Here's Chapter 5
Yami Numbuh 4: Hank, I accept your challenge, it time to duel!
Hank: excellent, shall we prepare a table?
Yami Numbuh 4: no, I have a better place to duel. Follow me.
He starts to walk away, and sees that they aren't following him.
Yami Numbuh 4: (in a deep evil-like voice) FOLLLOW!
Cree: (sacred) okay, okay, (To herself) Yeesh.
Hank: (to other operatives) why don't you come? Wouldn't want to miss your friend lose and sent to the shadow realm, Hee-hee-hee.
He takes the remote and pushes the button, it releases the crane, dropping the three operative to the ground. He picks them up by the rope that them together and follows Yami Numbuh 4. They all make it to Numbuh 4's room and they enter.
Cree: what's the deal with this? Why are we in your room?
Yami Numbuh 4: watch closely. (He walks to an intercom with a deck drive recognizer consol and talk into it) activate duel system.
Machine: Voice authorization please.
Yami Numbuh 4: Karim, Wielder of the millenium scales and member of the Pharaoh's sacred court.
Machine: Duel Monsters deck authorization please.
He reaches for his Jacket pocket, and takes out a tin case. He opens it and takes out his deck. Then he places it in the drive recognizer consol.
Machine: (scans it) Access approved.
He takes the deck out. Then the intercom goes down and the place starts shaking. The floor starts rising, and some of the weights, and exercise machines disappears trough the floor, the top corners of the room opens up, and holographic renders come through it, and the wrestling mat starts transforming. The elastic and the polls that hold them go down, and it turns into Duel Monsters podiums, one side red, the other blue.
Yami Numbuh 4: how do you like it? I designed it myself.
Hank: it's good. Now let's get on with this duel already!
Yami Numbuh 4: alright. We start by shuffling our decks.
They both head to the podiums (Hank in red, Yami Numbuh 4 in blue) and they shuffle their decks, then each others.
Yami Numbuh 4: we each have 8000 life points, first to go down zero loses.
Hank: don't forget, if I win, I take your millennium scales, and you and your little friend will get a one-way ticket to the shadow realm.
Yami Numbuh 4: fine. But if I win, you have to bring back Numbuh 2, and you'll get that ticket to the shadow realm.
The two podiums split; they then gets lifted up by the robotic arm at the bottom of them, securing them to the wall, the holographic renders glow, both Hank and Yami Numbuh 4 drew five cards from their deck, and the battle begins.
Yami Numbuh 4: 8000
Hank: 8000
Numbuh 1: go get him Numbuh 4! Show that "Hyde" what happens when you mess with the Kids Next Door.
Cree: Please. Your little friend doesn't have a prayer.
Hank: let's do this. Youngest goes first.
Yami Numbuh 4: as you wish. (Draws card) for my first move; I'll set one card facedown (does so), then; I'll summon Battle Ox, in attack mode.
He places the card on the proper area of the mat, the holographic renders glow, a larger version of the facedown card and a normal version of the monster appears (A/N: The Holograms shown are just like on the duel disk).
ATK: 1700
DEF: 1000
Yami Numbuh 4: that's all for now.
Hank: then it's my turn. (Draws card, Thinking) just remember what Marik taught me. (Aloud) I'll set a monster, facedown in defense mode.
He places the card on the proper area of the mat, the holographic renders glow, and a larger version of the defensive card appears.
Yami Numbuh 4: what's the matter? Didn't draw any good monsters to take mine out?
Hank: don't worry about me, just worry about yourself, it's your move.
Yami Numbuh 4: (draws card) now for my next move; Battle Ox attack, FOUR ARM SLASH!
The Battle Ox raised his ax, and slashed the facedown monster. The holographic card got slashed in half, and then the monster was reveled to be a Cyber Jar.
ATK: 900
DEF: 900
Yami Numbuh 4: oh nuts. Cyber jar.
Hank: that's right, and you activated it flip effect; which destroys all monster on the field.
Both Cyber Jar and Battle Ox Disintegrated.
