Enterprise Fables

By: Hildwyn

Rating (overall): PG-13 (each chapter will have an individual rating)

Summary: A series of fables (stories with a moral with a Star Trek twist), featuring characters, settings, and technology from the show, with original characters and concepts added in.

Introduction

April 5, 2845

I see now, class, that all of you have logged in and are ready to start with our next lesson. Please open file sf-ufp.22nd.shipnx01. Thank you.

As all of you should know by now, the first few centuries of exploration by Starfleet (including prior to the founding of the United Federation of Planets) was marked not only by increased awareness of other cultures and the value of infinite diversity (see IDIC for further material), but better understanding of themselves and invaluable lessons on what to do and not to do.

For example, Captain Jonathan Archer of the Enterprise NX-01, in 2151, during a mission to a gas giant to save a Klingon scout vessel, realized that there might have been a better way to gain the help of one of the Klingon crewmembers- by appealing to her sense of duty and honor, without making a request.

Now there are many lessons to be learned from studying these original missions, and though not all of the lessons hold the same relevance now, it is important to understand how they learned them.

So next, we will move on to our first lesson from Earth's Starfleet's early days.