Appendix:
I. Zoids.
Name: The Emperor Crab
Zoid Model: Unknown (custom design)
Pilot: Khalsin Tarok
Alignment: Scrapper Team
Registration #: Unknown
Height: 6.7 Meters
Length: 18 Meters
Width: 28 Meters
Weight: 96 Tons
Top speed: 110 Km/H, (Lateral)
Weapons: Trigrenade launcher (Lob or contact detonate), 110 mm Heavy Vulcan Gun, 18-shot Surface-to-surface rockets, Hardened alloy crusher claws.
Special Abilities: Minor Tunneling, High-speed strafe, Underwater travel.
The Emperor crab was an Ultimate X found by a poverty-stricken yet adventurous Zoid pilot by the name of Khalsin Tarok. As chance had it, The Emperor Crab accepted Khalsin as it's pilot, and the two quickly became a formidable team. Though not exactly fast or nimble, the crab moves as its natural counterpart does, and can therefore strafe with a much higher level of efficiency than other gunner zoids. It's claws, mounted on multi-jointed supporter arms, can move with great precision to allow the pincer-mounted firearms to shoot with precise accuracy. When out of ammo or forced into close combat, the behemoth claws serve as a battering, crushing, or tearing weapon to eviscerate the opponent. The zoid's controls are interesting and unique in design. When entering "combat mode", the control console splits into two parts, each of which is attached to a robotic arm extension from the back of their pilot's seat. These mechanical arms are similar in their build to a smaller-scale version of the zoid's arms. As the pilot moves his arms and therefore the controller arms, the crab's support arms move in tandem. This way, the pilot is given much more natural and precise control of crab's claw movement.
Weapons:
Trigrenade launcher: This is the longest range weapon in the armament of the Emperor Crab. Capable of lobbing such explosives distances of up to 300M with its specialized Carbon Dioxide pressurized cannons, the Emperor Crab can rain bouncing grenade fire down upon its opponents. These usually cause immense destruction to unarmored areas, but aren't quite as effective against heavy armor.
110 mm Vulcan Cannon: This cannon, unlike others of its type, fires large bullet rounds rather than Photon, Energy, or Laser based ammunition. This gives the gun an extreme up and an extreme down. First of all, its obvious that these enormous rounds can tear through nearly any armor, even without the armor-piercing addition to their tips or a magnet or gravity-based propulsion system. Besides this, the rounds fire at 80 a second, incredibly fast even for a gattling weapon. However, when one takes into account the dual nature of these guns, that there is one in each claw, it can be said that 160 rounds are fired in a second. The disadvantages of actual bullet ammunition is the possibility of an over-heating of the gun, as well as a finite amount of rounds, which must constantly be fed through a belt going from the hull of the crab to the claw.
18-Shot Surface-to-surface Rockets: Two concealed rocket boxes, hidden beneath the top armor plate of the crab can be presented by lifting small flaps in the armor, and letting the boxes rise out. They can launch a total of two rockets at a time. Though capable of minor seeking, the projectiles must be aimed to an extent. They are not quite as explosive as the lob grenades, but reload incredibly fast, and can move with much more speed. Also, they can be used underwater, unlike the crab's Vulcan cannons. These rockets can be used to attack aircraft, as the crab's pincers can face upwards at a 45 degree angle.
Name: Dusk Sniper
Zoid Model: Gun Sniper (modified)
Pilot: Tolei Valentine
Alignment: Scrapper Team
Registration #: RZ-103918
Height: 7.2 Meters
Length:11.9 Meters
Width: 3.2 Meters
Weight: 25.7 Tons
Top Speed: 200 Km/H
Weapons: 30mm High photon Vulcan cannon, MKII Heavy Rifle, 30mm Wrist-mounted blasters
Special Abilities: Booster-jumping, heavy gripping claws
The Dusk Sniper was a modified Gun sniper purchased by Tolei Valentine upon running away from her family. Stealing a large amount of money from her relatives, Tolei was able to purchase this gun sniper. This gun sniper was used to rob a large hangar of several Backdraft devices, including an MKII heavy rifle from the shoulder of an Iron Kong MKII and a 30mm Vulcan cannon from a Shadowfox. Tolei also attached hydraulic claw modifications allowing her zoid to grip surfaces with much greater power, as well as larger claws capable of inflicting immense gripping damage. Tolei developed very unusual battle techniques using her zoid, as its sole purpose was to assist her in stealing from caravans in order to make a living. The Dusk Sniper was painted the colors of sunset, a dusky grey, bright orange, and yellow. The sniper itself soon became a symbol of terror and rebellion amongst travelers, and many feared Tolei as a bandit. This Dusk sniper usually fires at its opponents from long range using the MKII heavy rifle, inflicting heavy damage while stabilized with its claws. Upon close-hand combat, the Dusk sniper uses the Vulcan cannon to have closer range fire at rapid, full-auto rates. As a coup-de-gras technique, the Dusk sniper can use its supra-par boosters to launch itself at its target and latch on using its modified gripper claws. At this point, the Dusk sniper is nearly unshakeable, and the huge claws on its feet cannot be dislodged and cause constant tearing damage to the surface they attach to. As the sniper attaches to a target, it fires the MKII rifle point blank into its opponent until it has fallen.