Hank: not only that, but it allows us to draw five cards and special summon any low-level monster we draw. (Does so) I've drawn three, so I'll summon three. Mechanical Chaser, Giga-Tech Wolf, and Cannon Soldier, all in attack mode.
He places the card on the proper area of the mat, the holographic renders glow, and the three monsters appeared.
Mechanical Chaser:
ATK: 1850
DEF: 800
Giga-Tech Wolf:
ATK: 1200
DEF: 1400
Cannon Soldier:
ATK: 1400
DEF: 1300
Yami Numbuh 4: (draws five cards) I've drawn three as well, but' I'll set them facedown in defense mode (does so), and set one more card face down (does so).
He places the cards on the proper area of the mat, the holographic renders glow, three larger versions of the defensive cards, and one large version of the facedown card appears.
Yami Numbuh 4: your turn Hank.
Hank: now who doesn't have any good monsters? (Draws card) First, I'll set two cards face down…
He places the cards on the proper area of the mat, the holographic renders glow, and two larger versions of the facedown cards appear.
Hank: … next I'll play this magic card, Polymerization. This card can fuse two fusion-able monsters to make one fusion monster, so I'll fuse, Giga-Tech Wolf, and Cannon Soldier to make Labyrinth tank.
He places the card on the proper area of the mat, the holographic renders glow, Giga-Tech Wolf, and Cannon Soldier to make started to twirl together, and it made the labyrinth tank, it was in attack mode.
ATK: 2400
DEF: 2400
Hank: I'm not done quite yet. Next I'll sacrifice Mechanical Chaser, in order to summon: Machine King, in attack mode.
He sends the monster to the graveyard, and places the card on the same spot Mechanical Chaser was, the holographic renders glow, the Mechanical Chaser disintegrates and a large sized version of the monster appears.
ATK: 2200
DEF: 2000
Hank: Machine king gets an additional 100 ATK points for every machine-type on the field, including itself.
Machine king:
ATK: 2400
DEF: 2000
Hank: now my monsters: ATTACK! Take out two of his facedown cards!
Labyrinth tank charged at one of the facedown monsters, it was "Dragon dwelling in the cave"…
ATK: 1300
DEF: 2000
…while Machine king launches its rocket fist at another, which was "Giant Solder of stone"
ATK: 1300
DEF: 2000
Hank: I end my turn; let's see what you got up your sleeve.
Yami Numbuh 4: gladly. (Draws card) I reveal my facedown monster, Old Vindictive Magician.
He flips the monster face up in attack mode, and it's shown on the field.
ATK: 450
DEF: 900
Hank: HA! That little thing can't do any thing.
Yami Numbuh 4: I guess you don't about my monster's effect.
Hank: what?
Yami Numbuh 4: Old Vindictive Magician has a flip effect; it can destroy one monster on the field, no matter what mode it's in.
The Old Vindictive Magician raised its scepter, ready to attack.
Yami Numbuh 4: I think I'll destroy your Tank. Old Vindictive Magician, destroy it!
The scepter blasted an energy beam, hitting the Labyrinth tank, and destroying it.
Yami Numbuh 4: with that tank gone, your Machine king loses 100 ATK points.
Machine king:
ATK: 2300
DEF: 2000
Yami Numbuh 4: now for my next move; I'll sacrifice my Old Vindictive Magician in order to summon the Summon Skull.
He sends the monster to the graveyard, and places the card on the same spot Old Vindictive Magician was, the holographic renders glow, the Old Vindictive Magician disintegrates and a large sized version of the monster appears.
ATK: 2500
DEF: 1200
Yami Numbuh 4: Now my Summon Skull; attack the Machine king, LIGHTNING STRIKE!
The Summon Skull raises its arms, and lightning forms in its hands, it throws it at the Machine King.
Hank: nice try, I activate my facedown card, (Takes facedown card) Limiter Removal!
He flips the card face up, the holographic renders glow, the Machine king glows, and it gets bigger.
Hank: this quick-play magic card doubles the ATK points of all machine-type on my side of the field, which means my Machine king, is way stronger than your Summon Skull.
