"I'm going to enjoy crushing your defenses Fader," said Josh. "I'll lay one
monster face down, for some fun later, then I'll equip the Guardian of the
South with the Dagger of Butterflies-Eruma, increasing its attack by 300
points. And now I'll attack your face-dwon monster."
"Reveal the Retrained Elven Swordsman (1400/1200)," said Fader flipping over his card. The Guardian of the South ripped through the Elven Swordsman, shattering it to pieces. Seconds later it rematerialized on the field in defense mode once more. "Nice try Josh, but the Retrained Elven Swordsman can't be destroyed by any monster with an attack power of 1900 or greater."
"Grrr....if only I hadn't equipped that blasted Guardian!" complained Josh. "Alright I end my turn."
"It's my turn then," said Beezy.
"And Fader loses 500 Life Points thanks to the Torture Wheel that is now under your control," reminded Jason.
Fader: 3500, Beezy: 2300, Jason: 3500, Josh: 4400.
"Now I play one monster in defense mode. And then I'll attack Jason's face down monster with the Dark Magician."
"And I'll flip the Dice Pot (200/300)!" said Jason. "You Dark Magician may have destroyed my monster, but its special effect remains."
"And what is that?" asked Fader.
"You'll see," Jason answered with a wicked grin. "I hope you're as good with dice as you are with cards Fader. Because now each of us is going to roll a die, and whoever gets the highest roll will get a special treat!"
Four dice appeared in the air above the field, one in front of each player. They then dropped and began to roll around on the arena before coming to a rest. Fader and Jason had both rolled twos, Beezy a three and Josh had rolled a four.
"I win." said Josh with a laugh. "And now for my special treat. My die roll is multiplied by 500 and is subtracted from each of your Life Points!"
Fader: 1500, Beezy: 300, Jason: 3500, Josh: 4400.
"And if Beezy's turn is now over," prompted Jason. "It's time once again for the Arena Roulette!"
The arena began to spin once more. Fader closed his eyes and concentrated. The whole duel would would depend on this next turn of the wheel. If you just have faith in yourself and in your cards then everything will turn out right said a voice in Fader's head. Fader had to believe what the voice was saying. with so few Life Points left for both he and Beezy, it was up to the cards and where they landed that would determine not only whether he won or lost, but whether Serena would live...or die.
"That's not possible!" Fader heard the Gamble Brothers shout out in unison. Fader allowed his eyes to float open to see what had happened. Fader was shocked as well. The arena had completed it's revolution and had landed in the same positions it had been in at the end of Beezy's turn. Fader laughed in spite of himself.
"Laugh all you want Fader!" Jason said with fierce anger. "It won't matter. Neither you nor Beezy are going to get another turn!" I summon the Sapphire Dragon (1900/1200) in attack mode! Then I use Monster Reborn to bring back Fader's Gemini Elf in defense mode. Now Sapphire Dragon attack Beezy's face down monster and destroy it!"
Beezy flipped his monster over. "I don't think so Jason. My Defender of the East (1500/1900) has a defensive strength equal to that of your Dragon, so my monster remains."
"My turn," said Fader. I'll lay two cards face down. Then I'll tribute my Retrained Elven Swordsman to summon the master of the arcane powers, the Dark Magician..."
"You moron," interupted Jason. "Your Dark Magician is already on the field. I think the pressure of the battle has finally caused your brain to snap."
Fader began wagging his finger at Jason. "You didn't let me finish. If you had you'd realize that I wasn't summoning the Dark Magician but his partner in the mastery of magic, the Dark Magician Girl (2000/1700)! Then I'll play the Toxin Tubes magic card to deal 800 damage to Life Points and then I'll have my Dark Magician Girl destroy your Sapphire Dragon and take another 100 of your Life Points."
Fader: 1500, Beezy: 300, Jason: 2400, Josh: 4400.
"A valiant effort Fader," said Josh. "But all your efforts are for naught. First I'll flip my monster, the Roulette Bomber and I'll activate its special ability which will roll a pair of dice and destroy one monster on the field of equal level. Go dice roll!"
Two dice hit the arena floor and began to roll around. Quickly they came to a stop, showing a five and a two.
"Exactly what I wanted," Josh said. "Now the Roulette Bomber will set its sights on the only level seven monster on the field, the Dark Magician!" The arena was rocked once more by a violent explosion, but this time when the smoke cleared the Dark Magician had been sent to the graveyard.
"Next I'll play my rarest card: Riryoku! It drains half the attack power of one monster on the field and adds it to the attack of one other monster. My target will be your Dark Magician Girl and her new 300 point attack bonus! I'll give her power to my Guardian of the South, cutting your monster's attack to 1150 and raising my Guardian's attack to 3150! Now Guardian of the South attack the Dark Magicain Girl, send it to join its partner in the graveyard and claim victory for the Gamble Brothers!"
Just as the Guardian of the South was about to strike the Dark Magician Girl a pair of weird metal tongs appeared in the air, extended over to Josh's side of the field, grabbed the Roulette Bomber and forced it between the Dark Magicain Girl and Guardian of the South.
