(Here's the next chapter. Thanks to Sonic Lover, FanFictionBoy, samfan4eva, despyrit, and Martin Seymus McFly for reviewing chapter 4. I hope you enjoy this chapter, as well as this story so far.)
Copyright 2005
3:59 p.m. 2nd Board Map E. Gadd's Garage
The spies had arrived at the second board map.
"Mathew, is this the second board map?" Sam asked over her ear-ring communicator.
"Yeah. Do you girls wanna go with the same settings as last time?" I asked.
"For sure. We're gonna do that for the rest of the game. Board maps are the same number of turns," Sam said.
"Okay," I said.
"Sammy, I think we have got what it takes to win," Alex said.
"For sure, Alex. I have to agree with you. Now let's cut the chat and cut to the chase. We have to save Clover and Brittney and have our pool party," Sam said.
I entered in the same settings and on they went with the game. They were facing the pure evil team again of Koopa Kid and Boo.
"Welcome to E. Gadd's Garage," Brighton said.
"Wanna hear about this board?"
"No," Sam said.
"Okay," Brighton responded, unaware that Sam and Alex were new members, but he didn't mind.
"Let's determine the turn order then,"
The girls and the pure evil team hit the blocks. Sam was up first with a 10, Boo was 2nd with a 9, Koopa Kid was 3rd with a 2, and Alex was last with a 1.
"First up is Sam," Brighton announced.
"Wheee!" Sam cheered.
"2nd is Boo,"
Boo laughed evilly.
"3rd is Koopa Kid,"
Koopa Kid laughed evilly.
"4th is Alex,"
"Yeah!" Alex said.
"All of you get 10 coins to start with," Brighton said.
Both teams were awarded 20 coins each (10 each player). The first star was located in the upper left portion of the board map.
Sam was up first for the very first turn of the game. She hit the dice block and got a 3. She moved ahead 3 spaces and landed on a blue space. She was rewarded with 3 coins, but she had picked up a Goomba orb on the way right off the bat.
"Yeah," Sam thought to herself.
Boo was up next. He hit the dice block and he got a 3 as well. He moved ahead 3 spaces and landed on the same blue space as Sam. He was rewarded 3 coins for landing there, but picked up a 'Sluggish shroom orb along the way.
Koopa Kid was up 3rd, but first used the 'Sluggish Shroom orb Boo just found. He hit the dice block and he got a 10. He moved ahead 10 spaces and landed on a blue space. He was rewarded with 3 coins, but picked up a Klepto orb along the way.
Finally, it was Alex's turn, but she first used the Goomba orb Sam found and threw it a couple of spaces in front of her. In the orb was 6 coins. She hit the dice block and wound up with a 2. Alex moved ahead 2 spaces and landed on the space where she threw the Goomba orb. She was rewarded with 5 coins.
It was time for the first mini game of the board. It was a 4 player mini game called "Snow Whirled". The person who did the biggest spin on snowboards wins 10 coins. In the end, Sam wound up with a spin of 2970 degrees, Boo got a spin of 2160 degrees, Koopa Kid 2160 degrees also, and Alex wound up with 2430 degrees. Sam won, beating my previous record of 2880 degrees. She added an extra 10 coins to the team, giving them 44.
Sam was up first for the 2nd turn of the game. She hit the dice block and got a 4. She moved ahead 4 spaces and landed on a blue space. She was rewarded with 3 coins.
"Yeah," Sam thought to herself.
Boo was up next, but first used the Klepto orb and threw it on another section of the board. 7 coins were found in the orb. He hit the dice block and got a 6. He moved ahead 6 spaces and landed on a red space. He was deducted 3 coins for landing there, and bought a 'Sluggish shroom orb for 10 coins at an orb shop along the way.
Koopa Kid was up 3rd. He hit the dice block and he got a 2. He moved ahead 2 spaces and landed on a red space. He was deducted 3 coins as well.
Finally, it was Alex's turn. She hit the dice block and wound up with a 5. Alex moved ahead 5 spaces and landed on the same blue space Sam was on. Alex had picked up a 'Sluggish shroom orb along the way, and bought a Paratroopa orb for 10 coins along the way at an orb store. Alex was rewarded with 3 coins.