Machine king:
ATK: 4600
DEF: 2000
Hank: too bad.
Yami Numbuh 4: I don't think so, (Takes facedown card) I activate this trap card Magic Jammer.
He flips the card face up, the holographic renders glow, and so doses the Magic card.
Yami Numbuh 4: once I send a card from my hand to the graveyard; Magic Jammer shall negate your magic card, and destroy it.
He takes a card in his hand, and sends it to the graveyard, then the Limiter Removal started to smoke…
Machine king:
ATK: 2300
DEF: 2000
…and the card disintegrates, destroying it.
Yami Numbuh 4: say good-bye to Machine King.
Hank: oh I will. (Takes facedown card) I activate Interdimensional Matter Transporter!
He flips the card face up, the holographic renders glow, and a big laser gun appears, the laser's blast hits Machine king, and it disappears, the lighting misses the Machine king, and the attack fades away.
Yami Numbuh 4: What the! Where'd it go?
Hank: machine king has just been removed from play thanks to my trap card, Interdimensional Matter Transporter. It takes one monster on my side of the field that's targeted by another card, and removes it from play, leaving the targeting card useless. And when it my turn; Machine king will return to the field, ready to attack.
Yami Numbuh 4: clever, quite clever.
Hank; thank you, now if you're finished, I'd like to take my turn, and destroy you, as well as taking your scales.
Yami Numbuh 4: I'll set one card facedown, ending my turn. (Does so)
He places the card on the proper area of the mat, the holographic renders glow, and a large version of the facedown card appears.
Hank: thank you. (Draws card) Now that it's my turn; my Machine king will come back to the field.
The Interdimensional Matter Transporter shoots a laser blast, and Machine king returns.
ATK: 2300
DEF: 2000
Hank: now to make him stronger, I'll play these three magic cards, 7 Completed.
He places the three cards on the proper area of the mat, the holographic renders glow, so does Machine king.
Hank: my 7 Completed Equip-magic cards can increase a machine-type monster's ATK or DEF points by 700, and all three are going for ATK.
ATK: 4400
DEF: 2000
Hank: now my Machine king; attack the Summon Skull, ROCKET FIST ATTACK!
The Machine king's fist detached and was rocketing towards the Summon Skull.
Yami Numbuh 4: I activate my facedown card (Takes facedown card), go Negate Attack!
He flips the card face up, the holographic renders glow, and the rocket fists bounce off an invisible wall, and returns to Machine king.
Numbuh 1: alright Numbuh 4!
Numbuh 3: YAY!
Numbuh 5: ooh…man that was close!
Hank: grrr…you may have saved yourself for now, but the next one won't miss, I end my turn.
Numbuh 4: (in Yami Numbuh 4's thoughts) that Machine king is a big threat unless I get rid of it, or it make it weaker.
Yami Numbuh 4: (draws card) I'll switch my Summon Skull to defense mode…
He changes the monster card's position sideways, the holographic renders glow, and the summon skull kneeled down, crossed its arms, and covered itself with its wings.
Yami Numbuh 4: … and I'll set another monster facedown in defense mode, ending my turn.
He places the card on the proper area of the mat, the holographic renders glow, and a larger version of the defensive card appears.
Hank: running scared huh? (Draws card)
Cree: Come on Hank! Beat that snot-nosed kid!
Hank: (to Cree) of course I will, and I'll be looking forward to a victory kiss from you (winks at her).
Cree blushed a bit, as the tied-up operatives look on in disgust.
Hank: now, where was I? Oh yeah. I was about to beat you, before I attack; I'll activate this Equip-magic card: Fairy Meteor Crush!
He places the card on the proper area of the mat, the holographic renders glow, so does Machine king.
Hank: this card might not increases Machine king's ATK points, but-
Yami Numbuh 4: (interrupting) I KNOW WHAT THE CARD DOES, YOU IDIOT! It allows your Machine King to do damage to my life points even though my monsters are in defense mode. Not that it matters.
