Title: Trinity
Author: Nopporn Wongrassamee aka The Evil Author
Summary: The real history of the universe.
Disclaimer: The characters and settings belong to whoever owns them. I'm just too lazy to look up who they are.
Book 4 – Faux Deus
Chapter 1
Thirteen tribes fled the ruins of Kobol. Twelve tribes settled twelve worlds. One tribe under took the long journey to fabled Earth. They traveled through a wilderness long since emptied of mortal minds. They rested at many empty but living worlds that they found, but ever onward did they travel.
Then one day, they arrived at a world that was not empty. The world was not Earth, but a fallen Furling colony. Those who visited found the Furlings reduced to nothing but cave dwelling savages. When they returned to their pyramid ships, the explorers brought back with them the Goa'uld.
As the Thirteenth Tribe of Kobol journeyed onward to Earth, the Goa'uld began to take over the fleet. Led by Ra and spawned by the queen Hathor, the Goa'uld secretly members of the Tribe one by one until no Kobollian was left untouched.
When the Thirteenth Tribe came upon Earth, they came not as refugees, but as conquerors.
Chapter 2
The Goa'uld found Earth little better than their old world, a world populated by tribes of cave dwelling primitives. But Earth had two boons that the Furling colony did not. One was a cornucopia of hosts. The other was that there were no other Goa'uld to contest the family of Ra and Hathor for these hosts.
To the primitives of Earth, the Goa'uld made themselves gods. They carved out territories to call their own, ruling them as they pleased. They even took some of the subjects of their fiefdoms and used them to populate colonies on other worlds. But they soon found their divine rule contested at every corner.
For already resident on Earth were true magic wielders. Among their number were the Atlantian descended wizards, the demon-dealing warlocks, and the plethora of resident demons. As was their practice, they offered their services to the Goa'uld. But the Goa'uld could not abide the existence of great powers that rivaled their own and sought to stomp them out.
A few Goa'uld did not agree with this policy. Nirrti sought a wielder of magic for a host, but could not obtain one. In the end, she would spend millennia trying to breed one. Another Goa'uld, Argus the spy, created the Watchers to learn and exploit the ways of magic. But these Goa'uld were few and could not stem the tide.
The fighting was long and difficult. But in the end, the Goa'uld decided that Earth was too much trouble to hold, especially since their colonies were prospering and were considerably more tractable. In the end, they abandoned Earth, never dreaming that such a fractious and primitive world could threaten them among the stars.
Chapter 3
Behold the works of the Goa'uld. For though they had departed Earth, they left behind a legacy that remains to this day.
The foremost legacy of the Goa'uld is civilization. Where once there were wandering tribes of hunter-gatherers, there were now cities and farms. Taking the place of the would-be gods, human ruled as their former masters did. Over the millennia, the mortals of Earth would continue to refine civilization, slowly moving from the autocracy of the Goa'uld to more and more democratic systems.
But the Goa'uld left behind other things as well.
Among the mortal humans of Earth, magic was no longer trusted as it once was. Suspicion was rife of those who wielded it. This grew over the millennia, culminating in witch-hunts that drove the wizards into hiding and the demons into the shadows. On a world that was at the center of all things magical, magic itself was soon regarded as nothing more than a fable.
And in this environment of both civilization and denial, Wolf, Ram, and Hart launched a bid to make Earth their own.
