Auror Ranks

Trainee: Traniees receive little training except what they learn in school. They wear light blue robes and know these spells:

Ferula -makes a sling for a broken arm, leg, etc.

Vestigia Retrorsum- heals cuts and bruises

Accio -summoning spell

Alohomora -door-unlocking spell

Colloportus- locks a door so that no spell will open it

Incendio- creates a fire

Lumos -emits a ray of light from your wand

Nox- spell to extinguish light on your wand

Mobilicorpus- spell to move someone who can't walk

Petrificus Totalus- binds whole body, incapable of moving

Wingardium Leviosa- spell to make things fly

Enervate -reviving spell

Protego- creates a shield, deflects the 'Abolesco' curse and all basic curses

Protectus Fista- the physical shield, this spell does not block any magical attacks, however it block all physical attacks like punches, swords or gunshots

Apendo Keros- allows the user to control the temperature of an area

Arachni Sorta- causes 1000 spiders to come out of your wand and attack the target

Aquaius- causes a large jet of water to come out of the tip of your wand

Electa Maximus- causes a huge lightening bolt to shoot out of your wand and shoot at your opponent

Expelliarmus- disarming spell, causes the target to lose their wand

Fotia Poli- causes a jet of fire to shoot out of your wand and shoot at your opponent

Furnunculus- causes boils to appear on target

Kitte Imasu- shoots an arrow at your opponent

Stupefy- stunning spell, knocks the target out

Slugus Arostos- turns the target into a slug, can also cause target to vomit up slugs

Tarantallegra- causes the target to lose control of their legs

Flipendo- knockback jinx, throws the target back 10 feet

Oplo- causes a single yellow orb to shoot out and attack the target

Maherius- makes the victim fell like it's being stabbed in the location where the spell hits

Emmendo- heals broken bones

Solelium Lumos- a more powerful version of the 'Lumos' spell

Sergeant: A trainee becomes a Sergeant after they have lived through 5 battles. Auror Sergeant's wear dark blue robes, they know all of the spells as a trainee Auror as well as:

Karthiaki Prosvolus- makes the target feel like they are having a heart attack

Bona Nox- makes the target blind

Bona Lumos- reverses the effect of "Bona Nox", makes the target able to see again

Giahesek- stonethrow hex, hurls 10 stones towards target at 825fps (feet per second)

Lugo- causes target to feel like they are being stabbed all over by pins

Ragnos- feels like you have paper-cuts all over

Kooverta Maximius- causes a large shield to come in front of you and deflect all spells

Voxinous- feels like you are being burned all over

Akern- makes the target feel as though all the bones in the area where hit are broken, example, if hit in arm it feels like all the bones in that arm are broken

Expecto Patronum- guard spell-casts dementors' away

The Bronze Shield: This is yet another will based spell that has no words to it. When cast it creates a bronze shield in front of the caster. This shield can deflect all Light Arts Offensive spells, all Grey Arts and all of the Dark Arts.

Lieutenant: Auror Lieutenant's wear blood red robes and know all of the spells that a Sergeant does. A sergeant becomes a lieutenant after they have lived through 10 battles since they have become a Sergeant, or 15 battles since they enrolled in Auror training. A lieutenant leads 10 wizards into battle, 5 hitwizards, 3 Auror trainees and 2 Auror Sergeants. They know these spells:

Pesante- similar to 'Flipendo' except this also causes the target to feel like they have been punched very hard in the stomach

Drakcio- teeth of the dragon curse, creates a sandstorm with 70mph winds

Rallentando- shield breaker charm, destroys basic shields

Reducto- reductor curse, blasts apart a solid object

Tri Oplo- causes three yellows orbs to attack the target

Ekmulsify- Creates knives that appear all over the persons body, they don't do anything but as soon as you move even a millimetre they will stab you

Kukulcan- cannon call curse, fires a cannon ball at target at 3820 fps (feet per second)

Akan- breaks all the bones where it hits, example, it hits you in your arm, all the bones in that arm are broken

Imperio- Imperius Curse, can control another person completely- one of the Unforgivable Curses

Abolesco- tears the targets internal organ apart, causes target to bleed to death inside his own body, can only be blocked by 'Protego'

Sludus Crimcanis- turns the targets blood into mud, very painful and possibly deadly if left on the victim for a long time

Venis Cardo- Wraps the targets veins around the heart, very painful and if left on for a long time it can be deadly

Syre pil- causes a bolt of acid to come out of your wand and shoot in a straight line towards your target

Contura- Makes inanimate objects animate, allows the caster to control objects at will

Portus- Turns target object into a portkey

Alei- a combining spell, combines several spells together, makes them more powerful

Captain: A lieutenant becomes a captain after they have lived through 10 battles since becoming a lieutenant, or 25 battles since becoming an Auror. An Auror Captain leads 20 wizards into battle, 4 hitwizards, 6 Auror trainees, 8 Auror Sergeants and 2 Auror Lieutenant's. An Auror Captain wears pure white robes. They know all of the spells as a Lieutenant as well as these:

Celeritas flatus- causes thin beams of white light to shoot out from your wand at a rapid speed at many different targets; it is the equivalent of a magical machine gun. The beams are capable of blasting through any substance, barring magical interference, however they only have a range of about ten yards. After that they disappear.