Hank: you seem pretty up-beat for someone who's about to lose, now Machine king; attack the summon skull, ROCKET FIST ATTACK!
The Machine king's fist detached and was rocketing towards the Summon Skull.
Cree: NO WAIT! HE'S EXPECTING THAT!
Hank: what?
Yami Numbuh 4: it seems you forgot about my facedown card, (Takes facedown card) well Read it and weep, Magic Cylinder!
He flips the card face up, the holographic renders glow, two cylinders appear. The rocket fists go through the first cylinder…
Yami Numbuh 4: this trap card takes an opponent's attacking monster, and re-directs the attack to the opponent's life points.
…the 2nd cylinder shoots out the Rocket fist, and it passes Machine king, and heads towards Hank.
Hank: aw crud.
The Rocket fist hits the podium, and goes back to Machine king.
Cree: HANK!
The smoke clears, showing that Hank is a bit hurt, but alright.
Hank: 3600
Yami Numbuh 4: it's gonna take more than that to beat me.
Hank: I'll show you! I'll set one card facedown, and end my turn.
He places the card on the proper area of the mat, the holographic renders glow, and a larger version of the facedown card appears.
Hank: your move Wallace.
Yami Numbuh 4: (draws card) first; I'll reveal my facedown monster, Makyura the Destructor.
He flips the monster face up in attack mode, and it's shown on the field.
ATK: 1600
DEF: 1200
Yami Numbuh 4: next I'll sacrifice Makyura the Destructor, and Summon Skull in order to summon, Buster Blader.
He sends the two monsters to the graveyard, and places the card on the same spot Summon Skull was, the holographic renders glow, Makyura the Destructor, and Summon Skull disintegrates and a normal sized version of the monster appears.
ATK: 2600
DEF: 2300
Hank: your new monster pales in comparison with my Machine king.
Yami Numbuh 4: that last move was more than just summoning my Buster Blader, Makyura the Destructor was an effect monster; when I sent it to the graveyard to, I activated its effect. It allows me to activate a trap card from my hand like a magic card. So I'll activate this trap card: Imperial Order!
He places the card on the proper area of the mat, the holographic renders glow, so do the four magic cards equipped to Machine king.
Yami Numbuh 4: this trap card negates any face up magic cards, which means your Machine king's ATK points will retune to normal.
The four magic cards smoke and machine king stops glowing.
Machine king:
ATK: 2300
DEF: 2000
Hank: uh-oh.
Yami Numbuh 4: now Buster Blader, destroy Machine king with your sword!
The Buster Blader Raise its sword and charged at the Machine king.
Hank: not so fast, (Takes facedown card) I activate my facedown card, A Hero Emerges!
He flips the card face up, the holographic renders glow, and a holographic image of the cards (or in this case: card) in Hank's hand appears.
Yami Numbuh 4: what is that?
Hank: this trap card stops your monsters attack, and it forces you to choose one card from my hand, if it's a magic or trap card; it's sent to the graveyard. But if it's a monster card, it's insanity special summoned to the field.
Numbuh 1: wait! You only have one card in your hand, which means Numbuh 4 has to choose it.
Hank: very deductive Nigel.
Numbuh 3: I don't get it?
Numbuh 1: the "A Hero Emerges" trap card pretty much relies on luck, the opponent must choose a card in the trap-holder's hand, and if it a monster; it's special summoned to the field, some duelist that uses that trap card would make it in their favor by having one card in their hand, and it would be a monster, a strong monster.
Numbuh 3: so what you're saying is that the card in Hank's hand is a monster?
Numbuh 5: a high level monster Numbuh 5 bets.
Yami Numbuh 4: since it's the only card in your hand, I'll pick that.
Hank: the card you chose is a monster: Barrel Dragon!
Machine King:
ATK: 2400
DEF: 2000
He places the card on the proper area of the mat, the holographic renders glow, a larger version of the facedown card and a large version of the monster appears.
ATK: 2600
DEF: 2200
Yami Numbuh 4: I'll still attack your Machine king, Buster Blader, ATTACK!