Weapons:
30mm Photon Vulcan Cannon: This weapon was pilfered from a Shadowfox, and is used for its effectiveness in both aiming and rapid firepower. The Shadowfox's Vulcan can rotate 360 degrees without stopping, and is capable of firing at 100 rounds a second. The weapon fires photon-based shells, and therefore cannot penetrate thick armor. The majority of unarmored spots can be absolutely decimated by the weapon, and its csheer power is capable of knocking over a smaller zoid with constant fire.
MKII Heavy Imperial Rifle: The MKII rifle was designed for the Imperial officers zoid, the Iron Kong MKII. The MKII heavy imperial rifle was used to incredibly destructive success in combat against the republic. Capable of semi-automatic fire of about 20 shots per minute, the MKII rifle launches heavy, long range and destructive bolts of hyper-heated photon. The blasts are capable of bursting through zoid armor with ease and completely obliterating unarmored opponents. One of the most powerful rifle type weapons in use.
Enhanced Hydraulic Gripper system: The unique custom claws of this zoid are nearly twice the side of those usually used by gun snipers and even rev raptors. These devices, made of a hardened crystalline alloy, can cut through even the heaviest armor and hold stable at any cost. The powerful hydraulic pressurizers attached to them drive an extremely powerful force behind the claws to sink them firmly into the hull of an opposing zoid; locking the Dusk sniper in place to finish off its opponent.
30mm wrist-mounted blasters: Present on all gun-snipers, these blasters are rarely used by Tolei. The double-barreled weapons fire small photon shells from the raptor's short arms, and have little to no recoil. Though they can be aimed precisely and nearly never miss, most pilots completely ignore these weapons for their extreme lack of any real power. Their photon intensity is easily comparable to a powerful pistol. The majority of advanced pilots consider the blasters useless, though a select few have been known to use them.
Name: Stonehammer Viper
Zoid Model: Stealth Viper (modified)
Pilot: Pytch Crosen
Allegiance: Seraph Team, Zoid Battle Commission
Registration #: RZ-578194
Height: 3 Meters
Length: 21.2 Meters
Width: 6.4 Meters (hood) 2.4 Meters (body)
Top speed: 195 Km/H
Weapons: Hardened Alloy fangs, Dual Laser Strike lances, Particle shield
Special Abilities: High speed tunneling
The Stonehammer Viper is a heavily customized Stealth viper piloted by Pytch Crosen. A lightweight and inexpensive zoid, the Stealth viper is not often seen in the ZBC's "A" league, the most prestigious and skilled league of zoid battling. Pytch has mastered the maneuvering and unique battle tactics of the Stonehammer Viper to an incredible degree, such that he is able to use a zoid such as this in a league in which many combatants use the highest weight class and highest weapon class zoids they can possibly find. Stealth vipers are usually used as sniping zoids, using their speed and carrying capacities to tote high class firearms about the battlefield and gun down its opponents. Pytch, however, has removed the viper's firearms as excess weight, and therefore gives the zoid a much higher level of maneuverability and speed. The Stonehammer Viper's main purpose is to quickly dispatch troublesome opponents in a single blow. Using its tunneling ability, it surprises its opponents with a sudden attack; usually that which ends the match. This zoid's unique melee attacks are made possible by a large amount of support modification to the viper's head, and two large, laser-based lance weapons located on either side of its jaw. The zoid attacks by lunging forward and slamming its head into opponents, in so doing burying the lances into them. This devastating attack usually disables or maims the targeted zoid so badly that it is unable to continue fighting. If this fails; then massive damage is dealt. The zoid is painted a drab and uniform brown throughout its exterior, and its visor has been altered to a bright green as opposed to the usual orange. A pair of inverted neon green triangle markings are printed on the back of its "hood".
Hardened Alloy fangs: Standard to all Stealth vipers, the alloy fangs were are the one standard weapon still remaining on this zoid. The designers of the stealth viper intended these fangs solely for show and perhaps as a last line of defense when the viper was forced into melee combat. On the Stonehammer Viper they serve virtually the same purpose, though now they simply deal additional damage to the zoid's "bite"; as now both fangs and lances deal heavy melee damage.
