Legend of Forsena
Chapter One
"Introduction to War""War brings about many changes. People you see may be gone in an instant, so to be attached to any one of them would be a waste" - Doma
Six countries; one long, unforgiving war. None of them wanted war except one. Once that one country rose to power, the others were forced to defend themselves. In retaliation, each country decided they wanted to take control of Forsena for their own reasons. Some for peace, some for power, they all wanted the same thing, control. The warmonger country, the one that started it all, had control of the center of Forsena. The others were to the north, south, east, and west of that country. There was also a smaller country to the southwest.
The central country was the country that started the war. They did not own that land before, but instead, overthrew the king that ruled there before. They believed power was everything and would do anything to get it. They had the most land, the most knights, and the most creatures at their disposal. They were evil and practiced at the dark arts; therefore, most of their male knights were dark knights, and their wizards, necromancers. The females were all witches with some archers thrown in for support. Most creatures under their control were of evil nature. Ghouls, (zombie like creatures) vampires, (blood sucking humanoids that control bats.) hellhounds, (fiery dogs from hell) mandrakes, (plants that eat flesh.) and many others made up their army. The only problem for them was that even though they were extremely strong, they were surrounded, and they had to protect many areas even though mountains defended some places. A chain of impassable mountains covered the whole right side of their country. The country was called Esgares and its lord was named Zemeckis.
The country to the west of Esgares was called New Almekia. Most of the people in New Almekia were pushed out of their old home by Zemeckis and his rebellion. Their lord, Lance, was the prince of Almekia until the uprising. He had fled to New Almekia after witnessing his father's death at Zemekis's hand. New Almekia is a country of loyalty and honor. They cannot stand wrongdoing and will fight to the death for what they believe in. They have a variety of creatures at their command but the most notable is a Salamander (A giant fire breathing land dragon.) owned and trained by Lance.
The eastern country, Leonia, is ruled by Queen Lyonesse. It is a holy and religious place with many monks and priests. Many holy and good creatures are summoned and trained there, including gryphons, (half lion, half eagle, flying creatures.) unicorns, (a horse with a horn on its head. It has healing and protective abilities) pixies, (little flying humanoids with protective abilities.) and other creatures of the light. The people of Leonia are very peaceful people, and they dislike fighting. Their country has a natural barrier to the west; a chain of impassible mountains, making only two ways accessible. All Lyonesse wants is peace and she and her country are willing to fight for it. They just are not as strong as all of the other countries.
To the north lies the cold country of Norgard. Snow covers the land and it is freezing all of the time. The people of Norgard are strong and determined. Not afraid of danger, they joined the war immediately in order to reclaim the land they say is rightfully theirs. Holding some of the strongest knights other than Esgares's, they are in no short supply of strength. They use many types of creatures in order to lay waste to their enemy. Their leader, Vaynard, is a respectable strategist and knows a headstrong approach will kill his people. Mountains run throughout Norgard providing some natural defenses. At any given time they could be attacked, or attack, New Almekia, Esgares, or Leonia.
The south holds the country of Iscalio and its ruler, Dryst. The "Mad Monarch" is what most people of other countries call him. His foolishness and immaturity is what gave him this title. His country is supposed to be lucky but under the rule of Dryst, only unfortunate things have been happening. The only creature of note in this country beside the usual is Dryst's Bahamut. (A giant dragon that walks on its hind legs. Often called the "King of Dragons.") With the dream of taking over all of Forsena, Dryst has the determination to win. He also has a few skillful knights that could turn he tide of war to Iscalio's favor.
The southwestern country, Caerleon, is the smallest county of them all. Bordering New Almekia, Esgares, and Iscalio; the people of Caerleon have much to worry about. It is often called the country of magic because it holds one of the largest assortments of mages. Their leader, Cai, is a very levelheaded person. A strategist at heart, and being one of the best warlocks around makes Cai a great leader. Although it is a small county, Caerleon is not a county to be underestimated.
All six countries prepared for war, not knowing what would happen. Knights trained, creatures summoned, and weapons being sharpened all showed signs that the upcoming years would be violent. They could all feel the winds of change but they did not know if the wind was just a gentle breeze, or if it showed signs of bringing about a great and powerful storm.