The Buster Blader Raise its sword and charged at the Machine king, it slashed the Machine king, destroying it.
Hank: 3400
Yami Numbuh 4: I'll set one card facedown on the field, ending my turn.
He places the card on the proper area of the mat, the holographic renders glow, and a larger version of the facedown card appears.
Yami Numbuh 4: your move hank.
Hank: (Draws card, then looks at it) first I'll activate Barrel Dragon's card effect.
Barrel Dragon's Proton blasters start glowing from red to blue.
Hank: all of its proton blasters start a light roulette, if two out of three blasters stop on blue; it can instantly destroy one monster on the field no matter what mode it in. but if it doesn't, it doesn't do anything (A/N: the cards says coin, but in the holographic mode; it's color).
It keeps blinking. Then the left blaster stops on blue…
Hank: one blue.
…the middle blaster stops on red…
Yami Numbuh 4: one red.
Numbuh 4: (in Yami Numbuh 4's thoughts) come on red.
Hank: (thinking) come on blue.
…the right blaster stops on… blue.
Hank: YES! Go Barrel Dragon: destroy this Buster Blader, PROTON BLASR!
The Barrel Dragon shoots its proton blaster at Buster Blader, destroying it.
Hank: next I'll play the magic card: pot of greed. It let's me draw two cards.
He places the card on the proper area of the mat, the holographic renders glow, and he draws two cards from his deck, he looks at them.
Hank: Perfect. I activate another Limiter Removal!
He places the card on the proper area of the mat, the holographic renders glow, so dose Barrel Dragon.
Hank: in case you forgot; this magic card doubles the ATK points of all machine-type on my side of the field, which means my Barrel Dragon gets a double ATK point boost. Barrel Dragon, attack Numbuh 4's life point directly, PROTON BLAST!
Barrel Dragon:
ATK: 5200
DEF: 2200
The Barrel Dragon shoots its proton blaster at Yami Numbuh 4's podium, causing smoke to appear.
Numbuh 3: (gasp) Numbuh 4!
The smoke clears, showing that Yami Numbuh 4 is a bit hurt, but alright.
Yami Numbuh 4: 2800
Hank: hurts, doesn't it? Before I end my turn; I'll set one card facedown. (Does so) that's all for now.
He places the card on the proper area of the mat, the holographic renders glow, and a larger version of the facedown card appears. As that was happening, Barrel Dragon self-destructed.
Numbuh 3: what happen to the Barrel Dragon?
Numbuh 1: Limiter Removal destroys all the machine-type monsters it made stronger at the end of the turn.
Yami Numbuh 4: alright, it my turn now (draws card)
Hank: (takes facedown card) I now activate: Time Machine!
He flips the card face up, the holographic renders glow, and a holographic image of a time chamber appears.
Hank: this continuous trap card brings back one monster to the field one turn before it was destroy, that means that the monster I chooses will have the same number of ATK and DEF before it was destroyed. Guess which one I choose.
Yami Numbuh 4: you're gonna choose your Barrel Dragon.
Hank: good guess, now my time chamber will open; returning my Barrel Dragon!
The camber opens revealing the Barrel Dragon.
ATK: 5200
DEF: 2200
Numbuh 5: oh-no! His monster is back! And it's super strong again.
Cree: that's right sis. Guess your little friend is about to lose it all.
Numbuh 3: (eyes flaming) YOU SHUT UP!
Cree backed down a bit.
Numbuh 3: come on Numbuh 4! You can do it! We know you can!
Numbuh 1: she's right. Take him out!
Numbuh 5: go Numbuh 4!
Hank: please, there's nothing he can do, this duel is over no matter what he dose. And once I win; I'll be able to obtain the millennium scales for my master, and you and the rest of your teammates will join Hoagie in the shadow realm. It's all over. (Evil laughter)
Yami Numbuh 4: not by a long shot, it's still my move.
Numbuh 4: (in Yami Numbuh 4's thoughts) if I don't do something fast, I'll lose the duel.
What will Yami Numbuh 4 do? Will he beat Hank, or will hank beat him? Keep reading and find out.