Now it was time for the second mini game. It was a 2 vs. 2 mini game called "Garden Grab". In the end, Sam and Alex wound up winning and adding an extra 20 coins to the total, giving them 60 coins.
It was time for turn number 3. Sam was up first, but used the 'Sluggish Shroom orb that Alex and her had for a while. She hit the dice block and wound up with a 10. Sam moved ahead 10 spaces and landed on a blue space, but picked up a mushroom orb along the way.
Boo was up next. He hit the dice block and got an 8. He moved ahead 8 spaces and landed on the same blue space Sam was on. Boo picked up a metal mushroom orb along the way, which could prevent you from having to perform an action when a player lands on a space that an orb was thrown on previously.
Koopa Kid was up 3rd, but first used the 'Sluggish Shroom orb they had. He hit the dice block and got a 10. He moved ahead 10 spaces and landed on a red space, picking up the star, and a Goomba orb along the way. The next star was located close to Sam and Boo.
Finally, it was Alex's turn, but first used the mushroom orb that Sam found not too long ago, and found a coin inside. She hit the dice blocks and got an 8 and a 1. She moved ahead 9 spaces and landed on a blue space, picking up a Kamek orb along the way.
It was time for mini game number 3. It was a 2 vs. 2 mini game called "Slot Trot". In the end, Sam and Alex wound up winning and adding an extra 20 coins to their total, giving them 87.
It was time for the 4th turn, but daytime turned to nighttime and a platform that stood right in front of Sam and Boo switched directions, but that didn't bother them. Sam was up first, but first used the Paratrooper orb and threw it on another section of the board. She hit the dice block and wound up with a 1. Sam moved ahead 1 space and landed on a blue space.
Boo was up next. He hit the dice block and got a 9. He moved ahead 9 spaces and landed on a blue space, but passed the space where Sam threw the orb and was flown to the space in front of Koopa Kid.
Koopa Kid was up 3rd. He hit the dice block and got a 3. He moved ahead 3 spaces and landed on a red space.
Finally, it was Alex's turn, but first used the Kamek orb and threw it on another section of the board, finding 6 coins in the orb. She hit the dice block and got a 9. She moved ahead 9 spaces and landed on a Bowser space. Alex ended up losing just 10 coins to Bowser, ending up with 86.
It was time for the next mini game. It was a 2 vs. 2 mini game called "Mole It". But unlike daytime, Alex and Sam had to ground pound on them as they came out of the pipes. In the end, Sam and Alex wound up winning again, and adding an extra 20 coins to the total giving them 106. The score was 11-4 in favor of Sam and Alex.
It was time for the 5th turn. Sam was up first. She hit the dice block and wound up with a 1. Sam moved ahead 1 space and landed on a blue space.
Boo was up next. He hit the dice block and got a 7. He moved ahead 7 spaces and landed on a blue space, picking up a Bob-omb orb along the way.
Koopa Kid was up 3rd, but first used the Goomba orb, and threw it on another section of the board. He hit the dice block and got a 9. He moved ahead 9 spaces and landed on a blue space, picking up a mushroom orb along the way.
Finally, it was Alex's turn. She hit the dice block and got a 6. She moved ahead 6 spaces and landed on a blue space, picking up a 'Sluggish Shroom orb along the way.
It was time for the 5th mini game of 25. It was called "Circuit Maximus". In the end, Sam wound up winning with a time of 23.28 seconds and added an extra 10 coins to the total, giving her and Alex 122.
It was time for the 6th turn. Sam was up first. She hit the dice block and wound up with a 9. Sam moved ahead 9 spaces and landed on a blue space, buying a metal mushroom orb for 15 coins from another orb store, and found another mushroom orb along the way. The orb store was located in the upper right portion of the board map.
Boo was up next, but first used the Bob-omb orb and threw it at another section of the board. He hit the dice block and got a 9. He moved ahead 9 spaces and landed on a blue space, picking up another mushroom orb along the way.