Dual Strike Laser lances: The most notable and unusual of the Stonehammer Viper's weapons; the strike laser lances are about four meters in length and secured firmly just below either side of the snake's jaw. They add roughly two meters to the zoid's length, and are charged with high-power laser energy when activated. Being a laser weapons, these lances glow a soft blue rather than the bright yellow that photon weapons do, and are therefore more covert and difficult to notice. They are also capable of penetrating particle shields.
Particle Shield: One of the most basic and essential defensive devices of all time, the particle shield enjoys frequent use in the hands of this melee fighter. It's projector is located just below the zoids jaw near the center. Capable of projecting a powerful shield of photon particles, the shield creates a hemispherical, translucent-pink bubble constructed of hexagonal panels around the front of the zoid, capable of absorbing and deflecting photon-based and normal ammunition, and other solid objects. Particle shields such as this one are incapable of blocking laser-charged projectiles or objects, or any magnetic or gravity-based projectile.
Name: Lightning
Zoid Model: Saber Tiger (Modified)
Pilot: Ryke Sanuko
Allegiance: Zoid Battle Federation, Khalsin Tarok.
Registration #: EZ-029571
Height: 9.1 Meters
Length: 15.6 Meters
Width: 5.4 Meters
Weight: 78 tons
Top speed: 240 Km/H
Weapons: Hardened Alloy Teeth, Photon Claws, Dual 40mm Photon Cannnons
Special Abilities: Sensory Unit
The Lightning is the legacy craft of a Mercenary by the name of Ryke Sanuko. The Lightning is a long time partner of Ryke's, being his sole and universal companion on mercenary missions. The lightning is a sturdy customized Saber tiger which has been greatly improved by the prowess of its owner, a skilled mechanic and ex-soldier. Already robust armor was reinforced with another layer of titanium in certain places, giving the zoid a much greater tenacity and structural stability not found in others of its class. Many of the zoid's original weapons were removed, including a triple-impact cannon and rocket silo's. The stomach turret's triple impact cannon was replaced with a pair of long-range 40mm Photon cannons capable of shooting its heavier shells great distances. What were once hardened alloy claws have been replaced by strike laser claws on both of the Zoid's front paws, giving it a much stronger destructive power in melee combat. The zoid's appearance was also drastically changed as it was repainted from its original deep red to a bright yellow/gold. The hefty and dependable zoid is perhaps one of the most well-rounded and stable machines in existence; with a good, heavy armor class and dependable weapons. Created for this trustiness, the zoid is the pinnacle of reliability, serving well in all fields of combat. Being so, the Lightning is capable of performing in a variety of combat situations and tactics, and is well rounded in both offensive and defensive maneuvers. This zoid usually best's its opponents with absolutely jaw-dropping endurance and relentless, well-placed attacks. Able to outlast and outsmart its opponents, the Lightning is a formidable opponent.
Hardened Alloy teeth: Also the sole standardized Saber tiger weapon still found on this zoid, the Hardened Alloy teeth were left untouched because of their influence on the structural integrity and appearance of the machine. Grown from a crystal form of titanium, these weapons are a powerful last resort for the zoid and can inflict large amounts of melee damage. These teeth are not often utilized by the majority of Saber tiger pilots, but their use as a back up weapon/decorative measure can clearly be seen.
Dual 40mm Photon Cannons: The sole long-range weapon of the Lightning, these large cannons allow it to hold its own in missile combat. These cannons can launch photon-based ammunition with considerable accuracy over very long distances. Like much else on the zoid, this weapon is simply well rounded; not meant to excel in anything. It's range and firing rate are reasonable, and the projectiles fired can deal light to medium damage, depending on the armor of the target. Mounted on a turret below the zoid, these cannons can rotate 90 degrees to either side, and tilt up or down in a space of roughly 70 degrees.
Photon claws: The melee advantage of most Saber tigers is in fact enhanced by the abilities of the Lightning, as its claws have been upgraded to be charged heavily with photon energy. Being so, the damage they inflict is considerably increased. Using super-heated photon energy rather than laser claws, the zoid can cut through even crystalline armor and have a melting effect on its targets. This can cause increased damage and a larger chance to disrupt circuitry in its opponents. These claws are the primary close-hand defense of the Lightning, capable of inflicting massive damage in quick swiping movements or a leaping attack; the most commonly used by Ryke.
Sensory Unit: While not a weapon, the sensory unit is a device to be noted. This unit is standard to all saber tigers and was left intact for obvious reasons. It is capable of scanning the surrounding area with a much greater degree than the sensors of most zoids; receiving advanced thermal infared readings as well as a 3D radar system. It is useful in the presence of a smokescreen or other vision-impairing environments, as it is capable of creating a real-time and fully-visible map of the surrounding area with incredible speed.
