Here's the 3rd part of the story.
Yami Numbuh 4: Cree, you will not bring Numbuh 1000 to Father so he will continue his evil plans. But you will pay for hurting my friends, it's time for us to play a game!
Cree: (thinking) what is going on? Is this the same Wallace? (Aloud) okay! I don't know how you did that, but you must be crazy if you think you can stop me from delivering this Brat Next Door to Father. And what do mean by "play a game?"
Yami Numbuh 4: (chuckles) I thought we could settle this with a little game. If you win, you can take Numbuh 1000 to father for his plan. But if I win, I take him back and deal with you. That is unless, you're scared.
Cree: HA! ME SCARED? HAHAHA! Alright, I'll play your little game. Tell me, what is the game per say?
Yami Numbuh 4: I notice that small box on your belt; tell me, what's in it?
Cree: none of your business.
Yami Numbuh 4: you want me to guess huh? Alright, tell me if I'm getting close. It a pack of something, am I right? (Cree just looked at him) I'll take that as a yes. Okay, the box is thin and small, is it cards? (Cree's eyes widen a bit) So it is cards. Playing cards? (She still stares at him) Duel Monster cards?
Cree: (gasp) how did…?
Cree the opens the box and takes out the contents of it, it was Duel monster cards.
Cree: alright, it's true, I'm a Duel monsters Duelist. I enter the tournaments for some spending money. What's it to you?
Yami Numbuh 4 just smiled, he reached to the pocket of his Jacket and pulled out Duel Monster cards.
Cree: (gasped) so that's it. That's the game you want me to play. Heh. What makes you think you can beat me?
Yami Numbuh 4: because I have the will to win, I have faith in myself.
Cree: And what? (Sarcastically) faith in the heart of the cards? Ha-ha Please, I heard that same speech when I once saw the Duelist Kingdom Champion: Yugi Mutou in one of his duels. (Thinking) wait a minute, those scales around his neck, it has the same eye symbol that Yugi kid has on his giant necklace thing, I wonder? Nah couldn't be.
Numbuh 4: (in Yami Numbuh 4's thought (like when Yugi duels) "heart of the cards"? Hmm…yeah, I like it.
Yami Numbuh 4: So…are we gonna duel? Or are you thinking that you'll never beat me even if you tried.
Cree: (Pauses, With Attitude) OH NO YOU DIDN'T…
Yami Numbuh 4: shall we duel then?
Cree: well unless you can build a table out of thin air, I don't think we'll be dueling right now.
Yami Numbuh 4: oh don't you worry about that.
Soon the scales started to glow again, and the Anubis open eye glows on his forehead as well. At the same time, Numbuh 3 regained conscious, she remember trying to stop Cree, then she blacked out, she realized that her leg was hurting a lot. She then saw Cree and Numbuh 4 and noticed that he looked a bit different. Before she could find out anything else, a strange purple/bluish fog started to form around him and Cree. Cree noticed it as well, and started to get scared. The fog developed them completely, as Numbuh 3 saw the situation; she did the only thing she thought of.
Numbuh 3: (takes communicator out) Numbuh 3 to Kids Next Door moon base!
Meanwhile in the fog, Cree looked around in fear.
Cree: WHAT IS GOING ON? WHERE ARE WE?
Yami Numbuh 4: Don't worry, you'll find out soon.
At that point a table and two chairs formed out of nowhere.
Yami Numbuh 4: Now, I believe we have to shuffle our decks before we play? (He puts his deck on the table)
Cree: you did something weird, but I won't let it get to me. (She puts her deck on the table) let's do this.
Soon Cree and Yami Numbuh 4 shuffled their decks, and placed them on the table.
Cree: We'll play by American rules, (A.N.: the rules that the real game goes) we each start off with 8000 life points, whoever reaches 0 loses.
Yami Numbuh 4: then let's duel!
Cree: wait! How do we keep score?
Yami Numbuh 4: Don't worry about that.
He takes off the scales and puts it on the side of the table.
Yami Numbuh 4: we'll use the scales to keep score of everything.
Cree: alright Wallace, it's time to duel!
They each draw 5 cards from their decks.
Yami Numbuh 4: 8000
Cree: 8000
Cree: Why don't you go first to starts thing off?
Yami Numbuh 4: Gladly (Draws card) I'll start things off by summoning Vorse Raider, in attack mode.
He places the monster card on the table in attack position (face up vertically) the card glows, and a small version of the monster comes out of it.
ATK: 1900
DEF: 1200
Cree: (surprised) you brought the monster on the card to life? I get it; you made some sort of holographic thing when that fog came. I bet this whole place is virtual.
Yami Numbuh 4: not quite, I end my turn.
Cree: my move then (draws a card) I'll set two cards facedown (does so) and next, I'll summon, Amazoness Paladin in attack mode.
She places the monster card in attack position, the card glows, and a small version of the monster comes out of it.
