Synopsis for ToS: The Wanderer's Journey

This is a brief overview of the story I'm writing for Tales of Symphonia. I have created a whole new world to interact with. The world of Eathearia. A separate world from Sylverant and Tethe'-alla. Never in its history has it needed to undergo the world regeneration journey. Each of its six areas is guarded over by a different spirit preventing any interference in their world's mana flow. The planet Eathearia is divided like this:

Earth Realm

Giant mountainous region where the people build into and on the rock of the surrounding areas. Here they mine for precious minerals and ores to sell and trade. They use much of the ore in the creation of their swords and shields. The people are also some of the best warriors in the Realms. Like all the people of Eathearia they change their environment as little as possible. The high cliffs and rugged terrain serve to make this region a very fortified home for the mountain dwellers. The Earth Realm is guarded over by the God Gaia.

Fire Realm

Here in the magma flows of this region the people built giant domes. Within they cultivate food animals and grow most of the food for the people of Eathearia in the nutrient rich soil. The domes are meant to be movable; when the area starts to run low on the vital nutrients they move to another area for a while to let the first recover. The Fire Realm is guarded over by the God Infernor.

Wind Realm

Created in the vast planes of Eathearia the people built great mills to harness the power of the winds not only for grain, bit also for power generation. They send this power to both the Earth and Forest Realms, as they are unable to generate their own. The people of the Wind Realm trade heavily and consider their area to be the premier trading complex in Eathearia. The wind realm is guarded over by the Goddess Gail.

Water Realm

The people of the Water Realm live both above and below the sea, and build their cities both on shore and on the waves themselves using magitechnology. Primarily fishers they also take great pride in their nets and spears. Their fishing poles are some of the best in the world. The oceans of Eathearia are worshiped above all others as the origin of life on their world. The Goddess Umi protects the Water Realm.

Ice Realm

Built in the tundras of the arctic region the people have built their homes of the natural ice deposits. Unlike the regular ice, however, this ice wont melt. Inside the home it is rather warm despite outward appearances. The ice sculptures made by the people are well know throughout the Realms for their beauty and longevity. Some of the greatest sculptors are from the Ice Realm. The God Arcticon watches over this Realm.

Forest Realm

Within the great forests of the Forest Realm the people care for the trees and animals that flourish there. In the branches, around the roots, and within the great trees themselves they build their homes. Their woodcraft is second to none and their bows and blades are finely crafted, their swords only slightly less then that of the Earth Realm's. In medicine they excel, creating some of the best remedies in Eathearia. It is said they live in such close harmony with the forest that they can communicate with the plants and animals. The Goddess Vinniea protects the Forest Realm.

The six gods and goddesses live in peace and harmony with one another, each helping to look after the others Realms. Large decisions are made by the group as a whole, as well as by the peoples whom they govern. That is to say, they don't necessarily get along. Each of the spirits tended to have disagreements and spent most of their time apart. Because of their elemental status each of the elementals had weaknesses to at least one of the others. Despite this they maintain contact with each other at all times.