4: 9

5: 12

6: 15

7: 65

8: 18

9: 21

10: 24

11: 27

12: 30

13: 1

14: 33

15: 36

16: 39

17: 42

18: 45

19: 48

20: 60

Name: Air blast

type: damage

Damage type: dice

Damage amount: 1d10

Name: wind blade

type: damage

Damage type: dice

Damage amount: 3d10

Name: air thrust

type: damage

Damage type: dice

Damage amount: 5d10

Name: air blade

type: damage

Damage type: dice

Damage amount: 7d10

Name: cyclone

type: damage

Damage type: dice

Damage amount: 11d10

Name: cyclone tempest

type: damage

Damage type: dice

Damage amount: 20d20

Name: Slyph

type: summon

Name: wind dragon

type: summon

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ABILITIES

Flight level max

Able to fly as high as the caster wishes for as long as the caster wishes.

Archery level max

Able to use any bow or firearm.

Sharp shooting level 0

roll a 20 on a shot with a bow to deal twice as much damage.

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TECHNIQUES

Doubleshot level 1

Fire 2 arrows at once that deal 1.5 times the damage. Can end a combo, but not be used to continue 1.

Delta storm (triple tech)

Required party members: Jasmine potter, Parvati Patel, Daphne Greengrass

Effect: gather air energy, surround it with water energy, and then use Sky Uppercut to send A massive blast of all 3 elements at a group of targets. The more targets, the less damage is delt.

Damage: 10d10 times 3d6.

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PERSONALITY

Positive trait 1: determined

When faced with a challenge the individual will find it far easier to focus on the task at hand. Add 1 D12 to any tests that the individual is determined to finish.

Positive trait 2: fashion conscious

The holder of this trait will always be able to spot good and winning combinations with what they wear. Add a plus 5 to any charm checks.

Positive trait 3: good listener

The holder of this trait will be able to listen carefully and remember what other people tell them. Ten percent easier to discover secrets.

Negative trait 1: tunnel vision

When focused on a single task, the individual in question will ignore what's going on around them. This can often lead to danger, for they will not see enemies coming if they are solely focused on the task at hand.

Negative trait 2: snobbish

The holder of this trait must flip a coin every time they speak with another person that is not part of their party. If the coin lands on tails they will find it impossible to treat the other person with respect.

Negative trait 3: gossip

The holder of this trait will find it extremely difficult to keep secrets. Especially if more than 1 person in the party shares this trait.

Long-term goal:

Parvati wants to open a new clothing shop with her best friend Lavender Brown. She must first learn about the business world, and then discover how to take advantage of their talents.

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Name: Daphne Greengrass

Color: blue

Race: Dranne

Class: elemental master of water

Hand: left

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Attributes

Strength: 1000

Intelligence: 7000

Dexterity: 2000

Constitution: 2200

Charm: 50

Mana: 1050

Hp: 9200

Mp: 8050

Spell Bonus: 14000

Resistance: 7050

Attack Combo: 900

Level: 20

Current elemental experience points: 105

current elemental stars: 1

Elemental stars to next level: na

Attribute points: 0

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SPELLS

Name: Aqua edge

type: damage

Damage type: dice

Damage amount: 1d10

Name: icicle

type: damage

Damage type: dice

Damage amount: 3d10

Name: Spread

type: damage

Damage type: dice

Damage amount: 5d10

Name: Ice tornado

type: damage

Damage type: dice

Damage amount: 7d10

Name: Tidal wave

type: damage

Damage type: dice

Damage amount: 11d10

Name: Glacier

type: damage

Damage type: dice

Damage amount: 20d20

Name: siren

type: summon

Name: water dragon

type: summon

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ABILITIES

Breath under water level max

With this ability one will never have to worry about running out of breath while under water, or gas. Higher skill level means more benefits.

swim level max

the ability to swim regardless of the condition of the water.

Sing level 1

While singing a song the singer knows the other members of the party get a boost in their primary stat.

Water enhancement level max

When a strong wind is within 1 and a half meters all stats are tripled.

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TECHNIQUES

Delta storm (triple tech)

Required party members: Jasmine potter, Parvati Patel, Daphne Greengrass

Effect: gather air energy, surround it with water energy, and then use Sky Uppercut to send A massive blast of all 3 elements at a group of targets. The more targets, the less damage is delt.

Damage: 10d10 times 3d6.

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PERSONALITY

Positive trait 1: loyal

A person with this trait will stick by those who have earned their trust through thick or thin.

Positive trait 2: cunning

People with this trait are predisposed to looking for the non-violent way of getting what they want.

Positive trait 3: potion prodigy

With this trait a person can learn and Brue any potion recipe. Inventing new potions is only a matter of time, not skill.

Negative trait 1: selective hearing

The person with this trait will often ignore what other people say about those they trust.

Negative trait 2: snake like

People with this trait will suffer from other people they haven't befriended thinking the worst of them. These people will often be the first suspect if anything goes wrong, and the person doesn't have an iron-clad alibied.

Negative trait 3: inadequate teacher

A person with this trait cannot teach anyone who is not the same type of prodigy as they are. Often, they will insult the student they are trying to teach.