ATK: 1700
DEF: 300
Cree: my monster gets 100 extra ATK point for each Amazoness monsters on the field.
Yami Numbuh 4: there are none.
Cree: oh? what do do you think my warrior is?
Amazoness Paladin starts Glowing.
ATK: 1800
DEF: 300
Cree: that's all for now.
Yami Numbuh 4: my turn. (Draws card)
Numbuh 4: (in Yami Numbuh 4's thought) why would she summon a weak monster? It must have something to do with her two facedown cards. The only way to find out is to attack, but first…
Yami Numbuh 4: I'll play this magic card: Zera Ritual.
Cree: A Ritual magic card?
Yami Numbuh 4: that's right, with it; I can summon a Ritual monster.
He puts it face up on the table, and it glows, and a form of a dark throne with a dark figure on it comes out.
Yami Numbuh 4: but first; I must sacrifice Monsters that have a star level equal or more to eight. So I send these two monsters from my hand to the graveyard: Dark Magician, and Battle Ox, in order to summon: Zera the Mant.
He places the monster card in attack position, the card glows, and a small version of the monster comes out of it.
ATK: 2800
DEF: 2300
Yami Numbuh 4: I'm not done yet. I then Play another Magic card, Monster reborn. Brining back my Dark Magician!
He plays the magic card, it glows and the right monster card comes back in attack position, the card glows, and a small version of the monster comes out of it. (A.N.: this Dark Magician has blond hair, light green skin, and the rings on his costume are red, like in the "legend of the blue eyes white dragon" booster pack)
ATK: 2500
DEF: 2100
Yami Numbuh 4: I now begin my assault. Vorse Raider: Attack her Amazoness Paladin!
Vorse Raider starts running towards Amazoness Paladin.
Cree: I don't think so! (She takes one of her facedown cards) I activate this trap card, Amazoness Archers!
She flips it face up on the table, and it glows, and a form of five Amazon warriors with bows and arrows comes out.
The Amazons aim their arrows at all of Yami Numbuh 4's Monsters.
Yami Numbuh 4: What's going on?
Cree: This trap card can only work if a monster on my side of the field gets attacked and if that attacked monster has "Amazoness" in its name. It reduces all of your monsters ATK points by 500 until the end of my turn.
The Amazons launch their arrows and it hits Zera the Mant…
ATK: 2300
DEF: 2300
…Dark Magician…
ATK: 2000
DEF: 2100
…and Vorse Raider.
ATK: 1400
DEF: 1200
Vorse Raider still strikes the Amazoness Paladin, but she blocks the attack with her sword, knocking Vorse Raider's sword/Javelin out of his hands. She then strikes his chest with her sword, destroying him (exploding into little pieces).
Yami Numbuh 4: 7700
Yami Numbuh 4: aw crud!
Cree: not only that: but it forces you to attack with all your monsters.
Yami Numbuh 4: well, that's kind of a plus for me isn't it? My other monsters may weak, but they're still strong enough to take yours out. Dark Magician: Attack the Amazoness Paladin! DARK MAGIC ATTACK!
The Dark Magician took its magic scepter, and prepared to attack.
Cree: I guess you forgot my other facedown card. (She takes the other facedown card) I activate Dramatic Rescue!
She flips it face up on the table, and it glows, Amazoness Paladin disappears and the monster card returns to Cree.
Cree: This trap card can also work if a monster on my side of the field gets targeted by another card and if that targeted monster has "Amazoness" in its name, it allows me to return that monster back to my hand, and in exchange; I get to special summon a new monster. I now summon Harpie's Pet Dragon, in defense mode!
She places the monster card in face up defense position (sideways, if face up, that's special summon, or switching from attack position, any normal summon, the card has to be facedown sideways), the card glows, and a small version of the monster comes out of it.
ATK: 2000
DEF: 2500
The dark Magician attacks, the attack hits the dragon, but does nothing
Yami Numbuh 4: 7200
Cree: Don't forget about Amazoness Archers, you still have to attack with all of your monsters
Zera the Mant attacks Harpie's pet dragon, it had no effect.
Yami Numbuh 4: 7000
Yami Numbuh 4: alright Cree, I'll set this card facedown ending my turn. (Does so)
Cree: my turn. (Draws card) I'll set one card facedown (does so) next I'll switch Harpie's pet dragon to attack mode (does so) also, I summon, Harpie Lady in attack mode.
She places the monster card in attack position, the card glows, and a small version of the monster comes out of it.
ATK: 1300
DEF: 1400
Cree: thanks to Harpie's Pet Dragon's card effect, it gets 300 extra ATK and DEF points for every "Harpie Lady" that's on the field.
The Harpie lady stands next to the dragon, taking its chain that's around its neck.
ATK: 2300
DEF: 2800
Cree: just enough to take out your Dark Magician. Harpie's pet dragon, ATTACK!
The dragon opens its mouth, and breath fire, attacking the Dark Magician.
Yami Numbuh 4: Not so fast! (He takes his facedown card) I activate Negate attack!