Leggiero- air sword, acts like a sword however it is made of air, this makes it completely unblockable to magic, however physical objects can still block it.

Aureus- golden shield that can extend over a 7-mile area, however the bigger it is the weaker it is, it surrounds the whole target

Janaxa- the ward breaker, this spell breaks all weak wards and damages the stronger ones, however this spell is rather weak for all serious wards

Siragus- causes the floor under or around the target to explode

Suffocoum- chokes a target

Spiculumi Argentum- Silver dart curse, causes 20 silver, short beams of silver light to shoot out of your wand at your opponent. Causes the area where hit to be temporarily paralysed

Masteragmodium- silver bullet spell, causes the area where hit to be temporarily paralysed for 10 minutes. Also causes the target to be unable to use magic for 10 minutes, if the spell hits the heart it will kill you, also the spells unlike other spells goes through you creating a hole in your body, this cannot be healed by magic, unblockable. This spell also does 3 times as much damage to a werewolf. This is also a unique spell since it affects even immortals and it can kill all creatures, including vampires.

Incurxitialus- a power-based shield, the more power that the caster has the more powerful the shield is, it encases the whole body of the caster.

Crucio-Cruciatus curse, inflicts torture- one of the Unforgivable Curses

Avada Kedavra- killing curse-one of the Unforgivable Curses, when the caster kills a person with this curse they gain 5 percentof the victims' power (this is the only curse other than 'Dublhiemo' that you gain some of the victims' power)

Umbra- the disintegration curse, this causes the targets skin to turn black and charred, then the target disintegrates and turns into ash, leaving only the clothes behind. However this causes the target no pain at all

Assai Del Segno- a shield that gets stronger with each spell that hits it

Trakus Stupefy- the homing stunner, this is a normal stunner that follows the target around until it either hits the target, a shield or a physical object

Mortuus Dormire- surge of power, knocks everyone within 30 feet of caster back 10 feet and it also knocks them down. This pulses out from the caster in all directions and cannot be blocked by any shield

Fyr pisk- causes a fire whip to come out of your wand and wrap around the target

Vortex Spell- sucks in all spells in a 14-inch radius. This absorbs the spells and increases their power; the caster can then add some of his/her own power to the vortex before firing it back at your opponent

Tharazul- homing purple dart spell, shoots out a single glowing purple dart, however the dart will follow the person it was fired at around for 80 feet. When it hits digs in and then explodes, destroying the surrounding inch of flesh, it also homes in and follows the person that it was fired at.

Commander: A captain becomes a commander after they have lived through 15 battles since becoming a captain or 40 battles since becoming an Auror. An Auror Commander leads 40 wizards into battle, 5 hitwizards, 10 Auror Sergeants, 15 Auror Lieutenant's and 10 Auror Captains. An Auror Commander wears white robes with gold stripes along the edges. They know all of the spells as a Captain as well as these:

Potentio Mutiplo Stupefy- the multiple stunner, this fires off 30 separate stunners at different targets.

Solum Pavesco- causes an earthquake; the power depends on the amount of power the caster puts in

Divius- dividing spell, when used with the combining spell it causes the spells to go after different targets.

Agility Spell- this is a power-based spell. This spell makes a person twice as strong and fast as normal. It also allows them to jump twice as high as the normally can and injuries and spells only do half as much damage as would normally happen. However this spell takes power from the caster for as long as it is in use.

Korosucide- the newer killing curse, causes the target to explode, however with this curse you don't gain 5 of the victims' power

General: An Auror Commander becomes a general after they have lived through 15 battles since becoming a commander, or 55 battles since becoming a Auror. Auror Generals lead 55 wizards into battle, 20 Auror Sergeants, 15 Auror Lieutenant's, 15 Auror Captains and 5 Auror Commanders. An Auror General is an extremely powerful opponent, they wear gold robes. However only a handful of people have ever become Auror Generals, one of these people is Albus Dumbledore. They also know all of the spells that an Auror Commander does as well as these:

The Brazen Serpent: This is another will based spell and has no words. To cast you make a 'S' in the air, however you must be focusing very hard on the effects of the spell. This spell causes the target to explode in a burst of bronze sparks.

Molojior- the Hammer of Thor, knocks the target back 30 feet and gives them a concussion

Haakon- the Fury of Zeus, electrocutes all enemies within 15 feet of caster with 115 000 volts

Drakas Kressh- the Tridents of Neptune, shoots out 100 gallons of pressurised water out of the end of your wand in 2 seconds

Ashen- the Spears of Mars, shoots 4 black spears of fire out of your wand and at your opponent