Long-term goal:

Daphne wants to find a way to save her little sister. Not only from whatever danger she is put into, but also the curse she was placed under at age 6. Daphne has narrowed the cure down to a potion of some kind, but Snape's teaching method is making her search harder, not easier.

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Name: Luna Lovegood

Color: white

Race: angel

Class: elemental master of light

Hand: right

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Attributes

Strength: 2930;

Intelligence: 2900;

Dexterity: 3230;

Constitution: 2790;

Charm: 3320;

Mana: 4130;

Hp: 6920;

Mp: 8260;

Spell Bonus: 7030;

Resistance: 7450;

Attack Combo: 736;

Level: 20

Current elemental experience points: 0

current elemental stars: 0

Elemental stars to next level: na

Attribute points: 0

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SPELLS

Name: Photon

type: damage

Damage type: dice

Damage amount: 1d12

Name: Solar Flare

type: damage

Damage type: dice

Damage amount: 3d12

Extra Effect: blinds surrounding enemies and allies alike for 1 minute.

Name: Meteorite

type: damage

Damage type: dice

Damage amount: 5d12

Name: cure

type: heal

Healing type: dice

Healing amount: 5d12

Name: Lightning Bolt

type: damage

Damage type: dice

Damage amount: 11d12

Name: Solar Shield

type: Shield

Effect: raises targets Resistance by 5d12 for 3 turns.

Name: Thunder Storm

type: damage

Damage type: dice

Damage amount: 50d12

Range: 10 square feet.

Name: heal

type: heal

Healing type: dice

Healing amount: 50d12

Range: 10 square feet.

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ABILITIES

Teleport level max

able to teleport to any location the caster has knowledge of.

Light enhancement level max

When water or fire is within 3 meters all stats are tripled. If both water and fire are within 3 meters all stats are multiplied by 10.

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TECHNIQUES

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PERSONALITY

Positive trait 1: Knowledgeable

Knows lots of obscure facts that could come in handy.

Positive trait 2: Forgiving

Able to forgive almost anything.

Positive trait 3: Ravenclaw

The holder of this trait will have knowledge not available to the others.

Negative trait 1: daydreamer

Has a tendency to drift off topic.

Negative trait 2: delusional

Will ignore put downs, insults, and pranks believing the perpetrators will eventually leave the holder of this trait alone.

Negative trait 3: riddles

The holder of this trait is unable to give a straight answer to any important question.

Long-term goal:

Luna and her father have been searching for mythical, or at least unknown species of magical creatures. Luna really wants to find the mythical Crumple-Horned Snorkack. Though she is in no hurry to find it, and end the search.

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Name: Gabrielle Delacour

Color: red

Race: phoenix

Class: summoner

Hand: right

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Attributes

Strength: 5

Intelligence: 25

Dexterity: 5

Constitution: 25

Charm: 30

Mana: 5

Hp: 55

Mp: 35

Spell Bonus: 55

Resistance: 60

Attack Combo: 4

Level: 1

Current elemental experience points: 0

current elemental stars: 0

Elemental stars to next level: 5

Attribute points: 0

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SPELLS

Name: shooting star

Type: damage

Damage type: calculation

Damage amount: Spell bonus + 1

Name: arcane intellect

Spell type: draw

Effect: pull 2 cards from the cast4er's deck.

Name: cone of cold

Damage type: fixed

Damage amount: 2

Extra effect: deals damage to any enemies standing to the left and right of the target. Also freezes the targets in place for 1 battle turn, or for 15 seconds.

Name: counter spell

Spell type: counter

Effect: negates 1 spell cast at the summoner.

Name: explosive runes

Spell type: trap

Effect: deals 6 fire damage to any enemy that enters the battlefield after this is played.

Name: fireball

Spell type: damage

Damage type: fixed

Damage amount: 6 fire damage to 1 target

Name: blizzard

Spell type: damage

Damage type: fixed

Damage amount: 2 ice (or water) damage

Extra effects: targets all enemies of the caster. Freezes any enemies that remain alive.

Name: flame strike

Spell type: damage

Damage type: fixed

Damage amount: 6 fire damage

Extra effect: targets all enemies of the caster.

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ABILITIES

Summon creature mage

Summonable creatures: Babbling book, Arcanologest, Loot hoarder, Pyromaniac, Aegynn the guardian, Ethereal conjurer, Alexstrasza the Life-Binder, Kalakos, Malygos the spellwever

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TECHNIQUES

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PERSONALITY

Positive trait 1: cheerful

The holder of this trait is very hard to discourage.

Positive trait 2: focused

The holder of this trait is not easily distracted.

Positive trait 3: loyal

A person with this trait will stick by those who have earned their trust through thick or thin.

Negative trait 1: hot tempered

It is far too easy to annoy the holder of this trait.

Negative trait 2: veela blood

The holder of this trait is both mysterious and frightening to normal humans. Trust with any humans outside the elementals team the holder is placed in is slow to grow.

Negative trait 3: game obsessed

The holder of this trait has a bad habit of treating everything like a game.

Long-term goal:

Gabrielle Delacour has long lived in her older sister Fleur's shadow. Gabrielle wishes to not only have her family's acknowledgment, but also wishes to find some way to slow if not outright stop the abduction of other Veela by wizards.

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