Koopa Kid was up 3rd, but used one of the mushroom orbs that him and Boo had. He hit the dice blocks and got a 1 and a 7. He moved ahead 8 spaces and landed on a blue space, picking up a Zap orb and a Klepto orb along the way.
Finally, it was Alex's turn, but first used the mushroom orb. She hit the dice blocks and got an 8 and a 3. She moved ahead 11 spaces and landed on a space that had one of their orbs thrown on it earlier. Alex was rewarded with an extra 5 coins. She also picked up another metal mushroom orb, and their first star of the game along the way. The next star was located in the upper right portion of the board. The one that was closest to the star space was Sam. The next turn, she would get it, even though the spies were back in the lead.
It was time for the 6th mini game of 25. It was a 2 vs. 2 mini game called "Jump the Gun". In the end, Sam and Alex wound up winning and adding an extra 20 coins to the total, giving them 115.
It was time for the 7th turn. Nighttime had turned to daytime again. Sam was up first. She hit the dice block and wound up with a 10. Sam moved ahead 10 spaces and landed on a blue space, picking up the next star and another metal mushroom orb along the way. The next star was on the other side of the map.
Boo was up next. He hit the dice block and got a 9. He moved ahead 9 spaces and landed on a red space, picking up a Goomba orb along the way.
Koopa Kid was up 3rd, but first used the Klepto orb that the team had earlier and threw it on another section of the board. He hit the dice block and got a 10. He moved ahead 10 spaces and landed on a blue space, buying a mushroom orb for 5 coins, and finding a 'Sluggish Shroom orb along the way, but had to throw it away because the team was carrying too many orbs. It could only hold up to 5 orbs.
Finally, it was Alex's turn. She hit the dice block and got a 9. She moved ahead 9 spaces and landed on a blue space, picking up a Klepto orb along the way.
It was time for the 7th mini game of 25. It was a 4 player mini game called "Trap Ease Artist". In the end, Sam wound up winning and adding an extra 10 coins to their total, giving them 111 coins and still 2 stars.
It was time for the 8th turn. Sam was up first, but used the 'Sluggish shroom orb before she hit the dice block, and found one coin inside. She hit the dice block and wound up with a 10. Sam moved ahead 10 spaces and landed on a space that had an orb thrown on it earlier by the Lordly Ladies, picking up a Zap orb along the way.
Boo was up next, but first used the mushroom orb, finding one coin inside. He hit the dice blocks and got a 3 and an 8. He moved ahead 11 spaces and landed on a blue space, picking up a Bob-omb orb and a Mr. Blizzard orb along the way. But Boo had to throw the metal mushroom orb away because like last time, they were carrying one orb too many.
Koopa Kid was up 3rd, but used the Mr. Blizzard orb and threw it on another section of the board, finding 5 coins inside. He hit the dice block and got a 8. He moved ahead 8 spaces and landed on a blue space in front of Boo, picking up a Kamek orb along the way.
Finally, it was Alex's turn, but first used the Zap orb and threw it on another section of the board, finding 4 coins inside. She hit the dice block and got a 7. She moved ahead 7 spaces and landed on a blue space, picking up a Kamek orb and a 'Sluggish Shroom orb along the way as well as the team's 3rd star. The next star was located on the space that Boo was standing on, but he couldn't get the star. He would have to go all the way around again. But Alex had to throw away one of the orbs because her and Sam were carrying too many. Alex threw away the Klepto orb.
"I thought Mathew said we could carry up to 6 orbs," Sam said as she put her hands on her hips.
"Yeah, I thought that too," Alex said.
Sam used her ear-ring communicator and talked to me.
"Mathew, what happened? We could only hold up to 5 orbs,"
"Oops. I goofed. At least it wasn't game related," I said.
"Yeah, you're lucky," Sam said to me.
"Sorry about that," I apologized.
"That's alright," Sam said.
It was time for the 8th mini game of 25. It was a 4 player mini game called "Sunday Drivers", in which somebody had to hit 10 golf balls in a certain amount of time. In the end, Alex wound up winning and added an extra 10 coins to the total, giving them 114.