He flips it face up on the table, and it glows, the attack gets neutralized.
Yami Numbuh 4: (chuckles) it's gonna take more than that to finish me off.
Cree: Fine! I end my turn. It's your move.
Yami Numbuh 4: all right then. (Draws card) Now that my Zera the Mant…
ATK: 2800
DEF: 2300
Yami Numbuh 4: … And Dark magician are back to their normal strength…
ATK: 2500
DEF: 2100
Yami Numbuh 4: …They can take your monster out easily, but first: I activate this magic card: Pot of greed!
He puts it face up on the table, and it glows.
Yami Numbuh 4: it allows me to draw two cards. (Does so. He looks at them, then smiles) Well, this is lucky. I activate this magic card: Diffusion Wave Motion!
Cree: (Shocked) SAY WHAT…?
Yami Numbuh 4: That's right! At a cost of 1000 life points, I'll have my spellcaster monster, Dark Magician destroy all of your monsters.
Yami Numbuh 4: 6000
He puts it face up on the table, and it glows, Dark Magician glows too, and prepares to attack.
Yami: Numbuh 4: ATTACK DARK MAGICIAN! DARK MAGIC ATTACK!
The Dark Magician took its magic scepter, and attacked Harpie Lady…
Cree: 6800
…And Harpie's pet dragon.
Cree: 6600
Yami: Numbuh 4: Unfortunately, I can't use him in battle until next turn, but there's still my Zera the Mant, and he's not alone. I now summon Alpha the Magnet warrior, in attack mode.
He places the monster card in attack position, the card glows, and a small version of the monster comes out of it.
ATK: 1400
DEF: 1700
Yami Numbuh 4: With no monsters on the field, I can attack your life points directly. Zera! Alpha! Attack!
Zera the Mant attack first…
Cree: 3800
…Then Alpha the Magnet warrior.
Cree: 2400
Cree: OW! That hurts! (Realizes) Wait a minute! That hurt! How did you do that? This whole thing is just a hologram. Isn't it?
Yami Numbuh 4: not quite, this is the shadow realm, in this realm; the monsters are quite real, we've been playing a shadow game.
Cree: Shadow game? (Thinking) wait a minuet that sounds familiar.
Flashback to Father talking to Cree
Father: I have an important mission for you, Cree. As you know, my archeologist have found new artifacts in Egypt that describe a great power. They called it, "The shadow games."
Cree: Shadow games, sir?
Father: yes. Based on the hieroglyphics we found, we know that these games had he power to bring earth to its knees. These games would take place in a place called "the shadow realm." The loser would be banished there for all eternity. Unfortunately we couldn't decipher how to release it, that is until I discovered him.
Cree: who?
Father: A Kids Next door Egyptian operative: Numbuh 1000 (activates holo-pannal, showing a holographic image of him) your mission is to find him and bring him here, so he'll decipher the rest of the hieroglyphics.
Cree: I won't fail you father.
Father: you better not.
Flashback ends
Yami Numbuh 4: I end my turn. It's your move Cree.
Cree: Forget it! I'm out of here!
Cree tries to get out of the fog, but she hits an invisible wall.
Cree: What the? Wallace! Let me out, you brat.
Yami Numbuh 4: sorry Cree, you can't get out, until you win the duel. But I doubt you'll win.
Cree: oh I'll win alright, and you'll be the one stuck here for all eternity. This duel is far from over. (Draws card, she smile, then chuckles)
Yami Numbuh 4: what's so funny?
Cree: I was just thinking about how your face will look when I do this: I activate the magi card, Monster Reborn! I shall bring back Harpie's pet dragon!
She plays the magic card, it glows and the right monster card comes back in attack position, the card glows, and a small version of the monster comes out of it.
Yami Numbuh 4: so what, I destroyed that thing before.
Cree: yes that's true, but it's about to get stronger. (She takes the facedown card) I activate: Nightmare tri-Mirror
She flips it face up on the table, and it glows, and a form of a three way mirror comes out.
Yami Numbuh 4: What is that?
Cree: this trap card allows me the ability to special summon any number of "Harpie Lady" cards equal to the number of monsters that you have on the field, and since you have three, that means I have three harpies.
The mirror glow showing Yami Numbuh 4's three monsters, and from her deck, three Harpie Lady Cards (the cards are Harpie Lady 1, 2, and 3 (their names are treaded as Harpie Lady) appear in attack position, the cards glows, and small versions of the monsters come out of them.
Cree: and you remember Harpie's pet dragon's card effect right? It gains an additional 300 ATK and DEF points for every Harpie Lady that's on the field, and there are three.
The Harpie ladies stand next to the dragon, taking its chain that's around its neck.
ATK: 2900
DEF: 3400
Yami Numbuh 4: OH NO! It's stronger now.
Cree: this duel will be over soon. (Does an evil laugh)
Will Cree beat Yami Numbuh 4? Keep reading and find out