"What?" was all Josh could muster as his monster was destroyed before his eyes.
"My trap, Magic Arm Shield, used your own monster to defend me from your attack. Your turn is over Josh."
"And so is this game," added Beezy as he drew his card. Beezy looked over at Fader who simply nodded. "My partner may lose 500 Life Points from Torture Wheel but it's not going to matter as soon as I play Justice of the North (1900/1400) in attack mode."
Fader: 1000, Beezy: 300, Jason: 2400, Josh: 4400.
"That monster is weak," berrated Jason, "If that is the only card you have to try and win this duel with then our boss was worried about the two of you for no reason."
"My Justice of the North isn't going to win this game for me, it's just the last piece of the puzzle."
"What are you talking about?" the brothers asked in unison.
"Alone he may be weaker," explained Beezy, "But just as Fader and I have come together, Justice of the North, Defender of the East, Guardian of the South and Protector of the West come together to create an ultimate force. Now witness the summoning of the most powerful monster in my deck, Paladin of the Compass Rose (4200/3600)!"
Simultaneously North, South, East and West vanished from the field and a large whirlwind began to grow and swirl directly in front of Beezy.
"You can't!" protested Josh. "The Guardian was on my field and the Protector was on Fader's side. You couldn't sacrifice them to summon your monster!"
"You're wrong Josh," Beezy corrected. "Paladin of the Compass Rose draws the energy of the four component monsters from wherever they are on the field, not just from my own side." Just then the whirlwind dissapated revealing the Paladin, looming on Beezy's side. "This game is over."
"Your monster may be strong but your threat is empty," Jason said, "It doesn't have enough power to destroy all of Josh's Life Points and with the Gemini Elf on my Side of the field in defense mode, you can't touch my Life Points at all. And besides that, a special summoned monster can't attack the turn it is summoned anyway."
"That's why I had this card waiting," interrupted Fader. "I activate Quick Attack! Show them what you're made of Beezy!"
"Paladin of the Compass Rose," declared Beezy, "Attack the Gemini Elf with 4-Points Slash!"
The Paladin tore thorugh Jason's Gemini Elf card's weak defense. Jason watched as his Life Points rapidly dropped from 2400 to 0. "Wha...how?" he stammered out.
"Paladin of the Compass Rose wasn't the only card I played this turn," Beezy said holding up a magic card. "I equipped my monster with Fairy's Meteor Crush allowing the damage that your Gemini Elf couldn't absorb to carry on and strike your Life Points directly."
"I told you that you're underestimation of Beezy would ultimately lead to your downfall Gamble Brothers," Fader said. "You lost! Now release Serena!" he demanded.
"And don't forget your locator and rare cards either," added Beezy.
"Reveal the Retrained Elven Swordsman (1400/1200)," said Fader flipping over his card. The Guardian of the South ripped through the Elven Swordsman, shattering it to pieces. Seconds later it rematerialized on the field in defense mode once more. "Nice try Josh, but the Retrained Elven Swordsman can't be destroyed by any monster with an attack power of 1900 or greater."
"Grrr....if only I hadn't equipped that blasted Guardian!" complained Josh. "Alright I end my turn."
"It's my turn then," said Beezy.
"And Fader loses 500 Life Points thanks to the Torture Wheel that is now under your control," reminded Jason.
Fader: 3500, Beezy: 2300, Jason: 3500, Josh: 4400.
"Now I play one monster in defense mode. And then I'll attack Jason's face down monster with the Dark Magician."
"And I'll flip the Dice Pot (200/300)!" said Jason. "You Dark Magician may have destroyed my monster, but its special effect remains."
"And what is that?" asked Fader.
"You'll see," Jason answered with a wicked grin. "I hope you're as good with dice as you are with cards Fader. Because now each of us is going to roll a die, and whoever gets the highest roll will get a special treat!"
Four dice appeared in the air above the field, one in front of each player. They then dropped and began to roll around on the arena before coming to a rest. Fader and Jason had both rolled twos, Beezy a three and Josh had rolled a four.
"I win." said Josh with a laugh. "And now for my special treat. My die roll is multiplied by 500 and is subtracted from each of your Life Points!"
Fader: 1500, Beezy: 300, Jason: 3500, Josh: 4400.
"And if Beezy's turn is now over," prompted Jason. "It's time once again for the Arena Roulette!"
The arena began to spin once more. Fader closed his eyes and concentrated. The whole duel would would depend on this next turn of the wheel. If you just have faith in yourself and in your cards then everything will turn out right said a voice in Fader's head. Fader had to believe what the voice was saying. with so few Life Points left for both he and Beezy, it was up to the cards and where they landed that would determine not only whether he won or lost, but whether Serena would live...or die.
"That's not possible!" Fader heard the Gamble Brothers shout out in unison. Fader allowed his eyes to float open to see what had happened. Fader was shocked as well. The arena had completed it's revolution and had landed in the same positions it had been in at the end of Beezy's turn. Fader laughed in spite of himself.