It was time for the 9th turn. Sam was up first, but used the 'Sluggish Shroom orb and found a coin inside. She hit the dice block and wound up with a 10. Sam moved ahead 10 spaces and landed on a space that had an orb from the pure evil team thrown on it earlier, picking up a Goomba orb and a Koopa Troopa orb, and the next star along the way, but had to throw one of the metal mushroom orbs away. The next star was located in the upper left part of the map. On the orb space, Goomba came out, and determined how many coins Sam would have to give to Koopa Kid. She only lost 3. Sam and Alex had 92 left.
Boo was up next, but first used the mushroom orb that they had. He hit the dice blocks and got a 5 and a 6. He moved ahead 11 spaces and landed on a ? space, picking up a mushroom orb along the way. Boo was offered to throw all his orbs in Professor E. Gadd's machine to change them. He accepted the offer, did just that, and wound up with a super mushroom orb, 'Sluggish Shroom orb, a Podoboo orb, a Zap orb, and a Koopa Troopa orb.
Koopa Kid was up 3rd, but first used the Podoboo orb and threw it at another section of the board. He hit the dice block and got a 7. He moved ahead 7 spaces and landed on a blue space, picking up a Goomba orb along the way.
Finally, it was Alex's turn, but first used the metal mushroom orb and found a coin inside. Alex was turned to metal, which meant that whatever orb she landed on that the pure evil team threw on, that action wouldn't be performed. Alex hit the dice block and got a 1. She moved ahead 1 space and landed on a blue space.
It was time for the 9th mini game of 25. It was a 4 player mini game called "Tricky Tires". In the end, Sam wound up winning and adding an extra 10 coins to their total, giving them 106.
It was time for the 10th turn. Daytime had turned to nighttime. Sam was up first. She hit the dice block and hit a 5. Sam moved ahead 5 spaces and landed on a red space, passing through the bob-omb orb space, with a bob-omb landing in her arms, exploding, and causing her to land on the red space.
Boo was up next, but first used the 'Sluggish Shroom orb and found a coin inside. He hit the dice block and got a 10. Boo moved ahead 10 spaces and landed on an orb space thrown byAlex in the very early part of the game, picking up a Koopa Troopa orb along the way. Goomba came out and determined how much coins Boo would lose to Alex. Boo lost only 5.
Koopa Kid was up next, but first used the super 'shroom orb. He hit the dice blocks and got a 1, a 10, and a 7. Koopa Kid moved ahead 18 spaces and landed on a blue space, picking up a Zap orb along the way, as well as a 'Sluggish shroom orb, but had to throw the Koopa Troopa orb away because him and Boo were carrying too many.
Finally, it was Alex's turn, but first used the Kamek orb and threw it on another section of the game board. 6 coins were found in the orb. She hit the dice block and wound up with a 3. Alex moved ahead 3 spaces and landed on a red space.
It was time for the 10th mini game. It was a 2 vs. 2 mini game called "Cashapult". In the end, everyone wound up winning and added an extra 17 coins for the spies, and 12 for the pure evil team to their totals, giving them 145 for the spies, and 48 for the pure evil team.
The spies and the pure evil team played on until the last 5 turns. They found orbs, bought them, won as much mini games as they could, threw orbs on the board everywhere, and bought the stars wherever they went. On the 12th mini game, which was "Daft Rafts", the spies found out that they were not going to be swimming, but jumping on platforms over the water in a river. So, Sam and Alex used their X-powders to switch their outfits. They switched from their spy jumpsuits to their green and yellow bathing suits. When the mini game was done, the girls switched back to their original spy outfits. Alex had won the mini game. Sam and Alex had won every mini game so far. And they continued their winning ways, winning 11 out of 11 mini games. It was now time for the last 5 turns. On the last 5 turns roulette, team pure evil was rewarded with 40 extra coins after Boo hit that spot on the wheel.
It was now the 20th turn. Sam was up first. She hit the dice block and hit a 10. Sam moved ahead 10 spaces and landed on a blue space, picking up the next star, but passed across a pure evil orb that contained a Zap and lost 5 coins with each step Sam took. She ended up losing a total of 60 coins 40 for the spaces, 20 for the star. The next star was located just before the start.
Boo was up next. He hit the dice block and got a 2. Boo moved ahead 2 spaces and landed on a space that had an orb thrown on by Alex earlier in the game. Kamek came out and switched one of the spaces that the pure evil team had thrown an orb on it, into an orb space for the spies.
Koopa Kid was up next. He hit the dice block and got a 3. Koopa Kid moved ahead 3 spaces and landed on a red space.
Finally, it was Alex's turn. She hit the dice block and wound up with a 9. Alex moved ahead 9 spaces and landed on an orb space thrown on by Koopa Kid earlier in the game. Goomba came out and determined how many coins Alex would lose. Alex only lost 10, but it didn't matter because the spies were going to win anyway. They had 8 stars and 261 coins, to the pure evil team of 3 stars and 47 coins.
It was time for the 21st mini game. It was a 2 vs. 2 mini game called "Pixel Perfect". In the end, Sam and Alex wound up winning and added an extra 20 coins to their total, giving them 281.
It was time for turn number 21. Sam was up first. She hit the dice block and hit a 4. Sam moved ahead 4 spaces and landed on a blue space.
Boo was up next. He hit the dice block and got a 10. Boo moved ahead 10 spaces and landed on a blue space, picking up a Koopa Troopa orb along the way.
Koopa Kid was up next. He hit the dice block and got a 2. Koopa Kid moved ahead 2 spaces and landed on a Bowser space. As a result, everyone had to play a Bowser mini game called "Dark 'n Crispy". Whichever team lost, had to hand over all their coins. Sam was the last player standing, and as a result, the pure evil team had to hand over all 50 coins they once had. They were down to nothing in terms of coins. They still had 3 stars.
Finally, it was Alex's turn, but used the metal mushroom orb first. She hit the dice block and wound up with a 10. Alex moved ahead 10 spaces and landed on a Bowser space, picking up another metal mushroom orb, and a Zap orb along the way. As a result, she lost only 20 of their 284 coins. They were still way ahead with 264, and 8 stars.
It was time for the 22nd mini game. It was a 2 vs. 2 mini game called "Cashapult". In the end, everyone wound up winning and added an extra 15 coins for the spies, and 12 for the pure evil team to their totals, giving them 294 for the spies, and 24 for the pure evil team.
It was time for turn number 23. Sam was up first. She hit the dice block and hit a 8. Sam moved ahead 8 spaces and landed on a space that Alex had threw an orb on earlier, picking up a 'Sluggish Shroom orb and the next star along the way. The next star was located in the upper right portion of the board.
Boo was up next, but first used the Koopa Troopa orb and threw it on another section of the board, finding 3 coins inside. He hit the dice block and got a 7. Boo moved ahead 7 spaces and landed on a ? space, picking up a metal mushroom orb along the way. He was offered a ride on Professor E. Gadd's latest technology invention, but he declined because he was 2 spaces away from the star.
Koopa Kid was up next. He hit the dice block and got a 3. Koopa Kid moved ahead 3 spaces and landed on a space that had one of the pure evil team members throw an orb on earlier in the game.
Finally, it was Alex's turn, but first used the 'Sluggish Shroom orb. She hit the dice block and wound up with a 10. Alex moved ahead 10 spaces and landed on a blue space, picking up another 'Sluggish Shroom orb, and bought a Koopa Troopa orb for 15 coins along the way.
It was time for the 23rd mini game. It was a 4 player mini game called "Same is Lame". In the end, Boo wound up winning and added an extra 10 coins to their total, giving them 42. That was the end of the spies' 21 mini game winning streak.
The game was just about coming to a close. It was the 24th turn. Sam was up first, but first used the 'Sluggish Shroom orb. She hit the dice block and hit a 1. Sam moved ahead 1 space and landed on a space in which she threw an orb on it earlier in the game, picking up a Klepto orb along the way.