"Laugh all you want Fader!" Jason said with fierce anger. "It won't matter. Neither you nor Beezy are going to get another turn!" I summon the Sapphire Dragon (1900/1200) in attack mode! Then I use Monster Reborn to bring back Fader's Gemini Elf in defense mode. Now Sapphire Dragon attack Beezy's face down monster and destroy it!"
Beezy flipped his monster over. "I don't think so Jason. My Defender of the East (1500/1900) has a defensive strength equal to that of your Dragon, so my monster remains."
"My turn," said Fader. I'll lay two cards face down. Then I'll tribute my Retrained Elven Swordsman to summon the master of the arcane powers, the Dark Magician..."
"You moron," interupted Jason. "Your Dark Magician is already on the field. I think the pressure of the battle has finally caused your brain to snap."
Fader began wagging his finger at Jason. "You didn't let me finish. If you had you'd realize that I wasn't summoning the Dark Magician but his partner in the mastery of magic, the Dark Magician Girl (2000/1700)! Then I'll play the Toxin Tubes magic card to deal 800 damage to Life Points and then I'll have my Dark Magician Girl destroy your Sapphire Dragon and take another 100 of your Life Points."
Fader: 1500, Beezy: 300, Jason: 2400, Josh: 4400.
"A valiant effort Fader," said Josh. "But all your efforts are for naught. First I'll flip my monster, the Roulette Bomber and I'll activate its special ability which will roll a pair of dice and destroy one monster on the field of equal level. Go dice roll!"
Two dice hit the arena floor and began to roll around. Quickly they came to a stop, showing a five and a two.
"Exactly what I wanted," Josh said. "Now the Roulette Bomber will set its sights on the only level seven monster on the field, the Dark Magician!" The arena was rocked once more by a violent explosion, but this time when the smoke cleared the Dark Magician had been sent to the graveyard.
"Next I'll play my rarest card: Riryoku! It drains half the attack power of one monster on the field and adds it to the attack of one other monster. My target will be your Dark Magician Girl and her new 300 point attack bonus! I'll give her power to my Guardian of the South, cutting your monster's attack to 1150 and raising my Guardian's attack to 3150! Now Guardian of the South attack the Dark Magicain Girl, send it to join its partner in the graveyard and claim victory for the Gamble Brothers!"
Just as the Guardian of the South was about to strike the Dark Magician Girl a pair of weird metal tongs appeared in the air, extended over to Josh's side of the field, grabbed the Roulette Bomber and forced it between the Dark Magicain Girl and Guardian of the South.
"What?" was all Josh could muster as his monster was destroyed before his eyes.
"My trap, Magic Arm Shield, used your own monster to defend me from your attack. Your turn is over Josh."
"And so is this game," added Beezy as he drew his card. Beezy looked over at Fader who simply nodded. "My partner may lose 500 Life Points from Torture Wheel but it's not going to matter as soon as I play Justice of the North (1900/1400) in attack mode."
Fader: 1000, Beezy: 300, Jason: 2400, Josh: 4400.
"That monster is weak," berrated Jason, "If that is the only card you have to try and win this duel with then our boss was worried about the two of you for no reason."
"My Justice of the North isn't going to win this game for me, it's just the last piece of the puzzle."
"What are you talking about?" the brothers asked in unison.
"Alone he may be weaker," explained Beezy, "But just as Fader and I have come together, Justice of the North, Defender of the East, Guardian of the South and Protector of the West come together to create an ultimate force. Now witness the summoning of the most powerful monster in my deck, Paladin of the Compass Rose (4200/3600)!"
Simultaneously North, South, East and West vanished from the field and a large whirlwind began to grow and swirl directly in front of Beezy.
"You can't!" protested Josh. "The Guardian was on my field and the Protector was on Fader's side. You couldn't sacrifice them to summon your monster!"
"You're wrong Josh," Beezy corrected. "Paladin of the Compass Rose draws the energy of the four component monsters from wherever they are on the field, not just from my own side." Just then the whirlwind dissapated revealing the Paladin, looming on Beezy's side. "This game is over."
"Your monster may be strong but your threat is empty," Jason said, "It doesn't have enough power to destroy all of Josh's Life Points and with the Gemini Elf on my Side of the field in defense mode, you can't touch my Life Points at all. And besides that, a special summoned monster can't attack the turn it is summoned anyway."
"That's why I had this card waiting," interrupted Fader. "I activate Quick Attack! Show them what you're made of Beezy!"
"Paladin of the Compass Rose," declared Beezy, "Attack the Gemini Elf with 4-Points Slash!"
The Paladin tore thorugh Jason's Gemini Elf card's weak defense. Jason watched as his Life Points rapidly dropped from 2400 to 0. "Wha...how?" he stammered out.
"Paladin of the Compass Rose wasn't the only card I played this turn," Beezy said holding up a magic card. "I equipped my monster with Fairy's Meteor Crush allowing the damage that your Gemini Elf couldn't absorb to carry on and strike your Life Points directly."
"I told you that you're underestimation of Beezy would ultimately lead to your downfall Gamble Brothers," Fader said. "You lost! Now release Serena!" he demanded.
"And don't forget your locator and rare cards either," added Beezy.