Boo was up next, but first used the metal mushroom orb. He hit the dice block and got a 8. Boo moved ahead 8 spaces and landed on a Bowser space, picking up the next star and a Mr. Blizzard orb along the way, and was about to swap places with Sam, but since he was metal, Koopa Troopa couldn't carry him. The final one was located in the far left portion of the game board. As a result of landing on the Bowser space, everyone was going to play another Bowser mini game. This time again, the losing team would have to hand over all of their coins. The Bowser mini game was called "Dark 'n Crispy", which was the same mini game they played the first time when Koopa Kid landed on a Bowser space earlier. In the end, the spies wound up winning and keeping their coins. Just like last time, Sam was the last one standing.
Koopa Kid was up next, but first used the Mr. Blizzard orb, and threw it at the space behind him. He hit the dice block and got a 3. Koopa Kid moved ahead 3 spaces and landed on a blue space, picking up a 'Sluggish Shroom orb along the way.
Finally, it was Alex's turn. She hit the dice block and wound up with an 8. Alex moved ahead 8 spaces and landed on a ? space, picking up a mushroom orb along the way. On the ? space, Alex was offered to hop on E. Gadd's huge fan, which sucked up coins from everyone, and adding them to her total (including Sam). Alex wisely chose not to. She was just one spot away from the star. The next turn, she would get it, and ultimately seal the victory and move onto the 3rd board map.
It was time for the 24th mini game. It was a 4 player mini game called "Tricky Tires". In the end, Sam wound up winning and added an extra 10 coins to their total, giving them 282.
It was getting close to the end. It was the final turn now. Nighttime had turned back to daytime. Sam was up first, but first used the mushroom orb. She hit the dice blocks and hit an 8 and a 10. Sam moved ahead 18 spaces and landed on a blue space, picking up their 10th star of the game. The final star was located on the switching platform, but it didn't matter because nobody would be able to reach it. It was on the far right portion of the game board.
Boo was up next, but first used the 'Sluggish Shroom orb. He hit the dice block and got a 1. Boo moved ahead 1 space and landed on a ? space. As a result of landing there, Boo was offered a ride in E. Gadd's teleportation machine. Boo accepted the offer. He ended up teleporting to where Alex was standing.
Koopa Kid was up next. He hit the dice block and got a 10. Koopa Kid moved ahead 10 spaces and landed on a duel space, getting hit by the Zap orb, Sam threw on a blue space earlier in the game. As a result with every step Koopa Kid took, he ended up losing 5 coins each. As a result, he wound up losing all of the team's coins because they only had 3. He chose to duel Alex for just one star. The duel mini game they were going to be playing was called "Asteroad Rage". In the end, Alex wound up winning and adding an extra 2 stars to their total, giving them 11 stars, and 265 coins.
Finally, it was Alex's turn, but used the Zap orb and threw it on another section of the board. She hit the dice block and wound up with a 3. Alex moved ahead 3 spaces and landed on a blue space.
It was time for the last mini game. It was a 2 vs. 2 mini game called "Garden Grab". In the end, Sam and Alex wound up winning and added an extra 20 coins to their total, giving them 288.
It was now time for the Bonus Stars. The first star was for the team who won the most coins in mini games. That honor went to Sam and Alex, who had won all but 1 mini game. Next was the orb star, which went to the team who had used the most orbs. That honor went to Sam and Alex again with 32. The final star was the action star, which went to the team who landed on the most ? spaces. That honor went to Boo and Koopa Kid with 5. Sam and Alex had won again. 13 stars and 288 coins to 4 stars and 0 coins for the pure evil team was the final score. 2 in a row for the girls, as they drew a little bit closer to saving Clover and Brittney.
"Yeah! Alright! We're getting closer to saving Clover and Brittney!" Sam cheered as her and Alex gave each other high fives.
"You said it, Sammy. We're gonna save Clover and Brittney in no time at all," Alex said back to her.
Alex and Sam were safe for now.
(That's a wrap. Sorry if it seems so long since I last updated. I'll work on the next chapter when I can. For now, take care and please review with lots of enthusiasm and spunk.)
